pub struct ShadowRendering(/* private fields */);Expand description
IL2CPP class: UnityEngine.Experimental.Rendering.Universal.ShadowRendering
Inherits: Object
Implementations§
Source§impl ShadowRendering
impl ShadowRendering
pub fn k_light_pos_id() -> i32
pub fn set_k_light_pos_id(value: i32)
pub fn k_shadow_stencil_group_id() -> i32
pub fn set_k_shadow_stencil_group_id(value: i32)
pub fn k_shadow_intensity_id() -> i32
pub fn set_k_shadow_intensity_id(value: i32)
pub fn k_shadow_volume_intensity_id() -> i32
pub fn set_k_shadow_volume_intensity_id(value: i32)
pub fn k_shadow_radius_id() -> i32
pub fn set_k_shadow_radius_id(value: i32)
Source§impl ShadowRendering
impl ShadowRendering
Sourcepub fn get_shadow_material(
renderer_data: impl Into<Renderer2DData>,
index: impl Into<i32>,
) -> Material
pub fn get_shadow_material( renderer_data: impl Into<Renderer2DData>, index: impl Into<i32>, ) -> Material
GetShadowMaterial(crate::unity_engine::experimental::rendering::universal::renderer2ddata::Renderer2DData, i32) overload
Sourcepub fn get_remove_self_shadow_material(
renderer_data: impl Into<Renderer2DData>,
index: impl Into<i32>,
) -> Material
pub fn get_remove_self_shadow_material( renderer_data: impl Into<Renderer2DData>, index: impl Into<i32>, ) -> Material
GetRemoveSelfShadowMaterial(crate::unity_engine::experimental::rendering::universal::renderer2ddata::Renderer2DData, i32) overload
Sourcepub fn create_shadow_render_texture(
pass: impl Into<IRenderPass2D>,
rendering_data: impl Into<RenderingData>,
cmd: impl Into<CommandBuffer>,
blend_style_index: impl Into<i32>,
)
pub fn create_shadow_render_texture( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd: impl Into<CommandBuffer>, blend_style_index: impl Into<i32>, )
CreateShadowRenderTexture(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32) overload
Sourcepub fn render_shadows(
pass: impl Into<IRenderPass2D>,
rendering_data: impl Into<RenderingData>,
cmd_buffer: impl Into<CommandBuffer>,
layer_to_render: impl Into<i32>,
light: impl Into<Light2D_2>,
shadow_intensity: impl Into<f32>,
render_texture: impl Into<RenderTargetIdentifier>,
depth_texture: impl Into<RenderTargetIdentifier>,
)
pub fn render_shadows( pass: impl Into<IRenderPass2D>, rendering_data: impl Into<RenderingData>, cmd_buffer: impl Into<CommandBuffer>, layer_to_render: impl Into<i32>, light: impl Into<Light2D_2>, shadow_intensity: impl Into<f32>, render_texture: impl Into<RenderTargetIdentifier>, depth_texture: impl Into<RenderTargetIdentifier>, )
RenderShadows(crate::unity_engine::experimental::rendering::universal::irenderpass2d::IRenderPass2D, crate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::commandbuffer::CommandBuffer, i32, crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_2, f32, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload
Source§impl ShadowRendering
impl ShadowRendering
pub fn get_shadow_material_method_info() -> &'static MethodInfo
pub fn get_remove_self_shadow_material_method_info() -> &'static MethodInfo
pub fn create_shadow_render_texture_method_info() -> &'static MethodInfo
pub fn render_shadows_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for ShadowRendering
impl ClassIdentity for ShadowRendering
Source§impl Clone for ShadowRendering
impl Clone for ShadowRendering
Source§fn clone(&self) -> ShadowRendering
fn clone(&self) -> ShadowRendering
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ShadowRendering
impl FromIlInstance for ShadowRendering
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for ShadowRendering
impl IObject for ShadowRendering
impl IShadowRendering for ShadowRendering
Auto Trait Implementations§
impl Freeze for ShadowRendering
impl RefUnwindSafe for ShadowRendering
impl !Send for ShadowRendering
impl !Sync for ShadowRendering
impl Unpin for ShadowRendering
impl UnwindSafe for ShadowRendering
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