pub struct UIFoldout(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.UI.UIFoldout
Inherits: Toggle
Implementations§
Source§impl UIFoldout
impl UIFoldout
pub fn start_method_info() -> &'static MethodInfo
pub fn on_validate_method_info() -> &'static MethodInfo
pub fn set_state_method_info() -> &'static MethodInfo
pub fn set_state_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for UIFoldout
impl ClassIdentity for UIFoldout
Source§impl FromIlInstance for UIFoldout
impl FromIlInstance for UIFoldout
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for UIFoldout
impl IObject_2 for UIFoldout
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISelectable for UIFoldout
impl ISelectable for UIFoldout
fn m_enable_called(self) -> bool
fn set_m_enable_called(self, value: bool)
fn m_transition(self) -> Selectable_Transition
fn set_m_transition(self, value: Selectable_Transition)
fn m_colors(self) -> ColorBlock
fn set_m_colors(self, value: ColorBlock)
fn m_sprite_state(self) -> SpriteState
fn set_m_sprite_state(self, value: SpriteState)
fn m_animation_triggers(self) -> AnimationTriggers
fn set_m_animation_triggers(self, value: AnimationTriggers)
fn m_interactable(self) -> bool
fn set_m_interactable(self, value: bool)
fn m_target_graphic(self) -> Graphic
fn set_m_target_graphic(self, value: Graphic)
fn m_groups_allow_interaction(self) -> bool
fn set_m_groups_allow_interaction(self, value: bool)
fn m_current_index(self) -> i32
fn set_m_current_index(self, value: i32)
fn m_canvas_group_cache(self) -> List_1<CanvasGroup>
fn set_m_canvas_group_cache(self, value: List_1<CanvasGroup>)
Source§impl IToggle for UIFoldout
impl IToggle for UIFoldout
fn toggle_transition(self) -> Toggle_ToggleTransition
fn set_toggle_transition(self, value: Toggle_ToggleTransition)
fn graphic(self) -> Graphic
fn set_graphic(self, value: Graphic)
fn m_group(self) -> ToggleGroup
fn set_m_group(self, value: ToggleGroup)
fn on_value_changed(self) -> Toggle_ToggleEvent
fn set_on_value_changed(self, value: Toggle_ToggleEvent)
fn m_is_on(self) -> bool
fn set_m_is_on(self, value: bool)
Source§impl IUIFoldout for UIFoldout
impl IUIFoldout for UIFoldout
fn content(self) -> GameObject
fn set_content(self, value: GameObject)
fn arrow_opened(self) -> GameObject
fn set_arrow_opened(self, value: GameObject)
fn arrow_closed(self) -> GameObject
fn set_arrow_closed(self, value: GameObject)
impl Copy for UIFoldout
impl IBehaviour for UIFoldout
impl IComponent for UIFoldout
impl IMonoBehaviour for UIFoldout
impl IObject for UIFoldout
impl IUIBehaviour for UIFoldout
Auto Trait Implementations§
impl Freeze for UIFoldout
impl RefUnwindSafe for UIFoldout
impl !Send for UIFoldout
impl !Sync for UIFoldout
impl Unpin for UIFoldout
impl UnwindSafe for UIFoldout
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> ISelectableMethods for __Twhere
__T: ISelectable,
impl<__T> ISelectableMethods for __Twhere
__T: ISelectable,
get_navigation() overloadset_navigation(crate::unity_engine::ui::navigation::Navigation) overloadSource§fn get_transition(self) -> Selectable_Transition
fn get_transition(self) -> Selectable_Transition
get_transition() overloadSource§fn set_transition(self, value: impl Into<Selectable_Transition>)
fn set_transition(self, value: impl Into<Selectable_Transition>)
set_transition(crate::unity_engine::ui::selectable::Selectable_Transition) overloadSource§fn get_colors(self) -> ColorBlock
fn get_colors(self) -> ColorBlock
get_colors() overloadSource§fn set_colors(self, value: impl Into<ColorBlock>)
fn set_colors(self, value: impl Into<ColorBlock>)
set_colors(crate::unity_engine::ui::colorblock::ColorBlock) overloadSource§fn get_sprite_state(self) -> SpriteState
fn get_sprite_state(self) -> SpriteState
get_spriteState() overloadSource§fn set_sprite_state(self, value: impl Into<SpriteState>)
fn set_sprite_state(self, value: impl Into<SpriteState>)
set_spriteState(crate::unity_engine::ui::spritestate::SpriteState) overloadSource§fn get_animation_triggers(self) -> AnimationTriggers
fn get_animation_triggers(self) -> AnimationTriggers
get_animationTriggers() overloadSource§fn set_animation_triggers(self, value: impl Into<AnimationTriggers>)
fn set_animation_triggers(self, value: impl Into<AnimationTriggers>)
set_animationTriggers(crate::unity_engine::ui::animationtriggers::AnimationTriggers) overloadSource§fn get_target_graphic(self) -> Graphic
fn get_target_graphic(self) -> Graphic
get_targetGraphic() overloadSource§fn set_target_graphic(self, value: impl Into<Graphic>)
fn set_target_graphic(self, value: impl Into<Graphic>)
set_targetGraphic(crate::unity_engine::ui::graphic::Graphic) overloadSource§fn get_interactable(self) -> bool
fn get_interactable(self) -> bool
get_interactable() overloadSource§fn set_interactable(self, value: impl Into<bool>)
fn set_interactable(self, value: impl Into<bool>)
set_interactable(bool) overloadSource§fn get_is_pointer_inside(self) -> bool
fn get_is_pointer_inside(self) -> bool
get_isPointerInside() overloadSource§fn set_is_pointer_inside(self, value: impl Into<bool>)
fn set_is_pointer_inside(self, value: impl Into<bool>)
set_isPointerInside(bool) overloadSource§fn get_is_pointer_down(self) -> bool
fn get_is_pointer_down(self) -> bool
get_isPointerDown() overloadSource§fn set_is_pointer_down(self, value: impl Into<bool>)
fn set_is_pointer_down(self, value: impl Into<bool>)
set_isPointerDown(bool) overloadSource§fn get_has_selection(self) -> bool
fn get_has_selection(self) -> bool
get_hasSelection() overloadSource§fn set_has_selection(self, value: impl Into<bool>)
fn set_has_selection(self, value: impl Into<bool>)
set_hasSelection(bool) overloadSource§fn set_image(self, value: impl Into<Image>)
fn set_image(self, value: impl Into<Image>)
set_image(crate::unity_engine::ui::image::Image) overloadSource§fn get_animator(self) -> Animator
fn get_animator(self) -> Animator
get_animator() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn is_interactable(self) -> bool
fn is_interactable(self) -> bool
IsInteractable() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_set_property(self)
fn on_set_property(self)
OnSetProperty() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn get_current_selection_state(self) -> Selectable_SelectionState
fn get_current_selection_state(self) -> Selectable_SelectionState
get_currentSelectionState() overloadSource§fn instant_clear_state(self)
fn instant_clear_state(self)
InstantClearState() overloadSource§fn do_state_transition(
self,
state: impl Into<Selectable_SelectionState>,
instant: impl Into<bool>,
)
fn do_state_transition( self, state: impl Into<Selectable_SelectionState>, instant: impl Into<bool>, )
DoStateTransition(crate::unity_engine::ui::selectable::Selectable_SelectionState, bool) overloadSource§fn find_selectable(self, dir: impl Into<Vector3>) -> Selectable
fn find_selectable(self, dir: impl Into<Vector3>) -> Selectable
FindSelectable(crate::unity_engine::vector3::Vector3) overloadNavigate(crate::unity_engine::event_systems::axiseventdata::AxisEventData, crate::unity_engine::ui::selectable::Selectable) overloadSource§fn find_selectable_on_left(self) -> Selectable
fn find_selectable_on_left(self) -> Selectable
FindSelectableOnLeft() overloadSource§fn find_selectable_on_right(self) -> Selectable
fn find_selectable_on_right(self) -> Selectable
FindSelectableOnRight() overloadSource§fn find_selectable_on_up(self) -> Selectable
fn find_selectable_on_up(self) -> Selectable
FindSelectableOnUp() overloadSource§fn find_selectable_on_down(self) -> Selectable
fn find_selectable_on_down(self) -> Selectable
FindSelectableOnDown() overloadSource§fn on_move(self, event_data: impl Into<AxisEventData>)
fn on_move(self, event_data: impl Into<AxisEventData>)
OnMove(crate::unity_engine::event_systems::axiseventdata::AxisEventData) overloadSource§fn start_color_tween(
self,
target_color: impl Into<Color>,
instant: impl Into<bool>,
)
fn start_color_tween( self, target_color: impl Into<Color>, instant: impl Into<bool>, )
StartColorTween(crate::unity_engine::color::Color, bool) overloadSource§fn do_sprite_swap(self, new_sprite: impl Into<Sprite>)
fn do_sprite_swap(self, new_sprite: impl Into<Sprite>)
DoSpriteSwap(crate::unity_engine::sprite::Sprite) overloadSource§fn trigger_animation(self, triggername: impl Into<Il2CppString>)
fn trigger_animation(self, triggername: impl Into<Il2CppString>)
TriggerAnimation(::unity::Il2CppString) overloadSource§fn is_highlighted(self) -> bool
fn is_highlighted(self) -> bool
IsHighlighted() overloadSource§fn is_pressed(self) -> bool
fn is_pressed(self) -> bool
IsPressed() overloadSource§fn evaluate_and_transition_to_selection_state(self)
fn evaluate_and_transition_to_selection_state(self)
EvaluateAndTransitionToSelectionState() overloadSource§fn on_pointer_down(self, event_data: impl Into<PointerEventData>)
fn on_pointer_down(self, event_data: impl Into<PointerEventData>)
OnPointerDown(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_up(self, event_data: impl Into<PointerEventData>)
fn on_pointer_up(self, event_data: impl Into<PointerEventData>)
OnPointerUp(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_enter(self, event_data: impl Into<PointerEventData>)
fn on_pointer_enter(self, event_data: impl Into<PointerEventData>)
OnPointerEnter(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_exit(self, event_data: impl Into<PointerEventData>)
fn on_pointer_exit(self, event_data: impl Into<PointerEventData>)
OnPointerExit(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_select(self, event_data: impl Into<BaseEventData>)
fn on_select(self, event_data: impl Into<BaseEventData>)
OnSelect(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§fn on_deselect(self, event_data: impl Into<BaseEventData>)
fn on_deselect(self, event_data: impl Into<BaseEventData>)
OnDeselect(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IToggleMethods for __Twhere
__T: IToggle,
impl<__T> IToggleMethods for __Twhere
__T: IToggle,
Source§fn get_group(self) -> ToggleGroup
fn get_group(self) -> ToggleGroup
get_group() overloadSource§fn set_group(self, value: impl Into<ToggleGroup>)
fn set_group(self, value: impl Into<ToggleGroup>)
set_group(crate::unity_engine::ui::togglegroup::ToggleGroup) overloadSource§fn rebuild(self, executing: impl Into<CanvasUpdate>)
fn rebuild(self, executing: impl Into<CanvasUpdate>)
Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overloadSource§fn layout_complete(self)
fn layout_complete(self)
LayoutComplete() overloadSource§fn graphic_update_complete(self)
fn graphic_update_complete(self)
GraphicUpdateComplete() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn set_toggle_group(
self,
new_group: impl Into<ToggleGroup>,
set_member_value: impl Into<bool>,
)
fn set_toggle_group( self, new_group: impl Into<ToggleGroup>, set_member_value: impl Into<bool>, )
SetToggleGroup(crate::unity_engine::ui::togglegroup::ToggleGroup, bool) overloadSource§fn set_is_on_without_notify(self, value: impl Into<bool>)
fn set_is_on_without_notify(self, value: impl Into<bool>)
SetIsOnWithoutNotify(bool) overloadSource§fn play_effect(self, instant: impl Into<bool>)
fn play_effect(self, instant: impl Into<bool>)
PlayEffect(bool) overloadSource§fn internal_toggle(self)
fn internal_toggle(self)
InternalToggle() overloadSource§fn on_pointer_click(self, event_data: impl Into<PointerEventData>)
fn on_pointer_click(self, event_data: impl Into<PointerEventData>)
OnPointerClick(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_submit(self, event_data: impl Into<BaseEventData>)
fn on_submit(self, event_data: impl Into<BaseEventData>)
OnSubmit(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
UnityEngine.UI.ICanvasElement.get_transform() overloadSource§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overloadSource§impl<__T> IUIFoldoutMethods for __Twhere
__T: IUIFoldout,
impl<__T> IUIFoldoutMethods for __Twhere
__T: IUIFoldout,
Source§fn on_validate(self)
fn on_validate(self)
OnValidate() overloadSource§fn set_state_2(self, state: impl Into<bool>, rebuild_layout: impl Into<bool>)
fn set_state_2(self, state: impl Into<bool>, rebuild_layout: impl Into<bool>)
SetState(bool, bool) overload