pub trait IFinalBlitPass: IScriptableRenderPass {
// Provided methods
fn m_source(self) -> RenderTargetHandle { ... }
fn set_m_source(self, value: RenderTargetHandle) { ... }
fn m_blit_material(self) -> Material { ... }
fn set_m_blit_material(self, value: Material) { ... }
fn m_custom_final_mono_color(self) -> Vector4 { ... }
fn set_m_custom_final_mono_color(self, value: Vector4) { ... }
}Provided Methods§
fn m_source(self) -> RenderTargetHandle
fn set_m_source(self, value: RenderTargetHandle)
fn m_blit_material(self) -> Material
fn set_m_blit_material(self, value: Material)
fn m_custom_final_mono_color(self) -> Vector4
fn set_m_custom_final_mono_color(self, value: Vector4)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.