pub trait IScreenSpaceShadowResolvePassMethods: IScreenSpaceShadowResolvePass {
// Provided methods
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
screenspace_shadows_material: impl Into<Material>,
) { ... }
fn setup(self, base_descriptor: impl Into<RenderTextureDescriptor>) { ... }
fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>) { ... }
}Provided Methods§
Sourcefn ctor(
self,
evt: impl Into<RenderPassEvent>,
screenspace_shadows_material: impl Into<Material>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, screenspace_shadows_material: impl Into<Material>, )
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::material::Material) overload
Sourcefn setup(self, base_descriptor: impl Into<RenderTextureDescriptor>)
fn setup(self, base_descriptor: impl Into<RenderTextureDescriptor>)
Setup(crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overload
Sourcefn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IScreenSpaceShadowResolvePass> IScreenSpaceShadowResolvePassMethods for __T
unity_engine-rendering-universal-internal-screenspaceshadowresolvepass only.