pub struct AIInterferenceSimulator(/* private fields */);Expand description
IL2CPP class: App.AIInterferenceSimulator
Inherits: AISimulatorBase
Implementations§
Source§impl AIInterferenceSimulator
impl AIInterferenceSimulator
pub fn base(self) -> AISimulatorBase
Source§impl AIInterferenceSimulator
impl AIInterferenceSimulator
pub fn get_is_not_suitable_method_info() -> &'static MethodInfo
pub fn get_hit_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn prepare_method_info() -> &'static MethodInfo
pub fn calculate_method_info() -> &'static MethodInfo
pub fn calculate_battle_info_method_info() -> &'static MethodInfo
pub fn calculate_score_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for AIInterferenceSimulator
impl Clone for AIInterferenceSimulator
Source§fn clone(&self) -> AIInterferenceSimulator
fn clone(&self) -> AIInterferenceSimulator
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AIInterferenceSimulator
impl FromIlInstance for AIInterferenceSimulator
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAIInterferenceSimulator for AIInterferenceSimulator
impl IAIInterferenceSimulator for AIInterferenceSimulator
fn m_is_not_suitable(self) -> bool
fn set_m_is_not_suitable(self, value: bool)
fn m_flag(self) -> i32
fn set_m_flag(self, value: i32)
Source§impl IAISimulatorBase for AIInterferenceSimulator
impl IAISimulatorBase for AIInterferenceSimulator
fn m_offense(self) -> Unit
fn set_m_offense(self, value: Unit)
fn m_offense_index(self) -> i32
fn set_m_offense_index(self, value: i32)
fn m_defense(self) -> Unit
fn set_m_defense(self, value: Unit)
fn m_battle_info(self) -> BattleInfo
fn set_m_battle_info(self, value: BattleInfo)
fn m_score(self) -> u32
fn set_m_score(self, value: u32)
impl Copy for AIInterferenceSimulator
impl IObject for AIInterferenceSimulator
Auto Trait Implementations§
impl Freeze for AIInterferenceSimulator
impl RefUnwindSafe for AIInterferenceSimulator
impl !Send for AIInterferenceSimulator
impl !Sync for AIInterferenceSimulator
impl Unpin for AIInterferenceSimulator
impl UnwindSafe for AIInterferenceSimulator
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
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impl<T> Cast for Twhere
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fn is_instance_of<T>(self) -> boolwhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAIInterferenceSimulatorMethods for __Twhere
__T: IAIInterferenceSimulator,
impl<__T> IAIInterferenceSimulatorMethods for __Twhere
__T: IAIInterferenceSimulator,
Source§fn get_is_not_suitable(self) -> bool
fn get_is_not_suitable(self) -> bool
get_IsNotSuitable() overloadSource§fn calculate(
self,
offense: impl Into<Unit>,
defense: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
range: impl Into<i32>,
item_index: impl Into<i32>,
defense_x: impl Into<i32>,
defense_z: impl Into<i32>,
)
fn calculate( self, offense: impl Into<Unit>, defense: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, range: impl Into<i32>, item_index: impl Into<i32>, defense_x: impl Into<i32>, defense_z: impl Into<i32>, )
Calculate(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, i32, i32, i32, i32) overloadSource§fn calculate_battle_info(
self,
offense: impl Into<Unit>,
defense: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
range: impl Into<i32>,
item_index: impl Into<i32>,
defense_x: impl Into<i32>,
defense_z: impl Into<i32>,
)
fn calculate_battle_info( self, offense: impl Into<Unit>, defense: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, range: impl Into<i32>, item_index: impl Into<i32>, defense_x: impl Into<i32>, defense_z: impl Into<i32>, )
CalculateBattleInfo(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, i32, i32, i32, i32) overloadSource§fn calculate_score(self)
fn calculate_score(self)
CalculateScore() overloadSource§impl<__T> IAISimulatorBaseMethods for __Twhere
__T: IAISimulatorBase,
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__T: IAISimulatorBase,
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