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BattleInfoSide

Struct BattleInfoSide 

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pub struct BattleInfoSide(/* private fields */);
Expand description

IL2CPP class: App.BattleInfoSide Inherits: Object

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impl BattleInfoSide

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pub fn base(self) -> Object

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impl BattleInfoSide

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pub fn continue_condition() -> i32

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pub fn set_continue_condition(value: i32)

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impl BattleInfoSide

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pub fn op_implicit(side: impl Into<BattleInfoSide>) -> BattleSide_Type

op_Implicit(crate::app::battleinfoside::BattleInfoSide) overload

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pub fn cctor()

.cctor() overload

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impl BattleInfoSide

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pub fn get_debugger_display_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_exist_method_info() -> &'static MethodInfo

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pub fn get_side_type_method_info() -> &'static MethodInfo

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pub fn get_info_method_info() -> &'static MethodInfo

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pub fn get_parent_method_info() -> &'static MethodInfo

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pub fn set_parent_method_info() -> &'static MethodInfo

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pub fn get_reverse_method_info() -> &'static MethodInfo

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pub fn set_reverse_method_info() -> &'static MethodInfo

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pub fn get_mask_skill_method_info() -> &'static MethodInfo

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pub fn get_name_method_info() -> &'static MethodInfo

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pub fn get_pid_method_info() -> &'static MethodInfo

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pub fn get_jid_method_info() -> &'static MethodInfo

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pub fn get_prefixless_pid_method_info() -> &'static MethodInfo

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pub fn get_level_method_info() -> &'static MethodInfo

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pub fn set_level_method_info() -> &'static MethodInfo

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pub fn get_hp_method_info() -> &'static MethodInfo

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pub fn set_hp_method_info() -> &'static MethodInfo

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pub fn get_gain_exp_method_info() -> &'static MethodInfo

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pub fn set_gain_exp_method_info() -> &'static MethodInfo

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pub fn get_gain_gold_method_info() -> &'static MethodInfo

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pub fn set_gain_gold_method_info() -> &'static MethodInfo

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pub fn get_drop_item_ratio_method_info() -> &'static MethodInfo

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pub fn set_drop_item_ratio_method_info() -> &'static MethodInfo

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pub fn get_pickup_item_index_method_info() -> &'static MethodInfo

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pub fn set_pickup_item_index_method_info() -> &'static MethodInfo

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pub fn get_damage_method_info() -> &'static MethodInfo

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pub fn set_damage_method_info() -> &'static MethodInfo

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pub fn get_heal_method_info() -> &'static MethodInfo

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pub fn set_heal_method_info() -> &'static MethodInfo

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pub fn get_battle_times_method_info() -> &'static MethodInfo

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pub fn set_battle_times_method_info() -> &'static MethodInfo

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pub fn get_total_order_method_info() -> &'static MethodInfo

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pub fn set_total_order_method_info() -> &'static MethodInfo

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pub fn get_total_action_method_info() -> &'static MethodInfo

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pub fn set_total_action_method_info() -> &'static MethodInfo

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pub fn get_total_attack_method_info() -> &'static MethodInfo

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pub fn set_total_attack_method_info() -> &'static MethodInfo

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pub fn get_total_damage_method_info() -> &'static MethodInfo

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pub fn set_total_damage_method_info() -> &'static MethodInfo

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pub fn get_total_result_method_info() -> &'static MethodInfo

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pub fn set_total_result_method_info() -> &'static MethodInfo

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pub fn get_temporary_method_info() -> &'static MethodInfo

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pub fn set_temporary_method_info() -> &'static MethodInfo

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pub fn get_stun_method_info() -> &'static MethodInfo

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pub fn set_stun_method_info() -> &'static MethodInfo

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pub fn get_engage_count_method_info() -> &'static MethodInfo

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pub fn set_engage_count_method_info() -> &'static MethodInfo

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pub fn get_engage_first_count_method_info() -> &'static MethodInfo

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pub fn set_engage_first_count_method_info() -> &'static MethodInfo

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pub fn get_blown_distance_method_info() -> &'static MethodInfo

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pub fn set_blown_distance_method_info() -> &'static MethodInfo

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pub fn get_weapon_expend_method_info() -> &'static MethodInfo

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pub fn set_weapon_expend_method_info() -> &'static MethodInfo

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pub fn get_expend_count_method_info() -> &'static MethodInfo

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pub fn set_expend_count_method_info() -> &'static MethodInfo

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pub fn push_detail_method_info() -> &'static MethodInfo

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pub fn pop_detail_method_info() -> &'static MethodInfo

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pub fn get_engage_count_limit_method_info() -> &'static MethodInfo

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pub fn get_center_position_method_info() -> &'static MethodInfo

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pub fn get_effect_position_method_info() -> &'static MethodInfo

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pub fn try_focus_method_info() -> &'static MethodInfo

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pub fn focus_method_info() -> &'static MethodInfo

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pub fn clamp_hp_method_info() -> &'static MethodInfo

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pub fn commit_hp_method_info() -> &'static MethodInfo

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pub fn commit_hp_2_method_info() -> &'static MethodInfo

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pub fn clear_method_info() -> &'static MethodInfo

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pub fn is_change_dragon_impl_method_info() -> &'static MethodInfo

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pub fn complement_conditions_method_info() -> &'static MethodInfo

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pub fn complement_dragon_method_info() -> &'static MethodInfo

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pub fn calc_support_method_info() -> &'static MethodInfo

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pub fn calc_capability_method_info() -> &'static MethodInfo

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pub fn calc_detail_method_info() -> &'static MethodInfo

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pub fn calc_interference_rod_method_info() -> &'static MethodInfo

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pub fn calc_battle_times_impl_method_info() -> &'static MethodInfo

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pub fn calc_battle_times_method_info() -> &'static MethodInfo

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pub fn get_attack_method_info() -> &'static MethodInfo

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pub fn get_defense_method_info() -> &'static MethodInfo

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pub fn get_hit_method_info() -> &'static MethodInfo

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pub fn get_critical_method_info() -> &'static MethodInfo

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pub fn get_avoid_method_info() -> &'static MethodInfo

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pub fn get_secure_method_info() -> &'static MethodInfo

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pub fn get_continuous_method_info() -> &'static MethodInfo

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pub fn get_simple_power_method_info() -> &'static MethodInfo

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pub fn get_simple_hit_method_info() -> &'static MethodInfo

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pub fn get_simple_critical_method_info() -> &'static MethodInfo

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pub fn get_blow_ratio_method_info() -> &'static MethodInfo

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pub fn get_blow_distance_method_info() -> &'static MethodInfo

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pub fn get_action_count_method_info() -> &'static MethodInfo

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pub fn get_attack_count_method_info() -> &'static MethodInfo

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pub fn get_total_attack_count_method_info() -> &'static MethodInfo

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pub fn can_breakable_method_info() -> &'static MethodInfo

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pub fn can_sky_battle_method_info() -> &'static MethodInfo

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pub fn can_revive_method_info() -> &'static MethodInfo

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pub fn set_unit_method_info() -> &'static MethodInfo

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pub fn set_unit_2_method_info() -> &'static MethodInfo

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pub fn set_unit_3_method_info() -> &'static MethodInfo

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pub fn set_unit_item_method_info() -> &'static MethodInfo

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pub fn set_unit_item_2_method_info() -> &'static MethodInfo

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pub fn set_unit_item_3_method_info() -> &'static MethodInfo

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pub fn set_unit_skill_method_info() -> &'static MethodInfo

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pub fn set_specified_item_method_info() -> &'static MethodInfo

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pub fn set_terrain_method_info() -> &'static MethodInfo

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pub fn get_status_method_info() -> &'static MethodInfo

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pub fn get_unit_method_info() -> &'static MethodInfo

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pub fn get_force_type_method_info() -> &'static MethodInfo

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pub fn get_bmap_size_method_info() -> &'static MethodInfo

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pub fn get_unit_item_method_info() -> &'static MethodInfo

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pub fn get_actor_method_info() -> &'static MethodInfo

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pub fn get_destroy_method_info() -> &'static MethodInfo

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pub fn get_god_unit_method_info() -> &'static MethodInfo

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pub fn get_x_method_info() -> &'static MethodInfo

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pub fn set_x_method_info() -> &'static MethodInfo

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pub fn get_z_method_info() -> &'static MethodInfo

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pub fn set_z_method_info() -> &'static MethodInfo

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pub fn get_terrain_method_info() -> &'static MethodInfo

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pub fn get_overlap_method_info() -> &'static MethodInfo

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pub fn get_detail_method_info() -> &'static MethodInfo

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pub fn get_support_method_info() -> &'static MethodInfo

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pub fn get_now_hp_method_info() -> &'static MethodInfo

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pub fn get_max_hp_method_info() -> &'static MethodInfo

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pub fn get_actual_unit_item_method_info() -> &'static MethodInfo

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pub fn get_max_heal_method_info() -> &'static MethodInfo

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pub fn get_float_method_info() -> &'static MethodInfo

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pub fn get_float_2_method_info() -> &'static MethodInfo

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pub fn get_int_method_info() -> &'static MethodInfo

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pub fn get_int_2_method_info() -> &'static MethodInfo

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pub fn get_participation_unit_method_info() -> &'static MethodInfo

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pub fn is_standing_die_method_info() -> &'static MethodInfo

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pub fn is_immortal_method_info() -> &'static MethodInfo

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pub fn is_last_boss_method_info() -> &'static MethodInfo

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pub fn is_change_dragon_method_info() -> &'static MethodInfo

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pub fn calc_active_skill_method_info() -> &'static MethodInfo

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pub fn is_ignore_skill_method_info() -> &'static MethodInfo

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pub fn is_ignore_skill_impl_method_info() -> &'static MethodInfo

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pub fn is_enable_skill_method_info() -> &'static MethodInfo

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pub fn calc_active_skill_2_method_info() -> &'static MethodInfo

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pub fn op_implicit_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl BattleInfoSide

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pub fn new(info: BattleInfo, side: BattleSide_Type) -> Self

.ctor(crate::app::battleinfo::BattleInfo, crate::app::battleside::BattleSide_Type) — overload selector

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impl ClassIdentity for BattleInfoSide

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "BattleInfoSide"

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fn class() -> Class

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impl Clone for BattleInfoSide

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fn clone(&self) -> BattleInfoSide

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for BattleInfoSide

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IBattleInfoSide for BattleInfoSide

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fn m_info(self) -> BattleInfo

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fn set_m_info(self, value: BattleInfo)

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fn m_side_type(self) -> BattleSide_Type

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fn set_m_side_type(self, value: BattleSide_Type)

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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fn m_unit_item(self) -> UnitItem

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fn set_m_unit_item(self, value: UnitItem)

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fn m_specified_item(self) -> UnitItem

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fn set_m_specified_item(self, value: UnitItem)

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fn m_x(self) -> i32

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fn set_m_x(self, value: i32)

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fn m_z(self) -> i32

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fn set_m_z(self, value: i32)

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fn m_terrain(self) -> TerrainData_2

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fn set_m_terrain(self, value: TerrainData_2)

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fn m_overlap(self) -> TerrainData_2

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fn set_m_overlap(self, value: TerrainData_2)

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fn m_status(self) -> BattleInfoSide_BitFieldStatus

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fn set_m_status(self, value: BattleInfoSide_BitFieldStatus)

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fn m_detail(self) -> BattleDetail

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fn set_m_detail(self, value: BattleDetail)

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fn m_hierarchy(self) -> Pool_Hierarchy_1<BattleDetail>

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fn set_m_hierarchy(self, value: Pool_Hierarchy_1<BattleDetail>)

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fn m_support(self) -> SupportCalculator

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fn set_m_support(self, value: SupportCalculator)

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fn m_parent(self) -> BattleInfoSide

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fn set_m_parent(self, value: BattleInfoSide)

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fn m_reverse(self) -> BattleInfoSide

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fn set_m_reverse(self, value: BattleInfoSide)

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fn m_destroy(self) -> BattleDestory

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fn set_m_destroy(self, value: BattleDestory)

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fn m_mask_skill(self) -> SkillArray

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fn set_m_mask_skill(self, value: SkillArray)

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impl IBattleSide_ContainerArray_1<BattleInfoSide> for BattleInfo_BattleInfoSideArray

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fn m_array(self) -> Array<T0>

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fn set_m_array(self, value: Array<T0>)

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impl IlType for BattleInfoSide

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fn il_type() -> &'static Il2CppType

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impl Copy for BattleInfoSide

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impl IObject for BattleInfoSide

Auto Trait Implementations§

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impl Freeze for BattleInfoSide

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impl RefUnwindSafe for BattleInfoSide

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impl !Send for BattleInfoSide

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impl !Sync for BattleInfoSide

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impl Unpin for BattleInfoSide

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impl UnwindSafe for BattleInfoSide

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IBattleInfoSideMethods for __T
where __T: IBattleInfoSide,

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fn get_debugger_display(self) -> Il2CppString

get_DebuggerDisplay() overload
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fn ctor(self, info: impl Into<BattleInfo>, side: impl Into<BattleSide_Type>)

.ctor(crate::app::battleinfo::BattleInfo, crate::app::battleside::BattleSide_Type) overload
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fn get_exist(self) -> bool

get_Exist() overload
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fn get_side_type(self) -> BattleSide_Type

get_SideType() overload
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fn get_info(self) -> BattleInfo

get_Info() overload
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fn get_parent(self) -> BattleInfoSide

get_Parent() overload
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fn set_parent(self, value: impl Into<BattleInfoSide>)

set_Parent(crate::app::battleinfoside::BattleInfoSide) overload
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fn get_reverse(self) -> BattleInfoSide

get_Reverse() overload
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fn set_reverse(self, value: impl Into<BattleInfoSide>)

set_Reverse(crate::app::battleinfoside::BattleInfoSide) overload
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fn get_mask_skill(self) -> SkillArray

get_MaskSkill() overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_pid(self) -> Il2CppString

get_Pid() overload
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fn get_jid(self) -> Il2CppString

get_Jid() overload
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fn get_prefixless_pid(self) -> Il2CppString

get_PrefixlessPid() overload
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fn get_level(self) -> i32

get_Level() overload
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fn set_level(self, value: impl Into<i32>)

set_Level(i32) overload
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fn get_hp(self) -> i32

get_Hp() overload
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fn set_hp(self, value: impl Into<i32>)

set_Hp(i32) overload
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fn get_gain_exp(self) -> i32

get_GainExp() overload
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fn set_gain_exp(self, value: impl Into<i32>)

set_GainExp(i32) overload
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fn get_gain_gold(self) -> i32

get_GainGold() overload
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fn set_gain_gold(self, value: impl Into<i32>)

set_GainGold(i32) overload
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fn get_drop_item_ratio(self) -> f32

get_DropItemRatio() overload
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fn set_drop_item_ratio(self, value: impl Into<f32>)

set_DropItemRatio(f32) overload
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fn get_pickup_item_index(self) -> i32

get_PickupItemIndex() overload
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fn set_pickup_item_index(self, value: impl Into<i32>)

set_PickupItemIndex(i32) overload
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fn get_damage(self) -> i32

get_Damage() overload
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fn set_damage(self, value: impl Into<i32>)

set_Damage(i32) overload
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fn get_heal(self) -> i32

get_Heal() overload
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fn set_heal(self, value: impl Into<i32>)

set_Heal(i32) overload
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fn get_battle_times(self) -> i32

get_BattleTimes() overload
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fn set_battle_times(self, value: impl Into<i32>)

set_BattleTimes(i32) overload
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fn get_total_order(self) -> i32

get_TotalOrder() overload
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fn set_total_order(self, value: impl Into<i32>)

set_TotalOrder(i32) overload
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fn get_total_action(self) -> i32

get_TotalAction() overload
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fn set_total_action(self, value: impl Into<i32>)

set_TotalAction(i32) overload
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fn get_total_attack(self) -> i32

get_TotalAttack() overload
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fn set_total_attack(self, value: impl Into<i32>)

set_TotalAttack(i32) overload
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fn get_total_damage(self) -> i32

get_TotalDamage() overload
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fn set_total_damage(self, value: impl Into<i32>)

set_TotalDamage(i32) overload
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fn get_total_result(self) -> BattleScene_Result

get_TotalResult() overload
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fn set_total_result(self, value: impl Into<BattleScene_Result>)

set_TotalResult(crate::app::battlescene::BattleScene_Result) overload
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fn get_temporary(self) -> i32

get_Temporary() overload
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fn set_temporary(self, value: impl Into<i32>)

set_Temporary(i32) overload
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fn get_stun(self) -> i32

get_Stun() overload
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fn set_stun(self, value: impl Into<i32>)

set_Stun(i32) overload
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fn get_engage_count(self) -> i32

get_EngageCount() overload
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fn set_engage_count(self, value: impl Into<i32>)

set_EngageCount(i32) overload
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fn get_engage_first_count(self) -> i32

get_EngageFirstCount() overload
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fn set_engage_first_count(self, value: impl Into<i32>)

set_EngageFirstCount(i32) overload
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fn get_blown_distance(self) -> i32

get_BlownDistance() overload
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fn set_blown_distance(self, value: impl Into<i32>)

set_BlownDistance(i32) overload
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fn get_weapon_expend(self) -> i32

get_WeaponExpend() overload
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fn set_weapon_expend(self, value: impl Into<i32>)

set_WeaponExpend(i32) overload
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fn get_expend_count(self) -> i32

get_ExpendCount() overload
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fn set_expend_count(self, value: impl Into<i32>)

set_ExpendCount(i32) overload
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fn push_detail(self)

PushDetail() overload
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fn pop_detail(self)

PopDetail() overload
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fn get_engage_count_limit(self) -> i32

GetEngageCountLimit() overload
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fn get_center_position(self) -> Vector3

GetCenterPosition() overload
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fn get_effect_position(self) -> Vector3

GetEffectPosition() overload
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fn try_focus(self) -> bool

TryFocus() overload
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fn focus(self)

Focus() overload
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fn clamp_hp(self, value: impl Into<i32>) -> i32

ClampHP(i32) overload
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fn commit_hp(self) -> i32

CommitHp() overload
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fn commit_hp_2(self, damage: impl Into<i32>, heal: impl Into<i32>) -> i32

CommitHp(i32, i32) overload
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fn clear(self)

Clear() overload
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fn is_change_dragon_impl(self) -> bool

IsChangeDragonImpl() overload
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fn complement_conditions(self, range: impl Into<i32>)

ComplementConditions(i32) overload
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fn complement_dragon(self)

ComplementDragon() overload
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fn calc_support(self)

CalcSupport() overload
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fn calc_capability(self)

CalcCapability() overload
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fn calc_detail(self)

CalcDetail() overload
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fn calc_interference_rod(self)

CalcInterferenceRod() overload
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fn calc_battle_times_impl(self, flag: impl Into<BattleInfo_FlagField>) -> i32

CalcBattleTimesImpl(crate::app::battleinfo::BattleInfo_FlagField) overload
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fn calc_battle_times(self, flag: impl Into<BattleInfo_FlagField>)

CalcBattleTimes(crate::app::battleinfo::BattleInfo_FlagField) overload
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fn get_attack(self) -> i32

GetAttack() overload
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fn get_defense(self) -> i32

GetDefense() overload
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fn get_hit(self) -> i32

GetHit() overload
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fn get_critical(self) -> i32

GetCritical() overload
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fn get_avoid(self) -> i32

GetAvoid() overload
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fn get_secure(self) -> i32

GetSecure() overload
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fn get_continuous(self) -> i32

GetContinuous() overload
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fn get_simple_power(self, is_critical: impl Into<bool>) -> i32

GetSimplePower(bool) overload
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fn get_simple_hit(self) -> i32

GetSimpleHit() overload
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fn get_simple_critical(self) -> i32

GetSimpleCritical() overload
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fn get_blow_ratio(self) -> i32

GetBlowRatio() overload
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fn get_blow_distance(self) -> i32

GetBlowDistance() overload
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fn get_action_count(self) -> i32

GetActionCount() overload
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fn get_attack_count(self) -> i32

GetAttackCount() overload
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fn get_total_attack_count(self) -> i32

GetTotalAttackCount() overload
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fn can_breakable(self) -> bool

CanBreakable() overload
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fn can_sky_battle(self) -> bool

CanSkyBattle() overload
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fn can_revive(self) -> bool

CanRevive() overload
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fn set_unit(self, unit: impl Into<Unit>)

SetUnit(crate::app::unit::Unit) overload
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fn set_unit_2(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)

SetUnit(crate::app::unit::Unit, i32, i32) overload
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fn set_unit_3(self, src: impl Into<BattleInfoSide>)

SetUnit(crate::app::battleinfoside::BattleInfoSide) overload
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fn set_unit_item(self, item_index: impl Into<i32>)

SetUnitItem(i32) overload
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fn set_unit_item_2(self, unit_item: impl Into<UnitItem>)

SetUnitItem(crate::app::unititem::UnitItem) overload
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fn set_unit_item_3(self, iid: impl Into<Il2CppString>)

SetUnitItem(::unity::Il2CppString) overload
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fn set_unit_skill(self, unit: impl Into<Unit>)

SetUnitSkill(crate::app::unit::Unit) overload
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fn set_specified_item(self, unit_item: impl Into<UnitItem>)

SetSpecifiedItem(crate::app::unititem::UnitItem) overload
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fn set_terrain(self, x: impl Into<i32>, z: impl Into<i32>)

SetTerrain(i32, i32) overload
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fn get_status(self) -> BattleInfoSide_BitFieldStatus

GetStatus() overload
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fn get_unit(self) -> Unit

get_Unit() overload
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fn get_force_type(self) -> Force_Type

get_ForceType() overload
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fn get_bmap_size(self) -> i32

get_BmapSize() overload
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fn get_unit_item(self) -> UnitItem

get_UnitItem() overload
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fn get_actor(self) -> UnitActor

get_Actor() overload
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fn get_destroy(self) -> BattleDestory

get_Destroy() overload
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fn get_god_unit(self) -> GodUnit

get_GodUnit() overload
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fn get_x(self) -> i32

get_X() overload
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fn set_x(self, value: impl Into<i32>)

set_X(i32) overload
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fn get_z(self) -> i32

get_Z() overload
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fn set_z(self, value: impl Into<i32>)

set_Z(i32) overload
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fn get_terrain(self) -> TerrainData_2

get_Terrain() overload
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fn get_overlap(self) -> TerrainData_2

get_Overlap() overload
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fn get_detail(self) -> BattleDetail

get_Detail() overload
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fn get_support(self) -> SupportCalculator

get_Support() overload
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fn get_now_hp(self) -> i32

get_NowHp() overload
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fn get_max_hp(self) -> i32

get_MaxHp() overload
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fn get_actual_unit_item(self) -> UnitItem

GetActualUnitItem() overload
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fn get_max_heal(self) -> i32

GetMaxHeal() overload
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fn get_float(self, name: impl Into<Il2CppString>) -> f32

GetFloat(::unity::Il2CppString) overload
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fn get_float_2(self, command: impl Into<CalculatorCommand>) -> f32

GetFloat(crate::app::calculatorcommand::CalculatorCommand) overload
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fn get_int(self, name: impl Into<Il2CppString>) -> i32

GetInt(::unity::Il2CppString) overload
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fn get_int_2(self, command: impl Into<CalculatorCommand>) -> i32

GetInt(crate::app::calculatorcommand::CalculatorCommand) overload
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fn get_participation_unit(self) -> Unit

GetParticipationUnit() overload
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fn is_standing_die(self) -> bool

IsStandingDie() overload
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fn is_immortal(self) -> bool

IsImmortal() overload
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fn is_last_boss(self) -> bool

IsLastBoss() overload
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fn is_change_dragon(self) -> bool

IsChangeDragon() overload
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fn calc_active_skill( self, timing: impl Into<SkillData_Timings>, action: impl Into<SkillData_Actions>, )

CalcActiveSkill(crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Actions) overload
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fn is_ignore_skill(self, skill: impl Into<SkillData>) -> bool

IsIgnoreSkill(crate::app::skilldata::SkillData) overload
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fn is_ignore_skill_impl(self, skill: impl Into<SkillData>) -> bool

IsIgnoreSkillImpl(crate::app::skilldata::SkillData) overload
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fn is_enable_skill( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, ) -> bool

IsEnableSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions) overload
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fn calc_active_skill_2( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, ) -> bool

CalcActiveSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions) overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.