pub struct BattleInfoSide(/* private fields */);Expand description
IL2CPP class: App.BattleInfoSide
Inherits: Object
Implementations§
Source§impl BattleInfoSide
impl BattleInfoSide
pub fn continue_condition() -> i32
pub fn set_continue_condition(value: i32)
Source§impl BattleInfoSide
impl BattleInfoSide
Sourcepub fn op_implicit(side: impl Into<BattleInfoSide>) -> BattleSide_Type
pub fn op_implicit(side: impl Into<BattleInfoSide>) -> BattleSide_Type
op_Implicit(crate::app::battleinfoside::BattleInfoSide) overload
Source§impl BattleInfoSide
impl BattleInfoSide
pub fn get_debugger_display_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_exist_method_info() -> &'static MethodInfo
pub fn get_side_type_method_info() -> &'static MethodInfo
pub fn get_info_method_info() -> &'static MethodInfo
pub fn get_parent_method_info() -> &'static MethodInfo
pub fn set_parent_method_info() -> &'static MethodInfo
pub fn get_reverse_method_info() -> &'static MethodInfo
pub fn set_reverse_method_info() -> &'static MethodInfo
pub fn get_mask_skill_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn get_pid_method_info() -> &'static MethodInfo
pub fn get_jid_method_info() -> &'static MethodInfo
pub fn get_prefixless_pid_method_info() -> &'static MethodInfo
pub fn get_level_method_info() -> &'static MethodInfo
pub fn set_level_method_info() -> &'static MethodInfo
pub fn get_hp_method_info() -> &'static MethodInfo
pub fn set_hp_method_info() -> &'static MethodInfo
pub fn get_gain_exp_method_info() -> &'static MethodInfo
pub fn set_gain_exp_method_info() -> &'static MethodInfo
pub fn get_gain_gold_method_info() -> &'static MethodInfo
pub fn set_gain_gold_method_info() -> &'static MethodInfo
pub fn get_drop_item_ratio_method_info() -> &'static MethodInfo
pub fn set_drop_item_ratio_method_info() -> &'static MethodInfo
pub fn get_pickup_item_index_method_info() -> &'static MethodInfo
pub fn set_pickup_item_index_method_info() -> &'static MethodInfo
pub fn get_damage_method_info() -> &'static MethodInfo
pub fn set_damage_method_info() -> &'static MethodInfo
pub fn get_heal_method_info() -> &'static MethodInfo
pub fn set_heal_method_info() -> &'static MethodInfo
pub fn get_battle_times_method_info() -> &'static MethodInfo
pub fn set_battle_times_method_info() -> &'static MethodInfo
pub fn get_total_order_method_info() -> &'static MethodInfo
pub fn set_total_order_method_info() -> &'static MethodInfo
pub fn get_total_action_method_info() -> &'static MethodInfo
pub fn set_total_action_method_info() -> &'static MethodInfo
pub fn get_total_attack_method_info() -> &'static MethodInfo
pub fn set_total_attack_method_info() -> &'static MethodInfo
pub fn get_total_damage_method_info() -> &'static MethodInfo
pub fn set_total_damage_method_info() -> &'static MethodInfo
pub fn get_total_result_method_info() -> &'static MethodInfo
pub fn set_total_result_method_info() -> &'static MethodInfo
pub fn get_temporary_method_info() -> &'static MethodInfo
pub fn set_temporary_method_info() -> &'static MethodInfo
pub fn get_stun_method_info() -> &'static MethodInfo
pub fn set_stun_method_info() -> &'static MethodInfo
pub fn get_engage_count_method_info() -> &'static MethodInfo
pub fn set_engage_count_method_info() -> &'static MethodInfo
pub fn get_engage_first_count_method_info() -> &'static MethodInfo
pub fn set_engage_first_count_method_info() -> &'static MethodInfo
pub fn get_blown_distance_method_info() -> &'static MethodInfo
pub fn set_blown_distance_method_info() -> &'static MethodInfo
pub fn get_weapon_expend_method_info() -> &'static MethodInfo
pub fn set_weapon_expend_method_info() -> &'static MethodInfo
pub fn get_expend_count_method_info() -> &'static MethodInfo
pub fn set_expend_count_method_info() -> &'static MethodInfo
pub fn push_detail_method_info() -> &'static MethodInfo
pub fn pop_detail_method_info() -> &'static MethodInfo
pub fn get_engage_count_limit_method_info() -> &'static MethodInfo
pub fn get_center_position_method_info() -> &'static MethodInfo
pub fn get_effect_position_method_info() -> &'static MethodInfo
pub fn try_focus_method_info() -> &'static MethodInfo
pub fn focus_method_info() -> &'static MethodInfo
pub fn clamp_hp_method_info() -> &'static MethodInfo
pub fn commit_hp_method_info() -> &'static MethodInfo
pub fn commit_hp_2_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn is_change_dragon_impl_method_info() -> &'static MethodInfo
pub fn complement_conditions_method_info() -> &'static MethodInfo
pub fn complement_dragon_method_info() -> &'static MethodInfo
pub fn calc_support_method_info() -> &'static MethodInfo
pub fn calc_capability_method_info() -> &'static MethodInfo
pub fn calc_detail_method_info() -> &'static MethodInfo
pub fn calc_interference_rod_method_info() -> &'static MethodInfo
pub fn calc_battle_times_impl_method_info() -> &'static MethodInfo
pub fn calc_battle_times_method_info() -> &'static MethodInfo
pub fn get_attack_method_info() -> &'static MethodInfo
pub fn get_defense_method_info() -> &'static MethodInfo
pub fn get_hit_method_info() -> &'static MethodInfo
pub fn get_critical_method_info() -> &'static MethodInfo
pub fn get_avoid_method_info() -> &'static MethodInfo
pub fn get_secure_method_info() -> &'static MethodInfo
pub fn get_continuous_method_info() -> &'static MethodInfo
pub fn get_simple_power_method_info() -> &'static MethodInfo
pub fn get_simple_hit_method_info() -> &'static MethodInfo
pub fn get_simple_critical_method_info() -> &'static MethodInfo
pub fn get_blow_ratio_method_info() -> &'static MethodInfo
pub fn get_blow_distance_method_info() -> &'static MethodInfo
pub fn get_action_count_method_info() -> &'static MethodInfo
pub fn get_attack_count_method_info() -> &'static MethodInfo
pub fn get_total_attack_count_method_info() -> &'static MethodInfo
pub fn can_breakable_method_info() -> &'static MethodInfo
pub fn can_sky_battle_method_info() -> &'static MethodInfo
pub fn can_revive_method_info() -> &'static MethodInfo
pub fn set_unit_method_info() -> &'static MethodInfo
pub fn set_unit_2_method_info() -> &'static MethodInfo
pub fn set_unit_3_method_info() -> &'static MethodInfo
pub fn set_unit_item_method_info() -> &'static MethodInfo
pub fn set_unit_item_2_method_info() -> &'static MethodInfo
pub fn set_unit_item_3_method_info() -> &'static MethodInfo
pub fn set_unit_skill_method_info() -> &'static MethodInfo
pub fn set_specified_item_method_info() -> &'static MethodInfo
pub fn set_terrain_method_info() -> &'static MethodInfo
pub fn get_status_method_info() -> &'static MethodInfo
pub fn get_unit_method_info() -> &'static MethodInfo
pub fn get_force_type_method_info() -> &'static MethodInfo
pub fn get_bmap_size_method_info() -> &'static MethodInfo
pub fn get_unit_item_method_info() -> &'static MethodInfo
pub fn get_actor_method_info() -> &'static MethodInfo
pub fn get_destroy_method_info() -> &'static MethodInfo
pub fn get_god_unit_method_info() -> &'static MethodInfo
pub fn get_x_method_info() -> &'static MethodInfo
pub fn set_x_method_info() -> &'static MethodInfo
pub fn get_z_method_info() -> &'static MethodInfo
pub fn set_z_method_info() -> &'static MethodInfo
pub fn get_terrain_method_info() -> &'static MethodInfo
pub fn get_overlap_method_info() -> &'static MethodInfo
pub fn get_detail_method_info() -> &'static MethodInfo
pub fn get_support_method_info() -> &'static MethodInfo
pub fn get_now_hp_method_info() -> &'static MethodInfo
pub fn get_max_hp_method_info() -> &'static MethodInfo
pub fn get_actual_unit_item_method_info() -> &'static MethodInfo
pub fn get_max_heal_method_info() -> &'static MethodInfo
pub fn get_float_method_info() -> &'static MethodInfo
pub fn get_float_2_method_info() -> &'static MethodInfo
pub fn get_int_method_info() -> &'static MethodInfo
pub fn get_int_2_method_info() -> &'static MethodInfo
pub fn get_participation_unit_method_info() -> &'static MethodInfo
pub fn is_standing_die_method_info() -> &'static MethodInfo
pub fn is_immortal_method_info() -> &'static MethodInfo
pub fn is_last_boss_method_info() -> &'static MethodInfo
pub fn is_change_dragon_method_info() -> &'static MethodInfo
pub fn calc_active_skill_method_info() -> &'static MethodInfo
pub fn is_ignore_skill_method_info() -> &'static MethodInfo
pub fn is_ignore_skill_impl_method_info() -> &'static MethodInfo
pub fn is_enable_skill_method_info() -> &'static MethodInfo
pub fn calc_active_skill_2_method_info() -> &'static MethodInfo
pub fn op_implicit_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl BattleInfoSide
impl BattleInfoSide
Sourcepub fn new(info: BattleInfo, side: BattleSide_Type) -> Self
pub fn new(info: BattleInfo, side: BattleSide_Type) -> Self
.ctor(crate::app::battleinfo::BattleInfo, crate::app::battleside::BattleSide_Type) — overload selector
Trait Implementations§
Source§impl ClassIdentity for BattleInfoSide
impl ClassIdentity for BattleInfoSide
Source§impl Clone for BattleInfoSide
impl Clone for BattleInfoSide
Source§fn clone(&self) -> BattleInfoSide
fn clone(&self) -> BattleInfoSide
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for BattleInfoSide
impl FromIlInstance for BattleInfoSide
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IBattleInfoSide for BattleInfoSide
impl IBattleInfoSide for BattleInfoSide
fn m_info(self) -> BattleInfo
fn set_m_info(self, value: BattleInfo)
fn m_side_type(self) -> BattleSide_Type
fn set_m_side_type(self, value: BattleSide_Type)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_unit_item(self) -> UnitItem
fn set_m_unit_item(self, value: UnitItem)
fn m_specified_item(self) -> UnitItem
fn set_m_specified_item(self, value: UnitItem)
fn m_x(self) -> i32
fn set_m_x(self, value: i32)
fn m_z(self) -> i32
fn set_m_z(self, value: i32)
fn m_terrain(self) -> TerrainData_2
fn set_m_terrain(self, value: TerrainData_2)
fn m_overlap(self) -> TerrainData_2
fn set_m_overlap(self, value: TerrainData_2)
fn m_status(self) -> BattleInfoSide_BitFieldStatus
fn set_m_status(self, value: BattleInfoSide_BitFieldStatus)
fn m_detail(self) -> BattleDetail
fn set_m_detail(self, value: BattleDetail)
fn m_hierarchy(self) -> Pool_Hierarchy_1<BattleDetail>
fn set_m_hierarchy(self, value: Pool_Hierarchy_1<BattleDetail>)
fn m_support(self) -> SupportCalculator
fn set_m_support(self, value: SupportCalculator)
fn m_parent(self) -> BattleInfoSide
fn set_m_parent(self, value: BattleInfoSide)
fn m_reverse(self) -> BattleInfoSide
fn set_m_reverse(self, value: BattleInfoSide)
fn m_destroy(self) -> BattleDestory
fn set_m_destroy(self, value: BattleDestory)
fn m_mask_skill(self) -> SkillArray
fn set_m_mask_skill(self, value: SkillArray)
impl Copy for BattleInfoSide
impl IObject for BattleInfoSide
Auto Trait Implementations§
impl Freeze for BattleInfoSide
impl RefUnwindSafe for BattleInfoSide
impl !Send for BattleInfoSide
impl !Sync for BattleInfoSide
impl Unpin for BattleInfoSide
impl UnwindSafe for BattleInfoSide
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
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fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IBattleInfoSideMethods for __Twhere
__T: IBattleInfoSide,
impl<__T> IBattleInfoSideMethods for __Twhere
__T: IBattleInfoSide,
Source§fn get_debugger_display(self) -> Il2CppString
fn get_debugger_display(self) -> Il2CppString
get_DebuggerDisplay() overloadSource§fn ctor(self, info: impl Into<BattleInfo>, side: impl Into<BattleSide_Type>)
fn ctor(self, info: impl Into<BattleInfo>, side: impl Into<BattleSide_Type>)
.ctor(crate::app::battleinfo::BattleInfo, crate::app::battleside::BattleSide_Type) overloadSource§fn get_side_type(self) -> BattleSide_Type
fn get_side_type(self) -> BattleSide_Type
get_SideType() overloadSource§fn get_info(self) -> BattleInfo
fn get_info(self) -> BattleInfo
get_Info() overloadSource§fn get_parent(self) -> BattleInfoSide
fn get_parent(self) -> BattleInfoSide
get_Parent() overloadSource§fn set_parent(self, value: impl Into<BattleInfoSide>)
fn set_parent(self, value: impl Into<BattleInfoSide>)
set_Parent(crate::app::battleinfoside::BattleInfoSide) overloadSource§fn get_reverse(self) -> BattleInfoSide
fn get_reverse(self) -> BattleInfoSide
get_Reverse() overloadSource§fn set_reverse(self, value: impl Into<BattleInfoSide>)
fn set_reverse(self, value: impl Into<BattleInfoSide>)
set_Reverse(crate::app::battleinfoside::BattleInfoSide) overloadSource§fn get_mask_skill(self) -> SkillArray
fn get_mask_skill(self) -> SkillArray
get_MaskSkill() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_Pid() overloadSource§fn get_jid(self) -> Il2CppString
fn get_jid(self) -> Il2CppString
get_Jid() overloadSource§fn get_prefixless_pid(self) -> Il2CppString
fn get_prefixless_pid(self) -> Il2CppString
get_PrefixlessPid() overloadSource§fn get_gain_exp(self) -> i32
fn get_gain_exp(self) -> i32
get_GainExp() overloadSource§fn set_gain_exp(self, value: impl Into<i32>)
fn set_gain_exp(self, value: impl Into<i32>)
set_GainExp(i32) overloadSource§fn get_gain_gold(self) -> i32
fn get_gain_gold(self) -> i32
get_GainGold() overloadSource§fn set_gain_gold(self, value: impl Into<i32>)
fn set_gain_gold(self, value: impl Into<i32>)
set_GainGold(i32) overloadSource§fn get_drop_item_ratio(self) -> f32
fn get_drop_item_ratio(self) -> f32
get_DropItemRatio() overloadSource§fn set_drop_item_ratio(self, value: impl Into<f32>)
fn set_drop_item_ratio(self, value: impl Into<f32>)
set_DropItemRatio(f32) overloadSource§fn get_pickup_item_index(self) -> i32
fn get_pickup_item_index(self) -> i32
get_PickupItemIndex() overloadSource§fn set_pickup_item_index(self, value: impl Into<i32>)
fn set_pickup_item_index(self, value: impl Into<i32>)
set_PickupItemIndex(i32) overloadSource§fn get_damage(self) -> i32
fn get_damage(self) -> i32
get_Damage() overloadSource§fn set_damage(self, value: impl Into<i32>)
fn set_damage(self, value: impl Into<i32>)
set_Damage(i32) overloadSource§fn get_battle_times(self) -> i32
fn get_battle_times(self) -> i32
get_BattleTimes() overloadSource§fn set_battle_times(self, value: impl Into<i32>)
fn set_battle_times(self, value: impl Into<i32>)
set_BattleTimes(i32) overloadSource§fn get_total_order(self) -> i32
fn get_total_order(self) -> i32
get_TotalOrder() overloadSource§fn set_total_order(self, value: impl Into<i32>)
fn set_total_order(self, value: impl Into<i32>)
set_TotalOrder(i32) overloadSource§fn get_total_action(self) -> i32
fn get_total_action(self) -> i32
get_TotalAction() overloadSource§fn set_total_action(self, value: impl Into<i32>)
fn set_total_action(self, value: impl Into<i32>)
set_TotalAction(i32) overloadSource§fn get_total_attack(self) -> i32
fn get_total_attack(self) -> i32
get_TotalAttack() overloadSource§fn set_total_attack(self, value: impl Into<i32>)
fn set_total_attack(self, value: impl Into<i32>)
set_TotalAttack(i32) overloadSource§fn get_total_damage(self) -> i32
fn get_total_damage(self) -> i32
get_TotalDamage() overloadSource§fn set_total_damage(self, value: impl Into<i32>)
fn set_total_damage(self, value: impl Into<i32>)
set_TotalDamage(i32) overloadSource§fn get_total_result(self) -> BattleScene_Result
fn get_total_result(self) -> BattleScene_Result
get_TotalResult() overloadSource§fn set_total_result(self, value: impl Into<BattleScene_Result>)
fn set_total_result(self, value: impl Into<BattleScene_Result>)
set_TotalResult(crate::app::battlescene::BattleScene_Result) overloadSource§fn get_temporary(self) -> i32
fn get_temporary(self) -> i32
get_Temporary() overloadSource§fn set_temporary(self, value: impl Into<i32>)
fn set_temporary(self, value: impl Into<i32>)
set_Temporary(i32) overloadSource§fn get_engage_count(self) -> i32
fn get_engage_count(self) -> i32
get_EngageCount() overloadSource§fn set_engage_count(self, value: impl Into<i32>)
fn set_engage_count(self, value: impl Into<i32>)
set_EngageCount(i32) overloadSource§fn get_engage_first_count(self) -> i32
fn get_engage_first_count(self) -> i32
get_EngageFirstCount() overloadSource§fn set_engage_first_count(self, value: impl Into<i32>)
fn set_engage_first_count(self, value: impl Into<i32>)
set_EngageFirstCount(i32) overloadSource§fn get_blown_distance(self) -> i32
fn get_blown_distance(self) -> i32
get_BlownDistance() overloadSource§fn set_blown_distance(self, value: impl Into<i32>)
fn set_blown_distance(self, value: impl Into<i32>)
set_BlownDistance(i32) overloadSource§fn get_weapon_expend(self) -> i32
fn get_weapon_expend(self) -> i32
get_WeaponExpend() overloadSource§fn set_weapon_expend(self, value: impl Into<i32>)
fn set_weapon_expend(self, value: impl Into<i32>)
set_WeaponExpend(i32) overloadSource§fn get_expend_count(self) -> i32
fn get_expend_count(self) -> i32
get_ExpendCount() overloadSource§fn set_expend_count(self, value: impl Into<i32>)
fn set_expend_count(self, value: impl Into<i32>)
set_ExpendCount(i32) overloadSource§fn push_detail(self)
fn push_detail(self)
PushDetail() overloadSource§fn pop_detail(self)
fn pop_detail(self)
PopDetail() overloadSource§fn get_engage_count_limit(self) -> i32
fn get_engage_count_limit(self) -> i32
GetEngageCountLimit() overloadSource§fn get_center_position(self) -> Vector3
fn get_center_position(self) -> Vector3
GetCenterPosition() overloadSource§fn get_effect_position(self) -> Vector3
fn get_effect_position(self) -> Vector3
GetEffectPosition() overloadSource§fn commit_hp_2(self, damage: impl Into<i32>, heal: impl Into<i32>) -> i32
fn commit_hp_2(self, damage: impl Into<i32>, heal: impl Into<i32>) -> i32
CommitHp(i32, i32) overloadSource§fn is_change_dragon_impl(self) -> bool
fn is_change_dragon_impl(self) -> bool
IsChangeDragonImpl() overloadSource§fn complement_conditions(self, range: impl Into<i32>)
fn complement_conditions(self, range: impl Into<i32>)
ComplementConditions(i32) overloadSource§fn complement_dragon(self)
fn complement_dragon(self)
ComplementDragon() overloadSource§fn calc_support(self)
fn calc_support(self)
CalcSupport() overloadSource§fn calc_capability(self)
fn calc_capability(self)
CalcCapability() overloadSource§fn calc_detail(self)
fn calc_detail(self)
CalcDetail() overloadSource§fn calc_interference_rod(self)
fn calc_interference_rod(self)
CalcInterferenceRod() overloadSource§fn calc_battle_times_impl(self, flag: impl Into<BattleInfo_FlagField>) -> i32
fn calc_battle_times_impl(self, flag: impl Into<BattleInfo_FlagField>) -> i32
CalcBattleTimesImpl(crate::app::battleinfo::BattleInfo_FlagField) overloadSource§fn calc_battle_times(self, flag: impl Into<BattleInfo_FlagField>)
fn calc_battle_times(self, flag: impl Into<BattleInfo_FlagField>)
CalcBattleTimes(crate::app::battleinfo::BattleInfo_FlagField) overloadSource§fn get_attack(self) -> i32
fn get_attack(self) -> i32
GetAttack() overloadSource§fn get_defense(self) -> i32
fn get_defense(self) -> i32
GetDefense() overloadSource§fn get_critical(self) -> i32
fn get_critical(self) -> i32
GetCritical() overloadSource§fn get_secure(self) -> i32
fn get_secure(self) -> i32
GetSecure() overloadSource§fn get_continuous(self) -> i32
fn get_continuous(self) -> i32
GetContinuous() overloadSource§fn get_simple_power(self, is_critical: impl Into<bool>) -> i32
fn get_simple_power(self, is_critical: impl Into<bool>) -> i32
GetSimplePower(bool) overloadSource§fn get_simple_hit(self) -> i32
fn get_simple_hit(self) -> i32
GetSimpleHit() overloadSource§fn get_simple_critical(self) -> i32
fn get_simple_critical(self) -> i32
GetSimpleCritical() overloadSource§fn get_blow_ratio(self) -> i32
fn get_blow_ratio(self) -> i32
GetBlowRatio() overloadSource§fn get_blow_distance(self) -> i32
fn get_blow_distance(self) -> i32
GetBlowDistance() overloadSource§fn get_action_count(self) -> i32
fn get_action_count(self) -> i32
GetActionCount() overloadSource§fn get_attack_count(self) -> i32
fn get_attack_count(self) -> i32
GetAttackCount() overloadSource§fn get_total_attack_count(self) -> i32
fn get_total_attack_count(self) -> i32
GetTotalAttackCount() overloadSource§fn can_breakable(self) -> bool
fn can_breakable(self) -> bool
CanBreakable() overloadSource§fn can_sky_battle(self) -> bool
fn can_sky_battle(self) -> bool
CanSkyBattle() overloadSource§fn can_revive(self) -> bool
fn can_revive(self) -> bool
CanRevive() overloadSource§fn set_unit_2(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)
fn set_unit_2(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)
SetUnit(crate::app::unit::Unit, i32, i32) overloadSource§fn set_unit_3(self, src: impl Into<BattleInfoSide>)
fn set_unit_3(self, src: impl Into<BattleInfoSide>)
SetUnit(crate::app::battleinfoside::BattleInfoSide) overloadSource§fn set_unit_item(self, item_index: impl Into<i32>)
fn set_unit_item(self, item_index: impl Into<i32>)
SetUnitItem(i32) overloadSource§fn set_unit_item_2(self, unit_item: impl Into<UnitItem>)
fn set_unit_item_2(self, unit_item: impl Into<UnitItem>)
SetUnitItem(crate::app::unititem::UnitItem) overloadSource§fn set_unit_item_3(self, iid: impl Into<Il2CppString>)
fn set_unit_item_3(self, iid: impl Into<Il2CppString>)
SetUnitItem(::unity::Il2CppString) overloadSource§fn set_unit_skill(self, unit: impl Into<Unit>)
fn set_unit_skill(self, unit: impl Into<Unit>)
SetUnitSkill(crate::app::unit::Unit) overloadSource§fn set_specified_item(self, unit_item: impl Into<UnitItem>)
fn set_specified_item(self, unit_item: impl Into<UnitItem>)
SetSpecifiedItem(crate::app::unititem::UnitItem) overloadSource§fn set_terrain(self, x: impl Into<i32>, z: impl Into<i32>)
fn set_terrain(self, x: impl Into<i32>, z: impl Into<i32>)
SetTerrain(i32, i32) overloadSource§fn get_status(self) -> BattleInfoSide_BitFieldStatus
fn get_status(self) -> BattleInfoSide_BitFieldStatus
GetStatus() overloadSource§fn get_force_type(self) -> Force_Type
fn get_force_type(self) -> Force_Type
get_ForceType() overloadSource§fn get_bmap_size(self) -> i32
fn get_bmap_size(self) -> i32
get_BmapSize() overloadSource§fn get_unit_item(self) -> UnitItem
fn get_unit_item(self) -> UnitItem
get_UnitItem() overloadSource§fn get_destroy(self) -> BattleDestory
fn get_destroy(self) -> BattleDestory
get_Destroy() overloadSource§fn get_god_unit(self) -> GodUnit
fn get_god_unit(self) -> GodUnit
get_GodUnit() overloadSource§fn get_terrain(self) -> TerrainData_2
fn get_terrain(self) -> TerrainData_2
get_Terrain() overloadSource§fn get_overlap(self) -> TerrainData_2
fn get_overlap(self) -> TerrainData_2
get_Overlap() overloadSource§fn get_detail(self) -> BattleDetail
fn get_detail(self) -> BattleDetail
get_Detail() overloadSource§fn get_support(self) -> SupportCalculator
fn get_support(self) -> SupportCalculator
get_Support() overloadSource§fn get_now_hp(self) -> i32
fn get_now_hp(self) -> i32
get_NowHp() overloadSource§fn get_max_hp(self) -> i32
fn get_max_hp(self) -> i32
get_MaxHp() overloadSource§fn get_actual_unit_item(self) -> UnitItem
fn get_actual_unit_item(self) -> UnitItem
GetActualUnitItem() overloadSource§fn get_max_heal(self) -> i32
fn get_max_heal(self) -> i32
GetMaxHeal() overloadSource§fn get_float(self, name: impl Into<Il2CppString>) -> f32
fn get_float(self, name: impl Into<Il2CppString>) -> f32
GetFloat(::unity::Il2CppString) overloadSource§fn get_float_2(self, command: impl Into<CalculatorCommand>) -> f32
fn get_float_2(self, command: impl Into<CalculatorCommand>) -> f32
GetFloat(crate::app::calculatorcommand::CalculatorCommand) overloadSource§fn get_int(self, name: impl Into<Il2CppString>) -> i32
fn get_int(self, name: impl Into<Il2CppString>) -> i32
GetInt(::unity::Il2CppString) overloadSource§fn get_int_2(self, command: impl Into<CalculatorCommand>) -> i32
fn get_int_2(self, command: impl Into<CalculatorCommand>) -> i32
GetInt(crate::app::calculatorcommand::CalculatorCommand) overloadSource§fn get_participation_unit(self) -> Unit
fn get_participation_unit(self) -> Unit
GetParticipationUnit() overloadSource§fn is_standing_die(self) -> bool
fn is_standing_die(self) -> bool
IsStandingDie() overloadSource§fn is_immortal(self) -> bool
fn is_immortal(self) -> bool
IsImmortal() overloadSource§fn is_last_boss(self) -> bool
fn is_last_boss(self) -> bool
IsLastBoss() overloadSource§fn is_change_dragon(self) -> bool
fn is_change_dragon(self) -> bool
IsChangeDragon() overloadSource§fn calc_active_skill(
self,
timing: impl Into<SkillData_Timings>,
action: impl Into<SkillData_Actions>,
)
fn calc_active_skill( self, timing: impl Into<SkillData_Timings>, action: impl Into<SkillData_Actions>, )
CalcActiveSkill(crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Actions) overloadSource§fn is_ignore_skill(self, skill: impl Into<SkillData>) -> bool
fn is_ignore_skill(self, skill: impl Into<SkillData>) -> bool
IsIgnoreSkill(crate::app::skilldata::SkillData) overloadSource§fn is_ignore_skill_impl(self, skill: impl Into<SkillData>) -> bool
fn is_ignore_skill_impl(self, skill: impl Into<SkillData>) -> bool
IsIgnoreSkillImpl(crate::app::skilldata::SkillData) overloadSource§fn is_enable_skill(
self,
skill: impl Into<SkillData>,
action: impl Into<SkillData_Actions>,
) -> bool
fn is_enable_skill( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, ) -> bool
IsEnableSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions) overloadSource§fn calc_active_skill_2(
self,
skill: impl Into<SkillData>,
action: impl Into<SkillData_Actions>,
) -> bool
fn calc_active_skill_2( self, skill: impl Into<SkillData>, action: impl Into<SkillData_Actions>, ) -> bool
CalcActiveSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Actions) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload