pub struct HubLocatorGroup(/* private fields */);Expand description
IL2CPP class: App.HubLocatorGroup
Inherits: Object
Implementations§
Source§impl HubLocatorGroup
impl HubLocatorGroup
pub fn get_active_group_root_method_info() -> &'static MethodInfo
pub fn get_unit_list_method_info() -> &'static MethodInfo
pub fn get_access_list_method_info() -> &'static MethodInfo
pub fn set_access_list_method_info() -> &'static MethodInfo
pub fn set_active_method_info() -> &'static MethodInfo
pub fn set_system_active_method_info() -> &'static MethodInfo
pub fn set_event_active_method_info() -> &'static MethodInfo
pub fn contains_method_info() -> &'static MethodInfo
pub fn set_case_active_method_info() -> &'static MethodInfo
pub fn update_active_method_info() -> &'static MethodInfo
pub fn is_valid_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn add_new_locator_method_info() -> &'static MethodInfo
pub fn clear_locator_method_info() -> &'static MethodInfo
pub fn reload_locator_method_info() -> &'static MethodInfo
pub fn release_characters_method_info() -> &'static MethodInfo
pub fn locate_access_objects_method_info() -> &'static MethodInfo
pub fn setup_after_method_info() -> &'static MethodInfo
pub fn refresh_confirm_content_method_info() -> &'static MethodInfo
pub fn refresh_confirm_all_method_info() -> &'static MethodInfo
pub fn find_access_method_info() -> &'static MethodInfo
pub fn update_locator_method_info() -> &'static MethodInfo
pub fn relocate_access_method_info() -> &'static MethodInfo
pub fn is_character_loading_method_info() -> &'static MethodInfo
pub fn setup_character_fade_length_method_info() -> &'static MethodInfo
pub fn setup_character_fade_radius_method_info() -> &'static MethodInfo
pub fn get_place_waer_method_info() -> &'static MethodInfo
pub fn save_accessory_method_info() -> &'static MethodInfo
pub fn restore_accessory_method_info() -> &'static MethodInfo
pub fn reset_look_at_method_info() -> &'static MethodInfo
pub fn reset_body_method_info() -> &'static MethodInfo
pub fn reload_method_info() -> &'static MethodInfo
pub fn increment_loading_count_method_info() -> &'static MethodInfo
pub fn create_character_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for HubLocatorGroup
impl ClassIdentity for HubLocatorGroup
Source§impl Clone for HubLocatorGroup
impl Clone for HubLocatorGroup
Source§fn clone(&self) -> HubLocatorGroup
fn clone(&self) -> HubLocatorGroup
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for HubLocatorGroup
impl FromIlInstance for HubLocatorGroup
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IHubLocatorGroup for HubLocatorGroup
impl IHubLocatorGroup for HubLocatorGroup
fn m_active(self) -> bool
fn set_m_active(self, value: bool)
fn m_system_active(self) -> bool
fn set_m_system_active(self, value: bool)
fn m_event_active(self) -> bool
fn set_m_event_active(self, value: bool)
fn m_inactive_objects(self) -> List_1<GameObject>
fn set_m_inactive_objects(self, value: List_1<GameObject>)
fn m_loading_chara_count(self) -> i32
fn set_m_loading_chara_count(self, value: i32)
fn m_hash_table(self) -> List_1<i32>
fn set_m_hash_table(self, value: List_1<i32>)
impl Copy for HubLocatorGroup
impl IObject for HubLocatorGroup
Auto Trait Implementations§
impl Freeze for HubLocatorGroup
impl RefUnwindSafe for HubLocatorGroup
impl !Send for HubLocatorGroup
impl !Sync for HubLocatorGroup
impl Unpin for HubLocatorGroup
impl UnwindSafe for HubLocatorGroup
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Source§impl<__T> IHubLocatorGroupMethods for __Twhere
__T: IHubLocatorGroup,
impl<__T> IHubLocatorGroupMethods for __Twhere
__T: IHubLocatorGroup,
Source§fn get_active_group_root(self) -> GameObject
fn get_active_group_root(self) -> GameObject
get_ActiveGroupRoot() overloadSource§fn get_unit_list(self) -> List_1<GameObject>
fn get_unit_list(self) -> List_1<GameObject>
get_UnitList() overloadSource§fn get_access_list(self) -> List_1<HubAccess>
fn get_access_list(self) -> List_1<HubAccess>
get_AccessList() overloadSource§fn set_access_list(self, value: impl Into<List_1<HubAccess>>)
fn set_access_list(self, value: impl Into<List_1<HubAccess>>)
set_AccessList(crate::system::collections::generic::list_1::List_1<crate::app::hubaccess::HubAccess>) overloadSource§fn set_active(self, active: impl Into<bool>)
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SetActive(bool) overloadSource§fn set_system_active(self, system_active: impl Into<bool>)
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SetSystemActive(bool) overloadSource§fn set_event_active(self, active: impl Into<bool>)
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SetEventActive(bool) overloadSource§fn contains(
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Contains(::unity::Array<::unity::Il2CppString>, ::unity::Il2CppString) overloadSource§fn set_case_active(
self,
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ignore_node: impl Into<Array<Il2CppString>>,
)
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SetCaseActive(bool, ::unity::Array<::unity::Il2CppString>) overloadSource§fn update_active(self)
fn update_active(self)
UpdateActive() overloadSource§fn add_new_locator(
self,
locator: impl Into<GameObject>,
pid: impl Into<Il2CppString>,
) -> HubAccess
fn add_new_locator( self, locator: impl Into<GameObject>, pid: impl Into<Il2CppString>, ) -> HubAccess
AddNewLocator(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overloadSource§fn clear_locator(self, locator: impl Into<GameObject>)
fn clear_locator(self, locator: impl Into<GameObject>)
ClearLocator(crate::unity_engine::gameobject::GameObject) overloadSource§fn reload_locator(self, access: impl Into<HubAccess>)
fn reload_locator(self, access: impl Into<HubAccess>)
ReloadLocator(crate::app::hubaccess::HubAccess) overloadSource§fn release_characters(self)
fn release_characters(self)
ReleaseCharacters() overloadSource§fn locate_access_objects(self) -> IEnumerator
fn locate_access_objects(self) -> IEnumerator
LocateAccessObjects() overloadSource§fn setup_after(self)
fn setup_after(self)
SetupAfter() overloadSource§fn refresh_confirm_content(self, pid: impl Into<Il2CppString>)
fn refresh_confirm_content(self, pid: impl Into<Il2CppString>)
RefreshConfirmContent(::unity::Il2CppString) overloadSource§fn refresh_confirm_all(self)
fn refresh_confirm_all(self)
RefreshConfirmAll() overloadSource§fn find_access(self, pid: impl Into<Il2CppString>) -> HubAccess
fn find_access(self, pid: impl Into<Il2CppString>) -> HubAccess
FindAccess(::unity::Il2CppString) overloadSource§fn update_locator(self, locator: impl Into<Il2CppString>)
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UpdateLocator(::unity::Il2CppString) overloadSource§fn relocate_access(self)
fn relocate_access(self)
RelocateAccess() overloadSource§fn is_character_loading(self) -> bool
fn is_character_loading(self) -> bool
IsCharacterLoading() overloadSource§fn setup_character_fade_length(
self,
chara: impl Into<Character>,
fade_distance: impl Into<f32>,
)
fn setup_character_fade_length( self, chara: impl Into<Character>, fade_distance: impl Into<f32>, )
SetupCharacterFadeLength(crate::combat::character::Character, f32) overloadSource§fn setup_character_fade_radius(
self,
chara: impl Into<Character>,
radius: impl Into<f32>,
)
fn setup_character_fade_radius( self, chara: impl Into<Character>, radius: impl Into<f32>, )
SetupCharacterFadeRadius(crate::combat::character::Character, f32) overloadSource§fn get_place_waer(
self,
pid: impl Into<Il2CppString>,
access: impl Into<HubAccess>,
) -> Il2CppString
fn get_place_waer( self, pid: impl Into<Il2CppString>, access: impl Into<HubAccess>, ) -> Il2CppString
GetPlaceWaer(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overloadSource§fn save_accessory(self)
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Reload(::unity::Il2CppString) overloadSource§fn increment_loading_count(self)
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IncrementLoadingCount() overloadSource§fn create_character(
self,
pid: impl Into<Il2CppString>,
locator: impl Into<GameObject>,
access: impl Into<HubAccess>,
callback: impl Into<Action_1<HubUnitController>>,
)
fn create_character( self, pid: impl Into<Il2CppString>, locator: impl Into<GameObject>, access: impl Into<HubAccess>, callback: impl Into<Action_1<HubUnitController>>, )
CreateCharacter(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::hubaccess::HubAccess, crate::system::action_1::Action_1<crate::app::hubunitcontroller::HubUnitController>) overloadSource§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
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