pub struct LoadingLogo(/* private fields */);Expand description
IL2CPP class: App.LoadingLogo
Inherits: SingletonMonoBehaviour_1<crate::app::loadinglogo::LoadingLogo>
Implementations§
Source§impl LoadingLogo
impl LoadingLogo
pub fn base(self) -> SingletonMonoBehaviour_1<LoadingLogo>
Source§impl LoadingLogo
impl LoadingLogo
pub fn ground_image_max() -> i32
pub fn set_ground_image_max(value: i32)
pub fn unit_dot_max() -> i32
pub fn set_unit_dot_max(value: i32)
Source§impl LoadingLogo
impl LoadingLogo
Sourcepub fn get_next_tips_data(
now: impl Into<TipsData>,
mode: impl Into<LoadingManager_Modes>,
) -> TipsData
pub fn get_next_tips_data( now: impl Into<TipsData>, mode: impl Into<LoadingManager_Modes>, ) -> TipsData
GetNextTipsData(crate::app::tipsdata::TipsData, crate::app::loadingmanager::LoadingManager_Modes) overload
Sourcepub fn show(mode: impl Into<LoadingManager_Modes>)
pub fn show(mode: impl Into<LoadingManager_Modes>)
Show(crate::app::loadingmanager::LoadingManager_Modes) overload
Source§impl LoadingLogo
impl LoadingLogo
pub fn awake_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn get_next_tips_data_method_info() -> &'static MethodInfo
pub fn set_text_method_info() -> &'static MethodInfo
pub fn set_tips_data_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn show_impl_method_info() -> &'static MethodInfo
pub fn show_impl_2_method_info() -> &'static MethodInfo
pub fn show_impl_3_method_info() -> &'static MethodInfo
pub fn setup_unit_dot_method_info() -> &'static MethodInfo
pub fn setup_unit_dot_2_method_info() -> &'static MethodInfo
pub fn hide_impl_method_info() -> &'static MethodInfo
pub fn commit_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn show_2_method_info() -> &'static MethodInfo
pub fn show_3_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl LoadingLogo
impl LoadingLogo
Sourcepub unsafe fn awake(this: impl Into<IlInstance>)
pub unsafe fn awake(this: impl Into<IlInstance>)
Direct (non-virtual) call to LoadingLogo’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl LoadingLogo
impl LoadingLogo
Trait Implementations§
Source§impl ClassIdentity for LoadingLogo
impl ClassIdentity for LoadingLogo
Source§impl Clone for LoadingLogo
impl Clone for LoadingLogo
Source§fn clone(&self) -> LoadingLogo
fn clone(&self) -> LoadingLogo
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for LoadingLogo
impl FromIlInstance for LoadingLogo
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ILoadingLogo for LoadingLogo
impl ILoadingLogo for LoadingLogo
fn m_tips(self) -> GameObject
fn set_m_tips(self, value: GameObject)
fn m_icon(self) -> GameObject
fn set_m_icon(self, value: GameObject)
fn m_icon_canvas_group(self) -> CanvasGroup
fn set_m_icon_canvas_group(self, value: CanvasGroup)
fn m_tips_canvas_group(self) -> CanvasGroup
fn set_m_tips_canvas_group(self, value: CanvasGroup)
fn m_tips_unit_icon(self) -> UnitIcon
fn set_m_tips_unit_icon(self, value: UnitIcon)
fn m_item_icon_root_object(self) -> GameObject
fn set_m_item_icon_root_object(self, value: GameObject)
fn m_item_icon_frame_image(self) -> Image
fn set_m_item_icon_frame_image(self, value: Image)
fn m_item_icon_image(self) -> Image
fn set_m_item_icon_image(self, value: Image)
fn m_skill_icon_image(self) -> Image
fn set_m_skill_icon_image(self, value: Image)
fn m_title_frame_image(self) -> Image
fn set_m_title_frame_image(self, value: Image)
fn m_title_text(self) -> TextMeshProUGUI
fn set_m_title_text(self, value: TextMeshProUGUI)
fn m_tips_text(self) -> TextMeshProUGUI
fn set_m_tips_text(self, value: TextMeshProUGUI)
fn m_unit_icon_and_ground_root_object(self) -> GameObject
fn set_m_unit_icon_and_ground_root_object(self, value: GameObject)
fn m_ground_image_objects(self) -> Array<GameObject>
fn set_m_ground_image_objects(self, value: Array<GameObject>)
fn m_unit_dot_objects(self) -> Array<LoadingLogo_UnitDotObject>
fn set_m_unit_dot_objects(self, value: Array<LoadingLogo_UnitDotObject>)
fn m_tips_data(self) -> TipsData
fn set_m_tips_data(self, value: TipsData)
fn m_tips_alpha(self) -> InterpolatorFloat
fn set_m_tips_alpha(self, value: InterpolatorFloat)
fn m_icon_alpha(self) -> InterpolatorFloat
fn set_m_icon_alpha(self, value: InterpolatorFloat)
fn m_loading_mode(self) -> LoadingManager_Modes
fn set_m_loading_mode(self, value: LoadingManager_Modes)
fn m_sequence(self) -> LoadingLogo_Sequences
fn set_m_sequence(self, value: LoadingLogo_Sequences)
Source§impl IObject_2 for LoadingLogo
impl IObject_2 for LoadingLogo
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<LoadingLogo> for LoadingLogo
impl ISingletonMonoBehaviour_1<LoadingLogo> for LoadingLogo
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for LoadingLogo
impl IBehaviour for LoadingLogo
impl IComponent for LoadingLogo
impl IMonoBehaviour for LoadingLogo
impl IObject for LoadingLogo
Auto Trait Implementations§
impl Freeze for LoadingLogo
impl RefUnwindSafe for LoadingLogo
impl !Send for LoadingLogo
impl !Sync for LoadingLogo
impl Unpin for LoadingLogo
impl UnwindSafe for LoadingLogo
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hero_unit: impl Into<Unit>,
eat_unit0: impl Into<Unit>,
eat_unit1: impl Into<Unit>,
)
fn show_impl_3( self, tips_data: impl Into<TipsData>, hero_unit: impl Into<Unit>, eat_unit0: impl Into<Unit>, eat_unit1: impl Into<Unit>, )
ShowImpl(crate::app::tipsdata::TipsData, crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn setup_unit_dot(
self,
icon_index: impl Into<i32>,
unit: impl Into<Unit>,
) -> bool
fn setup_unit_dot( self, icon_index: impl Into<i32>, unit: impl Into<Unit>, ) -> bool
SetupUnitDot(i32, crate::app::unit::Unit) overloadSource§fn setup_unit_dot_2(
self,
icon_index: impl Into<i32>,
person: impl Into<PersonData>,
is_female: impl Into<bool>,
) -> bool
fn setup_unit_dot_2( self, icon_index: impl Into<i32>, person: impl Into<PersonData>, is_female: impl Into<bool>, ) -> bool
SetupUnitDot(i32, crate::app::persondata::PersonData, bool) overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload