pub struct MainMenuSequence(/* private fields */);Expand description
IL2CPP class: App.MainMenuSequence
Inherits: SingletonProcInst_1<crate::app::mainmenusequence::MainMenuSequence>
Implementations§
Source§impl MainMenuSequence
impl MainMenuSequence
pub fn base(self) -> SingletonProcInst_1<MainMenuSequence>
Source§impl MainMenuSequence
impl MainMenuSequence
pub fn game_start_scene_name() -> Il2CppString
pub fn set_game_start_scene_name(value: Il2CppString)
Source§impl MainMenuSequence
impl MainMenuSequence
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Sourcepub fn get_birthday_string(
month: impl Into<i32>,
day: impl Into<i32>,
) -> Il2CppString
pub fn get_birthday_string( month: impl Into<i32>, day: impl Into<i32>, ) -> Il2CppString
GetBirthdayString(i32, i32) overload
Source§impl MainMenuSequence
impl MainMenuSequence
pub fn load_game_start_scene_method_info() -> &'static MethodInfo
pub fn unload_game_start_scene_method_info() -> &'static MethodInfo
pub fn load_empty_scene_method_info() -> &'static MethodInfo
pub fn jump_to_next_sequence_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn bgm_to_start_game_method_info() -> &'static MethodInfo
pub fn bgm_to_continue_game_method_info() -> &'static MethodInfo
pub fn bgm_to_title_loop_method_info() -> &'static MethodInfo
pub fn bgm_to_title_method_info() -> &'static MethodInfo
pub fn create_dlc_news_message_method_info() -> &'static MethodInfo
pub fn create_dlc_news_dialog_method_info() -> &'static MethodInfo
pub fn load_save_data_header_method_info() -> &'static MethodInfo
pub fn decide_is_continue_enable_method_info() -> &'static MethodInfo
pub fn create_continue_sequence_method_info() -> &'static MethodInfo
pub fn after_continue_sequence_method_info() -> &'static MethodInfo
pub fn reload_language_method_info() -> &'static MethodInfo
pub fn start_dlc_shop_method_info() -> &'static MethodInfo
pub fn set_to_title_loop_method_info() -> &'static MethodInfo
pub fn get_proc_desc_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn is_grow_mode_select_enable_method_info() -> &'static MethodInfo
pub fn is_grow_mode_random_in_lunatic_enable_method_info() -> &'static MethodInfo
pub fn get_birthday_string_method_info() -> &'static MethodInfo
pub fn init_game_start_method_info() -> &'static MethodInfo
pub fn execute_game_start_method_info() -> &'static MethodInfo
pub fn network_login_method_info() -> &'static MethodInfo
pub fn create_character_method_info() -> &'static MethodInfo
pub fn setup_game_start_scene_method_info() -> &'static MethodInfo
pub fn after_setup_game_start_scene_method_info() -> &'static MethodInfo
pub fn setup_title_scene_method_info() -> &'static MethodInfo
pub fn persistent_player_select_method_info() -> &'static MethodInfo
pub fn init_camera_zoom_in_to_player_method_info() -> &'static MethodInfo
pub fn wait_camera_zoom_in_to_player_method_info() -> &'static MethodInfo
pub fn init_camera_zoom_out_from_player_method_info() -> &'static MethodInfo
pub fn wait_camera_zoom_out_from_player_method_info() -> &'static MethodInfo
pub fn setup_history_info_method_info() -> &'static MethodInfo
pub fn fade_in_history_info_method_info() -> &'static MethodInfo
pub fn fade_out_history_info_method_info() -> &'static MethodInfo
pub fn start_player_name_input_method_info() -> &'static MethodInfo
pub fn after_player_name_input_method_info() -> &'static MethodInfo
pub fn play_player_start_anim_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MainMenuSequence
impl ClassIdentity for MainMenuSequence
Source§impl Clone for MainMenuSequence
impl Clone for MainMenuSequence
Source§fn clone(&self) -> MainMenuSequence
fn clone(&self) -> MainMenuSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MainMenuSequence
impl FromIlInstance for MainMenuSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMainMenuSequence for MainMenuSequence
impl IMainMenuSequence for MainMenuSequence
fn m_prev_sequence(self) -> MainMenuSequence_Label
fn set_m_prev_sequence(self, value: MainMenuSequence_Label)
fn m_now_sequence(self) -> MainMenuSequence_Label
fn set_m_now_sequence(self, value: MainMenuSequence_Label)
fn m_next_sequence(self) -> MainMenuSequence_Label
fn set_m_next_sequence(self, value: MainMenuSequence_Label)
fn m_character_work_player_male(self) -> MainMenuSequence_CharacterWork
fn set_m_character_work_player_male(self, value: MainMenuSequence_CharacterWork)
fn m_character_work_player_female(self) -> MainMenuSequence_CharacterWork
fn set_m_character_work_player_female( self, value: MainMenuSequence_CharacterWork, )
fn m_camera_work(self) -> MainMenuSequence_CameraWork
fn set_m_camera_work(self, value: MainMenuSequence_CameraWork)
fn m_history_info(self) -> MainMenuSequence_HistoryInfo
fn set_m_history_info(self, value: MainMenuSequence_HistoryInfo)
fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader
fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader)
fn m_is_first(self) -> bool
fn set_m_is_first(self, value: bool)
fn m_is_continue_enable(self) -> bool
fn set_m_is_continue_enable(self, value: bool)
fn m_difficulty(self) -> Difficulty
fn set_m_difficulty(self, value: Difficulty)
fn m_game_mode(self) -> GameMode
fn set_m_game_mode(self, value: GameMode)
fn m_grow_mode(self) -> GrowMode
fn set_m_grow_mode(self, value: GrowMode)
fn m_is_network_service(self) -> bool
fn set_m_is_network_service(self, value: bool)
fn m_is_network_login_once(self) -> bool
fn set_m_is_network_login_once(self, value: bool)
fn m_player_gender(self) -> Gender
fn set_m_player_gender(self, value: Gender)
fn m_player_name(self) -> Il2CppString
fn set_m_player_name(self, value: Il2CppString)
fn m_day_of_player_birthday(self) -> i32
fn set_m_day_of_player_birthday(self, value: i32)
fn m_month_of_player_birthday(self) -> i32
fn set_m_month_of_player_birthday(self, value: i32)
fn m_is_reload_language_mess(self) -> bool
fn set_m_is_reload_language_mess(self, value: bool)
fn m_reload_language_mess(self) -> Language_Langs
fn set_m_reload_language_mess(self, value: Language_Langs)
fn m_is_reload_language_voice(self) -> bool
fn set_m_is_reload_language_voice(self, value: bool)
fn m_reload_language_voice(self) -> Language_Voices
fn set_m_reload_language_voice(self, value: Language_Voices)
Source§impl IProcInst for MainMenuSequence
impl IProcInst for MainMenuSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<MainMenuSequence> for MainMenuSequence
impl ISingletonProcInst_1<MainMenuSequence> for MainMenuSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for MainMenuSequence
impl IObject for MainMenuSequence
Auto Trait Implementations§
impl Freeze for MainMenuSequence
impl RefUnwindSafe for MainMenuSequence
impl !Send for MainMenuSequence
impl !Sync for MainMenuSequence
impl Unpin for MainMenuSequence
impl UnwindSafe for MainMenuSequence
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SetupGameStartScene() overloadSource§fn after_setup_game_start_scene(self)
fn after_setup_game_start_scene(self)
AfterSetupGameStartScene() overloadSource§fn setup_title_scene(self)
fn setup_title_scene(self)
SetupTitleScene() overloadSource§fn persistent_player_select(self)
fn persistent_player_select(self)
Persistent_PlayerSelect() overloadSource§fn init_camera_zoom_in_to_player(self)
fn init_camera_zoom_in_to_player(self)
InitCameraZoomInToPlayer() overloadSource§fn wait_camera_zoom_in_to_player(self)
fn wait_camera_zoom_in_to_player(self)
WaitCameraZoomInToPlayer() overloadSource§fn init_camera_zoom_out_from_player(self)
fn init_camera_zoom_out_from_player(self)
InitCameraZoomOutFromPlayer() overloadSource§fn wait_camera_zoom_out_from_player(self)
fn wait_camera_zoom_out_from_player(self)
WaitCameraZoomOutFromPlayer() overloadSource§fn setup_history_info(self)
fn setup_history_info(self)
SetupHistoryInfo() overloadSource§fn fade_in_history_info(self)
fn fade_in_history_info(self)
FadeInHistoryInfo() overloadSource§fn fade_out_history_info(self)
fn fade_out_history_info(self)
FadeOutHistoryInfo() overloadSource§fn start_player_name_input(self)
fn start_player_name_input(self)
StartPlayerNameInput() overloadSource§fn after_player_name_input(self)
fn after_player_name_input(self)
AfterPlayerNameInput() overloadSource§fn play_player_start_anim(self)
fn play_player_start_anim(self)
PlayPlayerStartAnim() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload