pub struct MapBattleInfoRoot(/* private fields */);Expand description
IL2CPP class: App.MapBattleInfoRoot
Inherits: MonoBehaviour
Implementations§
Source§impl MapBattleInfoRoot
impl MapBattleInfoRoot
pub fn base(self) -> MonoBehaviour
Source§impl MapBattleInfoRoot
impl MapBattleInfoRoot
Sourcepub fn is_destroy(info: impl Into<BattleInfo>) -> bool
pub fn is_destroy(info: impl Into<BattleInfo>) -> bool
IsDestroy(crate::app::battleinfo::BattleInfo) overload
Sourcepub fn is_dance(info: impl Into<BattleInfo>) -> bool
pub fn is_dance(info: impl Into<BattleInfo>) -> bool
IsDance(crate::app::battleinfo::BattleInfo) overload
Sourcepub fn is_fire_cannon(info: impl Into<BattleInfo>) -> bool
pub fn is_fire_cannon(info: impl Into<BattleInfo>) -> bool
IsFireCannon(crate::app::battleinfo::BattleInfo) overload
Sourcepub fn is_engage_rod_range_again(
info: impl Into<BattleInfo>,
item: impl Into<UnitItem>,
) -> bool
pub fn is_engage_rod_range_again( info: impl Into<BattleInfo>, item: impl Into<UnitItem>, ) -> bool
IsEngageRodRangeAgain(crate::app::battleinfo::BattleInfo, crate::app::unititem::UnitItem) overload
Sourcepub fn is_engage_rod_range_heal(
info: impl Into<BattleInfo>,
item: impl Into<UnitItem>,
) -> bool
pub fn is_engage_rod_range_heal( info: impl Into<BattleInfo>, item: impl Into<UnitItem>, ) -> bool
IsEngageRodRangeHeal(crate::app::battleinfo::BattleInfo, crate::app::unititem::UnitItem) overload
Sourcepub fn is_supoort_command_skill() -> bool
pub fn is_supoort_command_skill() -> bool
IsSupoortCommandSkill() overload
Sourcepub fn is_rod_interference(
side_type: impl Into<BattleSide_Type>,
item: impl Into<UnitItem>,
) -> bool
pub fn is_rod_interference( side_type: impl Into<BattleSide_Type>, item: impl Into<UnitItem>, ) -> bool
IsRodInterference(crate::app::battleside::BattleSide_Type, crate::app::unititem::UnitItem) overload
Sourcepub fn is_rod_range_heal(item: impl Into<UnitItem>) -> bool
pub fn is_rod_range_heal(item: impl Into<UnitItem>) -> bool
IsRodRangeHeal(crate::app::unititem::UnitItem) overload
Sourcepub fn is_rod_creation(item: impl Into<UnitItem>) -> bool
pub fn is_rod_creation(item: impl Into<UnitItem>) -> bool
IsRodCreation(crate::app::unititem::UnitItem) overload
Sourcepub fn is_rod_rewarp(item: impl Into<UnitItem>) -> bool
pub fn is_rod_rewarp(item: impl Into<UnitItem>) -> bool
IsRodRewarp(crate::app::unititem::UnitItem) overload
Sourcepub fn is_no_show_param_rod(item: impl Into<UnitItem>) -> bool
pub fn is_no_show_param_rod(item: impl Into<UnitItem>) -> bool
IsNoShowParamRod(crate::app::unititem::UnitItem) overload
Sourcepub fn is_recovery_hp(
side_type: impl Into<BattleSide_Type>,
scene_list: impl Into<BattleSceneList>,
) -> bool
pub fn is_recovery_hp( side_type: impl Into<BattleSide_Type>, scene_list: impl Into<BattleSceneList>, ) -> bool
IsRecoveryHP(crate::app::battleside::BattleSide_Type, crate::app::battlescenelist::BattleSceneList) overload
Sourcepub fn is_self_recovery_hp(
side_type: impl Into<BattleSide_Type>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
) -> bool
pub fn is_self_recovery_hp( side_type: impl Into<BattleSide_Type>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, ) -> bool
IsSelfRecoveryHP(crate::app::battleside::BattleSide_Type, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overload
Sourcepub fn is_self_target(info: impl Into<BattleInfo>) -> bool
pub fn is_self_target(info: impl Into<BattleInfo>) -> bool
IsSelfTarget(crate::app::battleinfo::BattleInfo) overload
Sourcepub fn is_not_exist_target(info: impl Into<BattleInfo>) -> bool
pub fn is_not_exist_target(info: impl Into<BattleInfo>) -> bool
IsNotExistTarget(crate::app::battleinfo::BattleInfo) overload
Sourcepub fn is_show_param(
side: impl Into<BattleInfoSide>,
scene_list: impl Into<BattleSceneList>,
) -> bool
pub fn is_show_param( side: impl Into<BattleInfoSide>, scene_list: impl Into<BattleSceneList>, ) -> bool
IsShowParam(crate::app::battleinfoside::BattleInfoSide, crate::app::battlescenelist::BattleSceneList) overload
Sourcepub fn is_engage_rod_bless(
info: impl Into<BattleInfo>,
item: impl Into<UnitItem>,
) -> bool
pub fn is_engage_rod_bless( info: impl Into<BattleInfo>, item: impl Into<UnitItem>, ) -> bool
IsEngageRodBless(crate::app::battleinfo::BattleInfo, crate::app::unititem::UnitItem) overload
Sourcepub fn is_engage_rod_bless_rest(
info: impl Into<BattleInfo>,
item: impl Into<UnitItem>,
) -> bool
pub fn is_engage_rod_bless_rest( info: impl Into<BattleInfo>, item: impl Into<UnitItem>, ) -> bool
IsEngageRodBlessRest(crate::app::battleinfo::BattleInfo, crate::app::unititem::UnitItem) overload
Sourcepub fn is_rod_rest(item: impl Into<UnitItem>) -> bool
pub fn is_rod_rest(item: impl Into<UnitItem>) -> bool
IsRodRest(crate::app::unititem::UnitItem) overload
Sourcepub fn is_enchant_heal(item: impl Into<UnitItem>) -> bool
pub fn is_enchant_heal(item: impl Into<UnitItem>) -> bool
IsEnchantHeal(crate::app::unititem::UnitItem) overload
Sourcepub fn is_enchant_rest(item: impl Into<UnitItem>) -> bool
pub fn is_enchant_rest(item: impl Into<UnitItem>) -> bool
IsEnchantRest(crate::app::unititem::UnitItem) overload
Source§impl MapBattleInfoRoot
impl MapBattleInfoRoot
pub fn is_destroy_method_info() -> &'static MethodInfo
pub fn is_dance_method_info() -> &'static MethodInfo
pub fn is_fire_cannon_method_info() -> &'static MethodInfo
pub fn is_engage_rod_range_again_method_info() -> &'static MethodInfo
pub fn is_engage_rod_range_heal_method_info() -> &'static MethodInfo
pub fn is_supoort_command_skill_method_info() -> &'static MethodInfo
pub fn is_rod_interference_method_info() -> &'static MethodInfo
pub fn is_rod_range_heal_method_info() -> &'static MethodInfo
pub fn is_rod_creation_method_info() -> &'static MethodInfo
pub fn is_rod_rewarp_method_info() -> &'static MethodInfo
pub fn is_no_show_param_rod_method_info() -> &'static MethodInfo
pub fn is_recovery_hp_method_info() -> &'static MethodInfo
pub fn is_self_recovery_hp_method_info() -> &'static MethodInfo
pub fn is_self_target_method_info() -> &'static MethodInfo
pub fn is_not_exist_target_method_info() -> &'static MethodInfo
pub fn is_show_param_method_info() -> &'static MethodInfo
pub fn is_engage_rod_bless_method_info() -> &'static MethodInfo
pub fn is_engage_rod_bless_rest_method_info() -> &'static MethodInfo
pub fn is_rod_rest_method_info() -> &'static MethodInfo
pub fn is_enchant_heal_method_info() -> &'static MethodInfo
pub fn is_enchant_rest_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn set_command_text_method_info() -> &'static MethodInfo
pub fn set_command_text_2_method_info() -> &'static MethodInfo
pub fn set_command_text_3_method_info() -> &'static MethodInfo
pub fn set_engage_command_visible_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MapBattleInfoRoot
impl ClassIdentity for MapBattleInfoRoot
Source§impl Clone for MapBattleInfoRoot
impl Clone for MapBattleInfoRoot
Source§fn clone(&self) -> MapBattleInfoRoot
fn clone(&self) -> MapBattleInfoRoot
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for MapBattleInfoRoot
impl FromIlInstance for MapBattleInfoRoot
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IMapBattleInfoRoot for MapBattleInfoRoot
impl IMapBattleInfoRoot for MapBattleInfoRoot
fn m_frame_root(self) -> GameObject
fn set_m_frame_root(self, value: GameObject)
fn m_command_root(self) -> GameObject
fn set_m_command_root(self, value: GameObject)
fn m_command_sub_root(self) -> GameObject
fn set_m_command_sub_root(self, value: GameObject)
fn m_command_text(self) -> TextMeshProUGUI
fn set_m_command_text(self, value: TextMeshProUGUI)
fn m_command_sub_text(self) -> TextMeshProUGUI
fn set_m_command_sub_text(self, value: TextMeshProUGUI)
fn m_info_left(self) -> GameObject
fn set_m_info_left(self, value: GameObject)
fn m_info_right(self) -> GameObject
fn set_m_info_right(self, value: GameObject)
Source§impl IObject_2 for MapBattleInfoRoot
impl IObject_2 for MapBattleInfoRoot
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MapBattleInfoRoot
impl IBehaviour for MapBattleInfoRoot
impl IComponent for MapBattleInfoRoot
impl IMonoBehaviour for MapBattleInfoRoot
impl IObject for MapBattleInfoRoot
Auto Trait Implementations§
impl Freeze for MapBattleInfoRoot
impl RefUnwindSafe for MapBattleInfoRoot
impl !Send for MapBattleInfoRoot
impl !Sync for MapBattleInfoRoot
impl Unpin for MapBattleInfoRoot
impl UnwindSafe for MapBattleInfoRoot
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapBattleInfoRootMethods for __Twhere
__T: IMapBattleInfoRoot,
impl<__T> IMapBattleInfoRootMethods for __Twhere
__T: IMapBattleInfoRoot,
Source§fn setup(
self,
mind_type: impl Into<MapMind_Type>,
skill: impl Into<SkillData>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
) -> bool
fn setup( self, mind_type: impl Into<MapMind_Type>, skill: impl Into<SkillData>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, ) -> bool
Setup(crate::app::mapmind::MapMind_Type, crate::app::skilldata::SkillData, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overloadSource§fn set_command_text(self, mind_type: impl Into<MapMind_Type>)
fn set_command_text(self, mind_type: impl Into<MapMind_Type>)
SetCommandText(crate::app::mapmind::MapMind_Type) overloadSource§fn set_command_text_2(self, skill: impl Into<SkillData>)
fn set_command_text_2(self, skill: impl Into<SkillData>)
SetCommandText(crate::app::skilldata::SkillData) overloadSource§fn set_command_text_3(self, text: impl Into<Il2CppString>)
fn set_command_text_3(self, text: impl Into<Il2CppString>)
SetCommandText(::unity::Il2CppString) overloadSource§fn set_engage_command_visible(
self,
mind_type: impl Into<MapMind_Type>,
unit: impl Into<Unit>,
target: impl Into<Unit>,
)
fn set_engage_command_visible( self, mind_type: impl Into<MapMind_Type>, unit: impl Into<Unit>, target: impl Into<Unit>, )
SetEngageCommandVisible(crate::app::mapmind::MapMind_Type, crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload