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MapSequenceBattleAction

Struct MapSequenceBattleAction 

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pub struct MapSequenceBattleAction(/* private fields */);
Expand description

IL2CPP class: App.MapSequenceBattleAction Inherits: SingletonProcInst_1<crate::app::mapsequencebattleaction::MapSequenceBattleAction>

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impl MapSequenceBattleAction

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impl MapSequenceBattleAction

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pub fn wait_frame() -> i32

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pub fn set_wait_frame(value: i32)

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impl MapSequenceBattleAction

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pub fn get_rotation( current: impl Into<BattleInfoSide>, target: impl Into<BattleInfoSide>, ) -> Quaternion

GetRotation(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload

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pub fn has_actor(side: impl Into<BattleInfoSide>) -> bool

HasActor(crate::app::battleinfoside::BattleInfoSide) overload

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pub fn create_bind( super_: impl Into<ProcInst>, calculator: impl Into<BattleCalculator>, sim_calculator: impl Into<BattleCalculator>, callback: impl Into<ProcVoidMethod>, battle_count: impl Into<i32>, )

CreateBind(crate::app::procinst::ProcInst, crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator, crate::app::procvoidmethod::ProcVoidMethod, i32) overload

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impl MapSequenceBattleAction

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pub fn get_can_wait_skip_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn on_create_method_info() -> &'static MethodInfo

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pub fn on_dispose_method_info() -> &'static MethodInfo

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pub fn get_battle_count_method_info() -> &'static MethodInfo

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pub fn get_scene_index_method_info() -> &'static MethodInfo

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pub fn get_scene_list_method_info() -> &'static MethodInfo

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pub fn get_current_scene_method_info() -> &'static MethodInfo

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pub fn next_scene_method_info() -> &'static MethodInfo

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pub fn is_show_info_method_info() -> &'static MethodInfo

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pub fn show_info_method_info() -> &'static MethodInfo

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pub fn out_info_method_info() -> &'static MethodInfo

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pub fn hide_info_method_info() -> &'static MethodInfo

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pub fn wait_info_method_info() -> &'static MethodInfo

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pub fn is_multi_battle_method_info() -> &'static MethodInfo

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pub fn is_cannon_battle_method_info() -> &'static MethodInfo

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pub fn is_full_bullet_method_info() -> &'static MethodInfo

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pub fn is_rod_battle_method_info() -> &'static MethodInfo

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pub fn is_talk_method_info() -> &'static MethodInfo

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pub fn battle_talk_method_info() -> &'static MethodInfo

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pub fn play_action_method_info() -> &'static MethodInfo

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pub fn play_animation_method_info() -> &'static MethodInfo

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pub fn play_rotation_method_info() -> &'static MethodInfo

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pub fn play_rotation_and_action_method_info() -> &'static MethodInfo

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pub fn play_cannon_rotation_method_info() -> &'static MethodInfo

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pub fn play_cannon_shoot_method_info() -> &'static MethodInfo

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pub fn stop_cannon_shoot_method_info() -> &'static MethodInfo

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pub fn play_engage_attack_skill_method_info() -> &'static MethodInfo

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pub fn play_engage_shoot_skill_method_info() -> &'static MethodInfo

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pub fn get_side_method_info() -> &'static MethodInfo

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pub fn get_unit_method_info() -> &'static MethodInfo

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pub fn update_scene_method_info() -> &'static MethodInfo

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pub fn skip_scene_method_info() -> &'static MethodInfo

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pub fn get_attack_motion_method_info() -> &'static MethodInfo

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pub fn is_engage_attack_action_method_info() -> &'static MethodInfo

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pub fn get_attack_motion_2_method_info() -> &'static MethodInfo

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pub fn wait_skip_signal_method_info() -> &'static MethodInfo

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pub fn shoot_signal_method_info() -> &'static MethodInfo

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pub fn clear_signal_method_info() -> &'static MethodInfo

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pub fn try_focus_attack_method_info() -> &'static MethodInfo

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pub fn try_focus_target_method_info() -> &'static MethodInfo

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pub fn landing_method_info() -> &'static MethodInfo

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pub fn get_rotation_method_info() -> &'static MethodInfo

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pub fn get_hit_effect_method_info() -> &'static MethodInfo

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pub fn get_rod_effect_method_info() -> &'static MethodInfo

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pub fn get_offense_method_info() -> &'static MethodInfo

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pub fn get_defense_method_info() -> &'static MethodInfo

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pub fn play_hit_effect_method_info() -> &'static MethodInfo

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pub fn play_hit_sound_method_info() -> &'static MethodInfo

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pub fn play_popup_method_info() -> &'static MethodInfo

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pub fn play_damage_method_info() -> &'static MethodInfo

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pub fn wait_loading_method_info() -> &'static MethodInfo

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pub fn on_persistent_method_info() -> &'static MethodInfo

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pub fn set_model_item_method_info() -> &'static MethodInfo

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pub fn begin_method_info() -> &'static MethodInfo

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pub fn end_method_info() -> &'static MethodInfo

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pub fn to_pre_bgm_method_info() -> &'static MethodInfo

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pub fn to_main_bgm_method_info() -> &'static MethodInfo

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pub fn return_bgm_method_info() -> &'static MethodInfo

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pub fn play_skill_method_info() -> &'static MethodInfo

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pub fn focus_attack_method_info() -> &'static MethodInfo

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pub fn play_attack_method_info() -> &'static MethodInfo

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pub fn stop_attack_method_info() -> &'static MethodInfo

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pub fn start_signal_method_info() -> &'static MethodInfo

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pub fn impact_method_info() -> &'static MethodInfo

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pub fn commit_method_info() -> &'static MethodInfo

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pub fn branch_method_info() -> &'static MethodInfo

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pub fn next_wait_method_info() -> &'static MethodInfo

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pub fn wait_method_info() -> &'static MethodInfo

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pub fn wait_camera_method_info() -> &'static MethodInfo

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pub fn try_white_out_method_info() -> &'static MethodInfo

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pub fn has_actor_method_info() -> &'static MethodInfo

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pub fn try_trans_on_method_info() -> &'static MethodInfo

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pub fn try_trans_off_method_info() -> &'static MethodInfo

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pub fn create_bind_method_info() -> &'static MethodInfo

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impl MapSequenceBattleAction

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pub unsafe fn get_can_wait_skip(this: impl Into<IlInstance>) -> bool

Direct (non-virtual) call to MapSequenceBattleAction’s own get_CanWaitSkip. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_create(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapSequenceBattleAction’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapSequenceBattleAction’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_persistent(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapSequenceBattleAction’s own OnPersistent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl MapSequenceBattleAction

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pub fn new( calculator: BattleCalculator, sim_calculator: BattleCalculator, battle_count: i32, ) -> Self

.ctor(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator, i32) — overload selector

Trait Implementations§

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impl ClassIdentity for MapSequenceBattleAction

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "MapSequenceBattleAction"

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fn class() -> Class

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impl Clone for MapSequenceBattleAction

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fn clone(&self) -> MapSequenceBattleAction

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for MapSequenceBattleAction

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IMapSequenceBattleAction for MapSequenceBattleAction

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impl IProcInst for MapSequenceBattleAction

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impl ISingletonProcInst_1<MapSequenceBattleAction> for MapSequenceBattleAction

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fn m_is_loaded(self) -> bool

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fn set_m_is_loaded(self, value: bool)

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impl IlType for MapSequenceBattleAction

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fn il_type() -> &'static Il2CppType

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impl Copy for MapSequenceBattleAction

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impl IObject for MapSequenceBattleAction

Auto Trait Implementations§

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impl Freeze for MapSequenceBattleAction

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impl RefUnwindSafe for MapSequenceBattleAction

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impl !Send for MapSequenceBattleAction

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impl !Sync for MapSequenceBattleAction

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impl Unpin for MapSequenceBattleAction

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impl UnwindSafe for MapSequenceBattleAction

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
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fn is_direct_subclass_of<T>(self) -> bool
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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impl<__T> IMapSequenceBattleActionMethods for __T

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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn ctor( self, calculator: impl Into<BattleCalculator>, sim_calculator: impl Into<BattleCalculator>, battle_count: impl Into<i32>, )

.ctor(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator, i32) overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn get_battle_count(self) -> i32

get_BattleCount() overload
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fn get_scene_index(self) -> i32

get_SceneIndex() overload
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fn get_scene_list(self) -> BattleSceneList

get_SceneList() overload
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fn get_current_scene(self) -> BattleScene

get_CurrentScene() overload
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fn next_scene(self)

NextScene() overload
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fn is_show_info(self) -> bool

IsShowInfo() overload
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fn show_info(self)

ShowInfo() overload
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fn out_info(self)

OutInfo() overload
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fn hide_info(self)

HideInfo() overload
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fn wait_info(self)

WaitInfo() overload
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fn is_multi_battle(self) -> bool

IsMultiBattle() overload
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fn is_cannon_battle(self) -> bool

IsCannonBattle() overload
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fn is_full_bullet(self) -> bool

IsFullBullet() overload
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fn is_rod_battle(self) -> bool

IsRodBattle() overload
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fn is_talk(self) -> bool

IsTalk() overload
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fn battle_talk(self)

BattleTalk() overload
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fn play_action( self, current: impl Into<BattleInfoSide>, action: impl Into<UnitSequence_Action>, )

PlayAction(crate::app::battleinfoside::BattleInfoSide, crate::app::unitsequence::UnitSequence_Action) overload
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fn play_animation( self, current: impl Into<BattleInfoSide>, type: impl Into<UnitAnim_Types>, )

PlayAnimation(crate::app::battleinfoside::BattleInfoSide, crate::app::unitanim::UnitAnim_Types) overload
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fn play_rotation( self, current: impl Into<BattleInfoSide>, target: impl Into<BattleInfoSide>, )

PlayRotation(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn play_rotation_and_action( self, current: impl Into<BattleInfoSide>, target: impl Into<BattleInfoSide>, action: impl Into<UnitSequence_Action>, )

PlayRotationAndAction(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide, crate::app::unitsequence::UnitSequence_Action) overload
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fn play_cannon_rotation( self, current: impl Into<BattleInfoSide>, target: impl Into<BattleInfoSide>, )

PlayCannonRotation(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn play_cannon_shoot(self, current: impl Into<BattleInfoSide>)

PlayCannonShoot(crate::app::battleinfoside::BattleInfoSide) overload
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fn stop_cannon_shoot(self, current: impl Into<BattleInfoSide>)

StopCannonShoot(crate::app::battleinfoside::BattleInfoSide) overload
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fn play_engage_attack_skill(self)

PlayEngageAttackSkill() overload
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fn play_engage_shoot_skill(self, current: impl Into<BattleInfoSide>)

PlayEngageShootSkill(crate::app::battleinfoside::BattleInfoSide) overload
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fn get_side(self, type: impl Into<BattleSide_Type>) -> BattleInfoSide

GetSide(crate::app::battleside::BattleSide_Type) overload
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fn get_unit(self, type: impl Into<BattleSide_Type>) -> Unit

GetUnit(crate::app::battleside::BattleSide_Type) overload
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fn update_scene(self, index: impl Into<i32>)

UpdateScene(i32) overload
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fn skip_scene(self)

SkipScene() overload
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fn get_attack_motion(self, unit_item: impl Into<UnitItem>) -> UnitAnim_Types

GetAttackMotion(crate::app::unititem::UnitItem) overload
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fn is_engage_attack_action(self, scene: impl Into<BattleScene>) -> bool

IsEngageAttackAction(crate::app::battlescene::BattleScene) overload
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fn get_attack_motion_2(self, scene: impl Into<BattleScene>) -> UnitAnim_Types

GetAttackMotion(crate::app::battlescene::BattleScene) overload
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fn wait_skip_signal(self, signal: impl Into<UnitSignal>)

WaitSkipSignal(crate::app::unitsignal::UnitSignal) overload
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fn shoot_signal(self, signal: impl Into<UnitSignal>)

ShootSignal(crate::app::unitsignal::UnitSignal) overload
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fn clear_signal(self)

ClearSignal() overload
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fn try_focus_attack(self)

TryFocusAttack() overload
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fn try_focus_target(self)

TryFocusTarget() overload
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fn landing(self) -> IEnumerator

Landing() overload
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fn get_hit_effect(self, scene: impl Into<BattleScene>) -> EffectData

GetHitEffect(crate::app::battlescene::BattleScene) overload
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fn get_rod_effect(self, scene: impl Into<BattleScene>) -> EffectData

GetRodEffect(crate::app::battlescene::BattleScene) overload
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fn get_offense(self, scene: impl Into<BattleScene>) -> BattleInfoSide

GetOffense(crate::app::battlescene::BattleScene) overload
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fn get_defense(self, scene: impl Into<BattleScene>) -> BattleInfoSide

GetDefense(crate::app::battlescene::BattleScene) overload
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fn play_hit_effect(self, scene: impl Into<BattleScene>)

PlayHitEffect(crate::app::battlescene::BattleScene) overload
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fn play_hit_sound(self, scene: impl Into<BattleScene>)

PlayHitSound(crate::app::battlescene::BattleScene) overload
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fn play_popup(self, scene: impl Into<BattleScene>)

PlayPopup(crate::app::battlescene::BattleScene) overload
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fn play_damage(self, scene: impl Into<BattleScene>)

PlayDamage(crate::app::battlescene::BattleScene) overload
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fn wait_loading(self) -> IEnumerator

WaitLoading() overload
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fn on_persistent(self)

OnPersistent() overload
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fn set_model_item( self, side: impl Into<BattleInfoSide>, unit_item: impl Into<UnitItem>, )

SetModelItem(crate::app::battleinfoside::BattleInfoSide, crate::app::unititem::UnitItem) overload
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fn begin(self)

Begin() overload
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fn end(self)

End() overload
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fn to_pre_bgm(self)

ToPreBgm() overload
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fn to_main_bgm(self)

ToMainBgm() overload
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fn return_bgm(self)

ReturnBgm() overload
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fn play_skill(self)

PlaySkill() overload
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fn focus_attack(self)

FocusAttack() overload
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fn play_attack(self)

PlayAttack() overload
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fn stop_attack(self)

StopAttack() overload
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fn start_signal(self)

StartSignal() overload
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fn impact(self)

Impact() overload
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fn commit(self)

Commit() overload
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fn branch(self)

Branch() overload
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fn next_wait(self)

NextWait() overload
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fn wait(self)

Wait() overload
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fn wait_camera(self)

WaitCamera() overload
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fn try_white_out(self)

TryWhiteOut() overload
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fn try_trans_on(self) -> IEnumerator

TryTransOn() overload
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fn try_trans_off(self) -> IEnumerator

TryTransOff() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IProcInstMethods for __T
where __T: IProcInst,

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fn ctor(self)

.ctor() overload
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fn get_no_desc(self) -> Array<ProcDesc>

GetNoDesc() overload
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fn get_coroutine(self) -> Array<ProcDesc>

GetCoroutine() overload
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fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateNoDesc(crate::app::procinst::ProcInst) overload
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fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateCoroutine(crate::app::procinst::ProcInst) overload
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fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindNoDesc(crate::app::procinst::ProcInst) overload
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fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindCoroutine(crate::app::procinst::ProcInst) overload
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fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
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fn recursive_tick(self)

RecursiveTick() overload
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fn recursive_persistent_task(self)

RecursivePersistentTask() overload
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fn recursive_remove(self)

RecursiveRemove() overload
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fn get_super(self) -> ProcInst

GetSuper() overload
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fn get_child(self) -> ProcInst

GetChild() overload
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fn get_prev(self) -> ProcInst

GetPrev() overload
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fn get_next(self) -> ProcInst

GetNext() overload
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fn get_label(self) -> i32

GetLabel() overload
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fn get_wait_time(self) -> f32

GetWaitTime() overload
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fn is_wait(self) -> bool

IsWait() overload
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fn is_bind(self) -> bool

IsBind() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn is_parent_bind(self) -> bool

IsParentBind() overload
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fn is_continue_execute(self) -> bool

IsContinueExecute() overload
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fn delete(self)

Delete() overload
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fn next(self)

Next() overload
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fn next_imm(self)

NextImm() overload
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fn jump(self, label: impl Into<i32>)

Jump(i32) overload
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fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
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fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
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fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
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fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
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fn pop_jump(self)

PopJump() overload
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fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
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fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
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fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
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fn delete_child(self)

DeleteChild() overload
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fn yield(self)

Yield() overload
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fn assert(self)

Assert() overload
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fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
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fn get_tick_time(self) -> f32

get_TickTime() overload
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fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_hash_code(self) -> i32

get_HashCode() overload
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fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
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fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
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fn get_desc(self) -> ProcDesc

get_Desc() overload
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fn get_desc_index(self) -> i32

get_DescIndex() overload
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fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
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fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
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fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
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fn disconnect(self)

Disconnect() overload
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fn bind(self)

Bind() overload
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fn unbind(self)

Unbind() overload
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fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn on_start(self)

OnStart() overload
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fn on_tick(self)

OnTick() overload
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fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
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fn on_persistent(self)

OnPersistent() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_bind(self)

OnBind() overload
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fn on_unbind(self)

OnUnbind() overload
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fn on_singleton_create(self)

OnSingletonCreate() overload
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fn on_singleton_dispose(self)

OnSingletonDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn shutdown(self)

Shutdown() overload
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fn shutdown_child(self)

ShutdownChild() overload
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fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

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fn get_instance() -> T0

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fn on_singleton_create(self)
where Self: Sized,

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fn on_singleton_dispose(self)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn resume_start(self)
where Self: Sized,

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fn resume_end(self)
where Self: Sized,

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

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fn is_loading_global_asset(self) -> bool
where Self: Sized,

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fn release_global_asset(self)
where Self: Sized,

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fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

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fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.