pub struct RingCleaningSequence(/* private fields */);Expand description
IL2CPP class: App.RingCleaningSequence
Inherits: SingletonProcInst_1<crate::app::ringcleaningsequence::RingCleaningSequence>
Implementations§
Source§impl RingCleaningSequence
impl RingCleaningSequence
pub fn base(self) -> SingletonProcInst_1<RingCleaningSequence>
Source§impl RingCleaningSequence
impl RingCleaningSequence
pub fn info_prefab() -> Il2CppString
pub fn set_info_prefab(value: Il2CppString)
pub fn finish_telop_prefab() -> Il2CppString
pub fn set_finish_telop_prefab(value: Il2CppString)
pub fn weak_not_hit_value() -> i32
pub fn set_weak_not_hit_value(value: i32)
pub fn weak_hit_value() -> i32
pub fn set_weak_hit_value(value: i32)
pub fn strong_not_hit_value() -> i32
pub fn set_strong_not_hit_value(value: i32)
pub fn strong_hit_value() -> i32
pub fn set_strong_hit_value(value: i32)
Source§impl RingCleaningSequence
impl RingCleaningSequence
Sourcepub fn get_selected_god_unit() -> GodUnit
pub fn get_selected_god_unit() -> GodUnit
get_SelectedGodUnit() overload
Sourcepub fn set_selected_god_unit(value: impl Into<GodUnit>)
pub fn set_selected_god_unit(value: impl Into<GodUnit>)
set_SelectedGodUnit(crate::app::godunit::GodUnit) overload
Sourcepub fn get_selected_god_type() -> RingCleaningSequence_GodType
pub fn get_selected_god_type() -> RingCleaningSequence_GodType
get_SelectedGodType() overload
Sourcepub fn set_selected_god_type(value: impl Into<RingCleaningSequence_GodType>)
pub fn set_selected_god_type(value: impl Into<RingCleaningSequence_GodType>)
set_SelectedGodType(crate::app::ringcleaningsequence::RingCleaningSequence_GodType) overload
Sourcepub fn get_selected_unit() -> Unit
pub fn get_selected_unit() -> Unit
get_SelectedUnit() overload
Sourcepub fn set_selected_unit(value: impl Into<Unit>)
pub fn set_selected_unit(value: impl Into<Unit>)
set_SelectedUnit(crate::app::unit::Unit) overload
Sourcepub fn get_multi_change_index(
type: impl Into<RingCleaningSequence_GodType>,
) -> i32
pub fn get_multi_change_index( type: impl Into<RingCleaningSequence_GodType>, ) -> i32
GetMultiChangeIndex(crate::app::ringcleaningsequence::RingCleaningSequence_GodType) overload
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Sourcepub fn for_each_can_clean_god_unit(func: impl Into<Action_1<GodUnit>>)
pub fn for_each_can_clean_god_unit(func: impl Into<Action_1<GodUnit>>)
ForEachCanCleanGodUnit(crate::system::action_1::Action_1<crate::app::godunit::GodUnit>) overload
Source§impl RingCleaningSequence
impl RingCleaningSequence
pub fn get_scene_name_method_info() -> &'static MethodInfo
pub fn get_return_scene_name_method_info() -> &'static MethodInfo
pub fn get_engage_zone_prefab_method_info() -> &'static MethodInfo
pub fn set_engage_zone_prefab_method_info() -> &'static MethodInfo
pub fn get_is_playable_telop_method_info() -> &'static MethodInfo
pub fn set_is_playable_telop_method_info() -> &'static MethodInfo
pub fn get_selected_god_unit_method_info() -> &'static MethodInfo
pub fn set_selected_god_unit_method_info() -> &'static MethodInfo
pub fn get_selected_god_type_method_info() -> &'static MethodInfo
pub fn set_selected_god_type_method_info() -> &'static MethodInfo
pub fn get_selected_unit_method_info() -> &'static MethodInfo
pub fn set_selected_unit_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn load_scene_method_info() -> &'static MethodInfo
pub fn load_prefabs_method_info() -> &'static MethodInfo
pub fn is_loading_prefabs_method_info() -> &'static MethodInfo
pub fn create_object_from_prefab_method_info() -> &'static MethodInfo
pub fn init_after_loaded_scene_method_info() -> &'static MethodInfo
pub fn instantiate_engage_zone_method_info() -> &'static MethodInfo
pub fn is_loading_key_help_method_info() -> &'static MethodInfo
pub fn is_creating_character_method_info() -> &'static MethodInfo
pub fn adjust_face_camera_method_info() -> &'static MethodInfo
pub fn persistent_tick_method_info() -> &'static MethodInfo
pub fn start_tick_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn clean_ring_method_info() -> &'static MethodInfo
pub fn clean_ring_weak_method_info() -> &'static MethodInfo
pub fn clean_ring_strong_method_info() -> &'static MethodInfo
pub fn complete_cleaning_method_info() -> &'static MethodInfo
pub fn get_selected_god_unit_gid_method_info() -> &'static MethodInfo
pub fn cleaning_action_method_info() -> &'static MethodInfo
pub fn strong_cleaning_action_method_info() -> &'static MethodInfo
pub fn decrease_dirty_method_info() -> &'static MethodInfo
pub fn add_bond_exp_method_info() -> &'static MethodInfo
pub fn reset_rotation_method_info() -> &'static MethodInfo
pub fn play_telop_method_info() -> &'static MethodInfo
pub fn end_method_info() -> &'static MethodInfo
pub fn unload_scene_method_info() -> &'static MethodInfo
pub fn final_method_info() -> &'static MethodInfo
pub fn background_unbind_method_info() -> &'static MethodInfo
pub fn background_bind_method_info() -> &'static MethodInfo
pub fn play_glitter_effect_method_info() -> &'static MethodInfo
pub fn get_cleaning_value_method_info() -> &'static MethodInfo
pub fn get_multi_change_index_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn for_each_can_clean_god_unit_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for RingCleaningSequence
impl ClassIdentity for RingCleaningSequence
Source§impl Clone for RingCleaningSequence
impl Clone for RingCleaningSequence
Source§fn clone(&self) -> RingCleaningSequence
fn clone(&self) -> RingCleaningSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for RingCleaningSequence
impl FromIlInstance for RingCleaningSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IProcInst for RingCleaningSequence
impl IProcInst for RingCleaningSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl IRingCleaningSequence for RingCleaningSequence
impl IRingCleaningSequence for RingCleaningSequence
fn m_scene_resource_handle(self) -> ResourceHandle_2
fn set_m_scene_resource_handle(self, value: ResourceHandle_2)
fn m_disable_list(self) -> List_1<GameObject>
fn set_m_disable_list(self, value: List_1<GameObject>)
fn m_ring_controller(self) -> RingCleaningRingController
fn set_m_ring_controller(self, value: RingCleaningRingController)
fn m_face_image(self) -> FaceImagesController
fn set_m_face_image(self, value: FaceImagesController)
fn m_camera(self) -> Camera
fn set_m_camera(self, value: Camera)
fn m_info(self) -> GameObject
fn set_m_info(self, value: GameObject)
fn m_info_root(self) -> RingCleaningRoot
fn set_m_info_root(self, value: RingCleaningRoot)
fn m_cloth(self) -> RingCleaningCloth
fn set_m_cloth(self, value: RingCleaningCloth)
fn m_telop_object(self) -> GameObject
fn set_m_telop_object(self, value: GameObject)
Source§impl ISingletonProcInst_1<RingCleaningSequence> for RingCleaningSequence
impl ISingletonProcInst_1<RingCleaningSequence> for RingCleaningSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for RingCleaningSequence
impl IObject for RingCleaningSequence
Auto Trait Implementations§
impl Freeze for RingCleaningSequence
impl RefUnwindSafe for RingCleaningSequence
impl !Send for RingCleaningSequence
impl !Sync for RingCleaningSequence
impl Unpin for RingCleaningSequence
impl UnwindSafe for RingCleaningSequence
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CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IRingCleaningSequenceMethods for __Twhere
__T: IRingCleaningSequence,
impl<__T> IRingCleaningSequenceMethods for __Twhere
__T: IRingCleaningSequence,
Source§fn get_scene_name(self) -> Il2CppString
fn get_scene_name(self) -> Il2CppString
get_SceneName() overloadSource§fn get_return_scene_name(self) -> Il2CppString
fn get_return_scene_name(self) -> Il2CppString
get_ReturnSceneName() overloadSource§fn get_engage_zone_prefab(self) -> Il2CppString
fn get_engage_zone_prefab(self) -> Il2CppString
get_EngageZonePrefab() overloadSource§fn set_engage_zone_prefab(self, value: impl Into<Il2CppString>)
fn set_engage_zone_prefab(self, value: impl Into<Il2CppString>)
set_EngageZonePrefab(::unity::Il2CppString) overloadSource§fn get_is_playable_telop(self) -> bool
fn get_is_playable_telop(self) -> bool
get_IsPlayableTelop() overloadSource§fn set_is_playable_telop(self, value: impl Into<bool>)
fn set_is_playable_telop(self, value: impl Into<bool>)
set_IsPlayableTelop(bool) overloadSource§fn load_scene(self)
fn load_scene(self)
LoadScene() overloadSource§fn load_prefabs(self)
fn load_prefabs(self)
LoadPrefabs() overloadSource§fn is_loading_prefabs(self) -> bool
fn is_loading_prefabs(self) -> bool
IsLoadingPrefabs() overloadSource§fn create_object_from_prefab(self)
fn create_object_from_prefab(self)
CreateObjectFromPrefab() overloadSource§fn init_after_loaded_scene(self)
fn init_after_loaded_scene(self)
InitAfterLoadedScene() overloadSource§fn instantiate_engage_zone(self)
fn instantiate_engage_zone(self)
InstantiateEngageZone() overloadSource§fn is_loading_key_help(self) -> bool
fn is_loading_key_help(self) -> bool
IsLoadingKeyHelp() overloadSource§fn is_creating_character(self) -> bool
fn is_creating_character(self) -> bool
IsCreatingCharacter() overloadSource§fn adjust_face_camera(self)
fn adjust_face_camera(self)
AdjustFaceCamera() overloadSource§fn persistent_tick(self)
fn persistent_tick(self)
PersistentTick() overloadSource§fn start_tick(self)
fn start_tick(self)
StartTick() overloadSource§fn clean_ring(
self,
strength: impl Into<RingCleaningSequence_Strength>,
hit_result: impl Into<RingCleaningSequence_HitResult>,
)
fn clean_ring( self, strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, )
CleanRing(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overloadSource§fn clean_ring_weak(self, hit_result: impl Into<RingCleaningSequence_HitResult>)
fn clean_ring_weak(self, hit_result: impl Into<RingCleaningSequence_HitResult>)
CleanRingWeak(crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overloadSource§fn clean_ring_strong(
self,
hit_result: impl Into<RingCleaningSequence_HitResult>,
)
fn clean_ring_strong( self, hit_result: impl Into<RingCleaningSequence_HitResult>, )
CleanRingStrong(crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overloadSource§fn complete_cleaning(self, strength: impl Into<RingCleaningSequence_Strength>)
fn complete_cleaning(self, strength: impl Into<RingCleaningSequence_Strength>)
CompleteCleaning(crate::app::ringcleaningsequence::RingCleaningSequence_Strength) overloadSource§fn get_selected_god_unit_gid(self) -> Il2CppString
fn get_selected_god_unit_gid(self) -> Il2CppString
GetSelectedGodUnitGid() overloadSource§fn cleaning_action(self)
fn cleaning_action(self)
CleaningAction() overloadSource§fn strong_cleaning_action(self)
fn strong_cleaning_action(self)
StrongCleaningAction() overloadSource§fn decrease_dirty(self, decrease: impl Into<i32>) -> i32
fn decrease_dirty(self, decrease: impl Into<i32>) -> i32
DecreaseDirty(i32) overloadSource§fn add_bond_exp(
self,
is_finish: impl Into<bool>,
strength: impl Into<RingCleaningSequence_Strength>,
)
fn add_bond_exp( self, is_finish: impl Into<bool>, strength: impl Into<RingCleaningSequence_Strength>, )
AddBondExp(bool, crate::app::ringcleaningsequence::RingCleaningSequence_Strength) overloadSource§fn reset_rotation(self) -> IEnumerator
fn reset_rotation(self) -> IEnumerator
ResetRotation() overloadSource§fn play_telop(self) -> IEnumerator
fn play_telop(self) -> IEnumerator
PlayTelop() overloadSource§fn unload_scene(self)
fn unload_scene(self)
UnloadScene() overloadSource§fn background_unbind(self)
fn background_unbind(self)
BackgroundUnbind() overloadSource§fn background_bind(self)
fn background_bind(self)
BackgroundBind() overloadSource§fn play_glitter_effect(
self,
strength: impl Into<RingCleaningSequence_Strength>,
hit_result: impl Into<RingCleaningSequence_HitResult>,
)
fn play_glitter_effect( self, strength: impl Into<RingCleaningSequence_Strength>, hit_result: impl Into<RingCleaningSequence_HitResult>, )
PlayGlitterEffect(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, crate::app::ringcleaningsequence::RingCleaningSequence_HitResult) overloadSource§fn get_cleaning_value(
self,
strength: impl Into<RingCleaningSequence_Strength>,
is_hit: impl Into<bool>,
) -> i32
fn get_cleaning_value( self, strength: impl Into<RingCleaningSequence_Strength>, is_hit: impl Into<bool>, ) -> i32
GetCleaningValue(crate::app::ringcleaningsequence::RingCleaningSequence_Strength, bool) overload