pub struct GameUI(/* private fields */);Expand description
IL2CPP class: App.GameUI
Inherits: SingletonMonoBehaviour_1<crate::app::gameui::GameUI>
Implementations§
Source§impl GameUI
impl GameUI
pub fn unknown_name() -> Il2CppString
pub fn set_unknown_name(value: Il2CppString)
Source§impl GameUI
impl GameUI
Sourcepub fn get_root() -> GameObject
pub fn get_root() -> GameObject
GetRoot() overload
Sourcepub fn get_canvas(priority: impl Into<GameUI_Priority>) -> GameObject
pub fn get_canvas(priority: impl Into<GameUI_Priority>) -> GameObject
GetCanvas(crate::app::gameui::GameUI_Priority) overload
Sourcepub fn get_canvas_2(
name: impl Into<Il2CppString>,
priority: impl Into<GameUI_Priority>,
) -> GameObject
pub fn get_canvas_2( name: impl Into<Il2CppString>, priority: impl Into<GameUI_Priority>, ) -> GameObject
GetCanvas(::unity::Il2CppString, crate::app::gameui::GameUI_Priority) overload
Sourcepub fn try_create_canvas(
parent: impl Into<GameObject>,
name: impl Into<Il2CppString>,
priority: impl Into<GameUI_Priority>,
) -> GameObject
pub fn try_create_canvas( parent: impl Into<GameObject>, name: impl Into<Il2CppString>, priority: impl Into<GameUI_Priority>, ) -> GameObject
TryCreateCanvas(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::gameui::GameUI_Priority) overload
Sourcepub fn try_set_sort_order(
go: impl Into<GameObject>,
priority: impl Into<GameUI_Priority>,
)
pub fn try_set_sort_order( go: impl Into<GameObject>, priority: impl Into<GameUI_Priority>, )
TrySetSortOrder(crate::unity_engine::gameobject::GameObject, crate::app::gameui::GameUI_Priority) overload
Source§impl GameUI
impl GameUI
pub fn get_root_method_info() -> &'static MethodInfo
pub fn get_canvas_method_info() -> &'static MethodInfo
pub fn get_canvas_2_method_info() -> &'static MethodInfo
pub fn try_create_canvas_method_info() -> &'static MethodInfo
pub fn try_set_sort_order_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for GameUI
impl ClassIdentity for GameUI
Source§impl FromIlInstance for GameUI
impl FromIlInstance for GameUI
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for GameUI
impl IObject_2 for GameUI
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<GameUI> for GameUI
impl ISingletonMonoBehaviour_1<GameUI> for GameUI
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for GameUI
impl IBehaviour for GameUI
impl IComponent for GameUI
impl IGameUI for GameUI
impl IMonoBehaviour for GameUI
impl IObject for GameUI
Auto Trait Implementations§
impl Freeze for GameUI
impl RefUnwindSafe for GameUI
impl !Send for GameUI
impl !Sync for GameUI
impl Unpin for GameUI
impl UnwindSafe for GameUI
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fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload