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Map

Struct Map 

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pub struct Map(/* private fields */);
Expand description

IL2CPP class: App.Map Inherits: Object

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impl Map

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pub fn base(self) -> Object

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impl Map

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pub fn layer_camera_transparent() -> i32

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pub fn set_layer_camera_transparent(value: i32)

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pub fn lod_count() -> i32

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pub fn set_lod_count(value: i32)

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pub fn cell_size() -> f32

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pub fn set_cell_size(value: f32)

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pub fn cell_inv() -> f32

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pub fn set_cell_inv(value: f32)

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pub fn cell_half() -> f32

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pub fn set_cell_half(value: f32)

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pub fn cell_quater() -> f32

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pub fn set_cell_quater(value: f32)

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pub fn cell_octer() -> f32

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pub fn set_cell_octer(value: f32)

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pub fn cell_offset() -> f32

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pub fn set_cell_offset(value: f32)

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pub fn cell_slope() -> f32

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pub fn set_cell_slope(value: f32)

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pub fn cell_size3() -> Vector3

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pub fn set_cell_size3(value: Vector3)

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pub fn ray_raduis() -> f32

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pub fn set_ray_raduis(value: f32)

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pub fn ray_offset() -> f32

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pub fn set_ray_offset(value: f32)

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pub fn ray_offsets() -> Array<Vector3>

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pub fn set_ray_offsets(value: Array<Vector3>)

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pub fn cell_offsets() -> Array<Vector3>

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pub fn set_cell_offsets(value: Array<Vector3>)

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pub fn offset_ratio() -> f32

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pub fn set_offset_ratio(value: f32)

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pub fn s_event_list() -> List_1<MapObject>

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pub fn set_s_event_list(value: List_1<MapObject>)

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pub fn s_event_hits() -> Array<RaycastHit>

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pub fn set_s_event_hits(value: Array<RaycastHit>)

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pub fn attribute_separator() -> Array<u16>

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pub fn set_attribute_separator(value: Array<u16>)

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pub fn render_layer_mask() -> i32

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pub fn set_render_layer_mask(value: i32)

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pub fn collider_layer_mask() -> i32

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pub fn set_collider_layer_mask(value: i32)

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pub fn attribute_layer_mask() -> i32

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pub fn set_attribute_layer_mask(value: i32)

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pub fn ray_height_event() -> f32

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pub fn set_ray_height_event(value: f32)

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pub fn ray_height_ground() -> f32

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pub fn set_ray_height_ground(value: f32)

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pub fn ray_distance_ground() -> f32

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pub fn set_ray_distance_ground(value: f32)

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pub fn s_update_binder() -> BindHolder

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pub fn set_s_update_binder(value: BindHolder)

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impl Map

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pub fn get_grid_alpha() -> f32

get_GridAlpha() overload

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pub fn set_grid_alpha(value: impl Into<f32>)

set_GridAlpha(f32) overload

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pub fn get_terr_alpha() -> f32

get_TerrAlpha() overload

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pub fn set_terr_alpha(value: impl Into<f32>)

set_TerrAlpha(f32) overload

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pub fn get_show_layer() -> bool

get_ShowLayer() overload

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pub fn set_show_layer(value: impl Into<bool>)

set_ShowLayer(bool) overload

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pub fn get_show_overlap() -> bool

get_ShowOverlap() overload

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pub fn set_show_overlap(value: impl Into<bool>)

set_ShowOverlap(bool) overload

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pub fn get_height(pos: impl Into<Vector3>) -> f32

GetHeight(crate::unity_engine::vector3::Vector3) overload

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pub fn get_height_2(x: impl Into<f32>, z: impl Into<f32>) -> f32

GetHeight(f32, f32) overload

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pub fn get_under(pos: impl Into<Vector3>) -> f32

GetUnder(crate::unity_engine::vector3::Vector3) overload

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pub fn get_under_2(x: impl Into<f32>, z: impl Into<f32>) -> f32

GetUnder(f32, f32) overload

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pub fn get_edge( x: impl Into<i32>, z: impl Into<i32>, dir: impl Into<Dir_Type>, ) -> f32

GetEdge(i32, i32, crate::app::dir_2::Dir_Type) overload

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pub fn is_connect( x: impl Into<i32>, z: impl Into<i32>, dir: impl Into<Dir_Type>, ) -> bool

IsConnect(i32, i32, crate::app::dir_2::Dir_Type) overload

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pub fn cell_to_world(v: impl Into<i32>) -> f32

CellToWorld(i32) overload

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pub fn world_to_cell(v: impl Into<f32>) -> i32

WorldToCell(f32) overload

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pub fn world_to_center(v: impl Into<f32>) -> f32

WorldToCenter(f32) overload

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pub fn cell_to_world_2(x: impl Into<i32>, z: impl Into<i32>) -> Vector3

CellToWorld(i32, i32) overload

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pub fn set_terrain( x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, do_update: impl Into<bool>, )

SetTerrain(i32, i32, ::unity::Il2CppString, bool) overload

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pub fn update_unit_position()

UpdateUnitPosition() overload

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pub fn update_position()

UpdatePosition() overload

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pub fn update_terrain()

UpdateTerrain() overload

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pub fn apply_preview()

ApplyPreview() overload

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pub fn has_event_objects(x: impl Into<i32>, z: impl Into<i32>) -> bool

HasEventObjects(i32, i32) overload

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pub fn has_event_object( x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapObject_Kinds>, ) -> bool

HasEventObject(i32, i32, crate::app::mapobject::MapObject_Kinds) overload

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pub fn get_event_object( x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapObject_Kinds>, ) -> MapObject

GetEventObject(i32, i32, crate::app::mapobject::MapObject_Kinds) overload

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pub fn get_event_objects( x: impl Into<i32>, z: impl Into<i32>, ) -> List_1<MapObject>

GetEventObjects(i32, i32) overload

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pub fn get_action_impl( x: impl Into<i32>, z: impl Into<i32>, ) -> MapObject_Actions

GetActionImpl(i32, i32) overload

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pub fn play_action_impl( x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )

PlayActionImpl(i32, i32, crate::app::mapobject::MapObject_Actions) overload

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pub fn reset_action_impl( x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )

ResetActionImpl(i32, i32, crate::app::mapobject::MapObject_Actions) overload

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pub fn play_action( x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )

PlayAction(i32, i32, crate::app::mapobject::MapObject_Actions) overload

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pub fn play_action_move( x: impl Into<i32>, z: impl Into<i32>, moved_x: impl Into<i32>, moved_z: impl Into<i32>, action: impl Into<MapObject_Actions>, )

PlayActionMove(i32, i32, i32, i32, crate::app::mapobject::MapObject_Actions) overload

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pub fn get_state_impl(x: impl Into<i32>, z: impl Into<i32>) -> i32

GetStateImpl(i32, i32) overload

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pub fn set_state_impl( x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>, is_play: impl Into<bool>, )

SetStateImpl(i32, i32, i32, bool) overload

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pub fn set_state(x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>)

SetState(i32, i32, i32) overload

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pub fn play_state(x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>)

PlayState(i32, i32, i32) overload

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pub fn reset_action( x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )

ResetAction(i32, i32, crate::app::mapobject::MapObject_Actions) overload

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pub fn is_playing(x: impl Into<i32>, z: impl Into<i32>) -> bool

IsPlaying(i32, i32) overload

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pub fn play_endurance( x: impl Into<i32>, z: impl Into<i32>, hp: impl Into<i32>, max_hp: impl Into<i32>, )

PlayEndurance(i32, i32, i32, i32) overload

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pub fn play_endurance_for_rewind( x: impl Into<i32>, z: impl Into<i32>, hp: impl Into<i32>, max_hp: impl Into<i32>, )

PlayEnduranceForRewind(i32, i32, i32, i32) overload

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pub fn play_endurance_impl( x: impl Into<i32>, z: impl Into<i32>, ratio: impl Into<f32>, )

PlayEnduranceImpl(i32, i32, f32) overload

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pub fn play_around_roof_impl( x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )

PlayAroundRoofImpl(i32, i32, crate::app::mapobject::MapObject_Actions) overload

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pub fn can_linkable(terrain: impl Into<TerrainData_2>) -> bool

CanLinkable(crate::app::terraindata_2::TerrainData_2) overload

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pub fn try_change_terrain(x: impl Into<i32>, z: impl Into<i32>) -> TerrainData_2

TryChangeTerrain(i32, i32) overload

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pub fn try_resume_terrain(x: impl Into<i32>, z: impl Into<i32>) -> TerrainData_2

TryResumeTerrain(i32, i32) overload

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pub fn open(x: impl Into<i32>, z: impl Into<i32>)

Open(i32, i32) overload

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pub fn close(x: impl Into<i32>, z: impl Into<i32>)

Close(i32, i32) overload

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pub fn broken(x: impl Into<i32>, z: impl Into<i32>)

Broken(i32, i32) overload

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pub fn reset_broken(x: impl Into<i32>, z: impl Into<i32>)

ResetBroken(i32, i32) overload

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pub fn torch_impl( x: impl Into<i32>, z: impl Into<i32>, enable: impl Into<bool>, warning: impl Into<bool>, )

TorchImpl(i32, i32, bool, bool) overload

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pub fn torch_impl_2(x: impl Into<i32>, z: impl Into<i32>)

TorchImpl(i32, i32) overload

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pub fn update_torch()

UpdateTorch() overload

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pub fn set_terrain_2( x: impl Into<i32>, z: impl Into<i32>, index: impl Into<i32>, do_update: impl Into<bool>, )

SetTerrain(i32, i32, i32, bool) overload

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pub fn fill_terrain( x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, ) -> List_1<Map_Pos>

FillTerrain(i32, i32, ::unity::Il2CppString) overload

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pub fn get_ground_attribute(pos: impl Into<Vector3>) -> GroundAttribute

GetGroundAttribute(crate::unity_engine::vector3::Vector3) overload

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pub fn get_ground_attribute_2( pos: impl Into<Vector3>, layer_mask: impl Into<i32>, ) -> GroundAttribute

GetGroundAttribute(crate::unity_engine::vector3::Vector3, i32) overload

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pub fn get_ground_attribute_3( origin: impl Into<Vector3>, radius: impl Into<f32>, direction: impl Into<Vector3>, max_distance: impl Into<f32>, layer_mask: impl Into<i32>, ) -> GroundAttribute

GetGroundAttribute(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::vector3::Vector3, f32, i32) overload

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pub fn get_ground_attribute_4() -> (GroundAttribute, RaycastHit)

GetGroundAttribute(*mutcrate::unity_engine::raycasthit::RaycastHit) overload

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pub fn can_enter_terrain( unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool

CanEnterTerrain(crate::app::unit::Unit, i32, i32) overload

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pub fn get_attribute_name(hit: impl Into<RaycastHit>) -> Il2CppString

GetAttributeName(crate::unity_engine::raycasthit::RaycastHit) overload

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pub fn set_enable( transform: impl Into<Transform>, enable: impl Into<bool>, render_mask: impl Into<i32>, collider_mask: impl Into<i32>, )

SetEnable(crate::unity_engine::transform::Transform, bool, i32, i32) overload

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pub fn set_render_enable( transform: impl Into<Transform>, enable: impl Into<bool>, )

SetRenderEnable(crate::unity_engine::transform::Transform, bool) overload

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pub fn set_collider_enable( transform: impl Into<Transform>, enable: impl Into<bool>, )

SetColliderEnable(crate::unity_engine::transform::Transform, bool) overload

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pub fn get_range( x1: impl Into<i32>, z1: impl Into<i32>, x2: impl Into<i32>, z2: impl Into<i32>, ) -> i32

GetRange(i32, i32, i32, i32) overload

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pub fn get_range_2(unit: impl Into<Unit>, target: impl Into<Unit>) -> i32

GetRange(crate::app::unit::Unit, crate::app::unit::Unit) overload

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pub fn get_range_3( x: impl Into<i32>, z: impl Into<i32>, target: impl Into<Unit>, ) -> i32

GetRange(i32, i32, crate::app::unit::Unit) overload

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pub fn is_range( attack_x: impl Into<i32>, attack_z: impl Into<i32>, target_x: impl Into<i32>, target_z: impl Into<i32>, near: impl Into<i32>, far: impl Into<i32>, ) -> bool

IsRange(i32, i32, i32, i32, i32, i32) overload

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pub fn is_range_2( range: impl Into<i32>, near: impl Into<i32>, far: impl Into<i32>, ) -> bool

IsRange(i32, i32, i32) overload

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pub fn is_range_3( unit: impl Into<Unit>, target: impl Into<Unit>, near: impl Into<i32>, far: impl Into<i32>, ) -> bool

IsRange(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32) overload

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pub fn is_range_4( attack_unit_x: impl Into<i32>, attack_unit_z: impl Into<i32>, attack_unit_size: impl Into<i32>, target_unit_x: impl Into<i32>, target_unit_z: impl Into<i32>, target_unit_size: impl Into<i32>, near: impl Into<i32>, far: impl Into<i32>, ) -> bool

IsRange(i32, i32, i32, i32, i32, i32, i32, i32) overload

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pub fn get_range_pos( unit: impl Into<Unit>, target: impl Into<Unit>, near: impl Into<i32>, far: impl Into<i32>, ) -> (bool, i32, i32, i32, i32)

GetRangePos(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, *muti32, *muti32, *muti32, *muti32) overload

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pub fn get_range_pos_2( attack_unit_x: impl Into<i32>, attack_unit_z: impl Into<i32>, attack_unit_size: impl Into<i32>, target_unit_x: impl Into<i32>, target_unit_z: impl Into<i32>, target_unit_size: impl Into<i32>, near: impl Into<i32>, far: impl Into<i32>, ) -> (bool, i32, i32, i32, i32)

GetRangePos(i32, i32, i32, i32, i32, i32, i32, i32, *muti32, *muti32, *muti32, *muti32) overload

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pub fn get_nearest_pos( attack: impl Into<Unit>, target: impl Into<Unit>, ) -> (bool, i32, i32, i32, i32)

GetNearestPos(crate::app::unit::Unit, crate::app::unit::Unit, *muti32, *muti32, *muti32, *muti32) overload

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pub fn get_nearest_pos_2( attack: impl Into<Unit>, attack_unit_x: impl Into<i32>, attack_unit_z: impl Into<i32>, target: impl Into<Unit>, ) -> (bool, i32, i32, i32, i32)

GetNearestPos(crate::app::unit::Unit, i32, i32, crate::app::unit::Unit, *muti32, *muti32, *muti32, *muti32) overload

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pub fn get_nearest_pos_3( attack: impl Into<Unit>, attack_unit_x: impl Into<i32>, attack_unit_z: impl Into<i32>, target: impl Into<PokeInspector>, ) -> (bool, i32, i32, i32, i32)

GetNearestPos(crate::app::unit::Unit, i32, i32, crate::app::pokeinspector::PokeInspector, *muti32, *muti32, *muti32, *muti32) overload

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pub fn get_nearest_pos_4( attack_unit_x: impl Into<i32>, attack_unit_z: impl Into<i32>, attack_unit_size: impl Into<i32>, target_unit_x: impl Into<i32>, target_unit_z: impl Into<i32>, target_unit_size: impl Into<i32>, ) -> (bool, i32, i32, i32, i32)

GetNearestPos(i32, i32, i32, i32, i32, i32, *muti32, *muti32, *muti32, *muti32) overload

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pub fn get_nearest_pos_5( attack_pos_x: impl Into<i32>, attack_pos_z: impl Into<i32>, attack_size_w: impl Into<i32>, attack_size_h: impl Into<i32>, target_pos_x: impl Into<i32>, target_pos_z: impl Into<i32>, target_size_w: impl Into<i32>, target_size_h: impl Into<i32>, ) -> (bool, i32, i32, i32, i32)

GetNearestPos(i32, i32, i32, i32, i32, i32, i32, i32, *muti32, *muti32, *muti32, *muti32) overload

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pub fn get_target_pos( unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, target: impl Into<Unit>, near: impl Into<i32>, far: impl Into<i32>, command_skill: impl Into<SkillData>, ) -> (bool, i32, i32, i32, i32)

GetTargetPos(crate::app::unit::Unit, i32, i32, crate::app::unit::Unit, i32, i32, crate::app::skilldata::SkillData, *muti32, *muti32, *muti32, *muti32) overload

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pub fn test_terrain_flag( x: impl Into<i32>, z: impl Into<i32>, flags: impl Into<TerrainData_Flags>, ) -> bool

TestTerrainFlag(i32, i32, crate::app::terraindata_2::TerrainData_Flags) overload

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pub fn get_cannon_object(x: impl Into<i32>, z: impl Into<i32>) -> MapObject

GetCannonObject(i32, i32) overload

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pub fn get_cannon_object_2(pos: impl Into<Vector3>) -> MapObject

GetCannonObject(crate::unity_engine::vector3::Vector3) overload

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pub fn has_breakable(x: impl Into<i32>, z: impl Into<i32>) -> bool

HasBreakable(i32, i32) overload

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pub fn get_breakable_rect( x: impl Into<i32>, z: impl Into<i32>, ) -> (bool, i32, i32, i32, i32)

GetBreakableRect(i32, i32, *muti32, *muti32, *muti32, *muti32) overload

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pub fn regist_global_key()

RegistGlobalKey() overload

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pub fn commit_global_key()

CommitGlobalKey() overload

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pub fn breakable_center_position( x: impl Into<i32>, z: impl Into<i32>, ) -> Vector3

BreakableCenterPosition(i32, i32) overload

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pub fn get_under_pos(x: impl Into<i32>, z: impl Into<i32>) -> Vector3

GetUnderPos(i32, i32) overload

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pub fn get_over_pos(x: impl Into<i32>, z: impl Into<i32>) -> Vector3

GetOverPos(i32, i32) overload

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pub fn get_effect_pos(x: impl Into<i32>, z: impl Into<i32>) -> Vector3

GetEffectPos(i32, i32) overload

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pub fn set_material_float( name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, value: impl Into<f32>, )

SetMaterialFloat(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, f32) overload

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pub fn set_material_color( name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, color: impl Into<Color>, )

SetMaterialColor(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::color::Color) overload

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pub fn update_bind_begin()

UpdateBindBegin() overload

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pub fn update_bind_end()

UpdateBindEnd() overload

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pub fn is_update_bind() -> bool

IsUpdateBind() overload

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pub fn try_create_overlap( unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, ) -> bool

TryCreateOverlap(crate::app::unit::Unit, i32, i32, ::unity::Il2CppString) overload

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pub fn try_create_overlap_2( unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, terrain: impl Into<TerrainData_2>, ) -> bool

TryCreateOverlap(crate::app::unit::Unit, i32, i32, crate::app::terraindata_2::TerrainData_2) overload

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pub fn cctor()

.cctor() overload

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impl Map

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pub fn get_grid_alpha_method_info() -> &'static MethodInfo

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pub fn set_grid_alpha_method_info() -> &'static MethodInfo

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pub fn get_terr_alpha_method_info() -> &'static MethodInfo

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pub fn set_terr_alpha_method_info() -> &'static MethodInfo

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pub fn get_show_layer_method_info() -> &'static MethodInfo

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pub fn set_show_layer_method_info() -> &'static MethodInfo

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pub fn get_show_overlap_method_info() -> &'static MethodInfo

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pub fn set_show_overlap_method_info() -> &'static MethodInfo

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pub fn get_height_method_info() -> &'static MethodInfo

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pub fn get_height_2_method_info() -> &'static MethodInfo

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pub fn get_under_method_info() -> &'static MethodInfo

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pub fn get_under_2_method_info() -> &'static MethodInfo

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pub fn get_edge_method_info() -> &'static MethodInfo

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pub fn is_connect_method_info() -> &'static MethodInfo

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pub fn cell_to_world_method_info() -> &'static MethodInfo

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pub fn world_to_cell_method_info() -> &'static MethodInfo

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pub fn world_to_center_method_info() -> &'static MethodInfo

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pub fn cell_to_world_2_method_info() -> &'static MethodInfo

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pub fn set_terrain_method_info() -> &'static MethodInfo

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pub fn update_unit_position_method_info() -> &'static MethodInfo

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pub fn update_position_method_info() -> &'static MethodInfo

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pub fn update_terrain_method_info() -> &'static MethodInfo

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pub fn apply_preview_method_info() -> &'static MethodInfo

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pub fn has_event_objects_method_info() -> &'static MethodInfo

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pub fn has_event_object_method_info() -> &'static MethodInfo

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pub fn get_event_object_method_info() -> &'static MethodInfo

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pub fn get_event_objects_method_info() -> &'static MethodInfo

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pub fn get_action_impl_method_info() -> &'static MethodInfo

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pub fn play_action_impl_method_info() -> &'static MethodInfo

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pub fn reset_action_impl_method_info() -> &'static MethodInfo

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pub fn play_action_method_info() -> &'static MethodInfo

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pub fn play_action_move_method_info() -> &'static MethodInfo

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pub fn get_state_impl_method_info() -> &'static MethodInfo

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pub fn set_state_impl_method_info() -> &'static MethodInfo

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pub fn set_state_method_info() -> &'static MethodInfo

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pub fn play_state_method_info() -> &'static MethodInfo

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pub fn reset_action_method_info() -> &'static MethodInfo

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pub fn is_playing_method_info() -> &'static MethodInfo

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pub fn play_endurance_method_info() -> &'static MethodInfo

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pub fn play_endurance_for_rewind_method_info() -> &'static MethodInfo

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pub fn play_endurance_impl_method_info() -> &'static MethodInfo

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pub fn play_around_roof_impl_method_info() -> &'static MethodInfo

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pub fn can_linkable_method_info() -> &'static MethodInfo

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pub fn try_change_terrain_method_info() -> &'static MethodInfo

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pub fn try_resume_terrain_method_info() -> &'static MethodInfo

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pub fn open_method_info() -> &'static MethodInfo

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pub fn close_method_info() -> &'static MethodInfo

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pub fn broken_method_info() -> &'static MethodInfo

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pub fn reset_broken_method_info() -> &'static MethodInfo

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pub fn torch_impl_method_info() -> &'static MethodInfo

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pub fn torch_impl_2_method_info() -> &'static MethodInfo

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pub fn update_torch_method_info() -> &'static MethodInfo

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pub fn set_terrain_2_method_info() -> &'static MethodInfo

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pub fn fill_terrain_method_info() -> &'static MethodInfo

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pub fn get_ground_attribute_method_info() -> &'static MethodInfo

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pub fn get_ground_attribute_2_method_info() -> &'static MethodInfo

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pub fn get_ground_attribute_3_method_info() -> &'static MethodInfo

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pub fn get_ground_attribute_4_method_info() -> &'static MethodInfo

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pub fn can_enter_terrain_method_info() -> &'static MethodInfo

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pub fn get_attribute_name_method_info() -> &'static MethodInfo

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pub fn set_enable_method_info() -> &'static MethodInfo

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pub fn set_render_enable_method_info() -> &'static MethodInfo

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pub fn set_collider_enable_method_info() -> &'static MethodInfo

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pub fn get_range_method_info() -> &'static MethodInfo

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pub fn get_range_2_method_info() -> &'static MethodInfo

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pub fn get_range_3_method_info() -> &'static MethodInfo

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pub fn is_range_method_info() -> &'static MethodInfo

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pub fn is_range_2_method_info() -> &'static MethodInfo

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pub fn is_range_3_method_info() -> &'static MethodInfo

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pub fn is_range_4_method_info() -> &'static MethodInfo

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pub fn get_range_pos_method_info() -> &'static MethodInfo

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pub fn get_range_pos_2_method_info() -> &'static MethodInfo

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pub fn get_nearest_pos_method_info() -> &'static MethodInfo

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pub fn get_nearest_pos_2_method_info() -> &'static MethodInfo

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pub fn get_nearest_pos_3_method_info() -> &'static MethodInfo

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pub fn get_nearest_pos_4_method_info() -> &'static MethodInfo

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pub fn get_nearest_pos_5_method_info() -> &'static MethodInfo

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pub fn get_target_pos_method_info() -> &'static MethodInfo

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pub fn test_terrain_flag_method_info() -> &'static MethodInfo

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pub fn get_cannon_object_method_info() -> &'static MethodInfo

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pub fn get_cannon_object_2_method_info() -> &'static MethodInfo

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pub fn has_breakable_method_info() -> &'static MethodInfo

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pub fn get_breakable_rect_method_info() -> &'static MethodInfo

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pub fn regist_global_key_method_info() -> &'static MethodInfo

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pub fn commit_global_key_method_info() -> &'static MethodInfo

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pub fn breakable_center_position_method_info() -> &'static MethodInfo

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pub fn get_under_pos_method_info() -> &'static MethodInfo

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pub fn get_over_pos_method_info() -> &'static MethodInfo

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pub fn get_effect_pos_method_info() -> &'static MethodInfo

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pub fn set_material_float_method_info() -> &'static MethodInfo

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pub fn set_material_color_method_info() -> &'static MethodInfo

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pub fn update_bind_begin_method_info() -> &'static MethodInfo

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pub fn update_bind_end_method_info() -> &'static MethodInfo

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pub fn is_update_bind_method_info() -> &'static MethodInfo

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pub fn try_create_overlap_method_info() -> &'static MethodInfo

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pub fn try_create_overlap_2_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl Map

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for Map

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "Map"

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fn class() -> Class

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impl Clone for Map

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fn clone(&self) -> Map

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Map

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for Map

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fn il_type() -> &'static Il2CppType

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impl Copy for Map

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impl IMap for Map

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impl IObject for Map

Auto Trait Implementations§

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impl Freeze for Map

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impl RefUnwindSafe for Map

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impl !Send for Map

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impl !Sync for Map

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impl Unpin for Map

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impl UnwindSafe for Map

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMapMethods for __T
where __T: IMap,

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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.