pub struct MapEditor(/* private fields */);Expand description
IL2CPP class: App.MapEditor
Inherits: SingletonMonoBehaviour_1<crate::app::mapeditor::MapEditor>
Implementations§
Source§impl MapEditor
impl MapEditor
pub fn version() -> i32
pub fn set_version(value: i32)
pub fn s_is_play_sound() -> bool
pub fn set_s_is_play_sound(value: bool)
pub fn s_map_objects() -> Dictionary_2<MapPos, i32>
pub fn set_s_map_objects(value: Dictionary_2<MapPos, i32>)
pub fn s_map_object_rotates() -> Dictionary_2<MapPos, i32>
pub fn set_s_map_object_rotates(value: Dictionary_2<MapPos, i32>)
pub fn casual_map_slot_max() -> i32
pub fn set_casual_map_slot_max(value: i32)
Source§impl MapEditor
impl MapEditor
Sourcepub fn calc_key(name: impl Into<Il2CppString>) -> i32
pub fn calc_key(name: impl Into<Il2CppString>) -> i32
CalcKey(::unity::Il2CppString) overload
Sourcepub fn get_map_position(cx: impl Into<i32>, cz: impl Into<i32>) -> Vector3
pub fn get_map_position(cx: impl Into<i32>, cz: impl Into<i32>) -> Vector3
GetMapPosition(i32, i32) overload
Sourcepub fn play_put_sound(object_name: impl Into<Il2CppString>)
pub fn play_put_sound(object_name: impl Into<Il2CppString>)
PlayPutSound(::unity::Il2CppString) overload
Sourcepub fn play_destroy_sound()
pub fn play_destroy_sound()
PlayDestroySound() overload
Sourcepub fn set_play_sound(value: impl Into<bool>)
pub fn set_play_sound(value: impl Into<bool>)
SetPlaySound(bool) overload
Sourcepub fn serialize(stream: impl Into<Stream_2>)
pub fn serialize(stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overload
Sourcepub fn deserialize(stream: impl Into<Stream_2>)
pub fn deserialize(stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overload
Source§impl MapEditor
impl MapEditor
pub fn start_method_info() -> &'static MethodInfo
pub fn calc_key_method_info() -> &'static MethodInfo
pub fn find_object_method_info() -> &'static MethodInfo
pub fn find_object_2_method_info() -> &'static MethodInfo
pub fn find_object_3_method_info() -> &'static MethodInfo
pub fn get_terrain_method_info() -> &'static MethodInfo
pub fn get_terrain_2_method_info() -> &'static MethodInfo
pub fn for_each_object_method_info() -> &'static MethodInfo
pub fn get_size_x_method_info() -> &'static MethodInfo
pub fn get_size_z_method_info() -> &'static MethodInfo
pub fn get_edit_object_count_method_info() -> &'static MethodInfo
pub fn get_edit_object_count_2_method_info() -> &'static MethodInfo
pub fn get_category_count_method_info() -> &'static MethodInfo
pub fn contains_settable_area_method_info() -> &'static MethodInfo
pub fn is_opponent_area_method_info() -> &'static MethodInfo
pub fn can_create_object_method_info() -> &'static MethodInfo
pub fn show_grid_method_info() -> &'static MethodInfo
pub fn hide_grid_method_info() -> &'static MethodInfo
pub fn update_grid_method_info() -> &'static MethodInfo
pub fn get_map_position_method_info() -> &'static MethodInfo
pub fn try_create_object_method_info() -> &'static MethodInfo
pub fn try_create_object_2_method_info() -> &'static MethodInfo
pub fn try_delete_object_method_info() -> &'static MethodInfo
pub fn try_replace_object_method_info() -> &'static MethodInfo
pub fn can_replace_method_info() -> &'static MethodInfo
pub fn clear_object_all_method_info() -> &'static MethodInfo
pub fn instantiate_object_method_info() -> &'static MethodInfo
pub fn delete_object_method_info() -> &'static MethodInfo
pub fn delete_object_2_method_info() -> &'static MethodInfo
pub fn try_rotate_object_method_info() -> &'static MethodInfo
pub fn add_rotate_object_command_method_info() -> &'static MethodInfo
pub fn get_rotate_method_info() -> &'static MethodInfo
pub fn get_rotate_2_method_info() -> &'static MethodInfo
pub fn set_rotate_method_info() -> &'static MethodInfo
pub fn set_rotate_2_method_info() -> &'static MethodInfo
pub fn update_terrain_method_info() -> &'static MethodInfo
pub fn update_terrain_2_method_info() -> &'static MethodInfo
pub fn update_terrain_impl_method_info() -> &'static MethodInfo
pub fn play_put_sound_method_info() -> &'static MethodInfo
pub fn play_destroy_sound_method_info() -> &'static MethodInfo
pub fn set_play_sound_method_info() -> &'static MethodInfo
pub fn dump_method_info() -> &'static MethodInfo
pub fn try_create_versus_object_method_info() -> &'static MethodInfo
pub fn clear_object_on_sortie_method_info() -> &'static MethodInfo
pub fn save_objects_method_info() -> &'static MethodInfo
pub fn load_objects_method_info() -> &'static MethodInfo
pub fn load_rotate_after_load_objects_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn save_casual_method_info() -> &'static MethodInfo
pub fn load_casual_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for MapEditor
impl ClassIdentity for MapEditor
Source§impl FromIlInstance for MapEditor
impl FromIlInstance for MapEditor
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapEditor for MapEditor
impl IMapEditor for MapEditor
fn m_edit_objects(self) -> Array<MapEditor_EditObject>
fn set_m_edit_objects(self, value: Array<MapEditor_EditObject>)
fn m_casual_map_edit_data(self) -> CasualMap
fn set_m_casual_map_edit_data(self, value: CasualMap)
fn m_mesh(self) -> Map_CellMesh
fn set_m_mesh(self, value: Map_CellMesh)
fn m_dictionary(self) -> Dictionary_2<i32, MapEditor_EditObject>
fn set_m_dictionary(self, value: Dictionary_2<i32, MapEditor_EditObject>)
fn m_is_enable_grid(self) -> bool
fn set_m_is_enable_grid(self, value: bool)
Source§impl IObject_2 for MapEditor
impl IObject_2 for MapEditor
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<MapEditor> for MapEditor
impl ISingletonMonoBehaviour_1<MapEditor> for MapEditor
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapEditor
impl IBehaviour for MapEditor
impl IComponent for MapEditor
impl IMonoBehaviour for MapEditor
impl IObject for MapEditor
Auto Trait Implementations§
impl Freeze for MapEditor
impl RefUnwindSafe for MapEditor
impl !Send for MapEditor
impl !Sync for MapEditor
impl Unpin for MapEditor
impl UnwindSafe for MapEditor
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FindObject(i32, i32) overloadSource§fn get_terrain(self, name: impl Into<Il2CppString>) -> TerrainData_2
fn get_terrain(self, name: impl Into<Il2CppString>) -> TerrainData_2
GetTerrain(::unity::Il2CppString) overloadSource§fn get_terrain_2(self, key: impl Into<i32>) -> TerrainData_2
fn get_terrain_2(self, key: impl Into<i32>) -> TerrainData_2
GetTerrain(i32) overloadSource§fn for_each_object(self, func: impl Into<Action_1<GameObject>>)
fn for_each_object(self, func: impl Into<Action_1<GameObject>>)
ForEachObject(crate::system::action_1::Action_1<crate::unity_engine::gameobject::GameObject>) overloadSource§fn get_size_x(self) -> i32
fn get_size_x(self) -> i32
get_SizeX() overloadSource§fn get_size_z(self) -> i32
fn get_size_z(self) -> i32
get_SizeZ() overloadSource§fn get_edit_object_count(self, key: impl Into<i32>) -> i32
fn get_edit_object_count(self, key: impl Into<i32>) -> i32
GetEditObjectCount(i32) overloadSource§fn get_edit_object_count_2(self, name: impl Into<Il2CppString>) -> i32
fn get_edit_object_count_2(self, name: impl Into<Il2CppString>) -> i32
GetEditObjectCount(::unity::Il2CppString) overloadSource§fn get_category_count(self, category: impl Into<MapEditorCategoryData>) -> i32
fn get_category_count(self, category: impl Into<MapEditorCategoryData>) -> i32
GetCategoryCount(crate::app::mapeditorcategorydata::MapEditorCategoryData) overloadSource§fn contains_settable_area(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_opponent: impl Into<bool>,
) -> bool
fn contains_settable_area( self, x: impl Into<i32>, z: impl Into<i32>, is_opponent: impl Into<bool>, ) -> bool
ContainsSettableArea(i32, i32, bool) overloadSource§fn is_opponent_area(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
fn is_opponent_area(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
IsOpponentArea(i32, i32) overloadSource§fn can_create_object(self, category: impl Into<MapEditorCategoryData>) -> bool
fn can_create_object(self, category: impl Into<MapEditorCategoryData>) -> bool
CanCreateObject(crate::app::mapeditorcategorydata::MapEditorCategoryData) overloadSource§fn update_grid(self)
fn update_grid(self)
UpdateGrid() overloadSource§fn try_create_object(
self,
x: impl Into<i32>,
z: impl Into<i32>,
obj: impl Into<MapEditorObjectData>,
is_update: impl Into<bool>,
is_record: impl Into<bool>,
is_play_sound: impl Into<bool>,
) -> GameObject
fn try_create_object( self, x: impl Into<i32>, z: impl Into<i32>, obj: impl Into<MapEditorObjectData>, is_update: impl Into<bool>, is_record: impl Into<bool>, is_play_sound: impl Into<bool>, ) -> GameObject
TryCreateObject(i32, i32, crate::app::mapeditorobjectdata::MapEditorObjectData, bool, bool, bool) overloadSource§fn try_create_object_2(
self,
x: impl Into<i32>,
z: impl Into<i32>,
key: impl Into<i32>,
is_update: impl Into<bool>,
is_record: impl Into<bool>,
is_play_sound: impl Into<bool>,
) -> GameObject
fn try_create_object_2( self, x: impl Into<i32>, z: impl Into<i32>, key: impl Into<i32>, is_update: impl Into<bool>, is_record: impl Into<bool>, is_play_sound: impl Into<bool>, ) -> GameObject
TryCreateObject(i32, i32, i32, bool, bool, bool) overloadSource§fn try_delete_object(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_update: impl Into<bool>,
is_record: impl Into<bool>,
is_play_sound: impl Into<bool>,
) -> bool
fn try_delete_object( self, x: impl Into<i32>, z: impl Into<i32>, is_update: impl Into<bool>, is_record: impl Into<bool>, is_play_sound: impl Into<bool>, ) -> bool
TryDeleteObject(i32, i32, bool, bool, bool) overloadSource§fn try_replace_object(
self,
x: impl Into<i32>,
z: impl Into<i32>,
obj_data: impl Into<MapEditorObjectData>,
) -> GameObject
fn try_replace_object( self, x: impl Into<i32>, z: impl Into<i32>, obj_data: impl Into<MapEditorObjectData>, ) -> GameObject
TryReplaceObject(i32, i32, crate::app::mapeditorobjectdata::MapEditorObjectData) overloadSource§fn can_replace(
self,
delete_obj: impl Into<GameObject>,
create_obj: impl Into<MapEditorObjectData>,
) -> bool
fn can_replace( self, delete_obj: impl Into<GameObject>, create_obj: impl Into<MapEditorObjectData>, ) -> bool
CanReplace(crate::unity_engine::gameobject::GameObject, crate::app::mapeditorobjectdata::MapEditorObjectData) overloadSource§fn clear_object_all(self, is_update: impl Into<bool>)
fn clear_object_all(self, is_update: impl Into<bool>)
ClearObjectAll(bool) overloadSource§fn instantiate_object(
self,
put_object: impl Into<GameObject>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> GameObject
fn instantiate_object( self, put_object: impl Into<GameObject>, x: impl Into<i32>, z: impl Into<i32>, ) -> GameObject
InstantiateObject(crate::unity_engine::gameobject::GameObject, i32, i32) overloadSource§fn delete_object(self, put_object: impl Into<MapObject>)
fn delete_object(self, put_object: impl Into<MapObject>)
DeleteObject(crate::app::mapobject::MapObject) overloadSource§fn delete_object_2(self, put_object: impl Into<GameObject>)
fn delete_object_2(self, put_object: impl Into<GameObject>)
DeleteObject(crate::unity_engine::gameobject::GameObject) overloadSource§fn try_rotate_object(
self,
x: impl Into<i32>,
z: impl Into<i32>,
is_reverse: impl Into<bool>,
) -> bool
fn try_rotate_object( self, x: impl Into<i32>, z: impl Into<i32>, is_reverse: impl Into<bool>, ) -> bool
TryRotateObject(i32, i32, bool) overloadSource§fn add_rotate_object_command(
self,
x: impl Into<i32>,
z: impl Into<i32>,
prev_rotate: impl Into<i32>,
next_rotate: impl Into<i32>,
)
fn add_rotate_object_command( self, x: impl Into<i32>, z: impl Into<i32>, prev_rotate: impl Into<i32>, next_rotate: impl Into<i32>, )
AddRotateObjectCommand(i32, i32, i32, i32) overloadSource§fn get_rotate(self, x: impl Into<i32>, z: impl Into<i32>) -> i32
fn get_rotate(self, x: impl Into<i32>, z: impl Into<i32>) -> i32
GetRotate(i32, i32) overloadSource§fn get_rotate_2(self, game_object: impl Into<GameObject>) -> i32
fn get_rotate_2(self, game_object: impl Into<GameObject>) -> i32
GetRotate(crate::unity_engine::gameobject::GameObject) overloadSource§fn set_rotate(
self,
x: impl Into<i32>,
z: impl Into<i32>,
rotate: impl Into<i32>,
)
fn set_rotate( self, x: impl Into<i32>, z: impl Into<i32>, rotate: impl Into<i32>, )
SetRotate(i32, i32, i32) overloadSource§fn set_rotate_2(
self,
game_object: impl Into<GameObject>,
rotate: impl Into<i32>,
)
fn set_rotate_2( self, game_object: impl Into<GameObject>, rotate: impl Into<i32>, )
SetRotate(crate::unity_engine::gameobject::GameObject, i32) overloadSource§fn update_terrain(self)
fn update_terrain(self)
UpdateTerrain() overloadSource§fn update_terrain_2(self, pos_x: impl Into<i32>, pos_z: impl Into<i32>)
fn update_terrain_2(self, pos_x: impl Into<i32>, pos_z: impl Into<i32>)
UpdateTerrain(i32, i32) overloadSource§fn update_terrain_impl(self)
fn update_terrain_impl(self)
UpdateTerrainImpl() overloadSource§fn try_create_versus_object(
self,
x: impl Into<i32>,
z: impl Into<i32>,
key: impl Into<i32>,
is_opponent: impl Into<bool>,
is_update: impl Into<bool>,
) -> GameObject
fn try_create_versus_object( self, x: impl Into<i32>, z: impl Into<i32>, key: impl Into<i32>, is_opponent: impl Into<bool>, is_update: impl Into<bool>, ) -> GameObject
TryCreateVersusObject(i32, i32, i32, bool, bool) overloadSource§fn clear_object_on_sortie(self)
fn clear_object_on_sortie(self)
ClearObjectOnSortie() overloadSource§fn save_objects(self)
fn save_objects(self)
SaveObjects() overloadSource§fn load_objects(self)
fn load_objects(self)
LoadObjects() overloadSource§fn load_rotate_after_load_objects(self)
fn load_rotate_after_load_objects(self)
LoadRotateAfterLoadObjects() overloadSource§fn save_casual(self, stage: impl Into<i32>)
fn save_casual(self, stage: impl Into<i32>)
SaveCasual(i32) overloadSource§fn load_casual(self, stage: impl Into<i32>)
fn load_casual(self, stage: impl Into<i32>)
LoadCasual(i32) overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload