pub struct SkillEditEquipSkillMenuItem(/* private fields */);Expand description
IL2CPP class: App.SkillEditEquipSkillMenuItem
Inherits: BasicSkillMenuItem
Implementations§
Source§impl SkillEditEquipSkillMenuItem
impl SkillEditEquipSkillMenuItem
pub fn base(self) -> BasicSkillMenuItem
Source§impl SkillEditEquipSkillMenuItem
impl SkillEditEquipSkillMenuItem
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn set_text_color_method_info() -> &'static MethodInfo
pub fn set_initial_color_method_info() -> &'static MethodInfo
pub fn build_attribute_method_info() -> &'static MethodInfo
pub fn a_call_method_info() -> &'static MethodInfo
pub fn b_call_method_info() -> &'static MethodInfo
pub fn custom_call_method_info() -> &'static MethodInfo
pub fn on_select_method_info() -> &'static MethodInfo
pub fn on_deselect_method_info() -> &'static MethodInfo
pub fn equip_skill_sort_method_info() -> &'static MethodInfo
pub fn get_unit_method_info() -> &'static MethodInfo
pub fn hold_selection_method_info() -> &'static MethodInfo
pub fn get_skill_method_info() -> &'static MethodInfo
pub fn get_skill_2_method_info() -> &'static MethodInfo
pub fn is_active_skill_icon_method_info() -> &'static MethodInfo
pub fn get_category_method_info() -> &'static MethodInfo
pub fn get_sub_text_method_info() -> &'static MethodInfo
Source§impl SkillEditEquipSkillMenuItem
impl SkillEditEquipSkillMenuItem
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_text_color(
this: impl Into<IlInstance>,
color: Color,
b_inactive: bool,
)
pub unsafe fn set_text_color( this: impl Into<IlInstance>, color: Color, b_inactive: bool, )
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own SetTextColor. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_initial_color(this: impl Into<IlInstance>)
pub unsafe fn set_initial_color(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own SetInitialColor. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn build_attribute(
this: impl Into<IlInstance>,
) -> BasicMenuItem_Attribute
pub unsafe fn build_attribute( this: impl Into<IlInstance>, ) -> BasicMenuItem_Attribute
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own BuildAttribute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn a_call(this: impl Into<IlInstance>) -> BasicMenu_Result
pub unsafe fn a_call(this: impl Into<IlInstance>) -> BasicMenu_Result
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own ACall. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn b_call(this: impl Into<IlInstance>) -> BasicMenu_Result
pub unsafe fn b_call(this: impl Into<IlInstance>) -> BasicMenu_Result
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own BCall. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn custom_call(this: impl Into<IlInstance>) -> BasicMenu_Result
pub unsafe fn custom_call(this: impl Into<IlInstance>) -> BasicMenu_Result
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own CustomCall. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_select(this: impl Into<IlInstance>)
pub unsafe fn on_select(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own OnSelect. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deselect(this: impl Into<IlInstance>)
pub unsafe fn on_deselect(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own OnDeselect. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_skill(this: impl Into<IlInstance>) -> SkillData
pub unsafe fn get_skill(this: impl Into<IlInstance>) -> SkillData
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own GetSkill. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_active_skill_icon(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_active_skill_icon(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own IsActiveSkillIcon. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_sub_text(
this: impl Into<IlInstance>,
) -> BasicSkillMenuItemContent_SubText
pub unsafe fn get_sub_text( this: impl Into<IlInstance>, ) -> BasicSkillMenuItemContent_SubText
Direct (non-virtual) call to SkillEditEquipSkillMenuItem’s own GetSubText. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for SkillEditEquipSkillMenuItem
impl Clone for SkillEditEquipSkillMenuItem
Source§fn clone(&self) -> SkillEditEquipSkillMenuItem
fn clone(&self) -> SkillEditEquipSkillMenuItem
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for SkillEditEquipSkillMenuItem
impl FromIlInstance for SkillEditEquipSkillMenuItem
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IBasicMenuItem for SkillEditEquipSkillMenuItem
impl IBasicMenuItem for SkillEditEquipSkillMenuItem
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_full_index(self) -> i32
fn set_m_full_index(self, value: i32)
fn m_attribute(self) -> BasicMenuItem_Attribute
fn set_m_attribute(self, value: BasicMenuItem_Attribute)
fn m_cursor_color(self) -> Color
fn set_m_cursor_color(self, value: Color)
fn m_active_text_color(self) -> Color
fn set_m_active_text_color(self, value: Color)
fn m_inactive_text_color(self) -> Color
fn set_m_inactive_text_color(self, value: Color)
impl Copy for SkillEditEquipSkillMenuItem
impl IBasicSkillMenuItem for SkillEditEquipSkillMenuItem
impl IObject for SkillEditEquipSkillMenuItem
Auto Trait Implementations§
impl Freeze for SkillEditEquipSkillMenuItem
impl RefUnwindSafe for SkillEditEquipSkillMenuItem
impl !Send for SkillEditEquipSkillMenuItem
impl !Sync for SkillEditEquipSkillMenuItem
impl Unpin for SkillEditEquipSkillMenuItem
impl UnwindSafe for SkillEditEquipSkillMenuItem
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ForceRebuildLayout() overloadSetMenu(crate::app::basicmenu::BasicMenu) overloadSetMenuItemContent(crate::app::basicmenuitemcontent::BasicMenuItemContent) overloadSource§fn set_name(self, name: impl Into<Il2CppString>)
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SetFullIndex(i32) overloadSource§fn set_attribute(self, attribute: impl Into<BasicMenuItem_Attribute>)
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CustomCall() overloadSource§impl<__T> IBasicSkillMenuItemMethods for __Twhere
__T: IBasicSkillMenuItem,
impl<__T> IBasicSkillMenuItemMethods for __Twhere
__T: IBasicSkillMenuItem,
Source§fn is_active_skill_icon(self) -> bool
fn is_active_skill_icon(self) -> bool
IsActiveSkillIcon() overloadSource§fn get_sub_text(self) -> BasicSkillMenuItemContent_SubText
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GetSubText() overloadSource§fn get_blank_text(self) -> Il2CppString
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Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> ISkillEditEquipSkillMenuItemMethods for __Twhere
__T: ISkillEditEquipSkillMenuItem,
impl<__T> ISkillEditEquipSkillMenuItemMethods for __Twhere
__T: ISkillEditEquipSkillMenuItem,
Source§fn set_text_color(self, color: impl Into<Color>, b_inactive: impl Into<bool>)
fn set_text_color(self, color: impl Into<Color>, b_inactive: impl Into<bool>)
SetTextColor(crate::unity_engine::color::Color, bool) overloadSource§fn set_initial_color(self)
fn set_initial_color(self)
SetInitialColor() overloadSource§fn build_attribute(self) -> BasicMenuItem_Attribute
fn build_attribute(self) -> BasicMenuItem_Attribute
BuildAttribute() overloadSource§fn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overloadSource§fn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overloadSource§fn custom_call(self) -> BasicMenu_Result
fn custom_call(self) -> BasicMenu_Result
CustomCall() overloadSource§fn on_deselect(self)
fn on_deselect(self)
OnDeselect() overloadSource§fn equip_skill_sort(
self,
manager: impl Into<SortieSkillEditManager>,
unit: impl Into<Unit>,
)
fn equip_skill_sort( self, manager: impl Into<SortieSkillEditManager>, unit: impl Into<Unit>, )
EquipSkillSort(crate::app::sortieskilleditmanager::SortieSkillEditManager, crate::app::unit::Unit) overloadSource§fn hold_selection(self)
fn hold_selection(self)
HoldSelection() overloadSource§fn get_skill_2(self, index: impl Into<i32>) -> SkillData
fn get_skill_2(self, index: impl Into<i32>) -> SkillData
GetSkill(i32) overloadSource§fn is_active_skill_icon(self) -> bool
fn is_active_skill_icon(self) -> bool
IsActiveSkillIcon() overloadSource§fn get_category(self) -> SkillData_Categorys
fn get_category(self) -> SkillData_Categorys
GetCategory() overloadSource§fn get_sub_text(self) -> BasicSkillMenuItemContent_SubText
fn get_sub_text(self) -> BasicSkillMenuItemContent_SubText
GetSubText() overload