pub struct TalkCharacterManager(/* private fields */);Expand description
IL2CPP class: App.Talk3D.TalkCharacterManager
Inherits: SingletonMonoBehaviour_1<crate::app::talk3_d::talkcharactermanager::TalkCharacterManager>
Implementations§
Source§impl TalkCharacterManager
impl TalkCharacterManager
pub fn base(self) -> SingletonMonoBehaviour_1<TalkCharacterManager>
Source§impl TalkCharacterManager
impl TalkCharacterManager
pub fn position_locator_name() -> Il2CppString
pub fn set_position_locator_name(value: Il2CppString)
Source§impl TalkCharacterManager
impl TalkCharacterManager
Sourcepub fn pid_to_pid_for_create(pid: impl Into<Il2CppString>) -> Il2CppString
pub fn pid_to_pid_for_create(pid: impl Into<Il2CppString>) -> Il2CppString
PidToPidForCreate(::unity::Il2CppString) overload
Source§impl TalkCharacterManager
impl TalkCharacterManager
pub fn get_talk_type_method_info() -> &'static MethodInfo
pub fn get_active_pid_method_info() -> &'static MethodInfo
pub fn get_is_play_first_transition_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn set_active_to_children_method_info() -> &'static MethodInfo
pub fn set_talk_type_method_info() -> &'static MethodInfo
pub fn pre_load_character_method_info() -> &'static MethodInfo
pub fn create_character_method_info() -> &'static MethodInfo
pub fn create_character_impl_method_info() -> &'static MethodInfo
pub fn setup_charactor_for_display_method_info() -> &'static MethodInfo
pub fn enable_face_camera_method_info() -> &'static MethodInfo
pub fn search_from_pool_method_info() -> &'static MethodInfo
pub fn fade_in_character_method_info() -> &'static MethodInfo
pub fn fade_out_character_method_info() -> &'static MethodInfo
pub fn delete_character_method_info() -> &'static MethodInfo
pub fn delete_all_character_method_info() -> &'static MethodInfo
pub fn move_model_to_pool_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn change_anime_body_method_info() -> &'static MethodInfo
pub fn change_anime_face_method_info() -> &'static MethodInfo
pub fn find_character_method_info() -> &'static MethodInfo
pub fn get_chara_location_name_method_info() -> &'static MethodInfo
pub fn find_locator_by_pid_method_info() -> &'static MethodInfo
pub fn find_locator_by_location_name_method_info() -> &'static MethodInfo
pub fn is_fading_method_info() -> &'static MethodInfo
pub fn pid_to_pid_for_create_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for TalkCharacterManager
impl ClassIdentity for TalkCharacterManager
Source§impl Clone for TalkCharacterManager
impl Clone for TalkCharacterManager
Source§fn clone(&self) -> TalkCharacterManager
fn clone(&self) -> TalkCharacterManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TalkCharacterManager
impl FromIlInstance for TalkCharacterManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for TalkCharacterManager
impl IObject_2 for TalkCharacterManager
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<TalkCharacterManager> for TalkCharacterManager
impl ISingletonMonoBehaviour_1<TalkCharacterManager> for TalkCharacterManager
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
Source§impl ITalkCharacterManager for TalkCharacterManager
impl ITalkCharacterManager for TalkCharacterManager
fn m_fade_time(self) -> f32
fn set_m_fade_time(self, value: f32)
fn m_change_look_at_time(self) -> f32
fn set_m_change_look_at_time(self, value: f32)
fn m_is_play_first_transition(self) -> bool
fn set_m_is_play_first_transition(self, value: bool)
fn m_voice_threshold_to_lip(self) -> f32
fn set_m_voice_threshold_to_lip(self, value: f32)
fn m_voice_magnification_to_lip(self) -> f32
fn set_m_voice_magnification_to_lip(self, value: f32)
fn m_pause_change_cross_fade_time(self) -> f32
fn set_m_pause_change_cross_fade_time(self, value: f32)
fn m_model_pool_object(self) -> GameObject
fn set_m_model_pool_object(self, value: GameObject)
fn m_stand_positions(self) -> GameObject
fn set_m_stand_positions(self, value: GameObject)
fn m_stand_root(self) -> GameObject
fn set_m_stand_root(self, value: GameObject)
fn m_stand_position_root(self) -> GameObject
fn set_m_stand_position_root(self, value: GameObject)
fn m_face_root(self) -> GameObject
fn set_m_face_root(self, value: GameObject)
fn m_direct_root(self) -> GameObject
fn set_m_direct_root(self, value: GameObject)
fn m_frame_canvas(self) -> GameObject
fn set_m_frame_canvas(self, value: GameObject)
fn m_look_at_target_root(self) -> GameObject
fn set_m_look_at_target_root(self, value: GameObject)
fn m_top_face_camera_object(self) -> GameObject
fn set_m_top_face_camera_object(self, value: GameObject)
fn m_bottom_face_camera_object(self) -> GameObject
fn set_m_bottom_face_camera_object(self, value: GameObject)
fn m_load_pid_list(self) -> List_1<Il2CppString>
fn set_m_load_pid_list(self, value: List_1<Il2CppString>)
impl Copy for TalkCharacterManager
impl IBehaviour for TalkCharacterManager
impl IComponent for TalkCharacterManager
impl IMonoBehaviour for TalkCharacterManager
impl IObject for TalkCharacterManager
Auto Trait Implementations§
impl Freeze for TalkCharacterManager
impl RefUnwindSafe for TalkCharacterManager
impl !Send for TalkCharacterManager
impl !Sync for TalkCharacterManager
impl Unpin for TalkCharacterManager
impl UnwindSafe for TalkCharacterManager
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value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
fn get_instance() -> T0
fn awake(self)where
Self: Sized,
fn find(name: Il2CppString) -> GameObject
fn bind()
fn unbind()
fn is_bind() -> bool
fn try_create_instance() -> GameObject
fn try_delete_instance()
fn get_game_obejct() -> GameObject
fn op_implicit(exists: SingletonMonoBehaviour_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITalkCharacterManagerMethods for __Twhere
__T: ITalkCharacterManager,
impl<__T> ITalkCharacterManagerMethods for __Twhere
__T: ITalkCharacterManager,
Source§fn get_talk_type(self) -> Talk_TalkType
fn get_talk_type(self) -> Talk_TalkType
get_TalkType() overloadSource§fn get_active_pid(self) -> Il2CppString
fn get_active_pid(self) -> Il2CppString
get_ActivePid() overloadSource§fn get_is_play_first_transition(self) -> bool
fn get_is_play_first_transition(self) -> bool
get_IsPlayFirstTransition() overloadSource§fn set_active_to_children(
self,
root: impl Into<GameObject>,
is_active: impl Into<bool>,
)
fn set_active_to_children( self, root: impl Into<GameObject>, is_active: impl Into<bool>, )
SetActiveToChildren(crate::unity_engine::gameobject::GameObject, bool) overloadSource§fn set_talk_type(
self,
talk_type: impl Into<Talk_TalkType>,
positions_root_name: impl Into<Il2CppString>,
)
fn set_talk_type( self, talk_type: impl Into<Talk_TalkType>, positions_root_name: impl Into<Il2CppString>, )
SetTalkType(crate::app::talk3_d::talk_2::Talk_TalkType, ::unity::Il2CppString) overloadSource§fn pre_load_character(
self,
pid: impl Into<Il2CppString>,
pid_for_create: impl Into<Il2CppString>,
)
fn pre_load_character( self, pid: impl Into<Il2CppString>, pid_for_create: impl Into<Il2CppString>, )
PreLoadCharacter(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn create_character(
self,
pid: impl Into<Il2CppString>,
location_name: impl Into<Il2CppString>,
callback: impl Into<TalkCharacterManager_onLoad>,
)
fn create_character( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, callback: impl Into<TalkCharacterManager_onLoad>, )
CreateCharacter(::unity::Il2CppString, ::unity::Il2CppString, crate::app::talk3_d::talkcharactermanager::TalkCharacterManager_onLoad) overloadSource§fn create_character_impl(
self,
pid: impl Into<Il2CppString>,
location_name: impl Into<Il2CppString>,
callback: impl Into<TalkCharacterManager_onLoad>,
)
fn create_character_impl( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, callback: impl Into<TalkCharacterManager_onLoad>, )
CreateCharacterImpl(::unity::Il2CppString, ::unity::Il2CppString, crate::app::talk3_d::talkcharactermanager::TalkCharacterManager_onLoad) overloadSource§fn setup_charactor_for_display(
self,
pid: impl Into<Il2CppString>,
location_name: impl Into<Il2CppString>,
chara: impl Into<Character>,
locator: impl Into<GameObject>,
)
fn setup_charactor_for_display( self, pid: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, chara: impl Into<Character>, locator: impl Into<GameObject>, )
SetupCharactorForDisplay(::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character, crate::unity_engine::gameobject::GameObject) overloadSource§fn enable_face_camera(self, location_name: impl Into<Il2CppString>)
fn enable_face_camera(self, location_name: impl Into<Il2CppString>)
EnableFaceCamera(::unity::Il2CppString) overloadSource§fn search_from_pool(self, pid: impl Into<Il2CppString>) -> Character
fn search_from_pool(self, pid: impl Into<Il2CppString>) -> Character
SearchFromPool(::unity::Il2CppString) overloadSource§fn fade_in_character(self, pid: impl Into<Il2CppString>)
fn fade_in_character(self, pid: impl Into<Il2CppString>)
FadeInCharacter(::unity::Il2CppString) overloadSource§fn fade_out_character(self, pid: impl Into<Il2CppString>)
fn fade_out_character(self, pid: impl Into<Il2CppString>)
FadeOutCharacter(::unity::Il2CppString) overloadSource§fn delete_character(self, pid: impl Into<Il2CppString>)
fn delete_character(self, pid: impl Into<Il2CppString>)
DeleteCharacter(::unity::Il2CppString) overloadSource§fn delete_all_character(self)
fn delete_all_character(self)
DeleteAllCharacter() overloadSource§fn move_model_to_pool(self, chara_obj: impl Into<GameObject>)
fn move_model_to_pool(self, chara_obj: impl Into<GameObject>)
MoveModelToPool(crate::unity_engine::gameobject::GameObject) overloadSource§fn show(self, pid: impl Into<Il2CppString>)
fn show(self, pid: impl Into<Il2CppString>)
Show(::unity::Il2CppString) overloadSource§fn hide(self, pid: impl Into<Il2CppString>)
fn hide(self, pid: impl Into<Il2CppString>)
Hide(::unity::Il2CppString) overloadSource§fn change_anime_body(
self,
pid: impl Into<Il2CppString>,
anime_name: impl Into<Il2CppString>,
)
fn change_anime_body( self, pid: impl Into<Il2CppString>, anime_name: impl Into<Il2CppString>, )
ChangeAnimeBody(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn change_anime_face(
self,
pid: impl Into<Il2CppString>,
anime_name: impl Into<Il2CppString>,
)
fn change_anime_face( self, pid: impl Into<Il2CppString>, anime_name: impl Into<Il2CppString>, )
ChangeAnimeFace(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn find_character(self, pid: impl Into<Il2CppString>) -> Character
fn find_character(self, pid: impl Into<Il2CppString>) -> Character
FindCharacter(::unity::Il2CppString) overloadSource§fn get_chara_location_name(self, pid: impl Into<Il2CppString>) -> Il2CppString
fn get_chara_location_name(self, pid: impl Into<Il2CppString>) -> Il2CppString
GetCharaLocationName(::unity::Il2CppString) overloadSource§fn find_locator_by_pid(self, pid: impl Into<Il2CppString>) -> GameObject
fn find_locator_by_pid(self, pid: impl Into<Il2CppString>) -> GameObject
FindLocatorByPID(::unity::Il2CppString) overloadSource§fn find_locator_by_location_name(
self,
location_name: impl Into<Il2CppString>,
) -> GameObject
fn find_locator_by_location_name( self, location_name: impl Into<Il2CppString>, ) -> GameObject
FindLocatorByLocationName(::unity::Il2CppString) overload