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UnitInfo

Struct UnitInfo 

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pub struct UnitInfo(/* private fields */);
Expand description

IL2CPP class: App.UnitInfo Inherits: SingletonProcInst_1<crate::app::unitinfo::UnitInfo>

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impl UnitInfo

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impl UnitInfo

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impl UnitInfo

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pub fn create_async(super_: impl Into<ProcInst>)

CreateAsync(crate::app::procinst::ProcInst) overload

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pub fn create_bind_async(super_: impl Into<ProcInst>)

CreateBindAsync(crate::app::procinst::ProcInst) overload

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pub fn create_impl(super_: impl Into<ProcInst>, p: impl Into<UnitInfo>)

CreateImpl(crate::app::procinst::ProcInst, crate::app::unitinfo::UnitInfo) overload

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pub fn create_bind_impl(super_: impl Into<ProcInst>, p: impl Into<UnitInfo>)

CreateBindImpl(crate::app::procinst::ProcInst, crate::app::unitinfo::UnitInfo) overload

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pub fn create_descs(p: impl Into<UnitInfo>) -> Array<ProcDesc>

CreateDescs(crate::app::unitinfo::UnitInfo) overload

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pub fn get_current_window_object() -> GameObject

GetCurrentWindowObject() overload

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pub fn set_unit( side: impl Into<UnitInfo_Side>, unit: impl Into<Unit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, on_setup_done_callback: impl Into<Action>, )

SetUnit(crate::app::unitinfo::UnitInfo_Side, crate::app::unit::Unit, bool, bool, bool, crate::system::action::Action) overload

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pub fn set_unit_battle_info( side: impl Into<UnitInfo_Side>, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>, )

SetUnitBattleInfo(crate::app::unitinfo::UnitInfo_Side, crate::app::unit::Unit, crate::app::unititem::UnitItem) overload

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pub fn set_override_create_reserve_unit_item( side: impl Into<UnitInfo_Side>, unit_item: impl Into<UnitItem>, )

SetOverrideCreateReserveUnitItem(crate::app::unitinfo::UnitInfo_Side, crate::app::unititem::UnitItem) overload

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pub fn set_unit_hub( side: impl Into<UnitInfo_Side>, unit: impl Into<Unit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )

SetUnitHub(crate::app::unitinfo::UnitInfo_Side, crate::app::unit::Unit, bool, bool, bool) overload

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pub fn set_unit_relay( side: impl Into<UnitInfo_Side>, person: impl Into<PersonData>, job: impl Into<JobData>, edit: impl Into<UnitEdit>, )

SetUnitRelay(crate::app::unitinfo::UnitInfo_Side, crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::unitedit::UnitEdit) overload

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pub fn reset_unit( side: impl Into<UnitInfo_Side>, unit_item: impl Into<UnitItem>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )

ResetUnit(crate::app::unitinfo::UnitInfo_Side, crate::app::unititem::UnitItem, bool, bool, bool) overload

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pub fn reset_unit_2()

ResetUnit() overload

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pub fn add_chara_rot( side: impl Into<UnitInfo_Side>, quaternion: impl Into<Quaternion>, )

AddCharaRot(crate::app::unitinfo::UnitInfo_Side, crate::unity_engine::quaternion::Quaternion) overload

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pub fn set_left_camera_adjust_y()

SetLeftCameraAdjustY() overload

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pub fn play_chara_voice( side: impl Into<UnitInfo_Side>, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )

PlayCharaVoice(crate::app::unitinfo::UnitInfo_Side, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn reserve_chara_voice( side: impl Into<UnitInfo_Side>, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )

ReserveCharaVoice(crate::app::unitinfo::UnitInfo_Side, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn play_reserved_chara_voice(side: impl Into<UnitInfo_Side>)

PlayReservedCharaVoice(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn set_weapon_shop_chara(side: impl Into<UnitInfo_Side>)

SetWeaponShopChara(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn set_summon_chara()

SetSummonChara() overload

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pub fn set_god( side: impl Into<UnitInfo_Side>, god: impl Into<GodUnit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, on_setup_done_callback: impl Into<Action>, )

SetGod(crate::app::unitinfo::UnitInfo_Side, crate::app::godunit::GodUnit, bool, bool, crate::system::action::Action) overload

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pub fn set_right_for_ring_cleaning( god: impl Into<GodUnit>, type: impl Into<RingCleaningSequence_GodType>, b_relax: impl Into<bool>, )

SetRightForRingCleaning(crate::app::godunit::GodUnit, crate::app::ringcleaningsequence::RingCleaningSequence_GodType, bool) overload

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pub fn set_efficacy_attack( side: impl Into<UnitInfo_Side>, is_efficacy: impl Into<bool>, )

SetEfficacyAttack(crate::app::unitinfo::UnitInfo_Side, bool) overload

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pub fn set_relax_anime( side: impl Into<UnitInfo_Side>, transition_duration: impl Into<f32>, )

SetRelaxAnime(crate::app::unitinfo::UnitInfo_Side, f32) overload

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pub fn set_status_anime( side: impl Into<UnitInfo_Side>, transition_duration: impl Into<f32>, )

SetStatusAnime(crate::app::unitinfo::UnitInfo_Side, f32) overload

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pub fn set_fortune_telling_good_anime( side: impl Into<UnitInfo_Side>, is_allow_unit_null: impl Into<bool>, )

SetFortuneTellingGoodAnime(crate::app::unitinfo::UnitInfo_Side, bool) overload

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pub fn set_fortune_telling_bad_anime( side: impl Into<UnitInfo_Side>, is_allow_unit_null: impl Into<bool>, )

SetFortuneTellingBadAnime(crate::app::unitinfo::UnitInfo_Side, bool) overload

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pub fn set_select_god_normal_face(side: impl Into<UnitInfo_Side>)

SetSelectGodNormalFace(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn update_current_unit(side: impl Into<UnitInfo_Side>)

UpdateCurrentUnit(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn get_unit(side: impl Into<UnitInfo_Side>) -> Unit

GetUnit(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn get_god(side: impl Into<UnitInfo_Side>) -> GodUnit

GetGod(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn get_render_texture(side: impl Into<UnitInfo_Side>) -> RenderTexture

GetRenderTexture(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn get_face_camera_component(side: impl Into<UnitInfo_Side>) -> Camera

GetFaceCameraComponent(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn is_hide() -> bool

IsHide() overload

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pub fn push_mode(mode: impl Into<UnitInfo_Mode>)

PushMode(crate::app::unitinfo::UnitInfo_Mode) overload

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pub fn push_mode_simple()

PushModeSimple() overload

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pub fn push_mode_hide()

PushModeHide() overload

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pub fn push_mode_model_only()

PushModeModelOnly() overload

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pub fn pop_mode()

PopMode() overload

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pub fn set_mode(mode: impl Into<UnitInfo_Mode>)

SetMode(crate::app::unitinfo::UnitInfo_Mode) overload

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pub fn set_mode_if_hide(mode: impl Into<UnitInfo_Mode>)

SetModeIfHide(crate::app::unitinfo::UnitInfo_Mode) overload

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pub fn set_current_mode_to_game_user_data()

SetCurrentModeToGameUserData() overload

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pub fn push_mode_from_game_user_data()

PushModeFromGameUserData() overload

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pub fn set_mode_from_game_user_data_if_hide()

SetModeFromGameUserDataIfHide() overload

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pub fn set_visible(is_visible: impl Into<bool>)

SetVisible(bool) overload

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pub fn set_visible_2( side: impl Into<UnitInfo_Side>, is_visible: impl Into<bool>, )

SetVisible(crate::app::unitinfo::UnitInfo_Side, bool) overload

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pub fn reset_alpha()

ResetAlpha() overload

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pub fn toggle_visible()

ToggleVisible() overload

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pub fn toggle_visible_2(side: impl Into<UnitInfo_Side>)

ToggleVisible(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn to_visible()

ToVisible() overload

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pub fn to_visible_2(side: impl Into<UnitInfo_Side>)

ToVisible(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn to_invisible()

ToInvisible() overload

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pub fn to_invisible_2(side: impl Into<UnitInfo_Side>)

ToInvisible(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn is_visible(side: impl Into<UnitInfo_Side>) -> bool

IsVisible(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn chara_only_on(is_change_chara_model_anim: impl Into<bool>)

CharaOnlyOn(bool) overload

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pub fn chara_only_off()

CharaOnlyOff() overload

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pub fn is_chara_only_transition() -> bool

IsCharaOnlyTransition() overload

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pub fn init_stand_by_anime()

InitStandByAnime() overload

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pub fn update_offense_stand_by_anime( unit_item: impl Into<UnitItem>, is_weapon_shop: impl Into<bool>, )

UpdateOffenseStandByAnime(crate::app::unititem::UnitItem, bool) overload

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pub fn update_defense_stand_by_anime( unit_item: impl Into<UnitItem>, is_weapon_shop: impl Into<bool>, )

UpdateDefenseStandByAnime(crate::app::unititem::UnitItem, bool) overload

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pub fn hide_weapon()

HideWeapon() overload

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pub fn transparent_on(side: impl Into<UnitInfo_Side>)

TransparentOn(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn transparent_off(side: impl Into<UnitInfo_Side>)

TransparentOff(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn get_head_locator(window: impl Into<UnitInfo_Window>) -> Transform

GetHeadLocator(crate::app::unitinfo::UnitInfo_Window) overload

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pub fn set_sight()

SetSight() overload

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pub fn set_head_locator( side: impl Into<UnitInfo_Side>, transform: impl Into<Transform>, weight: impl Into<f32>, is_weight_interpolated: impl Into<bool>, )

SetHeadLocator(crate::app::unitinfo::UnitInfo_Side, crate::unity_engine::transform::Transform, f32, bool) overload

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pub fn set_look_at( side: impl Into<UnitInfo_Side>, transform: impl Into<Transform>, )

SetLookAt(crate::app::unitinfo::UnitInfo_Side, crate::unity_engine::transform::Transform) overload

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pub fn set_look_at_camera(side: impl Into<UnitInfo_Side>)

SetLookAtCamera(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn set_eyes_weight( side: impl Into<UnitInfo_Side>, eyes_weight: impl Into<f32>, )

SetEyesWeight(crate::app::unitinfo::UnitInfo_Side, f32) overload

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pub fn is_chara_visible(side: impl Into<UnitInfo_Side>) -> bool

IsCharaVisible(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn set_visible_of_status( side: impl Into<UnitInfo_Side>, mode: impl Into<UnitInfo_Mode>, is_visible: impl Into<bool>, )

SetVisibleOfStatus(crate::app::unitinfo::UnitInfo_Side, crate::app::unitinfo::UnitInfo_Mode, bool) overload

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pub fn is_visible_status( side: impl Into<UnitInfo_Side>, mode: impl Into<UnitInfo_Mode>, ) -> bool

IsVisibleStatus(crate::app::unitinfo::UnitInfo_Side, crate::app::unitinfo::UnitInfo_Mode) overload

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pub fn hide_chara_image(side: impl Into<UnitInfo_Side>)

HideCharaImage(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn show_chara_image(side: impl Into<UnitInfo_Side>)

ShowCharaImage(crate::app::unitinfo::UnitInfo_Side) overload

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pub fn dump_mode()

DumpMode() overload

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pub fn cctor()

.cctor() overload

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impl UnitInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn construct_method_info() -> &'static MethodInfo

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pub fn on_dispose_method_info() -> &'static MethodInfo

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pub fn prepare_chara_model_method_info() -> &'static MethodInfo

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pub fn is_preparing_chara_model_method_info() -> &'static MethodInfo

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pub fn prepare_window_method_info() -> &'static MethodInfo

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pub fn is_preparing_window_method_info() -> &'static MethodInfo

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pub fn postprepare_method_info() -> &'static MethodInfo

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pub fn tick_method_info() -> &'static MethodInfo

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pub fn create_async_method_info() -> &'static MethodInfo

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pub fn create_bind_async_method_info() -> &'static MethodInfo

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pub fn create_impl_method_info() -> &'static MethodInfo

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pub fn create_bind_impl_method_info() -> &'static MethodInfo

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pub fn create_descs_method_info() -> &'static MethodInfo

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pub fn get_current_window_object_method_info() -> &'static MethodInfo

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pub fn set_unit_method_info() -> &'static MethodInfo

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pub fn set_unit_battle_info_method_info() -> &'static MethodInfo

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pub fn set_override_create_reserve_unit_item_method_info() -> &'static MethodInfo

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pub fn set_unit_hub_method_info() -> &'static MethodInfo

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pub fn set_unit_relay_method_info() -> &'static MethodInfo

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pub fn reset_unit_method_info() -> &'static MethodInfo

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pub fn reset_unit_2_method_info() -> &'static MethodInfo

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pub fn add_chara_rot_method_info() -> &'static MethodInfo

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pub fn set_left_camera_adjust_y_method_info() -> &'static MethodInfo

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pub fn play_chara_voice_method_info() -> &'static MethodInfo

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pub fn reserve_chara_voice_method_info() -> &'static MethodInfo

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pub fn play_reserved_chara_voice_method_info() -> &'static MethodInfo

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pub fn set_weapon_shop_chara_method_info() -> &'static MethodInfo

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pub fn set_summon_chara_method_info() -> &'static MethodInfo

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pub fn set_god_method_info() -> &'static MethodInfo

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pub fn set_right_for_ring_cleaning_method_info() -> &'static MethodInfo

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pub fn set_efficacy_attack_method_info() -> &'static MethodInfo

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pub fn set_relax_anime_method_info() -> &'static MethodInfo

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pub fn set_status_anime_method_info() -> &'static MethodInfo

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pub fn set_fortune_telling_good_anime_method_info() -> &'static MethodInfo

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pub fn set_fortune_telling_bad_anime_method_info() -> &'static MethodInfo

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pub fn set_select_god_normal_face_method_info() -> &'static MethodInfo

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pub fn update_current_unit_method_info() -> &'static MethodInfo

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pub fn get_unit_method_info() -> &'static MethodInfo

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pub fn get_god_method_info() -> &'static MethodInfo

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pub fn get_render_texture_method_info() -> &'static MethodInfo

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pub fn get_face_camera_component_method_info() -> &'static MethodInfo

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pub fn is_hide_method_info() -> &'static MethodInfo

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pub fn push_mode_method_info() -> &'static MethodInfo

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pub fn push_mode_simple_method_info() -> &'static MethodInfo

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pub fn push_mode_hide_method_info() -> &'static MethodInfo

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pub fn push_mode_model_only_method_info() -> &'static MethodInfo

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pub fn pop_mode_method_info() -> &'static MethodInfo

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pub fn set_mode_method_info() -> &'static MethodInfo

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pub fn set_mode_if_hide_method_info() -> &'static MethodInfo

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pub fn set_current_mode_to_game_user_data_method_info() -> &'static MethodInfo

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pub fn push_mode_from_game_user_data_method_info() -> &'static MethodInfo

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pub fn set_mode_from_game_user_data_if_hide_method_info() -> &'static MethodInfo

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pub fn set_visible_method_info() -> &'static MethodInfo

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pub fn set_visible_2_method_info() -> &'static MethodInfo

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pub fn reset_alpha_method_info() -> &'static MethodInfo

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pub fn toggle_visible_method_info() -> &'static MethodInfo

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pub fn toggle_visible_2_method_info() -> &'static MethodInfo

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pub fn to_visible_method_info() -> &'static MethodInfo

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pub fn to_visible_2_method_info() -> &'static MethodInfo

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pub fn to_invisible_method_info() -> &'static MethodInfo

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pub fn to_invisible_2_method_info() -> &'static MethodInfo

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pub fn is_visible_method_info() -> &'static MethodInfo

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pub fn chara_only_on_method_info() -> &'static MethodInfo

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pub fn chara_only_off_method_info() -> &'static MethodInfo

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pub fn is_chara_only_transition_method_info() -> &'static MethodInfo

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pub fn init_stand_by_anime_method_info() -> &'static MethodInfo

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pub fn update_offense_stand_by_anime_method_info() -> &'static MethodInfo

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pub fn update_defense_stand_by_anime_method_info() -> &'static MethodInfo

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pub fn hide_weapon_method_info() -> &'static MethodInfo

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pub fn transparent_on_method_info() -> &'static MethodInfo

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pub fn transparent_off_method_info() -> &'static MethodInfo

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pub fn get_head_locator_method_info() -> &'static MethodInfo

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pub fn set_sight_method_info() -> &'static MethodInfo

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pub fn set_head_locator_method_info() -> &'static MethodInfo

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pub fn set_look_at_method_info() -> &'static MethodInfo

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pub fn set_look_at_camera_method_info() -> &'static MethodInfo

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pub fn set_eyes_weight_method_info() -> &'static MethodInfo

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pub fn is_chara_visible_method_info() -> &'static MethodInfo

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pub fn set_visible_of_status_method_info() -> &'static MethodInfo

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pub fn is_visible_status_method_info() -> &'static MethodInfo

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pub fn hide_chara_image_method_info() -> &'static MethodInfo

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pub fn show_chara_image_method_info() -> &'static MethodInfo

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pub fn dump_mode_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl UnitInfo

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pub unsafe fn on_dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to UnitInfo’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl UnitInfo

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for UnitInfo

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "UnitInfo"

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fn class() -> Class

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impl Clone for UnitInfo

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fn clone(&self) -> UnitInfo

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for UnitInfo

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IProcInst for UnitInfo

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impl ISingletonProcInst_1<UnitInfo> for UnitInfo

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fn m_is_loaded(self) -> bool

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fn set_m_is_loaded(self, value: bool)

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impl IUnitInfo for UnitInfo

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impl IlType for UnitInfo

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fn il_type() -> &'static Il2CppType

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impl Copy for UnitInfo

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impl IObject for UnitInfo

Auto Trait Implementations§

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impl Freeze for UnitInfo

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impl RefUnwindSafe for UnitInfo

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impl !Send for UnitInfo

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impl !Sync for UnitInfo

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impl Unpin for UnitInfo

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impl UnwindSafe for UnitInfo

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
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where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IProcInstMethods for __T
where __T: IProcInst,

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fn ctor(self)

.ctor() overload
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fn get_no_desc(self) -> Array<ProcDesc>

GetNoDesc() overload
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fn get_coroutine(self) -> Array<ProcDesc>

GetCoroutine() overload
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fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateNoDesc(crate::app::procinst::ProcInst) overload
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fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateCoroutine(crate::app::procinst::ProcInst) overload
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fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindNoDesc(crate::app::procinst::ProcInst) overload
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fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindCoroutine(crate::app::procinst::ProcInst) overload
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fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
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fn recursive_tick(self)

RecursiveTick() overload
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fn recursive_persistent_task(self)

RecursivePersistentTask() overload
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fn recursive_remove(self)

RecursiveRemove() overload
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fn get_super(self) -> ProcInst

GetSuper() overload
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fn get_child(self) -> ProcInst

GetChild() overload
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fn get_prev(self) -> ProcInst

GetPrev() overload
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fn get_next(self) -> ProcInst

GetNext() overload
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fn get_label(self) -> i32

GetLabel() overload
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fn get_wait_time(self) -> f32

GetWaitTime() overload
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fn is_wait(self) -> bool

IsWait() overload
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fn is_bind(self) -> bool

IsBind() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn is_parent_bind(self) -> bool

IsParentBind() overload
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fn is_continue_execute(self) -> bool

IsContinueExecute() overload
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fn delete(self)

Delete() overload
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fn next(self)

Next() overload
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fn next_imm(self)

NextImm() overload
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fn jump(self, label: impl Into<i32>)

Jump(i32) overload
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fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
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fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
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fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
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fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
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fn pop_jump(self)

PopJump() overload
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fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
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fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
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fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
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fn delete_child(self)

DeleteChild() overload
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fn yield(self)

Yield() overload
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fn assert(self)

Assert() overload
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fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
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fn get_tick_time(self) -> f32

get_TickTime() overload
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fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_hash_code(self) -> i32

get_HashCode() overload
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fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
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fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
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fn get_desc(self) -> ProcDesc

get_Desc() overload
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fn get_desc_index(self) -> i32

get_DescIndex() overload
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fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
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fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
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fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
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fn disconnect(self)

Disconnect() overload
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fn bind(self)

Bind() overload
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fn unbind(self)

Unbind() overload
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fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn on_start(self)

OnStart() overload
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fn on_tick(self)

OnTick() overload
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fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
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fn on_persistent(self)

OnPersistent() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_bind(self)

OnBind() overload
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fn on_unbind(self)

OnUnbind() overload
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fn on_singleton_create(self)

OnSingletonCreate() overload
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fn on_singleton_dispose(self)

OnSingletonDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn shutdown(self)

Shutdown() overload
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fn shutdown_child(self)

ShutdownChild() overload
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fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

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fn get_instance() -> T0

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fn on_singleton_create(self)
where Self: Sized,

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fn on_singleton_dispose(self)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn resume_start(self)
where Self: Sized,

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fn resume_end(self)
where Self: Sized,

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

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fn is_loading_global_asset(self) -> bool
where Self: Sized,

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fn release_global_asset(self)
where Self: Sized,

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fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

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fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUnitInfoMethods for __T
where __T: IUnitInfo,

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fn ctor(self)

.ctor() overload
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fn construct(self, left_unit: impl Into<Unit>, right_unit: impl Into<Unit>)

Construct(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn on_dispose(self)

OnDispose() overload
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fn prepare_chara_model(self)

PrepareCharaModel() overload
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fn is_preparing_chara_model(self) -> bool

IsPreparingCharaModel() overload
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fn prepare_window(self)

PrepareWindow() overload
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fn is_preparing_window(self) -> bool

IsPreparingWindow() overload
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fn postprepare(self)

Postprepare() overload
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fn tick(self)

Tick() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.