Skip to main content

UnitInfoWindowCharaModel

Struct UnitInfoWindowCharaModel 

Source
pub struct UnitInfoWindowCharaModel(/* private fields */);
Expand description

IL2CPP class: App.UnitInfoWindowCharaModel Inherits: Object

Implementations§

Source§

impl UnitInfoWindowCharaModel

Source

pub fn base(self) -> Object

Source§

impl UnitInfoWindowCharaModel

Source

pub fn prefab_path() -> Il2CppString

Source

pub fn set_prefab_path(value: Il2CppString)

Source

pub fn anim_hash_is_chara_only() -> i32

Source

pub fn set_anim_hash_is_chara_only(value: i32)

Source

pub fn anim_hash_is_stand_by() -> i32

Source

pub fn set_anim_hash_is_stand_by(value: i32)

Source

pub fn anim_hash_is_transition() -> i32

Source

pub fn set_anim_hash_is_transition(value: i32)

Source

pub fn anim_hash_is_transparent() -> i32

Source

pub fn set_anim_hash_is_transparent(value: i32)

Source

pub fn anim_hash_basic_face() -> i32

Source

pub fn set_anim_hash_basic_face(value: i32)

Source

pub fn anim_hash_basic_body() -> i32

Source

pub fn set_anim_hash_basic_body(value: i32)

Source

pub fn anim_hash_ring_select_face() -> i32

Source

pub fn set_anim_hash_ring_select_face(value: i32)

Source

pub fn anim_hash_ring_select_body() -> i32

Source

pub fn set_anim_hash_ring_select_body(value: i32)

Source

pub fn anim_hash_fortune_telling_body_idle() -> i32

Source

pub fn set_anim_hash_fortune_telling_body_idle(value: i32)

Source

pub fn anim_hash_fortune_telling_face_good() -> i32

Source

pub fn set_anim_hash_fortune_telling_face_good(value: i32)

Source

pub fn anim_hash_fortune_telling_body_good() -> i32

Source

pub fn set_anim_hash_fortune_telling_body_good(value: i32)

Source

pub fn anim_hash_fortune_telling_face_bad() -> i32

Source

pub fn set_anim_hash_fortune_telling_face_bad(value: i32)

Source

pub fn anim_hash_fortune_telling_body_bad() -> i32

Source

pub fn set_anim_hash_fortune_telling_body_bad(value: i32)

Source

pub fn anim_hash_stand_by_face() -> i32

Source

pub fn set_anim_hash_stand_by_face(value: i32)

Source

pub fn anim_hash_stand_by_face_pain() -> i32

Source

pub fn set_anim_hash_stand_by_face_pain(value: i32)

Source

pub fn anim_hash_stand_by_body_no_weapon() -> i32

Source

pub fn set_anim_hash_stand_by_body_no_weapon(value: i32)

Source

pub fn stand_by_anime_hash_table() -> Array<i32>

Source

pub fn set_stand_by_anime_hash_table(value: Array<i32>)

Source

pub fn c_look_speed() -> f32

Source

pub fn set_c_look_speed(value: f32)

Source§

impl UnitInfoWindowCharaModel

Source

pub fn cctor()

.cctor() overload

Source§

impl UnitInfoWindowCharaModel

Source

pub fn set_on_setup_done_callback_method_info() -> &'static MethodInfo

Source

pub fn ctor_method_info() -> &'static MethodInfo

Source

pub fn create_async_method_info() -> &'static MethodInfo

Source

pub fn is_creating_method_info() -> &'static MethodInfo

Source

pub fn destroy_method_info() -> &'static MethodInfo

Source

pub fn is_loading_model_method_info() -> &'static MethodInfo

Source

pub fn set_unit_method_info() -> &'static MethodInfo

Source

pub fn forced_set_unit_method_info() -> &'static MethodInfo

Source

pub fn set_unit_hub_method_info() -> &'static MethodInfo

Source

pub fn set_unit_relay_method_info() -> &'static MethodInfo

Source

pub fn set_unit_impl_method_info() -> &'static MethodInfo

Source

pub fn tick_method_info() -> &'static MethodInfo

Source

pub fn update_motion_method_info() -> &'static MethodInfo

Source

pub fn update_visible_method_info() -> &'static MethodInfo

Source

pub fn create_impl_method_info() -> &'static MethodInfo

Source

pub fn delete_chara_model_method_info() -> &'static MethodInfo

Source

pub fn delete_chara_model_2_method_info() -> &'static MethodInfo

Source

pub fn create_chara_model_method_info() -> &'static MethodInfo

Source

pub fn update_character_animation_method_info() -> &'static MethodInfo

Source

pub fn set_god_method_info() -> &'static MethodInfo

Source

pub fn chara_only_on_method_info() -> &'static MethodInfo

Source

pub fn chara_only_off_method_info() -> &'static MethodInfo

Source

pub fn is_chara_only_transition_method_info() -> &'static MethodInfo

Source

pub fn set_create_reserve_unit_item_method_info() -> &'static MethodInfo

Source

pub fn update_stand_by_anime_method_info() -> &'static MethodInfo

Source

pub fn set_efficacy_attack_method_info() -> &'static MethodInfo

Source

pub fn set_relax_anime_method_info() -> &'static MethodInfo

Source

pub fn set_status_anime_method_info() -> &'static MethodInfo

Source

pub fn set_fortune_telling_good_anime_method_info() -> &'static MethodInfo

Source

pub fn set_fortune_telling_bad_anime_method_info() -> &'static MethodInfo

Source

pub fn set_weapon_shop_chara_method_info() -> &'static MethodInfo

Source

pub fn set_summon_chara_method_info() -> &'static MethodInfo

Source

pub fn update_god_select_normal_face_anime_method_info() -> &'static MethodInfo

Source

pub fn show_weapon_method_info() -> &'static MethodInfo

Source

pub fn hide_weapon_method_info() -> &'static MethodInfo

Source

pub fn transparent_on_method_info() -> &'static MethodInfo

Source

pub fn transparent_off_method_info() -> &'static MethodInfo

Source

pub fn activate_method_info() -> &'static MethodInfo

Source

pub fn deactivate_method_info() -> &'static MethodInfo

Source

pub fn set_chara_image_method_info() -> &'static MethodInfo

Source

pub fn get_render_texture_method_info() -> &'static MethodInfo

Source

pub fn get_face_camera_component_method_info() -> &'static MethodInfo

Source

pub fn get_head_locator_method_info() -> &'static MethodInfo

Source

pub fn set_head_locator_method_info() -> &'static MethodInfo

Source

pub fn set_head_locator_2_method_info() -> &'static MethodInfo

Source

pub fn set_look_at_method_info() -> &'static MethodInfo

Source

pub fn set_look_at_camera_method_info() -> &'static MethodInfo

Source

pub fn set_eyes_weight_method_info() -> &'static MethodInfo

Source

pub fn is_chara_visible_method_info() -> &'static MethodInfo

Source

pub fn play_chara_voice_method_info() -> &'static MethodInfo

Source

pub fn reserve_chara_voice_method_info() -> &'static MethodInfo

Source

pub fn play_reserved_chara_voice_method_info() -> &'static MethodInfo

Source

pub fn add_chara_rot_method_info() -> &'static MethodInfo

Source

pub fn set_camera_adjust_y_method_info() -> &'static MethodInfo

Source

pub fn setup_method_info() -> &'static MethodInfo

Source

pub fn get_game_object_method_info() -> &'static MethodInfo

Source

pub fn create_unit_model_method_info() -> &'static MethodInfo

Source

pub fn create_god_model_method_info() -> &'static MethodInfo

Source

pub fn create_unit_model_relay_method_info() -> &'static MethodInfo

Source

pub fn wait_loading_method_info() -> &'static MethodInfo

Source

pub fn hide_chara_image_method_info() -> &'static MethodInfo

Source

pub fn on_setup_done_method_info() -> &'static MethodInfo

Source

pub fn create_chara_model_2_method_info() -> &'static MethodInfo

Source

pub fn is_pain_method_info() -> &'static MethodInfo

Source

pub fn get_game_object_2_method_info() -> &'static MethodInfo

Source

pub fn cctor_method_info() -> &'static MethodInfo

Source§

impl UnitInfoWindowCharaModel

Source

pub fn new(is_duplicate_render_texture: bool, is_reverse: bool) -> Self

.ctor(bool, bool) — overload selector

Trait Implementations§

Source§

impl ClassIdentity for UnitInfoWindowCharaModel

Source§

const NAMESPACE: &'static str = "App"

Source§

const NAME: &'static str = "UnitInfoWindowCharaModel"

Source§

fn class() -> Class

Source§

impl Clone for UnitInfoWindowCharaModel

Source§

fn clone(&self) -> UnitInfoWindowCharaModel

Returns a duplicate of the value. Read more
1.0.0§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl FromIlInstance for UnitInfoWindowCharaModel

Source§

fn from_il_instance(instance: IlInstance) -> Self

§

fn instantiate() -> Option<Self>

§

fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
Source§

impl IUnitInfoWindowCharaModel for UnitInfoWindowCharaModel

Source§

fn m_anim_hash_fortune_telling_face(self) -> i32

Source§

fn set_m_anim_hash_fortune_telling_face(self, value: i32)

Source§

fn m_reserved_chara_voice(self) -> UnitInfoWindowCharaModel_ReservedCharaVoice

Source§

fn set_m_reserved_chara_voice( self, value: UnitInfoWindowCharaModel_ReservedCharaVoice, )

Source§

fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>

Source§

fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)

Source§

fn m_game_object(self) -> GameObject

Source§

fn set_m_game_object(self, value: GameObject)

Source§

fn m_camera_object(self) -> GameObject

Source§

fn set_m_camera_object(self, value: GameObject)

Source§

fn m_render_texture(self) -> RenderTexture

Source§

fn set_m_render_texture(self, value: RenderTexture)

Source§

fn m_offscreen_camera(self) -> CustomOffscreenCamera

Source§

fn set_m_offscreen_camera(self, value: CustomOffscreenCamera)

Source§

fn m_chara_updater(self) -> UnitInfoWindowCharaUpdater

Source§

fn set_m_chara_updater(self, value: UnitInfoWindowCharaUpdater)

Source§

fn m_animator(self) -> Animator

Source§

fn set_m_animator(self, value: Animator)

Source§

fn m_is_valid(self) -> bool

Source§

fn set_m_is_valid(self, value: bool)

Source§

fn m_is_chara_stand_by(self) -> bool

Source§

fn set_m_is_chara_stand_by(self, value: bool)

Source§

fn m_is_reverse(self) -> bool

Source§

fn set_m_is_reverse(self, value: bool)

Source§

fn m_is_reverse_rotation(self) -> bool

Source§

fn set_m_is_reverse_rotation(self, value: bool)

Source§

fn m_unit(self) -> Unit

Source§

fn set_m_unit(self, value: Unit)

Source§

fn m_god(self) -> GodUnit

Source§

fn set_m_god(self, value: GodUnit)

Source§

fn m_next_load_unit(self) -> Unit

Source§

fn set_m_next_load_unit(self, value: Unit)

Source§

fn m_next_load_god(self) -> GodUnit

Source§

fn set_m_next_load_god(self, value: GodUnit)

Source§

fn m_next_callback(self) -> CharacterFactoryAsync_onLoad

Source§

fn set_m_next_callback(self, value: CharacterFactoryAsync_onLoad)

Source§

fn m_chara(self) -> Character

Source§

fn set_m_chara(self, value: Character)

Source§

fn m_create_reserve_unit_item(self) -> UnitItem

Source§

fn set_m_create_reserve_unit_item(self, value: UnitItem)

Source§

fn m_is_efficacy(self) -> bool

Source§

fn set_m_is_efficacy(self, value: bool)

Source§

fn m_look_at_transform(self) -> Transform

Source§

fn set_m_look_at_transform(self, value: Transform)

Source§

fn m_on_setup_done_callback(self) -> Action

Source§

fn set_m_on_setup_done_callback(self, value: Action)

Source§

fn m_delay_frame_count(self) -> GameParam_Holder

Source§

fn set_m_delay_frame_count(self, value: GameParam_Holder)

Source§

impl IlType for UnitInfoWindowCharaModel

Source§

fn il_type() -> &'static Il2CppType

Source§

impl Copy for UnitInfoWindowCharaModel

Source§

impl IObject for UnitInfoWindowCharaModel

Auto Trait Implementations§

§

impl Freeze for UnitInfoWindowCharaModel

§

impl RefUnwindSafe for UnitInfoWindowCharaModel

§

impl !Send for UnitInfoWindowCharaModel

§

impl !Sync for UnitInfoWindowCharaModel

§

impl Unpin for UnitInfoWindowCharaModel

§

impl UnwindSafe for UnitInfoWindowCharaModel

Blanket Implementations§

§

impl<T> Any for T
where T: 'static + ?Sized,

§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Borrow<T> for T
where T: ?Sized,

§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
§

impl<T> BorrowMut<T> for T
where T: ?Sized,

§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Cast for T
where T: SystemObject,

§

fn get_class(self) -> Class

§

fn is_null(self) -> bool

§

fn rebind_class(self, new_class: Class)

§

fn override_class(self) -> Class

§

fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

§

fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

§

fn try_cast<T>(self) -> Option<T>

§

unsafe fn cast<T>(self) -> T

Safety Read more
§

impl<T> CloneToUninit for T
where T: Clone,

§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> DefaultInjectedMembers for T

§

fn __injected_fields() -> Vec<InjectedFieldDescriptor>

§

fn __injected_methods() -> Vec<InjectedMethodDescriptor>

§

fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

§

impl<T> From<T> for T

§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, capacity: i32)
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_item(self, index: i32) -> T0
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn unchecked_add(self, item: T0)
where Self: Sized,

Source§

fn ensure_capacity(self, minimum: i32)
where Self: Sized,

Source§

impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_location_name(self) -> Il2CppString
where Self: Sized,

Source§

fn set_location_name(self, value: Il2CppString)
where Self: Sized,

Source§

fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

Source§

fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

Source§

fn get_download_status(self) -> DownloadStatus
where Self: Sized,

Source§

fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

Source§

fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

Source§

fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

Source§

fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

Source§

fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

Source§

fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

Source§

fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn get_debug_name(self) -> Il2CppString
where Self: Sized,

Source§

fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

Source§

fn get_hash_code(self) -> i32
where Self: Sized,

Source§

fn wait_for_completion(self) -> T0
where Self: Sized,

Source§

fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

Source§

fn get_is_done(self) -> bool
where Self: Sized,

Source§

fn is_valid(self) -> bool
where Self: Sized,

Source§

fn get_percent_complete(self) -> f32
where Self: Sized,

Source§

fn get_reference_count(self) -> i32
where Self: Sized,

Source§

fn release(self)
where Self: Sized,

Source§

fn get_result(self) -> T0
where Self: Sized,

Source§

fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get(self) -> (T0, T0)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

Source§

impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

Source§

fn ctor(self, key: T0, value: T1)
where Self: Sized,

Source§

fn get_key(self) -> T0
where Self: Sized,

Source§

fn get_value(self) -> T1
where Self: Sized,

Source§

fn to_string(self) -> Il2CppString
where Self: Sized,

Source§

impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, initialize: bool)
where Self: Sized,

Source§

fn ctor_2(self, max_capacity: i32)
where Self: Sized,

Source§

fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

Source§

fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

Source§

fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

Source§

fn allocate_buffer(self)
where Self: Sized,

Source§

impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn try_add(self) -> (bool, T0)
where Self: Sized,

Source§

fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

Source§

impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: List_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn move_next_rare(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IObjectMethods for __T
where __T: IObject,

Source§

fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
Source§

fn ctor(self)

.ctor() overload
Source§

fn finalize(self)

Finalize() overload
Source§

fn get_hash_code(self) -> i32

GetHashCode() overload
Source§

fn get_type(self) -> SystemType

GetType() overload
Source§

fn memberwise_clone(self) -> Object

MemberwiseClone() overload
Source§

fn to_string(self) -> Il2CppString

ToString() overload
Source§

fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
Source§

fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
Source§

impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

Source§

fn system_i_disposable_dispose(self)
where Self: Sized,

Source§

impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_null() -> ScriptPlayable_1<T0>

Source§

fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

Source§

fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

Source§

fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

Source§

fn create_script_instance() -> Object

Source§

fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

Source§

fn clone_script_instance_from_engine_object(source: Object_2) -> Object

Source§

fn ctor(self, handle: PlayableHandle)
where Self: Sized,

Source§

fn get_handle(self) -> PlayableHandle
where Self: Sized,

Source§

fn get_behaviour(self) -> T0
where Self: Sized,

Source§

fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

Source§

fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

Source§

fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

Source§

fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

fn initialize(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Array<T0>)
where Self: Sized,

Source§

fn ctor_2(self, capacity: i32)
where Self: Sized,

Source§

fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn get_rollover_size(self) -> i32
where Self: Sized,

Source§

fn set_rollover_size(self, value: i32)
where Self: Sized,

Source§

fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

Source§

fn clear(self)
where Self: Sized,

Source§

fn set_default_2(self, item: T0)
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn remove(self) -> T0
where Self: Sized,

Source§

fn push(self, item: T0)
where Self: Sized,

Source§

fn pop(self) -> T0
where Self: Sized,

Source§

fn peek(self) -> T0
where Self: Sized,

Source§

fn current_item(self) -> T0
where Self: Sized,

Source§

fn previous_item(self) -> T0
where Self: Sized,

Source§

impl<__T> IUnitInfoWindowCharaModelMethods for __T

Source§

fn set_on_setup_done_callback(self, callback: impl Into<Action>)

SetOnSetupDoneCallback(crate::system::action::Action) overload
Source§

fn ctor( self, is_duplicate_render_texture: impl Into<bool>, is_reverse: impl Into<bool>, )

.ctor(bool, bool) overload
Source§

fn create_async( self, is_duplicate_render_texture: impl Into<bool>, is_reverse: impl Into<bool>, )

CreateAsync(bool, bool) overload
Source§

fn is_creating(self) -> bool

IsCreating() overload
Source§

fn destroy(self)

Destroy() overload
Source§

fn is_loading_model(self) -> bool

IsLoadingModel() overload
Source§

fn set_unit( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )

SetUnit(crate::app::unit::Unit, i32, i32, bool, bool, bool) overload
Source§

fn forced_set_unit( self, unit: impl Into<Unit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )

ForcedSetUnit(crate::app::unit::Unit, bool, bool, bool) overload
Source§

fn set_unit_hub( self, unit: impl Into<Unit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )

SetUnitHub(crate::app::unit::Unit, bool, bool, bool) overload
Source§

fn set_unit_relay( self, person: impl Into<PersonData>, job: impl Into<JobData>, edit: impl Into<UnitEdit>, )

SetUnitRelay(crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::unitedit::UnitEdit) overload
Source§

fn set_unit_impl( self, unit: impl Into<Unit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, is_changed: impl Into<bool>, is_hub: impl Into<bool>, )

SetUnitImpl(crate::app::unit::Unit, bool, bool, bool, bool, bool) overload
Source§

fn tick(self)

Tick() overload
Source§

fn update_motion(self)

UpdateMotion() overload
Source§

fn update_visible(self)

UpdateVisible() overload
Source§

fn create_impl( self, is_duplicate_render_texture: impl Into<bool>, is_reverse: impl Into<bool>, )

CreateImpl(bool, bool) overload
Source§

fn delete_chara_model(self)

DeleteCharaModel() overload
Source§

fn delete_chara_model_2(self, chara: impl Into<Character>)

DeleteCharaModel(crate::combat::character::Character) overload
Source§

fn create_chara_model(self, b_relax: impl Into<bool>, is_hub: impl Into<bool>)

CreateCharaModel(bool, bool) overload
Source§

fn update_character_animation( self, chara: impl Into<Character>, b_relax: impl Into<bool>, is_hub: impl Into<bool>, unit_item: impl Into<UnitItem>, )

UpdateCharacterAnimation(crate::combat::character::Character, bool, bool, crate::app::unititem::UnitItem) overload
Source§

fn set_god( self, god: impl Into<GodUnit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )

SetGod(crate::app::godunit::GodUnit, bool, bool, bool) overload
Source§

fn chara_only_on(self)

CharaOnlyOn() overload
Source§

fn chara_only_off(self)

CharaOnlyOff() overload
Source§

fn is_chara_only_transition(self) -> bool

IsCharaOnlyTransition() overload
Source§

fn set_create_reserve_unit_item( self, unit_item: impl Into<UnitItem>, is_override: impl Into<bool>, )

SetCreateReserveUnitItem(crate::app::unititem::UnitItem, bool) overload
Source§

fn update_stand_by_anime( self, unit_item: impl Into<UnitItem>, is_weapon_shop: impl Into<bool>, )

UpdateStandByAnime(crate::app::unititem::UnitItem, bool) overload
Source§

fn set_efficacy_attack(self, is_efficacy: impl Into<bool>)

SetEfficacyAttack(bool) overload
Source§

fn set_relax_anime(self, transition_duration: impl Into<f32>)

SetRelaxAnime(f32) overload
Source§

fn set_status_anime(self, transition_duration: impl Into<f32>)

SetStatusAnime(f32) overload
Source§

fn set_fortune_telling_good_anime(self, is_allow_unit_null: impl Into<bool>)

SetFortuneTellingGoodAnime(bool) overload
Source§

fn set_fortune_telling_bad_anime(self, is_allow_unit_null: impl Into<bool>)

SetFortuneTellingBadAnime(bool) overload
Source§

fn set_weapon_shop_chara(self)

SetWeaponShopChara() overload
Source§

fn set_summon_chara(self)

SetSummonChara() overload
Source§

fn update_god_select_normal_face_anime(self)

UpdateGodSelectNormalFaceAnime() overload
Source§

fn show_weapon(self, item: impl Into<ItemData>)

ShowWeapon(crate::app::itemdata::ItemData) overload
Source§

fn hide_weapon(self)

HideWeapon() overload
Source§

fn transparent_on(self)

TransparentOn() overload
Source§

fn transparent_off(self)

TransparentOff() overload
Source§

fn activate(self)

Activate() overload
Source§

fn deactivate(self, b_clear_stand_by: impl Into<bool>)

Deactivate(bool) overload
Source§

fn set_chara_image(self, image_simple: impl Into<Image>)

SetCharaImage(crate::unity_engine::ui::image::Image) overload
Source§

fn get_render_texture(self) -> RenderTexture

get_RenderTexture() overload
Source§

fn get_face_camera_component(self) -> Camera

get_FaceCameraComponent() overload
Source§

fn get_head_locator(self) -> Transform

GetHeadLocator() overload
Source§

fn set_head_locator( self, pos: impl Into<Vector3>, default_weight: impl Into<f32>, )

SetHeadLocator(crate::unity_engine::vector3::Vector3, f32) overload
Source§

fn set_head_locator_2( self, loc: impl Into<Transform>, default_weight: impl Into<f32>, is_weight_interpolated: impl Into<bool>, )

SetHeadLocator(crate::unity_engine::transform::Transform, f32, bool) overload
Source§

fn set_look_at(self, transform: impl Into<Transform>)

SetLookAt(crate::unity_engine::transform::Transform) overload
Source§

fn set_look_at_camera(self)

SetLookAtCamera() overload
Source§

fn set_eyes_weight(self, default_eyes_weight: impl Into<f32>)

SetEyesWeight(f32) overload
Source§

fn is_chara_visible(self) -> bool

IsCharaVisible() overload
Source§

fn play_chara_voice( self, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )

PlayCharaVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Source§

fn reserve_chara_voice( self, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )

ReserveCharaVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Source§

fn play_reserved_chara_voice(self)

PlayReservedCharaVoice() overload
Source§

fn add_chara_rot(self, quaternion: impl Into<Quaternion>)

AddCharaRot(crate::unity_engine::quaternion::Quaternion) overload
Source§

fn set_camera_adjust_y(self)

SetCameraAdjustY() overload
Source§

fn setup( self, is_duplicate_render_texture: impl Into<bool>, is_reverse: impl Into<bool>, ) -> bool

Setup(bool, bool) overload
Source§

fn get_game_object(self, obj_name: impl Into<Il2CppString>) -> GameObject

GetGameObject(::unity::Il2CppString) overload
Source§

fn create_unit_model( self, unit: impl Into<Unit>, callback: impl Into<CharacterFactoryAsync_onLoad>, is_hub: impl Into<bool>, )

CreateUnitModel(crate::app::unit::Unit, crate::app::talk3_d::characterfactoryasync_2::CharacterFactoryAsync_onLoad, bool) overload
Source§

fn create_god_model( self, god: impl Into<GodUnit>, callback: impl Into<CharacterFactoryAsync_onLoad>, )

CreateGodModel(crate::app::godunit::GodUnit, crate::app::talk3_d::characterfactoryasync_2::CharacterFactoryAsync_onLoad) overload
Source§

fn create_unit_model_relay( self, person: impl Into<PersonData>, job: impl Into<JobData>, edit: impl Into<UnitEdit>, callback: impl Into<CharacterFactoryAsync_onLoad>, )

CreateUnitModelRelay(crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::unitedit::UnitEdit, crate::app::talk3_d::characterfactoryasync_2::CharacterFactoryAsync_onLoad) overload
Source§

fn wait_loading(self) -> IEnumerator

WaitLoading() overload
Source§

fn hide_chara_image(self)

HideCharaImage() overload
Source§

fn on_setup_done(self)

OnSetupDone() overload
Source§

fn create_chara_model_2(self, chara: impl Into<Character>) -> Character

CreateCharaModel(crate::combat::character::Character) overload
Source§

fn is_pain(self) -> bool

isPain() overload
Source§

fn get_game_object_2(self) -> GameObject

get_GameObject() overload
§

impl<T> IlNull for T
where T: FromIlInstance,

§

fn null() -> Self

§

impl<T, U> Into<U> for T
where U: From<T>,

§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

§

impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.