pub struct UnitSignal(/* private fields */);Expand description
IL2CPP class: App.UnitSignal
Inherits: MonoBehaviour
Implementations§
Source§impl UnitSignal
impl UnitSignal
pub fn base(self) -> MonoBehaviour
Source§impl UnitSignal
impl UnitSignal
Sourcepub fn play_shoot(signal: impl Into<UnitSignal>)
pub fn play_shoot(signal: impl Into<UnitSignal>)
PlayShoot(crate::app::unitsignal::UnitSignal) overload
Source§impl UnitSignal
impl UnitSignal
pub fn set_model_method_info() -> &'static MethodInfo
pub fn set_hit_callback_method_info() -> &'static MethodInfo
pub fn set_shoot_callback_method_info() -> &'static MethodInfo
pub fn set_avoid_callback_method_info() -> &'static MethodInfo
pub fn set_unit_item_method_info() -> &'static MethodInfo
pub fn clear_callback_method_info() -> &'static MethodInfo
pub fn play_shoot_method_info() -> &'static MethodInfo
pub fn on_footstep_method_info() -> &'static MethodInfo
pub fn on_flapping_method_info() -> &'static MethodInfo
pub fn 羽ばたき_method_info() -> &'static MethodInfo
pub fn 左足接地_method_info() -> &'static MethodInfo
pub fn 右足接地_method_info() -> &'static MethodInfo
pub fn 左前足接地_method_info() -> &'static MethodInfo
pub fn 右前足接地_method_info() -> &'static MethodInfo
pub fn 左後足接地_method_info() -> &'static MethodInfo
pub fn 右後足接地_method_info() -> &'static MethodInfo
pub fn 命中_method_info() -> &'static MethodInfo
pub fn 魔法動作1_method_info() -> &'static MethodInfo
pub fn 魔法動作2_method_info() -> &'static MethodInfo
pub fn 魔法動作3_method_info() -> &'static MethodInfo
pub fn 相手回避_method_info() -> &'static MethodInfo
pub fn 発射_method_info() -> &'static MethodInfo
pub fn 前キャンセル_method_info() -> &'static MethodInfo
pub fn 後キャン始_method_info() -> &'static MethodInfo
pub fn 相手動作_method_info() -> &'static MethodInfo
pub fn ジャンプ_method_info() -> &'static MethodInfo
pub fn 左足上昇_method_info() -> &'static MethodInfo
pub fn 右足上昇_method_info() -> &'static MethodInfo
pub fn 左前足上昇_method_info() -> &'static MethodInfo
pub fn 右前足上昇_method_info() -> &'static MethodInfo
pub fn 左後足上昇_method_info() -> &'static MethodInfo
pub fn 右後足上昇_method_info() -> &'static MethodInfo
pub fn カメラ_method_info() -> &'static MethodInfo
pub fn カメラ戻す_method_info() -> &'static MethodInfo
pub fn 重い動作始_method_info() -> &'static MethodInfo
pub fn 重い動作終_method_info() -> &'static MethodInfo
pub fn 素早い動作始_method_info() -> &'static MethodInfo
pub fn 素早い動作終_method_info() -> &'static MethodInfo
pub fn ワールド時間_method_info() -> &'static MethodInfo
pub fn 武器軌跡始_method_info() -> &'static MethodInfo
pub fn 武器軌跡終_method_info() -> &'static MethodInfo
pub fn 左手軌跡始_method_info() -> &'static MethodInfo
pub fn 左手軌跡終_method_info() -> &'static MethodInfo
pub fn 残像始_method_info() -> &'static MethodInfo
pub fn 残像終_method_info() -> &'static MethodInfo
pub fn 武器アニメ_method_info() -> &'static MethodInfo
pub fn 武器放り投げる_method_info() -> &'static MethodInfo
pub fn パーティクル_method_info() -> &'static MethodInfo
pub fn パーティクル削除_method_info() -> &'static MethodInfo
pub fn 地面パーティクル_method_info() -> &'static MethodInfo
pub fn 表情_method_info() -> &'static MethodInfo
pub fn 注目率_method_info() -> &'static MethodInfo
pub fn 画面揺れ_method_info() -> &'static MethodInfo
pub fn アーマー振動_method_info() -> &'static MethodInfo
pub fn 音汎用_method_info() -> &'static MethodInfo
pub fn 音ボイス_method_info() -> &'static MethodInfo
pub fn 音攻撃ボイス_method_info() -> &'static MethodInfo
pub fn 音必殺ボイス_method_info() -> &'static MethodInfo
pub fn 手綱_method_info() -> &'static MethodInfo
pub fn 拠点アクセス_method_info() -> &'static MethodInfo
pub fn フェード_method_info() -> &'static MethodInfo
pub fn 姿を隠す_method_info() -> &'static MethodInfo
pub fn 再生ジャンプ_method_info() -> &'static MethodInfo
pub fn ラジアルブラー_method_info() -> &'static MethodInfo
pub fn 背景暗さ_method_info() -> &'static MethodInfo
pub fn なし_method_info() -> &'static MethodInfo
pub fn 突進前キャン_method_info() -> &'static MethodInfo
pub fn 後キャン終_method_info() -> &'static MethodInfo
pub fn 攻撃可能範囲_method_info() -> &'static MethodInfo
pub fn 着地_method_info() -> &'static MethodInfo
pub fn 遷移時間_method_info() -> &'static MethodInfo
pub fn 汎用object_method_info() -> &'static MethodInfo
pub fn run速度_method_info() -> &'static MethodInfo
pub fn vec3_method_info() -> &'static MethodInfo
pub fn 最終位置_method_info() -> &'static MethodInfo
pub fn 死亡落下_method_info() -> &'static MethodInfo
pub fn 自動生成除外_method_info() -> &'static MethodInfo
pub fn 開発一時停止_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl UnitSignal
impl UnitSignal
Trait Implementations§
Source§impl ClassIdentity for UnitSignal
impl ClassIdentity for UnitSignal
Source§impl Clone for UnitSignal
impl Clone for UnitSignal
Source§fn clone(&self) -> UnitSignal
fn clone(&self) -> UnitSignal
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnitSignal
impl FromIlInstance for UnitSignal
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for UnitSignal
impl IObject_2 for UnitSignal
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IUnitSignal for UnitSignal
impl IUnitSignal for UnitSignal
fn m_model(self) -> UnitModel
fn set_m_model(self, value: UnitModel)
fn m_hit_callback(self) -> UnitSignal_Func
fn set_m_hit_callback(self, value: UnitSignal_Func)
fn m_shoot_callback(self) -> UnitSignal_Func
fn set_m_shoot_callback(self, value: UnitSignal_Func)
fn m_avoid_callback(self) -> UnitSignal_Func
fn set_m_avoid_callback(self, value: UnitSignal_Func)
fn m_arg(self) -> IlInstance
fn set_m_arg(self, value: IlInstance)
impl Copy for UnitSignal
impl IBehaviour for UnitSignal
impl IComponent for UnitSignal
impl IMonoBehaviour for UnitSignal
impl IObject for UnitSignal
Auto Trait Implementations§
impl Freeze for UnitSignal
impl RefUnwindSafe for UnitSignal
impl !Send for UnitSignal
impl !Sync for UnitSignal
impl Unpin for UnitSignal
impl UnwindSafe for UnitSignal
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CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitSignalMethods for __Twhere
__T: IUnitSignal,
impl<__T> IUnitSignalMethods for __Twhere
__T: IUnitSignal,
Source§fn set_model(self, model: impl Into<UnitModel>) -> UnitSignal
fn set_model(self, model: impl Into<UnitModel>) -> UnitSignal
SetModel(crate::app::unitmodel::UnitModel) overloadSource§fn set_hit_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
fn set_hit_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
SetHitCallback(crate::app::unitsignal::UnitSignal_Func) overloadSource§fn set_shoot_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
fn set_shoot_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
SetShootCallback(crate::app::unitsignal::UnitSignal_Func) overloadSource§fn set_avoid_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
fn set_avoid_callback(self, func: impl Into<UnitSignal_Func>) -> UnitSignal
SetAvoidCallback(crate::app::unitsignal::UnitSignal_Func) overloadSource§fn set_unit_item(self, unit_item: impl Into<UnitItem>) -> UnitSignal
fn set_unit_item(self, unit_item: impl Into<UnitItem>) -> UnitSignal
SetUnitItem(crate::app::unititem::UnitItem) overloadSource§fn clear_callback(self) -> UnitSignal
fn clear_callback(self) -> UnitSignal
ClearCallback() overloadSource§fn on_footstep(self, name: impl Into<Il2CppString>)
fn on_footstep(self, name: impl Into<Il2CppString>)
OnFootstep(::unity::Il2CppString) overloadSource§fn on_flapping(self)
fn on_flapping(self)
OnFlapping() overload