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BaseTransitionCameraController

Struct BaseTransitionCameraController 

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pub struct BaseTransitionCameraController(/* private fields */);
Expand description

IL2CPP class: Combat.BaseTransitionCameraController Inherits: BaseCameraController

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impl BaseTransitionCameraController

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impl BaseTransitionCameraController

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impl BaseTransitionCameraController

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pub unsafe fn get_transition_time_start(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to BaseTransitionCameraController’s own get_TransitionTimeStart. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_transition_time_return(this: impl Into<IlInstance>) -> f32

Direct (non-virtual) call to BaseTransitionCameraController’s own get_TransitionTimeReturn. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn start_transition( this: impl Into<IlInstance>, next_cam: BaseCameraController, )

Direct (non-virtual) call to BaseTransitionCameraController’s own StartTransition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn change_taget( this: impl Into<IlInstance>, next_cam: BaseCameraController, )

Direct (non-virtual) call to BaseTransitionCameraController’s own ChangeTaget. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn return_transition( this: impl Into<IlInstance>, next_cam: BaseCameraController, )

Direct (non-virtual) call to BaseTransitionCameraController’s own ReturnTransition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl BaseTransitionCameraController

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for BaseTransitionCameraController

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const NAMESPACE: &'static str = "Combat"

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const NAME: &'static str = "BaseTransitionCameraController"

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fn class() -> Class

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impl Clone for BaseTransitionCameraController

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fn clone(&self) -> BaseTransitionCameraController

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for BaseTransitionCameraController

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IBaseCameraController for BaseTransitionCameraController

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impl IBaseTransitionCameraController for BaseTransitionCameraController

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fn progress_time(self) -> f32

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fn set_progress_time(self, value: f32)

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impl IObject_2 for BaseTransitionCameraController

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impl IlType for BaseTransitionCameraController

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fn il_type() -> &'static Il2CppType

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impl Copy for BaseTransitionCameraController

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impl IBehaviour for BaseTransitionCameraController

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impl IComponent for BaseTransitionCameraController

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impl IMonoBehaviour for BaseTransitionCameraController

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impl IObject for BaseTransitionCameraController

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn cast<T>(self) -> T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn get_download_status(self) -> DownloadStatus
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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
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fn ctor_2(self, op: IAsyncOperation)
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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
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fn get_debug_name(self) -> Il2CppString
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fn get_hash_code(self) -> i32
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fn get_is_done(self) -> bool
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fn is_valid(self) -> bool
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fn get_percent_complete(self) -> f32
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fn get_reference_count(self) -> i32
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fn release(self)
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fn get_result(self) -> T0
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fn get_status(self) -> AsyncOperationStatus
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fn system_collections_i_enumerator_get_current(self) -> Object
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impl<__T> IBaseCameraControllerMethods for __T

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fn get_follow(self) -> Transform

get_Follow() overload
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fn set_follow(self, value: impl Into<Transform>)

set_Follow(crate::unity_engine::transform::Transform) overload
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fn get_look_at(self) -> Transform

get_LookAt() overload
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fn set_look_at(self, value: impl Into<Transform>)

set_LookAt(crate::unity_engine::transform::Transform) overload
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fn get_base_follow(self) -> Vector3

get_BaseFollow() overload
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fn set_base_follow(self, value: impl Into<Vector3>)

set_BaseFollow(crate::unity_engine::vector3::Vector3) overload
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fn get_base_look_at(self) -> Vector3

get_BaseLookAt() overload
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fn set_base_look_at(self, value: impl Into<Vector3>)

set_BaseLookAt(crate::unity_engine::vector3::Vector3) overload
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fn get_is_usable(self) -> bool

get_IsUsable() overload
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fn set_is_usable(self, value: impl Into<bool>)

set_IsUsable(bool) overload
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fn get_positions(self) -> List_1<CameraPosition>

get_Positions() overload
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fn set_positions(self, value: impl Into<List_1<CameraPosition>>)

set_Positions(crate::system::collections::generic::list_1::List_1<crate::combat::cameraposition::CameraPosition>) overload
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fn get_sss(self) -> f32

get_SSS() overload
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fn set_sss(self, value: impl Into<f32>)

set_SSS(f32) overload
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fn get_move_quick(self) -> bool

get_MoveQuick() overload
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fn set_move_quick(self, value: impl Into<bool>)

set_MoveQuick(bool) overload
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fn get_pos_data(self) -> CameraPositionData

get_PosData() overload
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fn set_pos_data(self, value: impl Into<CameraPositionData>)

set_PosData(crate::combat::camerapositiondata::CameraPositionData) overload
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fn get_is_updated(self) -> bool

get_IsUpdated() overload
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fn set_is_updated(self, value: impl Into<bool>)

set_IsUpdated(bool) overload
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fn get_rotate_by_transition(self) -> f32

get_RotateByTransition() overload
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fn set_rotate_by_transition(self, value: impl Into<f32>)

set_RotateByTransition(f32) overload
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fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)

SetInverse(bool, bool) overload
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fn get_switch(self) -> CameraSwitch

get_Switch() overload
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fn set_switch(self, value: impl Into<CameraSwitch>)

set_Switch(crate::combat::cameraswitch::CameraSwitch) overload
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fn get_is_active_v_cam(self) -> bool

get_IsActiveVCam() overload
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fn awake(self)

Awake() overload
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fn late_update(self)

LateUpdate() overload
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fn update_position(self, force: impl Into<bool>)

UpdatePosition(bool) overload
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fn stabilize(self)

Stabilize() overload
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fn check_usable(self, is_routine: impl Into<bool>)

CheckUsable(bool) overload
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fn activate(self)

Activate() overload
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fn deactivate(self)

Deactivate() overload
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fn set_follow_lookup_pos( self, follow_pos: impl Into<Vector3>, lookat_pos: impl Into<Vector3>, )

SetFollowLookupPos(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
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fn fix_height( self, current: impl Into<Vector3>, next_pos: impl Into<Vector3>, delta: impl Into<f32>, ) -> f32

FixHeight(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload
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fn check_collision(self) -> bool

CheckCollision() overload
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fn check_obstacle( self, side: impl Into<i32>, check_enemy: impl Into<bool>, no_check_range: impl Into<f32>, is_debug: impl Into<bool>, ) -> bool

CheckObstacle(i32, bool, f32, bool) overload
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fn check_obstacle_impl( self, side: impl Into<i32>, no_check_range: impl Into<f32>, is_debug: impl Into<bool>, ) -> bool

CheckObstacleImpl(i32, f32, bool) overload
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fn distance_to_camera(self, pos: impl Into<Vector3>) -> f32

DistanceToCamera(crate::unity_engine::vector3::Vector3) overload
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fn get_camera_speed( self, curve: impl Into<AnimationCurve>, current_pos: impl Into<Vector3>, best_pos: impl Into<Vector3>, ) -> f32

GetCameraSpeed(crate::unity_engine::animationcurve::AnimationCurve, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
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fn get_camera_targets(self) -> Array<i32>

GetCameraTargets() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IBaseTransitionCameraControllerMethods for __T

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fn get_phase(self) -> TransitonPhase

get_Phase() overload
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fn set_phase(self, value: impl Into<TransitonPhase>)

set_Phase(crate::combat::transitonphase::TransitonPhase) overload
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fn get_transition_time_start(self) -> f32

get_TransitionTimeStart() overload
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fn get_transition_time_return(self) -> f32

get_TransitionTimeReturn() overload
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fn get_progress(self) -> f32

get_Progress() overload
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fn set_progress(self, value: impl Into<f32>)

set_Progress(f32) overload
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fn get_target_camera(self) -> BaseCameraController

get_TargetCamera() overload
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fn set_target_camera(self, value: impl Into<BaseCameraController>)

set_TargetCamera(crate::combat::basecameracontroller::BaseCameraController) overload
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fn get_source_camera(self) -> Camera

get_SourceCamera() overload
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fn set_source_camera(self, value: impl Into<Camera>)

set_SourceCamera(crate::unity_engine::camera::Camera) overload
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fn start_transition(self, next_cam: impl Into<BaseCameraController>)

StartTransition(crate::combat::basecameracontroller::BaseCameraController) overload
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fn change_taget(self, next_cam: impl Into<BaseCameraController>)

ChangeTaget(crate::combat::basecameracontroller::BaseCameraController) overload
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fn return_transition(self, next_cam: impl Into<BaseCameraController>)

ReturnTransition(crate::combat::basecameracontroller::BaseCameraController) overload
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fn ctor(self)

.ctor() overload
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impl<__T> IBehaviourMethods for __T
where __T: IBehaviour,

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fn get_enabled(self) -> bool

get_enabled() overload
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fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
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fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
where __T: IComponent,

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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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.ctor() overload
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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.