pub trait ICharacterAuraMethods: ICharacterAura {
Show 15 methods
// Provided methods
fn get_cp(self) -> Character { ... }
fn get_fader(self) -> Iron19CharacterFader { ... }
fn get_is_visible(self) -> bool { ... }
fn get_last_disappear_position(self) -> FXZ { ... }
fn set_last_disappear_position(self, value: impl Into<FXZ>) { ... }
fn start(self) { ... }
fn my_start(self) { ... }
fn set_appear(self, visible: impl Into<bool>) { ... }
fn appear(self, is_end_of_combat: impl Into<bool>) { ... }
fn relocate_to_space(self) { ... }
fn relocate_for_combat_end(self) { ... }
fn disappear(self, delay_time: impl Into<f32>, silent: impl Into<bool>) { ... }
fn play_trigger_effect(self, fx: impl Into<GameObject>) { ... }
fn update(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_fader(self) -> Iron19CharacterFader
fn get_fader(self) -> Iron19CharacterFader
get_fader() overload
Sourcefn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_IsVisible() overload
Sourcefn get_last_disappear_position(self) -> FXZ
fn get_last_disappear_position(self) -> FXZ
get_LastDisappearPosition() overload
Sourcefn set_last_disappear_position(self, value: impl Into<FXZ>)
fn set_last_disappear_position(self, value: impl Into<FXZ>)
set_LastDisappearPosition(crate::combat::fxz::FXZ) overload
Sourcefn set_appear(self, visible: impl Into<bool>)
fn set_appear(self, visible: impl Into<bool>)
SetAppear(bool) overload
Sourcefn relocate_to_space(self)
fn relocate_to_space(self)
RelocateToSpace() overload
Sourcefn relocate_for_combat_end(self)
fn relocate_for_combat_end(self)
RelocateForCombatEnd() overload
Sourcefn disappear(self, delay_time: impl Into<f32>, silent: impl Into<bool>)
fn disappear(self, delay_time: impl Into<f32>, silent: impl Into<bool>)
Disappear(f32, bool) overload
Sourcefn play_trigger_effect(self, fx: impl Into<GameObject>)
fn play_trigger_effect(self, fx: impl Into<GameObject>)
PlayTriggerEffect(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICharacterAura> ICharacterAuraMethods for __T
Available on crate feature
combat-characteraura only.