pub struct CharacterConfig(/* private fields */);Expand description
IL2CPP class: Combat.CharacterConfig
Inherits: MonoBehaviour
Implementations§
Source§impl CharacterConfig
impl CharacterConfig
pub fn base(self) -> MonoBehaviour
Source§impl CharacterConfig
impl CharacterConfig
pub fn set_debug_playback_rate_method_info() -> &'static MethodInfo
pub fn get_debug_playback_rate_method_info() -> &'static MethodInfo
pub fn set_backward_cancel_ratio_method_info() -> &'static MethodInfo
pub fn get_backward_cancel_ratio_method_info() -> &'static MethodInfo
pub fn set_heaviness_factor_method_info() -> &'static MethodInfo
pub fn get_heaviness_factor_method_info() -> &'static MethodInfo
pub fn set_agility_factor_method_info() -> &'static MethodInfo
pub fn get_agility_factor_method_info() -> &'static MethodInfo
pub fn set_hit_ratio_method_info() -> &'static MethodInfo
pub fn get_hit_ratio_method_info() -> &'static MethodInfo
pub fn set_critical_ratio_method_info() -> &'static MethodInfo
pub fn get_critical_ratio_method_info() -> &'static MethodInfo
pub fn set_guard_ratio_method_info() -> &'static MethodInfo
pub fn get_guard_ratio_method_info() -> &'static MethodInfo
pub fn set_damage_ratio_method_info() -> &'static MethodInfo
pub fn get_damage_ratio_method_info() -> &'static MethodInfo
pub fn set_attack_ratio_method_info() -> &'static MethodInfo
pub fn get_attack_ratio_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
pub fn save_method_info() -> &'static MethodInfo
pub fn get_cp_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn start_impl_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn internal_gui_method_info() -> &'static MethodInfo
pub fn get_attack_side_by_dice_method_info() -> &'static MethodInfo
pub fn make_phase_d_method_info() -> &'static MethodInfo
pub fn in_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CharacterConfig
impl ClassIdentity for CharacterConfig
Source§impl Clone for CharacterConfig
impl Clone for CharacterConfig
Source§fn clone(&self) -> CharacterConfig
fn clone(&self) -> CharacterConfig
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterConfig
impl FromIlInstance for CharacterConfig
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterConfig for CharacterConfig
impl ICharacterConfig for CharacterConfig
fn initial_debug_playback_rate(self) -> f32
fn set_initial_debug_playback_rate(self, value: f32)
fn initial_backward_cancel_ratio(self) -> f32
fn set_initial_backward_cancel_ratio(self, value: f32)
fn initial_heaviness_factor(self) -> f32
fn set_initial_heaviness_factor(self, value: f32)
fn initial_agility_factor(self) -> f32
fn set_initial_agility_factor(self, value: f32)
fn initial_hit_ratio(self) -> f32
fn set_initial_hit_ratio(self, value: f32)
fn initial_critical_ratio(self) -> f32
fn set_initial_critical_ratio(self, value: f32)
fn initial_guard_ratio(self) -> f32
fn set_initial_guard_ratio(self, value: f32)
fn initial_damage_ratio(self) -> f32
fn set_initial_damage_ratio(self, value: f32)
fn initial_attack_ratio(self) -> f32
fn set_initial_attack_ratio(self, value: f32)
fn cp(self) -> Character
fn set_cp(self, value: Character)
Source§impl IObject_2 for CharacterConfig
impl IObject_2 for CharacterConfig
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CharacterConfig
impl IBehaviour for CharacterConfig
impl IComponent for CharacterConfig
impl IMonoBehaviour for CharacterConfig
impl IObject for CharacterConfig
Auto Trait Implementations§
impl Freeze for CharacterConfig
impl RefUnwindSafe for CharacterConfig
impl !Send for CharacterConfig
impl !Sync for CharacterConfig
impl Unpin for CharacterConfig
impl UnwindSafe for CharacterConfig
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fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload