Skip to main content

IClassChangeSequence

Trait IClassChangeSequence 

Source
pub trait IClassChangeSequence: ISingletonProcInst_1<ClassChangeSequence> {
Show 14 methods // Provided methods fn m_before(self) -> Unit { ... } fn set_m_before(self, value: Unit) { ... } fn m_after(self) -> Unit { ... } fn set_m_after(self, value: Unit) { ... } fn m_status(self) -> Array<CharacterGameStatus> { ... } fn set_m_status(self, value: Array<CharacterGameStatus>) { ... } fn m_characters(self) -> Array<Character> { ... } fn set_m_characters(self, value: Array<Character>) { ... } fn m_zone_handle(self) -> ResourceHandle_2 { ... } fn set_m_zone_handle(self, value: ResourceHandle_2) { ... } fn m_change_effect(self) -> GameObject { ... } fn set_m_change_effect(self, value: GameObject) { ... } fn m_game_objects(self) -> List_1<GameObject> { ... } fn set_m_game_objects(self, value: List_1<GameObject>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§