pub struct MagicSubAnim(/* private fields */);Expand description
IL2CPP class: Combat.MagicSubAnim
Inherits: MagicSub
Implementations§
Source§impl MagicSubAnim
impl MagicSubAnim
pub fn get_distance_scale_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MagicSubAnim
impl MagicSubAnim
Source§impl MagicSubAnim
impl MagicSubAnim
Trait Implementations§
Source§impl ClassIdentity for MagicSubAnim
impl ClassIdentity for MagicSubAnim
Source§impl Clone for MagicSubAnim
impl Clone for MagicSubAnim
Source§fn clone(&self) -> MagicSubAnim
fn clone(&self) -> MagicSubAnim
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MagicSubAnim
impl FromIlInstance for MagicSubAnim
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMagicSub for MagicSubAnim
impl IMagicSub for MagicSubAnim
fn bullet_settings(self) -> MagicBulletSettings
fn set_bullet_settings(self, value: MagicBulletSettings)
fn trackヒット時処理(self) -> MagicSignalTrack
fn set_trackヒット時処理(self, value: MagicSignalTrack)
fn trackミス時処理(self) -> MagicSignalTrack
fn set_trackミス時処理(self, value: MagicSignalTrack)
fn trackガード時処理(self) -> MagicSignalTrack
fn set_trackガード時処理(self, value: MagicSignalTrack)
fn trackパリィ時処理(self) -> MagicSignalTrack
fn set_trackパリィ時処理(self, value: MagicSignalTrack)
fn track衝突時処理(self) -> MagicSignalTrack
fn set_track衝突時処理(self, value: MagicSignalTrack)
fn track自然消滅処理(self) -> MagicSignalTrack
fn set_track自然消滅処理(self, value: MagicSignalTrack)
Source§impl IMagicSubAnim for MagicSubAnim
impl IMagicSubAnim for MagicSubAnim
fn hit_time_on_anim(self) -> f32
fn set_hit_time_on_anim(self, value: f32)
fn m_target_node(self) -> Transform
fn set_m_target_node(self, value: Transform)
fn m_flying_time(self) -> f32
fn set_m_flying_time(self, value: f32)
fn m_elapsed(self) -> f32
fn set_m_elapsed(self, value: f32)
fn m_start_pos(self) -> Vector3
fn set_m_start_pos(self, value: Vector3)
fn m_end_pos(self) -> Vector3
fn set_m_end_pos(self, value: Vector3)
fn m_forward(self) -> Vector3
fn set_m_forward(self, value: Vector3)
fn m_distance(self) -> f32
fn set_m_distance(self, value: f32)
fn m_initial_local_scale_list(self) -> List_1<Vector3>
fn set_m_initial_local_scale_list(self, value: List_1<Vector3>)
Source§impl IObject_2 for MagicSubAnim
impl IObject_2 for MagicSubAnim
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MagicSubAnim
impl IBehaviour for MagicSubAnim
impl IComponent for MagicSubAnim
impl IMonoBehaviour for MagicSubAnim
impl IObject for MagicSubAnim
Auto Trait Implementations§
impl Freeze for MagicSubAnim
impl RefUnwindSafe for MagicSubAnim
impl !Send for MagicSubAnim
impl !Sync for MagicSubAnim
impl Unpin for MagicSubAnim
impl UnwindSafe for MagicSubAnim
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set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload