pub struct ConvertCrossCut(/* private fields */);Expand description
IL2CPP class: Combat.SituationConverter.ConvertCrossCut
Inherits: ConverterWithUt
Implementations§
Source§impl ConvertCrossCut
impl ConvertCrossCut
pub fn base(self) -> ConverterWithUt
Source§impl ConvertCrossCut
impl ConvertCrossCut
pub fn ctor_method_info() -> &'static MethodInfo
pub fn convert_method_info() -> &'static MethodInfo
pub fn on_begin_method_info() -> &'static MethodInfo
pub fn on_approach_method_info() -> &'static MethodInfo
pub fn on_attack_method_info() -> &'static MethodInfo
pub fn on_damage_method_info() -> &'static MethodInfo
pub fn on_end_method_info() -> &'static MethodInfo
Source§impl ConvertCrossCut
impl ConvertCrossCut
Sourcepub unsafe fn convert(
this: impl Into<IlInstance>,
situation: CameraSituation,
arg: Il2CppString,
) -> CameraPosition
pub unsafe fn convert( this: impl Into<IlInstance>, situation: CameraSituation, arg: Il2CppString, ) -> CameraPosition
Direct (non-virtual) call to ConvertCrossCut’s own Convert. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_begin(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_begin(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertCrossCut’s own OnBegin. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_approach(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_approach(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertCrossCut’s own OnApproach. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_attack(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_attack(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertCrossCut’s own OnAttack. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_damage(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_damage(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertCrossCut’s own OnDamage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_end(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_end(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertCrossCut’s own OnEnd. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl ConvertCrossCut
impl ConvertCrossCut
Sourcepub fn new(data: CameraDataSet) -> Self
pub fn new(data: CameraDataSet) -> Self
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ConvertCrossCut
impl ClassIdentity for ConvertCrossCut
Source§impl Clone for ConvertCrossCut
impl Clone for ConvertCrossCut
Source§fn clone(&self) -> ConvertCrossCut
fn clone(&self) -> ConvertCrossCut
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ConvertCrossCut
impl FromIlInstance for ConvertCrossCut
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IConvertCrossCut for ConvertCrossCut
impl IConvertCrossCut for ConvertCrossCut
fn m_is_ended(self) -> bool
fn set_m_is_ended(self, value: bool)
Source§impl IConverterWithUt for ConvertCrossCut
impl IConverterWithUt for ConvertCrossCut
impl Copy for ConvertCrossCut
impl IBaseConverter for ConvertCrossCut
impl IObject for ConvertCrossCut
Auto Trait Implementations§
impl Freeze for ConvertCrossCut
impl RefUnwindSafe for ConvertCrossCut
impl !Send for ConvertCrossCut
impl !Sync for ConvertCrossCut
impl Unpin for ConvertCrossCut
impl UnwindSafe for ConvertCrossCut
Blanket Implementations§
§impl<T> Any for Twhere
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Source§fn get_data_set(self) -> CameraDataSet
fn get_data_set(self) -> CameraDataSet
get_DataSet() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
style: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, style: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn get_is_first_attack(self) -> bool
fn get_is_first_attack(self) -> bool
get_IsFirstAttack() overloadSource§fn get_is_player_attack(self) -> bool
fn get_is_player_attack(self) -> bool
get_IsPlayerAttack() overloadSource§fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
NameToPosition(::unity::Il2CppString) overloadSource§impl<__T> IConvertCrossCutMethods for __Twhere
__T: IConvertCrossCut,
impl<__T> IConvertCrossCutMethods for __Twhere
__T: IConvertCrossCut,
Source§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn on_begin(self) -> CameraPosition
fn on_begin(self) -> CameraPosition
OnBegin() overloadSource§fn on_approach(self) -> CameraPosition
fn on_approach(self) -> CameraPosition
OnApproach() overloadSource§fn on_attack(self) -> CameraPosition
fn on_attack(self) -> CameraPosition
OnAttack() overloadSource§fn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overloadSource§fn on_end(self) -> CameraPosition
fn on_end(self) -> CameraPosition
OnEnd() overloadSource§impl<__T> IConverterWithUtMethods for __Twhere
__T: IConverterWithUt,
impl<__T> IConverterWithUtMethods for __Twhere
__T: IConverterWithUt,
Source§fn get_is_player_dragon(self) -> bool
fn get_is_player_dragon(self) -> bool
get_IsPlayerDragon() overloadSource§fn get_is_enemy_dragon(self) -> bool
fn get_is_enemy_dragon(self) -> bool
get_IsEnemyDragon() overloadSource§fn get_full_figure_camera(self) -> CameraPosition
fn get_full_figure_camera(self) -> CameraPosition
get_FullFigureCamera() overloadSource§fn get_current_position(self) -> CameraPosition
fn get_current_position(self) -> CameraPosition
get_CurrentPosition() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn on_begin(self) -> CameraPosition
fn on_begin(self) -> CameraPosition
OnBegin() overloadSource§fn on_approach(self) -> CameraPosition
fn on_approach(self) -> CameraPosition
OnApproach() overloadSource§fn on_attack(self) -> CameraPosition
fn on_attack(self) -> CameraPosition
OnAttack() overloadSource§fn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overloadSource§fn on_unusable(self) -> CameraPosition
fn on_unusable(self) -> CameraPosition
OnUnusable() overloadSource§fn on_end(self) -> CameraPosition
fn on_end(self) -> CameraPosition
OnEnd() overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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