pub struct ConvertSky(/* private fields */);Expand description
IL2CPP class: Combat.SituationConverter.ConvertSky
Inherits: ConverterWithUt
Implementations§
Source§impl ConvertSky
impl ConvertSky
pub fn base(self) -> ConverterWithUt
Source§impl ConvertSky
impl ConvertSky
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_damage_method_info() -> &'static MethodInfo
Source§impl ConvertSky
impl ConvertSky
Sourcepub unsafe fn on_damage(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_damage(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertSky’s own OnDamage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl ConvertSky
impl ConvertSky
Sourcepub fn new(data: CameraDataSet) -> Self
pub fn new(data: CameraDataSet) -> Self
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ConvertSky
impl ClassIdentity for ConvertSky
Source§impl Clone for ConvertSky
impl Clone for ConvertSky
Source§fn clone(&self) -> ConvertSky
fn clone(&self) -> ConvertSky
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ConvertSky
impl FromIlInstance for ConvertSky
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IConverterWithUt for ConvertSky
impl IConverterWithUt for ConvertSky
impl Copy for ConvertSky
impl IBaseConverter for ConvertSky
impl IConvertSky for ConvertSky
impl IObject for ConvertSky
Auto Trait Implementations§
impl Freeze for ConvertSky
impl RefUnwindSafe for ConvertSky
impl !Send for ConvertSky
impl !Sync for ConvertSky
impl Unpin for ConvertSky
impl UnwindSafe for ConvertSky
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
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§impl<T> Borrow<T> for Twhere
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impl<T> Borrow<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
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fn get_class(self) -> Class
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unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
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unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
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Source§impl<__T> IBaseConverterMethods for __Twhere
__T: IBaseConverter,
impl<__T> IBaseConverterMethods for __Twhere
__T: IBaseConverter,
Source§fn get_data_set(self) -> CameraDataSet
fn get_data_set(self) -> CameraDataSet
get_DataSet() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
style: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, style: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn get_is_first_attack(self) -> bool
fn get_is_first_attack(self) -> bool
get_IsFirstAttack() overloadSource§fn get_is_player_attack(self) -> bool
fn get_is_player_attack(self) -> bool
get_IsPlayerAttack() overloadSource§fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
NameToPosition(::unity::Il2CppString) overloadSource§impl<__T> IConvertSkyMethods for __Twhere
__T: IConvertSky,
impl<__T> IConvertSkyMethods for __Twhere
__T: IConvertSky,
Source§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overloadSource§impl<__T> IConverterWithUtMethods for __Twhere
__T: IConverterWithUt,
impl<__T> IConverterWithUtMethods for __Twhere
__T: IConverterWithUt,
Source§fn get_is_player_dragon(self) -> bool
fn get_is_player_dragon(self) -> bool
get_IsPlayerDragon() overloadSource§fn get_is_enemy_dragon(self) -> bool
fn get_is_enemy_dragon(self) -> bool
get_IsEnemyDragon() overloadSource§fn get_full_figure_camera(self) -> CameraPosition
fn get_full_figure_camera(self) -> CameraPosition
get_FullFigureCamera() overloadSource§fn get_current_position(self) -> CameraPosition
fn get_current_position(self) -> CameraPosition
get_CurrentPosition() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn on_begin(self) -> CameraPosition
fn on_begin(self) -> CameraPosition
OnBegin() overloadSource§fn on_approach(self) -> CameraPosition
fn on_approach(self) -> CameraPosition
OnApproach() overloadSource§fn on_attack(self) -> CameraPosition
fn on_attack(self) -> CameraPosition
OnAttack() overloadSource§fn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overloadSource§fn on_unusable(self) -> CameraPosition
fn on_unusable(self) -> CameraPosition
OnUnusable() overloadSource§fn on_end(self) -> CameraPosition
fn on_end(self) -> CameraPosition
OnEnd() overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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