pub struct ConvertBrawl(/* private fields */);Expand description
IL2CPP class: Combat.SituationConverter.ConvertBrawl
Inherits: ConverterWithUt
Implementations§
Source§impl ConvertBrawl
impl ConvertBrawl
pub fn base(self) -> ConverterWithUt
Source§impl ConvertBrawl
impl ConvertBrawl
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_begin_method_info() -> &'static MethodInfo
pub fn on_approach_method_info() -> &'static MethodInfo
pub fn on_attack_method_info() -> &'static MethodInfo
pub fn on_damage_method_info() -> &'static MethodInfo
pub fn on_unusable_method_info() -> &'static MethodInfo
Source§impl ConvertBrawl
impl ConvertBrawl
Sourcepub unsafe fn on_begin(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_begin(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertBrawl’s own OnBegin. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_approach(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_approach(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertBrawl’s own OnApproach. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_attack(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_attack(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertBrawl’s own OnAttack. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_damage(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_damage(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertBrawl’s own OnDamage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_unusable(this: impl Into<IlInstance>) -> CameraPosition
pub unsafe fn on_unusable(this: impl Into<IlInstance>) -> CameraPosition
Direct (non-virtual) call to ConvertBrawl’s own OnUnusable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl ConvertBrawl
impl ConvertBrawl
Sourcepub fn new(data: CameraDataSet) -> Self
pub fn new(data: CameraDataSet) -> Self
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) — overload selector
Trait Implementations§
Source§impl ClassIdentity for ConvertBrawl
impl ClassIdentity for ConvertBrawl
Source§impl Clone for ConvertBrawl
impl Clone for ConvertBrawl
Source§fn clone(&self) -> ConvertBrawl
fn clone(&self) -> ConvertBrawl
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for ConvertBrawl
impl FromIlInstance for ConvertBrawl
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IConvertBrawl for ConvertBrawl
impl IConvertBrawl for ConvertBrawl
fn m_state(self) -> ConvertBrawl_State
fn set_m_state(self, value: ConvertBrawl_State)
Source§impl IConverterWithUt for ConvertBrawl
impl IConverterWithUt for ConvertBrawl
impl Copy for ConvertBrawl
impl IBaseConverter for ConvertBrawl
impl IObject for ConvertBrawl
Auto Trait Implementations§
impl Freeze for ConvertBrawl
impl RefUnwindSafe for ConvertBrawl
impl !Send for ConvertBrawl
impl !Sync for ConvertBrawl
impl Unpin for ConvertBrawl
impl UnwindSafe for ConvertBrawl
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Source§impl<__T> IBaseConverterMethods for __Twhere
__T: IBaseConverter,
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Source§fn get_data_set(self) -> CameraDataSet
fn get_data_set(self) -> CameraDataSet
get_DataSet() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
style: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, style: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn get_is_first_attack(self) -> bool
fn get_is_first_attack(self) -> bool
get_IsFirstAttack() overloadSource§fn get_is_player_attack(self) -> bool
fn get_is_player_attack(self) -> bool
get_IsPlayerAttack() overloadSource§fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
fn name_to_position(self, name: impl Into<Il2CppString>) -> CameraPosition
NameToPosition(::unity::Il2CppString) overloadSource§impl<__T> IConvertBrawlMethods for __Twhere
__T: IConvertBrawl,
impl<__T> IConvertBrawlMethods for __Twhere
__T: IConvertBrawl,
Source§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn on_begin(self) -> CameraPosition
fn on_begin(self) -> CameraPosition
OnBegin() overloadSource§fn on_approach(self) -> CameraPosition
fn on_approach(self) -> CameraPosition
OnApproach() overloadSource§fn on_attack(self) -> CameraPosition
fn on_attack(self) -> CameraPosition
OnAttack() overloadSource§fn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overloadSource§fn on_unusable(self) -> CameraPosition
fn on_unusable(self) -> CameraPosition
OnUnusable() overloadSource§impl<__T> IConverterWithUtMethods for __Twhere
__T: IConverterWithUt,
impl<__T> IConverterWithUtMethods for __Twhere
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Source§fn get_is_player_dragon(self) -> bool
fn get_is_player_dragon(self) -> bool
get_IsPlayerDragon() overloadSource§fn get_is_enemy_dragon(self) -> bool
fn get_is_enemy_dragon(self) -> bool
get_IsEnemyDragon() overloadSource§fn get_full_figure_camera(self) -> CameraPosition
fn get_full_figure_camera(self) -> CameraPosition
get_FullFigureCamera() overloadSource§fn get_current_position(self) -> CameraPosition
fn get_current_position(self) -> CameraPosition
get_CurrentPosition() overloadSource§fn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overloadSource§fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overloadSource§fn on_begin(self) -> CameraPosition
fn on_begin(self) -> CameraPosition
OnBegin() overloadSource§fn on_approach(self) -> CameraPosition
fn on_approach(self) -> CameraPosition
OnApproach() overloadSource§fn on_attack(self) -> CameraPosition
fn on_attack(self) -> CameraPosition
OnAttack() overloadSource§fn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overloadSource§fn on_unusable(self) -> CameraPosition
fn on_unusable(self) -> CameraPosition
OnUnusable() overloadSource§fn on_end(self) -> CameraPosition
fn on_end(self) -> CameraPosition
OnEnd() overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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