pub struct MapInfoGaugeSubLocatorRoot(/* private fields */);Expand description
IL2CPP class: MapInfoGaugeSubLocatorRoot
Inherits: MonoBehaviour
Implementations§
Source§impl MapInfoGaugeSubLocatorRoot
impl MapInfoGaugeSubLocatorRoot
pub fn base(self) -> MonoBehaviour
Source§impl MapInfoGaugeSubLocatorRoot
impl MapInfoGaugeSubLocatorRoot
pub fn hp_stock_max() -> i32
pub fn set_hp_stock_max(value: i32)
Source§impl MapInfoGaugeSubLocatorRoot
impl MapInfoGaugeSubLocatorRoot
Sourcepub fn is_acitve(go: impl Into<GameObject>) -> bool
pub fn is_acitve(go: impl Into<GameObject>) -> bool
IsAcitve(crate::unity_engine::gameobject::GameObject) overload
Sourcepub fn is_acitve_2(transform: impl Into<Transform>) -> bool
pub fn is_acitve_2(transform: impl Into<Transform>) -> bool
IsAcitve(crate::unity_engine::transform::Transform) overload
Sourcepub fn is_acitve_3(component: impl Into<Component>) -> bool
pub fn is_acitve_3(component: impl Into<Component>) -> bool
IsAcitve(crate::unity_engine::component::Component) overload
Source§impl MapInfoGaugeSubLocatorRoot
impl MapInfoGaugeSubLocatorRoot
pub fn awake_method_info() -> &'static MethodInfo
pub fn get_game_object_method_info() -> &'static MethodInfo
pub fn get_image_method_info() -> &'static MethodInfo
pub fn set_icon_method_info() -> &'static MethodInfo
pub fn can_set_whole_icon_method_info() -> &'static MethodInfo
pub fn set_base_color_method_info() -> &'static MethodInfo
pub fn set_weapon_icon_method_info() -> &'static MethodInfo
pub fn get_weapon_index_method_info() -> &'static MethodInfo
pub fn set_break_icon_method_info() -> &'static MethodInfo
pub fn is_break_method_info() -> &'static MethodInfo
pub fn set_rod_icon_method_info() -> &'static MethodInfo
pub fn get_rod_index_method_info() -> &'static MethodInfo
pub fn set_balloon_icon_method_info() -> &'static MethodInfo
pub fn set_relay_exit_icon_method_info() -> &'static MethodInfo
pub fn make_balloon_list_method_info() -> &'static MethodInfo
pub fn check_efficary_method_info() -> &'static MethodInfo
pub fn get_cursor_target_unit_method_info() -> &'static MethodInfo
pub fn get_mind_unit_on_late_update_method_info() -> &'static MethodInfo
pub fn set_state_icon_method_info() -> &'static MethodInfo
pub fn make_unit_state_list_method_info() -> &'static MethodInfo
pub fn set_drop_item_icon_method_info() -> &'static MethodInfo
pub fn set_engage_icon_method_info() -> &'static MethodInfo
pub fn is_set_engage_icon_method_info() -> &'static MethodInfo
pub fn is_darkness_engage_method_info() -> &'static MethodInfo
pub fn set_count_max_effect_method_info() -> &'static MethodInfo
pub fn is_set_count_max_effect_method_info() -> &'static MethodInfo
pub fn set_god_face_icon_method_info() -> &'static MethodInfo
pub fn is_set_god_face_icon_method_info() -> &'static MethodInfo
pub fn play_engage_effect_method_info() -> &'static MethodInfo
pub fn play_engage_turn_recovery_effect_method_info() -> &'static MethodInfo
pub fn is_playing_engage_turn_recovery_effect_method_info() -> &'static MethodInfo
pub fn get_engage_turn_recovery_effect_rate_method_info() -> &'static MethodInfo
pub fn set_unit_screen_pos_local_scale_method_info() -> &'static MethodInfo
pub fn set_screen_half_size_method_info() -> &'static MethodInfo
pub fn get_engage_count_pos_method_info() -> &'static MethodInfo
pub fn get_hp_stock_pos_method_info() -> &'static MethodInfo
pub fn get_engage_count_empty_index_method_info() -> &'static MethodInfo
pub fn set_hp_gauge_method_info() -> &'static MethodInfo
pub fn set_hp_frame_method_info() -> &'static MethodInfo
pub fn set_hp_damage_method_info() -> &'static MethodInfo
pub fn set_hp_heal_method_info() -> &'static MethodInfo
pub fn set_hp_stock_method_info() -> &'static MethodInfo
pub fn play_hp_stock_break_effect_method_info() -> &'static MethodInfo
pub fn play_hp_stock_create_effect_method_info() -> &'static MethodInfo
pub fn set_hp_stock_alpha_method_info() -> &'static MethodInfo
pub fn is_playing_hp_stock_effect_method_info() -> &'static MethodInfo
pub fn get_hp_stock_effect_rate_method_info() -> &'static MethodInfo
pub fn set_active_method_info() -> &'static MethodInfo
pub fn get_config_method_info() -> &'static MethodInfo
pub fn get_display_area_left_top_method_info() -> &'static MethodInfo
pub fn get_display_area_right_bottom_method_info() -> &'static MethodInfo
pub fn update_effect_pos_method_info() -> &'static MethodInfo
pub fn init_hp_forecast_method_info() -> &'static MethodInfo
pub fn set_hp_forecast_method_info() -> &'static MethodInfo
pub fn init_break_method_info() -> &'static MethodInfo
pub fn set_break_method_info() -> &'static MethodInfo
pub fn get_is_suppress_hp_stock_method_info() -> &'static MethodInfo
pub fn set_is_suppress_hp_stock_method_info() -> &'static MethodInfo
pub fn get_is_complete_method_info() -> &'static MethodInfo
pub fn set_is_complete_method_info() -> &'static MethodInfo
pub fn is_acitve_method_info() -> &'static MethodInfo
pub fn is_acitve_2_method_info() -> &'static MethodInfo
pub fn is_acitve_3_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for MapInfoGaugeSubLocatorRoot
impl Clone for MapInfoGaugeSubLocatorRoot
Source§fn clone(&self) -> MapInfoGaugeSubLocatorRoot
fn clone(&self) -> MapInfoGaugeSubLocatorRoot
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapInfoGaugeSubLocatorRoot
impl FromIlInstance for MapInfoGaugeSubLocatorRoot
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapInfoGaugeSubLocatorRoot for MapInfoGaugeSubLocatorRoot
impl IMapInfoGaugeSubLocatorRoot for MapInfoGaugeSubLocatorRoot
fn m_on_map_statuses(self) -> Array<GameObject>
fn set_m_on_map_statuses(self, value: Array<GameObject>)
fn m_images(self) -> Array<Image>
fn set_m_images(self, value: Array<Image>)
fn m_base_balloon_pos(self) -> Vector3
fn set_m_base_balloon_pos(self, value: Vector3)
fn m_base_color(self) -> Color
fn set_m_base_color(self, value: Color)
fn m_unit_screen_pos_local_scale(self) -> Vector3
fn set_m_unit_screen_pos_local_scale(self, value: Vector3)
fn m_screen_half(self) -> Vector3
fn set_m_screen_half(self, value: Vector3)
fn m_state_list(self) -> List_1<MapUIGauge_IconIndex>
fn set_m_state_list(self, value: List_1<MapUIGauge_IconIndex>)
fn m_balloon_list(self) -> List_1<MapUIGauge_IconIndex>
fn set_m_balloon_list(self, value: List_1<MapUIGauge_IconIndex>)
fn m_hp_before_battle(self) -> i32
fn set_m_hp_before_battle(self, value: i32)
fn m_hp_after_battle(self) -> i32
fn set_m_hp_after_battle(self, value: i32)
fn m_is_break_after_battle(self) -> bool
fn set_m_is_break_after_battle(self, value: bool)
fn m_is_suppress_for_hp_stock(self) -> bool
fn set_m_is_suppress_for_hp_stock(self, value: bool)
fn m_is_complete(self) -> bool
fn set_m_is_complete(self, value: bool)
fn m_weapon(self) -> Transform
fn set_m_weapon(self, value: Transform)
fn m_break(self) -> Transform
fn set_m_break(self, value: Transform)
fn m_rod(self) -> Transform
fn set_m_rod(self, value: Transform)
fn m_balloon(self) -> Transform
fn set_m_balloon(self, value: Transform)
fn m_fade_balloon(self) -> Transform
fn set_m_fade_balloon(self, value: Transform)
fn m_relay_exit(self) -> Transform
fn set_m_relay_exit(self, value: Transform)
fn m_skill_effect(self) -> Transform
fn set_m_skill_effect(self, value: Transform)
fn m_fade_skill_effect(self) -> Transform
fn set_m_fade_skill_effect(self, value: Transform)
fn m_drop_item(self) -> Transform
fn set_m_drop_item(self, value: Transform)
fn m_god_face(self) -> Transform
fn set_m_god_face(self, value: Transform)
fn m_engage_count(self) -> Transform
fn set_m_engage_count(self, value: Transform)
fn m_shine_engage_count(self) -> Transform
fn set_m_shine_engage_count(self, value: Transform)
fn m_engage_count_max_effect(self) -> RectTransform
fn set_m_engage_count_max_effect(self, value: RectTransform)
fn m_charge_effect(self) -> Transform
fn set_m_charge_effect(self, value: Transform)
fn m_recovery_effect(self) -> Transform
fn set_m_recovery_effect(self, value: Transform)
fn m_engage_count_charge(self) -> GameObject
fn set_m_engage_count_charge(self, value: GameObject)
fn m_engage_count_full(self) -> GameObject
fn set_m_engage_count_full(self, value: GameObject)
fn m_turn_recovery(self) -> GameObject
fn set_m_turn_recovery(self, value: GameObject)
fn m_hp_gauge_base(self) -> Transform
fn set_m_hp_gauge_base(self, value: Transform)
fn m_hp_gauge_front(self) -> Transform
fn set_m_hp_gauge_front(self, value: Transform)
fn m_hp_gauge_damage(self) -> Transform
fn set_m_hp_gauge_damage(self, value: Transform)
fn m_hp_gauge_shine_damage(self) -> Transform
fn set_m_hp_gauge_shine_damage(self, value: Transform)
fn m_hp_gauge_frame(self) -> Transform
fn set_m_hp_gauge_frame(self, value: Transform)
fn m_hp_stock0(self) -> Transform
fn set_m_hp_stock0(self, value: Transform)
fn m_hp_stock1(self) -> Transform
fn set_m_hp_stock1(self, value: Transform)
fn m_hp_stock2(self) -> Transform
fn set_m_hp_stock2(self, value: Transform)
fn m_hp_stock_effect(self) -> Transform
fn set_m_hp_stock_effect(self, value: Transform)
fn m_red_stock_break_effect(self) -> GameObject
fn set_m_red_stock_break_effect(self, value: GameObject)
fn m_red_stock_create_effect(self) -> GameObject
fn set_m_red_stock_create_effect(self, value: GameObject)
fn m_blue_stock_break_effect(self) -> GameObject
fn set_m_blue_stock_break_effect(self, value: GameObject)
fn m_blue_stock_create_effect(self) -> GameObject
fn set_m_blue_stock_create_effect(self, value: GameObject)
fn m_left_top(self) -> Transform
fn set_m_left_top(self, value: Transform)
fn m_right_bottom(self) -> Transform
fn set_m_right_bottom(self, value: Transform)
fn m_rod_base_pos(self) -> Vector3
fn set_m_rod_base_pos(self, value: Vector3)
fn m_rod_local_offset(self) -> Vector3
fn set_m_rod_local_offset(self, value: Vector3)
fn m_orig_count_max_scale(self) -> Vector2
fn set_m_orig_count_max_scale(self, value: Vector2)
fn m_engage_turn_recovery_effect_offset(self) -> Vector3
fn set_m_engage_turn_recovery_effect_offset(self, value: Vector3)
fn m_engage_turn_flipbook(self) -> Flipbook
fn set_m_engage_turn_flipbook(self, value: Flipbook)
fn m_hp_stock_flipbook(self) -> Flipbook
fn set_m_hp_stock_flipbook(self, value: Flipbook)
Source§impl IObject_2 for MapInfoGaugeSubLocatorRoot
impl IObject_2 for MapInfoGaugeSubLocatorRoot
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MapInfoGaugeSubLocatorRoot
impl IBehaviour for MapInfoGaugeSubLocatorRoot
impl IComponent for MapInfoGaugeSubLocatorRoot
impl IMonoBehaviour for MapInfoGaugeSubLocatorRoot
impl IObject for MapInfoGaugeSubLocatorRoot
Auto Trait Implementations§
impl Freeze for MapInfoGaugeSubLocatorRoot
impl RefUnwindSafe for MapInfoGaugeSubLocatorRoot
impl !Send for MapInfoGaugeSubLocatorRoot
impl !Sync for MapInfoGaugeSubLocatorRoot
impl Unpin for MapInfoGaugeSubLocatorRoot
impl UnwindSafe for MapInfoGaugeSubLocatorRoot
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fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapInfoGaugeSubLocatorRootMethods for __Twhere
__T: IMapInfoGaugeSubLocatorRoot,
impl<__T> IMapInfoGaugeSubLocatorRootMethods for __Twhere
__T: IMapInfoGaugeSubLocatorRoot,
Source§fn get_game_object(self)
fn get_game_object(self)
GetGameObject() overloadSource§fn can_set_whole_icon(self) -> bool
fn can_set_whole_icon(self) -> bool
CanSetWholeIcon() overloadSource§fn set_base_color(self, unit: impl Into<Unit>)
fn set_base_color(self, unit: impl Into<Unit>)
SetBaseColor(crate::app::unit::Unit) overloadSource§fn set_weapon_icon(self, unit: impl Into<Unit>)
fn set_weapon_icon(self, unit: impl Into<Unit>)
SetWeaponIcon(crate::app::unit::Unit) overloadSource§fn get_weapon_index(
self,
unit: impl Into<Unit>,
item: impl Into<UnitItem>,
) -> i32
fn get_weapon_index( self, unit: impl Into<Unit>, item: impl Into<UnitItem>, ) -> i32
GetWeaponIndex(crate::app::unit::Unit, crate::app::unititem::UnitItem) overloadSource§fn set_break_icon(self, unit: impl Into<Unit>)
fn set_break_icon(self, unit: impl Into<Unit>)
SetBreakIcon(crate::app::unit::Unit) overloadSource§fn is_break(
self,
unit: impl Into<Unit>,
) -> MapInfoGaugeSubLocatorRoot_BreakEffectKind
fn is_break( self, unit: impl Into<Unit>, ) -> MapInfoGaugeSubLocatorRoot_BreakEffectKind
IsBreak(crate::app::unit::Unit) overloadSource§fn set_rod_icon(self, unit: impl Into<Unit>)
fn set_rod_icon(self, unit: impl Into<Unit>)
SetRodIcon(crate::app::unit::Unit) overloadSource§fn get_rod_index(self, unit: impl Into<Unit>) -> i32
fn get_rod_index(self, unit: impl Into<Unit>) -> i32
GetRodIndex(crate::app::unit::Unit) overloadSource§fn set_balloon_icon(self, unit: impl Into<Unit>)
fn set_balloon_icon(self, unit: impl Into<Unit>)
SetBalloonIcon(crate::app::unit::Unit) overloadSource§fn set_relay_exit_icon(self, unit: impl Into<Unit>)
fn set_relay_exit_icon(self, unit: impl Into<Unit>)
SetRelayExitIcon(crate::app::unit::Unit) overloadSource§fn make_balloon_list(self, unit: impl Into<Unit>)
fn make_balloon_list(self, unit: impl Into<Unit>)
MakeBalloonList(crate::app::unit::Unit) overloadSource§fn check_efficary(self, player: impl Into<Unit>, enemy: impl Into<Unit>)
fn check_efficary(self, player: impl Into<Unit>, enemy: impl Into<Unit>)
CheckEfficary(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn get_cursor_target_unit(self) -> Unit
fn get_cursor_target_unit(self) -> Unit
GetCursorTargetUnit() overloadSource§fn get_mind_unit_on_late_update(self) -> Unit
fn get_mind_unit_on_late_update(self) -> Unit
GetMindUnitOnLateUpdate() overloadSource§fn set_state_icon(self, unit: impl Into<Unit>)
fn set_state_icon(self, unit: impl Into<Unit>)
SetStateIcon(crate::app::unit::Unit) overloadSource§fn make_unit_state_list(self, unit: impl Into<Unit>)
fn make_unit_state_list(self, unit: impl Into<Unit>)
MakeUnitStateList(crate::app::unit::Unit) overloadSource§fn set_drop_item_icon(self, unit: impl Into<Unit>)
fn set_drop_item_icon(self, unit: impl Into<Unit>)
SetDropItemIcon(crate::app::unit::Unit) overloadSource§fn set_engage_icon(self, unit: impl Into<Unit>)
fn set_engage_icon(self, unit: impl Into<Unit>)
SetEngageIcon(crate::app::unit::Unit) overloadSource§fn is_set_engage_icon(self, unit: impl Into<Unit>) -> bool
fn is_set_engage_icon(self, unit: impl Into<Unit>) -> bool
IsSetEngageIcon(crate::app::unit::Unit) overloadSource§fn is_darkness_engage(self, unit: impl Into<Unit>) -> bool
fn is_darkness_engage(self, unit: impl Into<Unit>) -> bool
IsDarknessEngage(crate::app::unit::Unit) overloadSource§fn set_count_max_effect(self, unit: impl Into<Unit>)
fn set_count_max_effect(self, unit: impl Into<Unit>)
SetCountMaxEffect(crate::app::unit::Unit) overloadSource§fn is_set_count_max_effect(self, unit: impl Into<Unit>) -> bool
fn is_set_count_max_effect(self, unit: impl Into<Unit>) -> bool
IsSetCountMaxEffect(crate::app::unit::Unit) overloadSource§fn set_god_face_icon(self, unit: impl Into<Unit>)
fn set_god_face_icon(self, unit: impl Into<Unit>)
SetGodFaceIcon(crate::app::unit::Unit) overloadSource§fn is_set_god_face_icon(self, unit: impl Into<Unit>) -> bool
fn is_set_god_face_icon(self, unit: impl Into<Unit>) -> bool
IsSetGodFaceIcon(crate::app::unit::Unit) overloadSource§fn play_engage_effect(self, unit: impl Into<Unit>, count: impl Into<i32>)
fn play_engage_effect(self, unit: impl Into<Unit>, count: impl Into<i32>)
PlayEngageEffect(crate::app::unit::Unit, i32) overloadSource§fn play_engage_turn_recovery_effect(self)
fn play_engage_turn_recovery_effect(self)
PlayEngageTurnRecoveryEffect() overloadSource§fn is_playing_engage_turn_recovery_effect(self) -> bool
fn is_playing_engage_turn_recovery_effect(self) -> bool
IsPlayingEngageTurnRecoveryEffect() overloadSource§fn get_engage_turn_recovery_effect_rate(self) -> f32
fn get_engage_turn_recovery_effect_rate(self) -> f32
GetEngageTurnRecoveryEffectRate() overloadSource§fn set_unit_screen_pos_local_scale(self, pos_scale: impl Into<Vector3>)
fn set_unit_screen_pos_local_scale(self, pos_scale: impl Into<Vector3>)
SetUnitScreenPosLocalScale(crate::unity_engine::vector3::Vector3) overloadSource§fn set_screen_half_size(self, screen_half: impl Into<Vector3>)
fn set_screen_half_size(self, screen_half: impl Into<Vector3>)
SetScreenHalfSize(crate::unity_engine::vector3::Vector3) overloadSource§fn get_engage_count_pos(self) -> Vector3
fn get_engage_count_pos(self) -> Vector3
GetEngageCountPos() overloadSource§fn get_hp_stock_pos(self, unit: impl Into<Unit>) -> Vector3
fn get_hp_stock_pos(self, unit: impl Into<Unit>) -> Vector3
GetHpStockPos(crate::app::unit::Unit) overloadSource§fn get_engage_count_empty_index(self, unit: impl Into<Unit>) -> i32
fn get_engage_count_empty_index(self, unit: impl Into<Unit>) -> i32
GetEngageCountEmptyIndex(crate::app::unit::Unit) overloadSource§fn set_hp_gauge(self, unit: impl Into<Unit>)
fn set_hp_gauge(self, unit: impl Into<Unit>)
SetHpGauge(crate::app::unit::Unit) overloadSource§fn set_hp_frame(self, unit: impl Into<Unit>)
fn set_hp_frame(self, unit: impl Into<Unit>)
SetHpFrame(crate::app::unit::Unit) overloadSource§fn set_hp_damage(self, unit: impl Into<Unit>)
fn set_hp_damage(self, unit: impl Into<Unit>)
SetHpDamage(crate::app::unit::Unit) overloadSource§fn set_hp_heal(self, unit: impl Into<Unit>)
fn set_hp_heal(self, unit: impl Into<Unit>)
SetHpHeal(crate::app::unit::Unit) overloadSource§fn set_hp_stock(self, unit: impl Into<Unit>)
fn set_hp_stock(self, unit: impl Into<Unit>)
SetHpStock(crate::app::unit::Unit) overloadSource§fn play_hp_stock_break_effect(self, unit: impl Into<Unit>)
fn play_hp_stock_break_effect(self, unit: impl Into<Unit>)
PlayHpStockBreakEffect(crate::app::unit::Unit) overloadSource§fn play_hp_stock_create_effect(self, unit: impl Into<Unit>)
fn play_hp_stock_create_effect(self, unit: impl Into<Unit>)
PlayHpStockCreateEffect(crate::app::unit::Unit) overloadSource§fn set_hp_stock_alpha(self, stock: impl Into<i32>, alpha: impl Into<f32>)
fn set_hp_stock_alpha(self, stock: impl Into<i32>, alpha: impl Into<f32>)
SetHpStockAlpha(i32, f32) overloadSource§fn is_playing_hp_stock_effect(self) -> bool
fn is_playing_hp_stock_effect(self) -> bool
IsPlayingHpStockEffect() overloadSource§fn get_hp_stock_effect_rate(self) -> f32
fn get_hp_stock_effect_rate(self) -> f32
GetHpStockEffectRate() overloadSource§fn set_active(
self,
index: impl Into<MapInfoGaugeSubLocatorRoot_Parts>,
enable: impl Into<bool>,
)
fn set_active( self, index: impl Into<MapInfoGaugeSubLocatorRoot_Parts>, enable: impl Into<bool>, )
SetActive(crate::root::mapinfogaugesublocatorroot::MapInfoGaugeSubLocatorRoot_Parts, bool) overloadSource§fn get_config(self, enable: impl Into<bool>) -> bool
fn get_config(self, enable: impl Into<bool>) -> bool
GetConfig(bool) overloadSource§fn get_display_area_left_top(self) -> Vector3
fn get_display_area_left_top(self) -> Vector3
GetDisplayAreaLeftTop() overloadSource§fn get_display_area_right_bottom(self) -> Vector3
fn get_display_area_right_bottom(self) -> Vector3
GetDisplayAreaRightBottom() overloadSource§fn update_effect_pos(self, unit: impl Into<Unit>)
fn update_effect_pos(self, unit: impl Into<Unit>)
UpdateEffectPos(crate::app::unit::Unit) overloadSource§fn init_hp_forecast(self)
fn init_hp_forecast(self)
InitHpForecast() overloadSource§fn set_hp_forecast(self, before: impl Into<i32>, after: impl Into<i32>)
fn set_hp_forecast(self, before: impl Into<i32>, after: impl Into<i32>)
SetHpForecast(i32, i32) overloadSource§fn init_break(self)
fn init_break(self)
InitBreak() overloadSource§fn get_is_suppress_hp_stock(self) -> bool
fn get_is_suppress_hp_stock(self) -> bool
get_IsSuppressHpStock() overloadSource§fn set_is_suppress_hp_stock(self, value: impl Into<bool>)
fn set_is_suppress_hp_stock(self, value: impl Into<bool>)
set_IsSuppressHpStock(bool) overloadSource§fn get_is_complete(self) -> bool
fn get_is_complete(self) -> bool
get_IsComplete() overloadSource§fn set_is_complete(self, value: impl Into<bool>)
fn set_is_complete(self, value: impl Into<bool>)
set_IsComplete(bool) overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload