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MapInfoGaugeSubLocatorRoot

Struct MapInfoGaugeSubLocatorRoot 

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pub struct MapInfoGaugeSubLocatorRoot(/* private fields */);
Expand description

IL2CPP class: MapInfoGaugeSubLocatorRoot Inherits: MonoBehaviour

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impl MapInfoGaugeSubLocatorRoot

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pub fn base(self) -> MonoBehaviour

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impl MapInfoGaugeSubLocatorRoot

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pub fn hp_stock_max() -> i32

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pub fn set_hp_stock_max(value: i32)

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impl MapInfoGaugeSubLocatorRoot

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pub fn is_acitve(go: impl Into<GameObject>) -> bool

IsAcitve(crate::unity_engine::gameobject::GameObject) overload

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pub fn is_acitve_2(transform: impl Into<Transform>) -> bool

IsAcitve(crate::unity_engine::transform::Transform) overload

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pub fn is_acitve_3(component: impl Into<Component>) -> bool

IsAcitve(crate::unity_engine::component::Component) overload

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impl MapInfoGaugeSubLocatorRoot

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pub fn awake_method_info() -> &'static MethodInfo

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pub fn get_game_object_method_info() -> &'static MethodInfo

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pub fn get_image_method_info() -> &'static MethodInfo

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pub fn set_icon_method_info() -> &'static MethodInfo

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pub fn can_set_whole_icon_method_info() -> &'static MethodInfo

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pub fn set_base_color_method_info() -> &'static MethodInfo

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pub fn set_weapon_icon_method_info() -> &'static MethodInfo

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pub fn get_weapon_index_method_info() -> &'static MethodInfo

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pub fn set_break_icon_method_info() -> &'static MethodInfo

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pub fn is_break_method_info() -> &'static MethodInfo

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pub fn set_rod_icon_method_info() -> &'static MethodInfo

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pub fn get_rod_index_method_info() -> &'static MethodInfo

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pub fn set_balloon_icon_method_info() -> &'static MethodInfo

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pub fn set_relay_exit_icon_method_info() -> &'static MethodInfo

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pub fn make_balloon_list_method_info() -> &'static MethodInfo

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pub fn check_efficary_method_info() -> &'static MethodInfo

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pub fn get_cursor_target_unit_method_info() -> &'static MethodInfo

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pub fn get_mind_unit_on_late_update_method_info() -> &'static MethodInfo

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pub fn set_state_icon_method_info() -> &'static MethodInfo

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pub fn make_unit_state_list_method_info() -> &'static MethodInfo

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pub fn set_drop_item_icon_method_info() -> &'static MethodInfo

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pub fn set_engage_icon_method_info() -> &'static MethodInfo

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pub fn is_set_engage_icon_method_info() -> &'static MethodInfo

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pub fn is_darkness_engage_method_info() -> &'static MethodInfo

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pub fn set_count_max_effect_method_info() -> &'static MethodInfo

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pub fn is_set_count_max_effect_method_info() -> &'static MethodInfo

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pub fn set_god_face_icon_method_info() -> &'static MethodInfo

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pub fn is_set_god_face_icon_method_info() -> &'static MethodInfo

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pub fn play_engage_effect_method_info() -> &'static MethodInfo

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pub fn play_engage_turn_recovery_effect_method_info() -> &'static MethodInfo

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pub fn is_playing_engage_turn_recovery_effect_method_info() -> &'static MethodInfo

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pub fn get_engage_turn_recovery_effect_rate_method_info() -> &'static MethodInfo

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pub fn set_unit_screen_pos_local_scale_method_info() -> &'static MethodInfo

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pub fn set_screen_half_size_method_info() -> &'static MethodInfo

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pub fn get_engage_count_pos_method_info() -> &'static MethodInfo

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pub fn get_hp_stock_pos_method_info() -> &'static MethodInfo

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pub fn get_engage_count_empty_index_method_info() -> &'static MethodInfo

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pub fn set_hp_gauge_method_info() -> &'static MethodInfo

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pub fn set_hp_frame_method_info() -> &'static MethodInfo

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pub fn set_hp_damage_method_info() -> &'static MethodInfo

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pub fn set_hp_heal_method_info() -> &'static MethodInfo

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pub fn set_hp_stock_method_info() -> &'static MethodInfo

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pub fn play_hp_stock_break_effect_method_info() -> &'static MethodInfo

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pub fn play_hp_stock_create_effect_method_info() -> &'static MethodInfo

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pub fn set_hp_stock_alpha_method_info() -> &'static MethodInfo

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pub fn is_playing_hp_stock_effect_method_info() -> &'static MethodInfo

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pub fn get_hp_stock_effect_rate_method_info() -> &'static MethodInfo

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pub fn set_active_method_info() -> &'static MethodInfo

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pub fn get_config_method_info() -> &'static MethodInfo

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pub fn get_display_area_left_top_method_info() -> &'static MethodInfo

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pub fn get_display_area_right_bottom_method_info() -> &'static MethodInfo

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pub fn update_effect_pos_method_info() -> &'static MethodInfo

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pub fn init_hp_forecast_method_info() -> &'static MethodInfo

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pub fn set_hp_forecast_method_info() -> &'static MethodInfo

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pub fn init_break_method_info() -> &'static MethodInfo

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pub fn set_break_method_info() -> &'static MethodInfo

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pub fn get_is_suppress_hp_stock_method_info() -> &'static MethodInfo

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pub fn set_is_suppress_hp_stock_method_info() -> &'static MethodInfo

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pub fn get_is_complete_method_info() -> &'static MethodInfo

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pub fn set_is_complete_method_info() -> &'static MethodInfo

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pub fn is_acitve_method_info() -> &'static MethodInfo

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pub fn is_acitve_2_method_info() -> &'static MethodInfo

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pub fn is_acitve_3_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl MapInfoGaugeSubLocatorRoot

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for MapInfoGaugeSubLocatorRoot

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const NAMESPACE: &'static str = ""

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const NAME: &'static str = "MapInfoGaugeSubLocatorRoot"

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fn class() -> Class

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impl Clone for MapInfoGaugeSubLocatorRoot

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fn clone(&self) -> MapInfoGaugeSubLocatorRoot

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for MapInfoGaugeSubLocatorRoot

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IMapInfoGaugeSubLocatorRoot for MapInfoGaugeSubLocatorRoot

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fn m_on_map_statuses(self) -> Array<GameObject>

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fn set_m_on_map_statuses(self, value: Array<GameObject>)

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fn m_images(self) -> Array<Image>

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fn set_m_images(self, value: Array<Image>)

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fn m_base_balloon_pos(self) -> Vector3

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fn set_m_base_balloon_pos(self, value: Vector3)

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fn m_base_color(self) -> Color

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fn set_m_base_color(self, value: Color)

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fn m_unit_screen_pos_local_scale(self) -> Vector3

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fn set_m_unit_screen_pos_local_scale(self, value: Vector3)

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fn m_screen_half(self) -> Vector3

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fn set_m_screen_half(self, value: Vector3)

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fn m_state_list(self) -> List_1<MapUIGauge_IconIndex>

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fn set_m_state_list(self, value: List_1<MapUIGauge_IconIndex>)

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fn m_balloon_list(self) -> List_1<MapUIGauge_IconIndex>

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fn set_m_balloon_list(self, value: List_1<MapUIGauge_IconIndex>)

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fn m_hp_before_battle(self) -> i32

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fn set_m_hp_before_battle(self, value: i32)

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fn m_hp_after_battle(self) -> i32

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fn set_m_hp_after_battle(self, value: i32)

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fn m_is_break_after_battle(self) -> bool

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fn set_m_is_break_after_battle(self, value: bool)

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fn m_is_suppress_for_hp_stock(self) -> bool

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fn set_m_is_suppress_for_hp_stock(self, value: bool)

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fn m_is_complete(self) -> bool

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fn set_m_is_complete(self, value: bool)

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fn m_weapon(self) -> Transform

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fn set_m_weapon(self, value: Transform)

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fn m_break(self) -> Transform

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fn set_m_break(self, value: Transform)

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fn m_rod(self) -> Transform

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fn set_m_rod(self, value: Transform)

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fn m_balloon(self) -> Transform

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fn set_m_balloon(self, value: Transform)

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fn m_fade_balloon(self) -> Transform

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fn set_m_fade_balloon(self, value: Transform)

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fn m_relay_exit(self) -> Transform

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fn set_m_relay_exit(self, value: Transform)

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fn m_skill_effect(self) -> Transform

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fn set_m_skill_effect(self, value: Transform)

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fn m_fade_skill_effect(self) -> Transform

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fn set_m_fade_skill_effect(self, value: Transform)

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fn m_drop_item(self) -> Transform

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fn set_m_drop_item(self, value: Transform)

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fn m_god_face(self) -> Transform

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fn set_m_god_face(self, value: Transform)

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fn m_engage_count(self) -> Transform

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fn set_m_engage_count(self, value: Transform)

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fn m_shine_engage_count(self) -> Transform

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fn set_m_shine_engage_count(self, value: Transform)

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fn m_engage_count_max_effect(self) -> RectTransform

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fn set_m_engage_count_max_effect(self, value: RectTransform)

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fn m_charge_effect(self) -> Transform

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fn set_m_charge_effect(self, value: Transform)

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fn m_recovery_effect(self) -> Transform

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fn set_m_recovery_effect(self, value: Transform)

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fn m_engage_count_charge(self) -> GameObject

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fn set_m_engage_count_charge(self, value: GameObject)

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fn m_engage_count_full(self) -> GameObject

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fn set_m_engage_count_full(self, value: GameObject)

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fn m_turn_recovery(self) -> GameObject

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fn set_m_turn_recovery(self, value: GameObject)

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fn m_hp_gauge_base(self) -> Transform

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fn set_m_hp_gauge_base(self, value: Transform)

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fn m_hp_gauge_front(self) -> Transform

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fn set_m_hp_gauge_front(self, value: Transform)

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fn m_hp_gauge_damage(self) -> Transform

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fn set_m_hp_gauge_damage(self, value: Transform)

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fn m_hp_gauge_shine_damage(self) -> Transform

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fn set_m_hp_gauge_shine_damage(self, value: Transform)

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fn m_hp_gauge_frame(self) -> Transform

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fn set_m_hp_gauge_frame(self, value: Transform)

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fn m_hp_stock0(self) -> Transform

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fn set_m_hp_stock0(self, value: Transform)

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fn m_hp_stock1(self) -> Transform

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fn set_m_hp_stock1(self, value: Transform)

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fn m_hp_stock2(self) -> Transform

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fn set_m_hp_stock2(self, value: Transform)

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fn m_hp_stock_effect(self) -> Transform

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fn set_m_hp_stock_effect(self, value: Transform)

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fn m_red_stock_break_effect(self) -> GameObject

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fn set_m_red_stock_break_effect(self, value: GameObject)

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fn m_red_stock_create_effect(self) -> GameObject

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fn set_m_red_stock_create_effect(self, value: GameObject)

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fn m_blue_stock_break_effect(self) -> GameObject

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fn set_m_blue_stock_break_effect(self, value: GameObject)

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fn m_blue_stock_create_effect(self) -> GameObject

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fn set_m_blue_stock_create_effect(self, value: GameObject)

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fn m_left_top(self) -> Transform

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fn set_m_left_top(self, value: Transform)

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fn m_right_bottom(self) -> Transform

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fn set_m_right_bottom(self, value: Transform)

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fn m_rod_base_pos(self) -> Vector3

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fn set_m_rod_base_pos(self, value: Vector3)

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fn m_rod_local_offset(self) -> Vector3

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fn set_m_rod_local_offset(self, value: Vector3)

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fn m_orig_count_max_scale(self) -> Vector2

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fn set_m_orig_count_max_scale(self, value: Vector2)

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fn m_engage_turn_recovery_effect_offset(self) -> Vector3

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fn set_m_engage_turn_recovery_effect_offset(self, value: Vector3)

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fn m_engage_turn_flipbook(self) -> Flipbook

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fn set_m_engage_turn_flipbook(self, value: Flipbook)

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fn m_hp_stock_flipbook(self) -> Flipbook

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fn set_m_hp_stock_flipbook(self, value: Flipbook)

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impl IObject_2 for MapInfoGaugeSubLocatorRoot

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impl IlType for MapInfoGaugeSubLocatorRoot

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fn il_type() -> &'static Il2CppType

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impl Copy for MapInfoGaugeSubLocatorRoot

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impl IBehaviour for MapInfoGaugeSubLocatorRoot

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impl IComponent for MapInfoGaugeSubLocatorRoot

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impl IMonoBehaviour for MapInfoGaugeSubLocatorRoot

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impl IObject for MapInfoGaugeSubLocatorRoot

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMapInfoGaugeSubLocatorRootMethods for __T

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fn awake(self)

Awake() overload
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fn get_game_object(self)

GetGameObject() overload
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fn get_image(self)

GetImage() overload
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fn set_icon(self, unit: impl Into<Unit>)

SetIcon(crate::app::unit::Unit) overload
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fn can_set_whole_icon(self) -> bool

CanSetWholeIcon() overload
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fn set_base_color(self, unit: impl Into<Unit>)

SetBaseColor(crate::app::unit::Unit) overload
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fn set_weapon_icon(self, unit: impl Into<Unit>)

SetWeaponIcon(crate::app::unit::Unit) overload
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fn get_weapon_index( self, unit: impl Into<Unit>, item: impl Into<UnitItem>, ) -> i32

GetWeaponIndex(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload
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fn set_break_icon(self, unit: impl Into<Unit>)

SetBreakIcon(crate::app::unit::Unit) overload
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fn is_break( self, unit: impl Into<Unit>, ) -> MapInfoGaugeSubLocatorRoot_BreakEffectKind

IsBreak(crate::app::unit::Unit) overload
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fn set_rod_icon(self, unit: impl Into<Unit>)

SetRodIcon(crate::app::unit::Unit) overload
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fn get_rod_index(self, unit: impl Into<Unit>) -> i32

GetRodIndex(crate::app::unit::Unit) overload
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fn set_balloon_icon(self, unit: impl Into<Unit>)

SetBalloonIcon(crate::app::unit::Unit) overload
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fn set_relay_exit_icon(self, unit: impl Into<Unit>)

SetRelayExitIcon(crate::app::unit::Unit) overload
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fn make_balloon_list(self, unit: impl Into<Unit>)

MakeBalloonList(crate::app::unit::Unit) overload
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fn check_efficary(self, player: impl Into<Unit>, enemy: impl Into<Unit>)

CheckEfficary(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn get_cursor_target_unit(self) -> Unit

GetCursorTargetUnit() overload
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fn get_mind_unit_on_late_update(self) -> Unit

GetMindUnitOnLateUpdate() overload
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fn set_state_icon(self, unit: impl Into<Unit>)

SetStateIcon(crate::app::unit::Unit) overload
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fn make_unit_state_list(self, unit: impl Into<Unit>)

MakeUnitStateList(crate::app::unit::Unit) overload
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fn set_drop_item_icon(self, unit: impl Into<Unit>)

SetDropItemIcon(crate::app::unit::Unit) overload
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fn set_engage_icon(self, unit: impl Into<Unit>)

SetEngageIcon(crate::app::unit::Unit) overload
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fn is_set_engage_icon(self, unit: impl Into<Unit>) -> bool

IsSetEngageIcon(crate::app::unit::Unit) overload
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fn is_darkness_engage(self, unit: impl Into<Unit>) -> bool

IsDarknessEngage(crate::app::unit::Unit) overload
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fn set_count_max_effect(self, unit: impl Into<Unit>)

SetCountMaxEffect(crate::app::unit::Unit) overload
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fn is_set_count_max_effect(self, unit: impl Into<Unit>) -> bool

IsSetCountMaxEffect(crate::app::unit::Unit) overload
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fn set_god_face_icon(self, unit: impl Into<Unit>)

SetGodFaceIcon(crate::app::unit::Unit) overload
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fn is_set_god_face_icon(self, unit: impl Into<Unit>) -> bool

IsSetGodFaceIcon(crate::app::unit::Unit) overload
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fn play_engage_effect(self, unit: impl Into<Unit>, count: impl Into<i32>)

PlayEngageEffect(crate::app::unit::Unit, i32) overload
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fn play_engage_turn_recovery_effect(self)

PlayEngageTurnRecoveryEffect() overload
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fn is_playing_engage_turn_recovery_effect(self) -> bool

IsPlayingEngageTurnRecoveryEffect() overload
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fn get_engage_turn_recovery_effect_rate(self) -> f32

GetEngageTurnRecoveryEffectRate() overload
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fn set_unit_screen_pos_local_scale(self, pos_scale: impl Into<Vector3>)

SetUnitScreenPosLocalScale(crate::unity_engine::vector3::Vector3) overload
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fn set_screen_half_size(self, screen_half: impl Into<Vector3>)

SetScreenHalfSize(crate::unity_engine::vector3::Vector3) overload
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fn get_engage_count_pos(self) -> Vector3

GetEngageCountPos() overload
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fn get_hp_stock_pos(self, unit: impl Into<Unit>) -> Vector3

GetHpStockPos(crate::app::unit::Unit) overload
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fn get_engage_count_empty_index(self, unit: impl Into<Unit>) -> i32

GetEngageCountEmptyIndex(crate::app::unit::Unit) overload
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fn set_hp_gauge(self, unit: impl Into<Unit>)

SetHpGauge(crate::app::unit::Unit) overload
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fn set_hp_frame(self, unit: impl Into<Unit>)

SetHpFrame(crate::app::unit::Unit) overload
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fn set_hp_damage(self, unit: impl Into<Unit>)

SetHpDamage(crate::app::unit::Unit) overload
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fn set_hp_heal(self, unit: impl Into<Unit>)

SetHpHeal(crate::app::unit::Unit) overload
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fn set_hp_stock(self, unit: impl Into<Unit>)

SetHpStock(crate::app::unit::Unit) overload
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fn play_hp_stock_break_effect(self, unit: impl Into<Unit>)

PlayHpStockBreakEffect(crate::app::unit::Unit) overload
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fn play_hp_stock_create_effect(self, unit: impl Into<Unit>)

PlayHpStockCreateEffect(crate::app::unit::Unit) overload
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fn set_hp_stock_alpha(self, stock: impl Into<i32>, alpha: impl Into<f32>)

SetHpStockAlpha(i32, f32) overload
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fn is_playing_hp_stock_effect(self) -> bool

IsPlayingHpStockEffect() overload
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fn get_hp_stock_effect_rate(self) -> f32

GetHpStockEffectRate() overload
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fn set_active( self, index: impl Into<MapInfoGaugeSubLocatorRoot_Parts>, enable: impl Into<bool>, )

SetActive(crate::root::mapinfogaugesublocatorroot::MapInfoGaugeSubLocatorRoot_Parts, bool) overload
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fn get_config(self, enable: impl Into<bool>) -> bool

GetConfig(bool) overload
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fn get_display_area_left_top(self) -> Vector3

GetDisplayAreaLeftTop() overload
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fn get_display_area_right_bottom(self) -> Vector3

GetDisplayAreaRightBottom() overload
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fn update_effect_pos(self, unit: impl Into<Unit>)

UpdateEffectPos(crate::app::unit::Unit) overload
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fn init_hp_forecast(self)

InitHpForecast() overload
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fn set_hp_forecast(self, before: impl Into<i32>, after: impl Into<i32>)

SetHpForecast(i32, i32) overload
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fn init_break(self)

InitBreak() overload
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fn set_break(self, is_break: impl Into<bool>)

SetBreak(bool) overload
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fn get_is_suppress_hp_stock(self) -> bool

get_IsSuppressHpStock() overload
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fn set_is_suppress_hp_stock(self, value: impl Into<bool>)

set_IsSuppressHpStock(bool) overload
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fn get_is_complete(self) -> bool

get_IsComplete() overload
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fn set_is_complete(self, value: impl Into<bool>)

set_IsComplete(bool) overload
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fn ctor(self)

.ctor() overload
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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.