pub struct AkRoomPortal(/* private fields */);Expand description
IL2CPP class: AkRoomPortal
Inherits: AkTriggerHandler
Implementations§
Source§impl AkRoomPortal
impl AkRoomPortal
pub fn base(self) -> AkTriggerHandler
Source§impl AkRoomPortal
impl AkRoomPortal
pub fn max_rooms_per_portal() -> i32
pub fn set_max_rooms_per_portal(value: i32)
Source§impl AkRoomPortal
impl AkRoomPortal
pub fn get_portal_active_method_info() -> &'static MethodInfo
pub fn set_portal_active_method_info() -> &'static MethodInfo
pub fn get_front_room_id_method_info() -> &'static MethodInfo
pub fn get_back_room_id_method_info() -> &'static MethodInfo
pub fn get_room_method_info() -> &'static MethodInfo
pub fn get_front_room_method_info() -> &'static MethodInfo
pub fn get_back_room_method_info() -> &'static MethodInfo
pub fn set_room_portal_method_info() -> &'static MethodInfo
pub fn update_room_portal_method_info() -> &'static MethodInfo
pub fn overlaps_method_info() -> &'static MethodInfo
pub fn get_is_valid_method_info() -> &'static MethodInfo
pub fn get_id_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn handle_event_method_info() -> &'static MethodInfo
pub fn close_portal_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn is_room_active_method_info() -> &'static MethodInfo
pub fn open_method_info() -> &'static MethodInfo
pub fn close_method_info() -> &'static MethodInfo
pub fn find_overlapping_rooms_method_info() -> &'static MethodInfo
pub fn fill_room_list_method_info() -> &'static MethodInfo
pub fn update_rooms_method_info() -> &'static MethodInfo
pub fn set_room_method_info() -> &'static MethodInfo
pub fn set_front_room_method_info() -> &'static MethodInfo
pub fn set_back_room_method_info() -> &'static MethodInfo
pub fn update_sound_engine_room_i_ds_method_info() -> &'static MethodInfo
pub fn update_overlapping_rooms_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl AkRoomPortal
impl AkRoomPortal
Sourcepub unsafe fn awake(this: impl Into<IlInstance>)
pub unsafe fn awake(this: impl Into<IlInstance>)
Direct (non-virtual) call to AkRoomPortal’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn start(this: impl Into<IlInstance>)
pub unsafe fn start(this: impl Into<IlInstance>)
Direct (non-virtual) call to AkRoomPortal’s own Start. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn handle_event(
this: impl Into<IlInstance>,
in_game_object: GameObject,
)
pub unsafe fn handle_event( this: impl Into<IlInstance>, in_game_object: GameObject, )
Direct (non-virtual) call to AkRoomPortal’s own HandleEvent. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_destroy(this: impl Into<IlInstance>)
pub unsafe fn on_destroy(this: impl Into<IlInstance>)
Direct (non-virtual) call to AkRoomPortal’s own OnDestroy. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enable(this: impl Into<IlInstance>)
pub unsafe fn on_enable(this: impl Into<IlInstance>)
Direct (non-virtual) call to AkRoomPortal’s own OnEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl AkRoomPortal
impl AkRoomPortal
Trait Implementations§
Source§impl ClassIdentity for AkRoomPortal
impl ClassIdentity for AkRoomPortal
Source§impl Clone for AkRoomPortal
impl Clone for AkRoomPortal
Source§fn clone(&self) -> AkRoomPortal
fn clone(&self) -> AkRoomPortal
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AkRoomPortal
impl FromIlInstance for AkRoomPortal
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAkRoomPortal for AkRoomPortal
impl IAkRoomPortal for AkRoomPortal
fn initial_state(self) -> AkRoomPortal_State
fn set_initial_state(self, value: AkRoomPortal_State)
fn active(self) -> bool
fn set_active(self, value: bool)
fn close_portal_trigger_list(self) -> List_1<i32>
fn set_close_portal_trigger_list(self, value: List_1<i32>)
fn rooms(self) -> Array<AkRoom>
fn set_rooms(self, value: Array<AkRoom>)
fn room_list(self) -> Array<AkRoom_PriorityList>
fn set_room_list(self, value: Array<AkRoom_PriorityList>)
fn portal_transform(self) -> AkTransform
fn set_portal_transform(self, value: AkTransform)
fn portal_collider(self) -> BoxCollider
fn set_portal_collider(self, value: BoxCollider)
fn portal_set(self) -> bool
fn set_portal_set(self, value: bool)
Source§impl IAkTriggerHandler for AkRoomPortal
impl IAkTriggerHandler for AkRoomPortal
fn did_destroy(self) -> bool
fn set_did_destroy(self, value: bool)
fn trigger_list(self) -> List_1<i32>
fn set_trigger_list(self, value: List_1<i32>)
fn use_other_object(self) -> bool
fn set_use_other_object(self, value: bool)
Source§impl IObject_2 for AkRoomPortal
impl IObject_2 for AkRoomPortal
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for AkRoomPortal
impl IBehaviour for AkRoomPortal
impl IComponent for AkRoomPortal
impl IMonoBehaviour for AkRoomPortal
impl IObject for AkRoomPortal
Auto Trait Implementations§
impl Freeze for AkRoomPortal
impl RefUnwindSafe for AkRoomPortal
impl !Send for AkRoomPortal
impl !Sync for AkRoomPortal
impl Unpin for AkRoomPortal
impl UnwindSafe for AkRoomPortal
Blanket Implementations§
§impl<T> Any for Twhere
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impl<T> Any for Twhere
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impl<T> Borrow<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> Cast for Twhere
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fn is_null(self) -> bool
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§impl<T> CloneToUninit for Twhere
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unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAkRoomPortalMethods for __Twhere
__T: IAkRoomPortal,
impl<__T> IAkRoomPortalMethods for __Twhere
__T: IAkRoomPortal,
Source§fn get_portal_active(self) -> bool
fn get_portal_active(self) -> bool
get_portalActive() overloadSource§fn set_portal_active(self, value: impl Into<bool>)
fn set_portal_active(self, value: impl Into<bool>)
set_portalActive(bool) overloadSource§fn get_front_room_id(self) -> u64
fn get_front_room_id(self) -> u64
get_frontRoomID() overloadSource§fn get_back_room_id(self) -> u64
fn get_back_room_id(self) -> u64
get_backRoomID() overloadSource§fn get_front_room(self) -> AkRoom
fn get_front_room(self) -> AkRoom
get_frontRoom() overloadSource§fn get_back_room(self) -> AkRoom
fn get_back_room(self) -> AkRoom
get_backRoom() overloadSource§fn set_room_portal(self)
fn set_room_portal(self)
SetRoomPortal() overloadSource§fn update_room_portal(self)
fn update_room_portal(self)
UpdateRoomPortal() overloadSource§fn overlaps(self, room: impl Into<AkRoom>) -> bool
fn overlaps(self, room: impl Into<AkRoom>) -> bool
Overlaps(crate::root::akroom::AkRoom) overloadSource§fn get_is_valid(self) -> bool
fn get_is_valid(self) -> bool
get_IsValid() overloadSource§fn handle_event(self, in_game_object: impl Into<GameObject>)
fn handle_event(self, in_game_object: impl Into<GameObject>)
HandleEvent(crate::unity_engine::gameobject::GameObject) overloadSource§fn close_portal(self, in_game_object: impl Into<GameObject>)
fn close_portal(self, in_game_object: impl Into<GameObject>)
ClosePortal(crate::unity_engine::gameobject::GameObject) overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn is_room_active(self, in_room: impl Into<AkRoom>) -> bool
fn is_room_active(self, in_room: impl Into<AkRoom>) -> bool
IsRoomActive(crate::root::akroom::AkRoom) overloadSource§fn find_overlapping_rooms(
self,
room_list: impl Into<Array<AkRoom_PriorityList>>,
)
fn find_overlapping_rooms( self, room_list: impl Into<Array<AkRoom_PriorityList>>, )
FindOverlappingRooms(::unity::Array<crate::root::akroom::AkRoom_PriorityList>) overloadSource§fn fill_room_list(
self,
position: impl Into<Vector3>,
list: impl Into<AkRoom_PriorityList>,
)
fn fill_room_list( self, position: impl Into<Vector3>, list: impl Into<AkRoom_PriorityList>, )
FillRoomList(crate::unity_engine::vector3::Vector3, crate::root::akroom::AkRoom_PriorityList) overloadSource§fn update_rooms(self)
fn update_rooms(self)
UpdateRooms() overloadSource§fn set_room(self, in_room_index: impl Into<i32>, in_room: impl Into<AkRoom>)
fn set_room(self, in_room_index: impl Into<i32>, in_room: impl Into<AkRoom>)
SetRoom(i32, crate::root::akroom::AkRoom) overloadSource§fn set_front_room(self, room: impl Into<AkRoom>)
fn set_front_room(self, room: impl Into<AkRoom>)
SetFrontRoom(crate::root::akroom::AkRoom) overloadSource§fn set_back_room(self, room: impl Into<AkRoom>)
fn set_back_room(self, room: impl Into<AkRoom>)
SetBackRoom(crate::root::akroom::AkRoom) overloadSource§fn update_sound_engine_room_i_ds(self)
fn update_sound_engine_room_i_ds(self)
UpdateSoundEngineRoomIDs() overloadSource§fn update_overlapping_rooms(self)
fn update_overlapping_rooms(self)
UpdateOverlappingRooms() overloadSource§impl<__T> IAkTriggerHandlerMethods for __Twhere
__T: IAkTriggerHandler,
impl<__T> IAkTriggerHandlerMethods for __Twhere
__T: IAkTriggerHandler,
Source§fn handle_event(self, in_game_object: impl Into<GameObject>)
fn handle_event(self, in_game_object: impl Into<GameObject>)
HandleEvent(crate::unity_engine::gameobject::GameObject) overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn do_destroy(self)
fn do_destroy(self)
DoDestroy() overloadSource§fn register_triggers(
self,
in_trigger_list: impl Into<List_1<i32>>,
in_delegate: impl Into<AkTriggerBase_Trigger>,
)
fn register_triggers( self, in_trigger_list: impl Into<List_1<i32>>, in_delegate: impl Into<AkTriggerBase_Trigger>, )
RegisterTriggers(crate::system::collections::generic::list_1::List_1<i32>, crate::root::aktriggerbase::AkTriggerBase_Trigger) overloadSource§fn unregister_triggers(
self,
in_trigger_list: impl Into<List_1<i32>>,
in_delegate: impl Into<AkTriggerBase_Trigger>,
)
fn unregister_triggers( self, in_trigger_list: impl Into<List_1<i32>>, in_delegate: impl Into<AkTriggerBase_Trigger>, )
UnregisterTriggers(crate::system::collections::generic::list_1::List_1<i32>, crate::root::aktriggerbase::AkTriggerBase_Trigger) overloadSource§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload