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CoreUtils

Struct CoreUtils 

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pub struct CoreUtils(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Rendering.CoreUtils Inherits: Object

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impl CoreUtils

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pub fn base(self) -> Object

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impl CoreUtils

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pub fn look_at_list() -> Array<Vector3>

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pub fn set_look_at_list(value: Array<Vector3>)

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pub fn up_vector_list() -> Array<Vector3>

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pub fn set_up_vector_list(value: Array<Vector3>)

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pub fn edit_menu_priority1() -> i32

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pub fn set_edit_menu_priority1(value: i32)

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pub fn edit_menu_priority2() -> i32

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pub fn set_edit_menu_priority2(value: i32)

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pub fn edit_menu_priority3() -> i32

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pub fn set_edit_menu_priority3(value: i32)

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pub fn edit_menu_priority4() -> i32

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pub fn set_edit_menu_priority4(value: i32)

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pub fn asset_create_menu_priority1() -> i32

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pub fn set_asset_create_menu_priority1(value: i32)

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pub fn asset_create_menu_priority2() -> i32

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pub fn set_asset_create_menu_priority2(value: i32)

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pub fn asset_create_menu_priority3() -> i32

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pub fn set_asset_create_menu_priority3(value: i32)

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pub fn game_object_menu_priority() -> i32

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pub fn set_game_object_menu_priority(value: i32)

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pub fn m_black_cube_texture() -> Cubemap

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pub fn set_m_black_cube_texture(value: Cubemap)

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pub fn m_magenta_cube_texture() -> Cubemap

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pub fn set_m_magenta_cube_texture(value: Cubemap)

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pub fn m_magenta_cube_texture_array() -> CubemapArray

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pub fn set_m_magenta_cube_texture_array(value: CubemapArray)

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pub fn m_white_cube_texture() -> Cubemap

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pub fn set_m_white_cube_texture(value: Cubemap)

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pub fn m_empty_uav() -> RenderTexture

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pub fn set_m_empty_uav(value: RenderTexture)

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pub fn m_black_volume_texture() -> Texture3D

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pub fn set_m_black_volume_texture(value: Texture3D)

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pub fn m_assembly_types() -> IEnumerable_1<SystemType>

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pub fn set_m_assembly_types(value: IEnumerable_1<SystemType>)

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impl CoreUtils

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pub fn get_black_cube_texture() -> Cubemap

get_blackCubeTexture() overload

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pub fn get_magenta_cube_texture() -> Cubemap

get_magentaCubeTexture() overload

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pub fn get_magenta_cube_texture_array() -> CubemapArray

get_magentaCubeTextureArray() overload

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pub fn get_white_cube_texture() -> Cubemap

get_whiteCubeTexture() overload

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pub fn get_empty_uav() -> RenderTexture

get_emptyUAV() overload

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pub fn get_black_volume_texture() -> Texture3D

get_blackVolumeTexture() overload

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pub fn clear_render_target( cmd: impl Into<CommandBuffer>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )

ClearRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overload

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pub fn fixup_depth_slice( depth_slice: impl Into<i32>, buffer: impl Into<RTHandle>, ) -> i32

FixupDepthSlice(i32, crate::unity_engine::rendering::rthandle::RTHandle) overload

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pub fn fixup_depth_slice_2( depth_slice: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, ) -> i32

FixupDepthSlice(i32, crate::unity_engine::cubemapface::CubemapFace) overload

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pub fn set_render_target( cmd: impl Into<CommandBuffer>, buffer: impl Into<RenderTargetIdentifier>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_2( cmd: impl Into<CommandBuffer>, buffer: impl Into<RenderTargetIdentifier>, clear_flag: impl Into<ClearFlag>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::clearflag::ClearFlag, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_3( cmd: impl Into<CommandBuffer>, color_buffer: impl Into<RenderTargetIdentifier>, depth_buffer: impl Into<RenderTargetIdentifier>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_4( cmd: impl Into<CommandBuffer>, color_buffer: impl Into<RenderTargetIdentifier>, depth_buffer: impl Into<RenderTargetIdentifier>, clear_flag: impl Into<ClearFlag>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::clearflag::ClearFlag, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_5( cmd: impl Into<CommandBuffer>, color_buffer: impl Into<RenderTargetIdentifier>, depth_buffer: impl Into<RenderTargetIdentifier>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_6( cmd: impl Into<CommandBuffer>, color_buffers: impl Into<Array<RenderTargetIdentifier>>, depth_buffer: impl Into<RenderTargetIdentifier>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, ::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overload

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pub fn set_render_target_7( cmd: impl Into<CommandBuffer>, color_buffers: impl Into<Array<RenderTargetIdentifier>>, depth_buffer: impl Into<RenderTargetIdentifier>, clear_flag: impl Into<ClearFlag>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, ::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::clearflag::ClearFlag) overload

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pub fn set_render_target_8( cmd: impl Into<CommandBuffer>, color_buffers: impl Into<Array<RenderTargetIdentifier>>, depth_buffer: impl Into<RenderTargetIdentifier>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, ::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overload

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pub fn set_render_target_9( cmd: impl Into<CommandBuffer>, buffer: impl Into<RenderTargetIdentifier>, load_action: impl Into<RenderBufferLoadAction>, store_action: impl Into<RenderBufferStoreAction>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overload

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pub fn set_render_target_10( cmd: impl Into<CommandBuffer>, buffer: impl Into<RenderTargetIdentifier>, load_action: impl Into<RenderBufferLoadAction>, store_action: impl Into<RenderBufferStoreAction>, clear_flag: impl Into<ClearFlag>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::clearflag::ClearFlag) overload

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pub fn set_render_target_11( cmd: impl Into<CommandBuffer>, color_buffer: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_buffer: impl Into<RenderTargetIdentifier>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overload

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pub fn set_render_target_12( cmd: impl Into<CommandBuffer>, color_buffer: impl Into<RenderTargetIdentifier>, color_load_action: impl Into<RenderBufferLoadAction>, color_store_action: impl Into<RenderBufferStoreAction>, depth_buffer: impl Into<RenderTargetIdentifier>, depth_load_action: impl Into<RenderBufferLoadAction>, depth_store_action: impl Into<RenderBufferStoreAction>, clear_flag: impl Into<ClearFlag>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::renderbufferloadaction::RenderBufferLoadAction, crate::unity_engine::rendering::renderbufferstoreaction::RenderBufferStoreAction, crate::unity_engine::rendering::clearflag::ClearFlag) overload

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pub fn set_viewport_and_clear( cmd: impl Into<CommandBuffer>, buffer: impl Into<RTHandle>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )

SetViewportAndClear(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overload

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pub fn set_render_target_13( cmd: impl Into<CommandBuffer>, buffer: impl Into<RTHandle>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_14( cmd: impl Into<CommandBuffer>, buffer: impl Into<RTHandle>, clear_flag: impl Into<ClearFlag>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::clearflag::ClearFlag, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_15( cmd: impl Into<CommandBuffer>, color_buffer: impl Into<RTHandle>, depth_buffer: impl Into<RTHandle>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::rthandle::RTHandle, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_16( cmd: impl Into<CommandBuffer>, color_buffer: impl Into<RTHandle>, depth_buffer: impl Into<RTHandle>, clear_flag: impl Into<ClearFlag>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::clearflag::ClearFlag, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_17( cmd: impl Into<CommandBuffer>, color_buffer: impl Into<RTHandle>, depth_buffer: impl Into<RTHandle>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, miplevel: impl Into<i32>, cubemap_face: impl Into<CubemapFace>, depth_slice: impl Into<i32>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color, i32, crate::unity_engine::cubemapface::CubemapFace, i32) overload

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pub fn set_render_target_18( cmd: impl Into<CommandBuffer>, color_buffers: impl Into<Array<RenderTargetIdentifier>>, depth_buffer: impl Into<RTHandle>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, ::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rthandle::RTHandle) overload

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pub fn set_render_target_19( cmd: impl Into<CommandBuffer>, color_buffers: impl Into<Array<RenderTargetIdentifier>>, depth_buffer: impl Into<RTHandle>, clear_flag: impl Into<ClearFlag>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, ::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::clearflag::ClearFlag) overload

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pub fn set_render_target_20( cmd: impl Into<CommandBuffer>, color_buffers: impl Into<Array<RenderTargetIdentifier>>, depth_buffer: impl Into<RTHandle>, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )

SetRenderTarget(crate::unity_engine::rendering::commandbuffer::CommandBuffer, ::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rthandle::RTHandle, crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overload

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pub fn set_viewport(cmd: impl Into<CommandBuffer>, target: impl Into<RTHandle>)

SetViewport(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rthandle::RTHandle) overload

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pub fn get_render_target_auto_name( width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<RenderTextureFormat>, name: impl Into<Il2CppString>, mips: impl Into<bool>, enable_msaa: impl Into<bool>, msaa_samples: impl Into<MSAASamples>, ) -> Il2CppString

GetRenderTargetAutoName(i32, i32, i32, crate::unity_engine::rendertextureformat::RenderTextureFormat, ::unity::Il2CppString, bool, bool, crate::unity_engine::rendering::msaasamples::MSAASamples) overload

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pub fn get_render_target_auto_name_2( width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, name: impl Into<Il2CppString>, mips: impl Into<bool>, enable_msaa: impl Into<bool>, msaa_samples: impl Into<MSAASamples>, ) -> Il2CppString

GetRenderTargetAutoName(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, ::unity::Il2CppString, bool, bool, crate::unity_engine::rendering::msaasamples::MSAASamples) overload

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pub fn get_render_target_auto_name_3( width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<Il2CppString>, name: impl Into<Il2CppString>, mips: impl Into<bool>, enable_msaa: impl Into<bool>, msaa_samples: impl Into<MSAASamples>, ) -> Il2CppString

GetRenderTargetAutoName(i32, i32, i32, ::unity::Il2CppString, ::unity::Il2CppString, bool, bool, crate::unity_engine::rendering::msaasamples::MSAASamples) overload

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pub fn get_texture_auto_name( width: impl Into<i32>, height: impl Into<i32>, format: impl Into<TextureFormat>, dim: impl Into<TextureDimension>, name: impl Into<Il2CppString>, mips: impl Into<bool>, depth: impl Into<i32>, ) -> Il2CppString

GetTextureAutoName(i32, i32, crate::unity_engine::textureformat::TextureFormat, crate::unity_engine::rendering::texturedimension::TextureDimension, ::unity::Il2CppString, bool, i32) overload

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pub fn get_texture_auto_name_2( width: impl Into<i32>, height: impl Into<i32>, format: impl Into<GraphicsFormat>, dim: impl Into<TextureDimension>, name: impl Into<Il2CppString>, mips: impl Into<bool>, depth: impl Into<i32>, ) -> Il2CppString

GetTextureAutoName(i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::rendering::texturedimension::TextureDimension, ::unity::Il2CppString, bool, i32) overload

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pub fn get_texture_auto_name_3( width: impl Into<i32>, height: impl Into<i32>, format: impl Into<Il2CppString>, dim: impl Into<TextureDimension>, name: impl Into<Il2CppString>, mips: impl Into<bool>, depth: impl Into<i32>, ) -> Il2CppString

GetTextureAutoName(i32, i32, ::unity::Il2CppString, crate::unity_engine::rendering::texturedimension::TextureDimension, ::unity::Il2CppString, bool, i32) overload

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pub fn clear_cubemap( cmd: impl Into<CommandBuffer>, render_texture: impl Into<RenderTexture>, clear_color: impl Into<Color>, clear_mips: impl Into<bool>, )

ClearCubemap(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexture::RenderTexture, crate::unity_engine::color::Color, bool) overload

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pub fn draw_full_screen( command_buffer: impl Into<CommandBuffer>, material: impl Into<Material>, properties: impl Into<MaterialPropertyBlock>, shader_pass_id: impl Into<i32>, )

DrawFullScreen(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::material::Material, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock, i32) overload

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pub fn draw_full_screen_2( command_buffer: impl Into<CommandBuffer>, material: impl Into<Material>, color_buffer: impl Into<RenderTargetIdentifier>, properties: impl Into<MaterialPropertyBlock>, shader_pass_id: impl Into<i32>, )

DrawFullScreen(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::material::Material, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock, i32) overload

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pub fn draw_full_screen_3( command_buffer: impl Into<CommandBuffer>, material: impl Into<Material>, color_buffer: impl Into<RenderTargetIdentifier>, depth_stencil_buffer: impl Into<RenderTargetIdentifier>, properties: impl Into<MaterialPropertyBlock>, shader_pass_id: impl Into<i32>, )

DrawFullScreen(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::material::Material, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock, i32) overload

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pub fn draw_full_screen_4( command_buffer: impl Into<CommandBuffer>, material: impl Into<Material>, color_buffers: impl Into<Array<RenderTargetIdentifier>>, depth_stencil_buffer: impl Into<RenderTargetIdentifier>, properties: impl Into<MaterialPropertyBlock>, shader_pass_id: impl Into<i32>, )

DrawFullScreen(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::material::Material, ::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock, i32) overload

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pub fn draw_full_screen_5( command_buffer: impl Into<CommandBuffer>, material: impl Into<Material>, color_buffers: impl Into<Array<RenderTargetIdentifier>>, properties: impl Into<MaterialPropertyBlock>, shader_pass_id: impl Into<i32>, )

DrawFullScreen(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::material::Material, ::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::materialpropertyblock::MaterialPropertyBlock, i32) overload

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pub fn convert_srgb_to_active_color_space(color: impl Into<Color>) -> Color

ConvertSRGBToActiveColorSpace(crate::unity_engine::color::Color) overload

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pub fn convert_linear_to_active_color_space(color: impl Into<Color>) -> Color

ConvertLinearToActiveColorSpace(crate::unity_engine::color::Color) overload

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pub fn create_engine_material(shader_path: impl Into<Il2CppString>) -> Material

CreateEngineMaterial(::unity::Il2CppString) overload

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pub fn create_engine_material_2(shader: impl Into<Shader>) -> Material

CreateEngineMaterial(crate::unity_engine::shader::Shader) overload

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pub fn has_flag<M0: IlType + Copy + ClassIdentity>( mask: impl Into<M0>, flag: impl Into<M0>, ) -> bool

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pub fn swap<M0: IlType + Copy + ClassIdentity>( a: impl Into<*mut M0>, b: impl Into<*mut M0>, )

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pub fn set_keyword( cmd: impl Into<CommandBuffer>, keyword: impl Into<Il2CppString>, state: impl Into<bool>, )

SetKeyword(crate::unity_engine::rendering::commandbuffer::CommandBuffer, ::unity::Il2CppString, bool) overload

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pub fn set_keyword_2( material: impl Into<Material>, keyword: impl Into<Il2CppString>, state: impl Into<bool>, )

SetKeyword(crate::unity_engine::material::Material, ::unity::Il2CppString, bool) overload

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pub fn set_keyword_3( cs: impl Into<ComputeShader>, keyword: impl Into<Il2CppString>, state: impl Into<bool>, )

SetKeyword(crate::unity_engine::computeshader::ComputeShader, ::unity::Il2CppString, bool) overload

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pub fn destroy(obj: impl Into<Object_2>)

Destroy(crate::unity_engine::object_2::Object_2) overload

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pub fn get_all_assembly_types() -> IEnumerable_1<SystemType>

GetAllAssemblyTypes() overload

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pub fn get_all_types_derived_from<M0: IlType + Copy + ClassIdentity>() -> IEnumerable_1<SystemType>

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pub fn safe_release(buffer: impl Into<ComputeBuffer>)

SafeRelease(crate::unity_engine::computebuffer::ComputeBuffer) overload

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pub fn create_cube_mesh( min: impl Into<Vector3>, max: impl Into<Vector3>, ) -> Mesh

CreateCubeMesh(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

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pub fn are_post_processes_enabled(camera: impl Into<Camera>) -> bool

ArePostProcessesEnabled(crate::unity_engine::camera::Camera) overload

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pub fn are_animated_materials_enabled(camera: impl Into<Camera>) -> bool

AreAnimatedMaterialsEnabled(crate::unity_engine::camera::Camera) overload

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pub fn is_scene_lighting_disabled(camera: impl Into<Camera>) -> bool

IsSceneLightingDisabled(crate::unity_engine::camera::Camera) overload

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pub fn is_light_overlap_debug_enabled(camera: impl Into<Camera>) -> bool

IsLightOverlapDebugEnabled(crate::unity_engine::camera::Camera) overload

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pub fn is_scene_view_fog_enabled(camera: impl Into<Camera>) -> bool

IsSceneViewFogEnabled(crate::unity_engine::camera::Camera) overload

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pub fn draw_renderer_list( render_context: impl Into<ScriptableRenderContext>, cmd: impl Into<CommandBuffer>, renderer_list: impl Into<RendererList>, )

DrawRendererList(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::experimental::rendering::rendererlist::RendererList) overload

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pub fn cctor()

.cctor() overload

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impl CoreUtils

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pub fn get_black_cube_texture_method_info() -> &'static MethodInfo

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pub fn get_magenta_cube_texture_method_info() -> &'static MethodInfo

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pub fn get_magenta_cube_texture_array_method_info() -> &'static MethodInfo

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pub fn get_white_cube_texture_method_info() -> &'static MethodInfo

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pub fn get_empty_uav_method_info() -> &'static MethodInfo

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pub fn get_black_volume_texture_method_info() -> &'static MethodInfo

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pub fn clear_render_target_method_info() -> &'static MethodInfo

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pub fn fixup_depth_slice_method_info() -> &'static MethodInfo

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pub fn fixup_depth_slice_2_method_info() -> &'static MethodInfo

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pub fn set_render_target_method_info() -> &'static MethodInfo

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pub fn set_render_target_2_method_info() -> &'static MethodInfo

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pub fn set_render_target_3_method_info() -> &'static MethodInfo

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pub fn set_render_target_4_method_info() -> &'static MethodInfo

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pub fn set_render_target_5_method_info() -> &'static MethodInfo

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pub fn set_render_target_6_method_info() -> &'static MethodInfo

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pub fn set_render_target_7_method_info() -> &'static MethodInfo

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pub fn set_render_target_8_method_info() -> &'static MethodInfo

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pub fn set_render_target_9_method_info() -> &'static MethodInfo

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pub fn set_render_target_10_method_info() -> &'static MethodInfo

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pub fn set_render_target_11_method_info() -> &'static MethodInfo

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pub fn set_render_target_12_method_info() -> &'static MethodInfo

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pub fn set_viewport_and_clear_method_info() -> &'static MethodInfo

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pub fn set_render_target_13_method_info() -> &'static MethodInfo

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pub fn set_render_target_14_method_info() -> &'static MethodInfo

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pub fn set_render_target_15_method_info() -> &'static MethodInfo

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pub fn set_render_target_16_method_info() -> &'static MethodInfo

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pub fn set_render_target_17_method_info() -> &'static MethodInfo

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pub fn set_render_target_18_method_info() -> &'static MethodInfo

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pub fn set_render_target_19_method_info() -> &'static MethodInfo

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pub fn set_render_target_20_method_info() -> &'static MethodInfo

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pub fn set_viewport_method_info() -> &'static MethodInfo

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pub fn get_render_target_auto_name_method_info() -> &'static MethodInfo

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pub fn get_render_target_auto_name_2_method_info() -> &'static MethodInfo

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pub fn get_render_target_auto_name_3_method_info() -> &'static MethodInfo

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pub fn get_texture_auto_name_method_info() -> &'static MethodInfo

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pub fn get_texture_auto_name_2_method_info() -> &'static MethodInfo

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pub fn get_texture_auto_name_3_method_info() -> &'static MethodInfo

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pub fn clear_cubemap_method_info() -> &'static MethodInfo

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pub fn draw_full_screen_method_info() -> &'static MethodInfo

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pub fn draw_full_screen_2_method_info() -> &'static MethodInfo

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pub fn draw_full_screen_3_method_info() -> &'static MethodInfo

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pub fn draw_full_screen_4_method_info() -> &'static MethodInfo

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pub fn draw_full_screen_5_method_info() -> &'static MethodInfo

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pub fn convert_srgb_to_active_color_space_method_info() -> &'static MethodInfo

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pub fn convert_linear_to_active_color_space_method_info() -> &'static MethodInfo

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pub fn create_engine_material_method_info() -> &'static MethodInfo

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pub fn create_engine_material_2_method_info() -> &'static MethodInfo

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pub fn set_keyword_method_info() -> &'static MethodInfo

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pub fn set_keyword_2_method_info() -> &'static MethodInfo

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pub fn set_keyword_3_method_info() -> &'static MethodInfo

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pub fn destroy_method_info() -> &'static MethodInfo

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pub fn get_all_assembly_types_method_info() -> &'static MethodInfo

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pub fn safe_release_method_info() -> &'static MethodInfo

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pub fn create_cube_mesh_method_info() -> &'static MethodInfo

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pub fn are_post_processes_enabled_method_info() -> &'static MethodInfo

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pub fn are_animated_materials_enabled_method_info() -> &'static MethodInfo

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pub fn is_scene_lighting_disabled_method_info() -> &'static MethodInfo

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pub fn is_light_overlap_debug_enabled_method_info() -> &'static MethodInfo

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pub fn is_scene_view_fog_enabled_method_info() -> &'static MethodInfo

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pub fn draw_renderer_list_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

Trait Implementations§

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impl ClassIdentity for CoreUtils

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const NAMESPACE: &'static str = "UnityEngine.Rendering"

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const NAME: &'static str = "CoreUtils"

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fn class() -> Class

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impl Clone for CoreUtils

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fn clone(&self) -> CoreUtils

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fn clone_from(&mut self, source: &Self)

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impl FromIlInstance for CoreUtils

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

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impl IlType for CoreUtils

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fn il_type() -> &'static Il2CppType

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impl Copy for CoreUtils

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impl ICoreUtils for CoreUtils

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impl IObject for CoreUtils

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impl Freeze for CoreUtils

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impl UnwindSafe for CoreUtils

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fn get_debug_name(self) -> Il2CppString
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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
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fn get_hash_code(self) -> i32
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fn wait_for_completion(self) -> T0
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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
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fn get_percent_complete(self) -> f32
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fn get_status(self) -> AsyncOperationStatus
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where Self: Sized,

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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
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fn get(self) -> (T0, T0)
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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn get_current(self) -> KeyValuePair_2<T0, T1>
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where Self: Sized,

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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn resolve(self, resolver: IExposedPropertyTable) -> T0
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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
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fn ctor(self, set: HashSet_1<T0>)
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where Self: Sized,

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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_enumerator_reset(self)
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
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fn get_key(self) -> T0
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fn to_string(self) -> Il2CppString
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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
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fn add_range(self, items: IEnumerable_1<T0>)
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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
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fn to_array(self) -> Array<T0>
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fn try_move(self) -> (bool, Array<T0>)
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fn allocate_buffer(self)
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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn move_next(self) -> bool
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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.