pub struct StatusModelRendererData(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Custom.StatusModelRendererData
Inherits: ScriptableRendererData
Implementations§
Source§impl StatusModelRendererData
impl StatusModelRendererData
pub fn base(self) -> ScriptableRendererData
Source§impl StatusModelRendererData
impl StatusModelRendererData
pub fn create_method_info() -> &'static MethodInfo
pub fn get_opaque_layer_mask_method_info() -> &'static MethodInfo
pub fn set_opaque_layer_mask_method_info() -> &'static MethodInfo
pub fn get_transparent_layer_mask_method_info() -> &'static MethodInfo
pub fn set_transparent_layer_mask_method_info() -> &'static MethodInfo
pub fn get_default_stencil_state_method_info() -> &'static MethodInfo
pub fn set_default_stencil_state_method_info() -> &'static MethodInfo
pub fn get_shadow_transparent_receive_method_info() -> &'static MethodInfo
pub fn set_shadow_transparent_receive_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl StatusModelRendererData
impl StatusModelRendererData
Sourcepub unsafe fn create(this: impl Into<IlInstance>) -> ScriptableRenderer
pub unsafe fn create(this: impl Into<IlInstance>) -> ScriptableRenderer
Direct (non-virtual) call to StatusModelRendererData’s own Create. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enable(this: impl Into<IlInstance>)
pub unsafe fn on_enable(this: impl Into<IlInstance>)
Direct (non-virtual) call to StatusModelRendererData’s own OnEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for StatusModelRendererData
impl Clone for StatusModelRendererData
Source§fn clone(&self) -> StatusModelRendererData
fn clone(&self) -> StatusModelRendererData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for StatusModelRendererData
impl FromIlInstance for StatusModelRendererData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for StatusModelRendererData
impl IObject_2 for StatusModelRendererData
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IScriptableRendererData for StatusModelRendererData
impl IScriptableRendererData for StatusModelRendererData
fn m_renderer_features(self) -> List_1<ScriptableRendererFeature>
fn set_m_renderer_features(self, value: List_1<ScriptableRendererFeature>)
fn m_renderer_feature_map(self) -> List_1<i64>
fn set_m_renderer_feature_map(self, value: List_1<i64>)
Source§impl IStatusModelRendererData for StatusModelRendererData
impl IStatusModelRendererData for StatusModelRendererData
fn post_process_data(self) -> PostProcessData
fn set_post_process_data(self, value: PostProcessData)
fn shaders(self) -> StatusModelRendererData_ShaderResources
fn set_shaders(self, value: StatusModelRendererData_ShaderResources)
fn m_opaque_layer_mask(self) -> LayerMask
fn set_m_opaque_layer_mask(self, value: LayerMask)
fn m_transparent_layer_mask(self) -> LayerMask
fn set_m_transparent_layer_mask(self, value: LayerMask)
fn m_default_stencil_state(self) -> StencilStateData
fn set_m_default_stencil_state(self, value: StencilStateData)
fn m_shadow_transparent_receive(self) -> bool
fn set_m_shadow_transparent_receive(self, value: bool)
impl Copy for StatusModelRendererData
impl IObject for StatusModelRendererData
impl IScriptableObject for StatusModelRendererData
Auto Trait Implementations§
impl Freeze for StatusModelRendererData
impl RefUnwindSafe for StatusModelRendererData
impl !Send for StatusModelRendererData
impl !Sync for StatusModelRendererData
impl Unpin for StatusModelRendererData
impl UnwindSafe for StatusModelRendererData
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fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStatusModelRendererDataMethods for __Twhere
__T: IStatusModelRendererData,
impl<__T> IStatusModelRendererDataMethods for __Twhere
__T: IStatusModelRendererData,
Source§fn create(self) -> ScriptableRenderer
fn create(self) -> ScriptableRenderer
Create() overloadSource§fn get_opaque_layer_mask(self) -> LayerMask
fn get_opaque_layer_mask(self) -> LayerMask
get_opaqueLayerMask() overloadSource§fn set_opaque_layer_mask(self, value: impl Into<LayerMask>)
fn set_opaque_layer_mask(self, value: impl Into<LayerMask>)
set_opaqueLayerMask(crate::unity_engine::layermask::LayerMask) overloadSource§fn get_transparent_layer_mask(self) -> LayerMask
fn get_transparent_layer_mask(self) -> LayerMask
get_transparentLayerMask() overloadSource§fn set_transparent_layer_mask(self, value: impl Into<LayerMask>)
fn set_transparent_layer_mask(self, value: impl Into<LayerMask>)
set_transparentLayerMask(crate::unity_engine::layermask::LayerMask) overloadSource§fn get_default_stencil_state(self) -> StencilStateData
fn get_default_stencil_state(self) -> StencilStateData
get_defaultStencilState() overloadSource§fn set_default_stencil_state(self, value: impl Into<StencilStateData>)
fn set_default_stencil_state(self, value: impl Into<StencilStateData>)
set_defaultStencilState(crate::unity_engine::rendering::universal::stencilstatedata::StencilStateData) overloadSource§fn get_shadow_transparent_receive(self) -> bool
fn get_shadow_transparent_receive(self) -> bool
get_shadowTransparentReceive() overloadSource§fn set_shadow_transparent_receive(self, value: impl Into<bool>)
fn set_shadow_transparent_receive(self, value: impl Into<bool>)
set_shadowTransparentReceive(bool) overload