pub struct CopyDepthPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.CopyDepthPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl CopyDepthPass
impl CopyDepthPass
pub fn base(self) -> ScriptableRenderPass
Source§impl CopyDepthPass
impl CopyDepthPass
pub fn get_source_method_info() -> &'static MethodInfo
pub fn set_source_method_info() -> &'static MethodInfo
pub fn get_destination_method_info() -> &'static MethodInfo
pub fn set_destination_method_info() -> &'static MethodInfo
pub fn get_allocate_rt_method_info() -> &'static MethodInfo
pub fn set_allocate_rt_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn on_camera_setup_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn on_camera_cleanup_method_info() -> &'static MethodInfo
Source§impl CopyDepthPass
impl CopyDepthPass
Sourcepub unsafe fn on_camera_setup(
this: impl Into<IlInstance>,
cmd: CommandBuffer,
rendering_data: *mut RenderingData,
)
pub unsafe fn on_camera_setup( this: impl Into<IlInstance>, cmd: CommandBuffer, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to CopyDepthPass’s own OnCameraSetup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to CopyDepthPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
pub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
Direct (non-virtual) call to CopyDepthPass’s own OnCameraCleanup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl CopyDepthPass
impl CopyDepthPass
Sourcepub fn new(evt: RenderPassEvent, copy_depth_material: Material) -> Self
pub fn new(evt: RenderPassEvent, copy_depth_material: Material) -> Self
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::material::Material) — overload selector
Trait Implementations§
Source§impl ClassIdentity for CopyDepthPass
impl ClassIdentity for CopyDepthPass
Source§impl Clone for CopyDepthPass
impl Clone for CopyDepthPass
Source§fn clone(&self) -> CopyDepthPass
fn clone(&self) -> CopyDepthPass
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CopyDepthPass
impl FromIlInstance for CopyDepthPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICopyDepthPass for CopyDepthPass
impl ICopyDepthPass for CopyDepthPass
fn m_copy_depth_material(self) -> Material
fn set_m_copy_depth_material(self, value: Material)
Source§impl IScriptableRenderPass for CopyDepthPass
impl IScriptableRenderPass for CopyDepthPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for CopyDepthPass
impl IObject for CopyDepthPass
Auto Trait Implementations§
impl Freeze for CopyDepthPass
impl RefUnwindSafe for CopyDepthPass
impl !Send for CopyDepthPass
impl !Sync for CopyDepthPass
impl Unpin for CopyDepthPass
impl UnwindSafe for CopyDepthPass
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fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload