pub struct ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion.ScreenSpaceAmbientOcclusionPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
pub fn base(self) -> ScriptableRenderPass
Source§impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
pub fn k_ssao_ambient_occlusion_param_name() -> Il2CppString
pub fn set_k_ssao_ambient_occlusion_param_name(value: Il2CppString)
pub fn k_ssao_texture_name() -> Il2CppString
pub fn set_k_ssao_texture_name(value: Il2CppString)
pub fn s_base_map_id() -> i32
pub fn set_s_base_map_id(value: i32)
pub fn s_ssao_params_id() -> i32
pub fn set_s_ssao_params_id(value: i32)
pub fn s_ssao_texture1_id() -> i32
pub fn set_s_ssao_texture1_id(value: i32)
pub fn s_ssao_texture2_id() -> i32
pub fn set_s_ssao_texture2_id(value: i32)
pub fn s_ssao_texture3_id() -> i32
pub fn set_s_ssao_texture3_id(value: i32)
Source§impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn on_camera_setup_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn render_method_info() -> &'static MethodInfo
pub fn render_and_set_base_map_method_info() -> &'static MethodInfo
pub fn on_camera_cleanup_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
Sourcepub unsafe fn on_camera_setup(
this: impl Into<IlInstance>,
cmd: CommandBuffer,
rendering_data: *mut RenderingData,
)
pub unsafe fn on_camera_setup( this: impl Into<IlInstance>, cmd: CommandBuffer, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass’s own OnCameraSetup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
pub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
Direct (non-virtual) call to ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass’s own OnCameraCleanup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl Clone for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
Source§fn clone(&self) -> ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
fn clone(&self) -> ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl FromIlInstance for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl IScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
fn profiler_tag(self) -> Il2CppString
fn set_profiler_tag(self, value: Il2CppString)
fn material(self) -> Material
fn set_material(self, value: Material)
fn m_current_settings(self) -> ScreenSpaceAmbientOcclusionSettings
fn set_m_current_settings(self, value: ScreenSpaceAmbientOcclusionSettings)
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_ssao_texture1_target(self) -> RenderTargetIdentifier
fn set_m_ssao_texture1_target(self, value: RenderTargetIdentifier)
fn m_ssao_texture2_target(self) -> RenderTargetIdentifier
fn set_m_ssao_texture2_target(self, value: RenderTargetIdentifier)
fn m_ssao_texture3_target(self) -> RenderTargetIdentifier
fn set_m_ssao_texture3_target(self, value: RenderTargetIdentifier)
fn m_descriptor(self) -> RenderTextureDescriptor
fn set_m_descriptor(self, value: RenderTextureDescriptor)
Source§impl IScriptableRenderPass for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl IScriptableRenderPass for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl IObject for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
Auto Trait Implementations§
impl Freeze for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl RefUnwindSafe for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl !Send for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl !Sync for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl Unpin for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
impl UnwindSafe for ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass
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Source§impl<__T> IScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPassMethods for __T
impl<__T> IScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPassMethods for __T
Source§fn setup(
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feature_settings: impl Into<ScreenSpaceAmbientOcclusionSettings>,
) -> bool
fn setup( self, feature_settings: impl Into<ScreenSpaceAmbientOcclusionSettings>, ) -> bool
Setup(crate::unity_engine::rendering::universal::screenspaceambientocclusionsettings::ScreenSpaceAmbientOcclusionSettings) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
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pass: impl Into<ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses>,
)
fn render( self, cmd: impl Into<CommandBuffer>, target: impl Into<RenderTargetIdentifier>, pass: impl Into<ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses>, )
Render(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::universal::screenspaceambientocclusion::ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses) overloadSource§fn render_and_set_base_map(
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cmd: impl Into<CommandBuffer>,
base_map: impl Into<RenderTargetIdentifier>,
target: impl Into<RenderTargetIdentifier>,
pass: impl Into<ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses>,
)
fn render_and_set_base_map( self, cmd: impl Into<CommandBuffer>, base_map: impl Into<RenderTargetIdentifier>, target: impl Into<RenderTargetIdentifier>, pass: impl Into<ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses>, )
RenderAndSetBaseMap(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::universal::screenspaceambientocclusion::ScreenSpaceAmbientOcclusion_ScreenSpaceAmbientOcclusionPass_ShaderPasses) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> IScriptableRenderPassMethods for __Twhere
__T: IScriptableRenderPass,
impl<__T> IScriptableRenderPassMethods for __Twhere
__T: IScriptableRenderPass,
Source§fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)
fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)
FrameCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn get_render_pass_event(self) -> RenderPassEvent
fn get_render_pass_event(self) -> RenderPassEvent
get_renderPassEvent() overloadSource§fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
set_renderPassEvent(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overloadSource§fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
get_colorAttachments() overloadSource§fn get_color_attachment(self) -> RenderTargetIdentifier
fn get_color_attachment(self) -> RenderTargetIdentifier
get_colorAttachment() overloadSource§fn get_depth_attachment(self) -> RenderTargetIdentifier
fn get_depth_attachment(self) -> RenderTargetIdentifier
get_depthAttachment() overloadSource§fn get_input(self) -> ScriptableRenderPassInput
fn get_input(self) -> ScriptableRenderPassInput
get_input() overloadSource§fn get_clear_flag(self) -> ClearFlag
fn get_clear_flag(self) -> ClearFlag
get_clearFlag() overloadSource§fn get_clear_color(self) -> Color
fn get_clear_color(self) -> Color
get_clearColor() overloadSource§fn get_profiling_sampler(self) -> ProfilingSampler
fn get_profiling_sampler(self) -> ProfilingSampler
get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload