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UniversalRenderPipeline

Struct UniversalRenderPipeline 

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pub struct UniversalRenderPipeline(/* private fields */);
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IL2CPP class: UnityEngine.Rendering.Universal.UniversalRenderPipeline Inherits: RenderPipeline

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impl UniversalRenderPipeline

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pub fn base(self) -> RenderPipeline

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impl UniversalRenderPipeline

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pub fn k_shader_tag_name() -> Il2CppString

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pub fn set_k_shader_tag_name(value: Il2CppString)

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pub fn k_profiling_unknown_sampler_name() -> Il2CppString

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pub fn set_k_profiling_unknown_sampler_name(value: Il2CppString)

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pub fn m_xr_system() -> XRSystem

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pub fn set_m_xr_system(value: XRSystem)

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pub fn custom_begin_frame_rendering() -> Action_2<ScriptableRenderContext, Array<Camera>>

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pub fn set_custom_begin_frame_rendering( value: Action_2<ScriptableRenderContext, Array<Camera>>, )

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pub fn k_max_visible_additional_lights_mobile_shader_level_less_than45() -> i32

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pub fn set_k_max_visible_additional_lights_mobile_shader_level_less_than45( value: i32, )

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pub fn k_max_visible_additional_lights_mobile() -> i32

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pub fn set_k_max_visible_additional_lights_mobile(value: i32)

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pub fn k_max_visible_additional_lights_non_mobile() -> i32

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pub fn set_k_max_visible_additional_lights_non_mobile(value: i32)

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pub fn k_default_light_position() -> Vector4

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pub fn set_k_default_light_position(value: Vector4)

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pub fn k_default_light_color() -> Vector4

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pub fn set_k_default_light_color(value: Vector4)

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pub fn k_default_light_attenuation() -> Vector4

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pub fn set_k_default_light_attenuation(value: Vector4)

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pub fn k_default_light_spot_direction() -> Vector4

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pub fn set_k_default_light_spot_direction(value: Vector4)

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pub fn k_default_lights_probe_channel() -> Vector4

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pub fn set_k_default_lights_probe_channel(value: Vector4)

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pub fn m_shadow_bias_data() -> List_1<Vector4>

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pub fn set_m_shadow_bias_data(value: List_1<Vector4>)

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pub fn lights_delegate() -> Lightmapping_RequestLightsDelegate

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pub fn set_lights_delegate(value: Lightmapping_RequestLightsDelegate)

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pub fn resolution_rate_screen_on_gpu_save_mode() -> f32

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pub fn set_resolution_rate_screen_on_gpu_save_mode(value: f32)

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pub fn resolution_rate_rt_on_gpu_save_mode() -> f32

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pub fn set_resolution_rate_rt_on_gpu_save_mode(value: f32)

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impl UniversalRenderPipeline

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pub fn add_custom_begin_frame_rendering( value: impl Into<Action_2<ScriptableRenderContext, Array<Camera>>>, )

add_customBeginFrameRendering(crate::system::action_2::Action_2<crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext,::unity::Array<crate::unity_engine::camera::Camera>>) overload

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pub fn remove_custom_begin_frame_rendering( value: impl Into<Action_2<ScriptableRenderContext, Array<Camera>>>, )

remove_customBeginFrameRendering(crate::system::action_2::Action_2<crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext,::unity::Array<crate::unity_engine::camera::Camera>>) overload

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pub fn get_max_shadow_bias() -> f32

get_maxShadowBias() overload

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pub fn get_min_render_scale() -> f32

get_minRenderScale() overload

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pub fn get_max_render_scale() -> f32

get_maxRenderScale() overload

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pub fn get_max_per_object_lights() -> i32

get_maxPerObjectLights() overload

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pub fn get_max_visible_additional_lights() -> i32

get_maxVisibleAdditionalLights() overload

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pub fn get_overwrite_shadow_distance() -> f32

get_overwriteShadowDistance() overload

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pub fn set_overwrite_shadow_distance(value: impl Into<f32>)

set_overwriteShadowDistance(f32) overload

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pub fn render_single_camera( context: impl Into<ScriptableRenderContext>, camera: impl Into<Camera>, )

RenderSingleCamera(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, crate::unity_engine::camera::Camera) overload

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pub fn try_get_culling_parameters( camera_data: impl Into<CameraData>, ) -> (bool, ScriptableCullingParameters)

TryGetCullingParameters(crate::unity_engine::rendering::universal::cameradata::CameraData, *mutcrate::unity_engine::rendering::scriptablecullingparameters::ScriptableCullingParameters) overload

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pub fn render_single_camera_2( context: impl Into<ScriptableRenderContext>, camera_data: impl Into<CameraData>, any_post_processing_enabled: impl Into<bool>, )

RenderSingleCamera(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, crate::unity_engine::rendering::universal::cameradata::CameraData, bool) overload

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pub fn render_camera_stack( context: impl Into<ScriptableRenderContext>, base_camera: impl Into<Camera>, )

RenderCameraStack(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, crate::unity_engine::camera::Camera) overload

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pub fn update_volume_framework( camera: impl Into<Camera>, additional_camera_data: impl Into<UniversalAdditionalCameraData>, )

UpdateVolumeFramework(crate::unity_engine::camera::Camera, crate::unity_engine::rendering::universal::universaladditionalcameradata::UniversalAdditionalCameraData) overload

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pub fn check_post_process_for_depth() -> (bool, CameraData)

CheckPostProcessForDepth(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload

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pub fn set_supported_rendering_features()

SetSupportedRenderingFeatures() overload

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pub fn initialize_camera_data( camera: impl Into<Camera>, additional_camera_data: impl Into<UniversalAdditionalCameraData>, resolve_final_target: impl Into<bool>, ) -> CameraData

InitializeCameraData(crate::unity_engine::camera::Camera, crate::unity_engine::rendering::universal::universaladditionalcameradata::UniversalAdditionalCameraData, bool, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload

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pub fn initialize_stacked_camera_data( base_camera: impl Into<Camera>, base_additional_camera_data: impl Into<UniversalAdditionalCameraData>, ) -> CameraData

InitializeStackedCameraData(crate::unity_engine::camera::Camera, crate::unity_engine::rendering::universal::universaladditionalcameradata::UniversalAdditionalCameraData, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload

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pub fn initialize_additional_camera_data( camera: impl Into<Camera>, additional_camera_data: impl Into<UniversalAdditionalCameraData>, resolve_final_target: impl Into<bool>, ) -> CameraData

InitializeAdditionalCameraData(crate::unity_engine::camera::Camera, crate::unity_engine::rendering::universal::universaladditionalcameradata::UniversalAdditionalCameraData, bool, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload

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pub fn initialize_rendering_data( settings: impl Into<UniversalRenderPipelineAsset>, any_post_processing_enabled: impl Into<bool>, ) -> (CameraData, CullingResults, RenderingData)

InitializeRenderingData(crate::unity_engine::rendering::universal::universalrenderpipelineasset::UniversalRenderPipelineAsset, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData, *mutcrate::unity_engine::rendering::cullingresults::CullingResults, bool, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

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pub fn initialize_post_processing_data( settings: impl Into<UniversalRenderPipelineAsset>, ) -> PostProcessingData

InitializePostProcessingData(crate::unity_engine::rendering::universal::universalrenderpipelineasset::UniversalRenderPipelineAsset, *mutcrate::unity_engine::rendering::universal::postprocessingdata::PostProcessingData) overload

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pub fn get_per_object_light_flags( additional_lights_count: impl Into<i32>, ) -> PerObjectData

GetPerObjectLightFlags(i32) overload

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pub fn setup_per_frame_shader_constants()

SetupPerFrameShaderConstants() overload

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pub fn is_game_camera(camera: impl Into<Camera>) -> bool

IsGameCamera(crate::unity_engine::camera::Camera) overload

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pub fn is_stereo_enabled(camera: impl Into<Camera>) -> bool

IsStereoEnabled(crate::unity_engine::camera::Camera) overload

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pub fn get_asset() -> UniversalRenderPipelineAsset

get_asset() overload

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pub fn is_multi_pass_stereo_enabled(camera: impl Into<Camera>) -> bool

IsMultiPassStereoEnabled(crate::unity_engine::camera::Camera) overload

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pub fn create_render_texture_descriptor( camera: impl Into<Camera>, render_scale: impl Into<f32>, is_hdr_enabled: impl Into<bool>, msaa_samples: impl Into<i32>, needs_alpha: impl Into<bool>, ) -> RenderTextureDescriptor

CreateRenderTextureDescriptor(crate::unity_engine::camera::Camera, f32, bool, i32, bool) overload

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pub fn get_gpu_is_save_mode() -> bool

get_gpuIsSaveMode() overload

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pub fn set_gpu_is_save_mode(value: impl Into<bool>)

set_gpuIsSaveMode(bool) overload

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pub fn calc_resolution_on_gpu_save_mode(resolution: impl Into<i32>) -> i32

CalcResolutionOnGpuSaveMode(i32) overload

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pub fn calc_main_light_shadowmap_resolution( settings: impl Into<UniversalRenderPipelineAsset>, ) -> i32

CalcMainLightShadowmapResolution(crate::unity_engine::rendering::universal::universalrenderpipelineasset::UniversalRenderPipelineAsset) overload

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pub fn cctor()

.cctor() overload

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impl UniversalRenderPipeline

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pub fn add_custom_begin_frame_rendering_method_info() -> &'static MethodInfo

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pub fn remove_custom_begin_frame_rendering_method_info() -> &'static MethodInfo

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pub fn get_max_shadow_bias_method_info() -> &'static MethodInfo

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pub fn get_min_render_scale_method_info() -> &'static MethodInfo

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pub fn get_max_render_scale_method_info() -> &'static MethodInfo

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pub fn get_max_per_object_lights_method_info() -> &'static MethodInfo

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pub fn get_max_visible_additional_lights_method_info() -> &'static MethodInfo

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pub fn get_overwrite_shadow_distance_method_info() -> &'static MethodInfo

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pub fn set_overwrite_shadow_distance_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn dispose_method_info() -> &'static MethodInfo

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pub fn render_method_info() -> &'static MethodInfo

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pub fn render_single_camera_method_info() -> &'static MethodInfo

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pub fn try_get_culling_parameters_method_info() -> &'static MethodInfo

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pub fn render_single_camera_2_method_info() -> &'static MethodInfo

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pub fn render_camera_stack_method_info() -> &'static MethodInfo

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pub fn update_volume_framework_method_info() -> &'static MethodInfo

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pub fn check_post_process_for_depth_method_info() -> &'static MethodInfo

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pub fn set_supported_rendering_features_method_info() -> &'static MethodInfo

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pub fn initialize_camera_data_method_info() -> &'static MethodInfo

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pub fn initialize_stacked_camera_data_method_info() -> &'static MethodInfo

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pub fn initialize_additional_camera_data_method_info() -> &'static MethodInfo

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pub fn initialize_rendering_data_method_info() -> &'static MethodInfo

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pub fn initialize_post_processing_data_method_info() -> &'static MethodInfo

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pub fn get_per_object_light_flags_method_info() -> &'static MethodInfo

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pub fn setup_per_frame_shader_constants_method_info() -> &'static MethodInfo

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pub fn is_game_camera_method_info() -> &'static MethodInfo

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pub fn is_stereo_enabled_method_info() -> &'static MethodInfo

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pub fn get_asset_method_info() -> &'static MethodInfo

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pub fn is_multi_pass_stereo_enabled_method_info() -> &'static MethodInfo

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pub fn sort_cameras_method_info() -> &'static MethodInfo

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pub fn create_render_texture_descriptor_method_info() -> &'static MethodInfo

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pub fn get_gpu_is_save_mode_method_info() -> &'static MethodInfo

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pub fn set_gpu_is_save_mode_method_info() -> &'static MethodInfo

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pub fn calc_resolution_on_gpu_save_mode_method_info() -> &'static MethodInfo

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pub fn calc_main_light_shadowmap_resolution_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl UniversalRenderPipeline

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pub unsafe fn dispose(this: impl Into<IlInstance>, disposing: bool)

Direct (non-virtual) call to UniversalRenderPipeline’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn render( this: impl Into<IlInstance>, render_context: ScriptableRenderContext, cameras: Array<Camera>, )

Direct (non-virtual) call to UniversalRenderPipeline’s own Render. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl UniversalRenderPipeline

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pub fn new(asset: UniversalRenderPipelineAsset) -> Self

.ctor(crate::unity_engine::rendering::universal::universalrenderpipelineasset::UniversalRenderPipelineAsset) — overload selector

Trait Implementations§

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impl ClassIdentity for UniversalRenderPipeline

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const NAMESPACE: &'static str = "UnityEngine.Rendering.Universal"

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const NAME: &'static str = "UniversalRenderPipeline"

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fn class() -> Class

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impl Clone for UniversalRenderPipeline

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fn clone(&self) -> UniversalRenderPipeline

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for UniversalRenderPipeline

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IUniversalRenderPipeline for UniversalRenderPipeline

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impl IlType for UniversalRenderPipeline

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fn il_type() -> &'static Il2CppType

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impl Copy for UniversalRenderPipeline

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impl IObject for UniversalRenderPipeline

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impl IRenderPipeline for UniversalRenderPipeline

Auto Trait Implementations§

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impl Freeze for UniversalRenderPipeline

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impl RefUnwindSafe for UniversalRenderPipeline

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impl !Send for UniversalRenderPipeline

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impl !Sync for UniversalRenderPipeline

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impl Unpin for UniversalRenderPipeline

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impl UnwindSafe for UniversalRenderPipeline

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IRenderPipelineMethods for __T
where __T: IRenderPipeline,

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fn render( self, context: impl Into<ScriptableRenderContext>, cameras: impl Into<Array<Camera>>, )

Render(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, ::unity::Array<crate::unity_engine::camera::Camera>) overload
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fn process_render_requests( self, context: impl Into<ScriptableRenderContext>, camera: impl Into<Camera>, render_requests: impl Into<List_1<Camera_RenderRequest>>, )

ProcessRenderRequests(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, crate::unity_engine::camera::Camera, crate::system::collections::generic::list_1::List_1<crate::unity_engine::camera::Camera_RenderRequest>) overload
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fn internal_render( self, context: impl Into<ScriptableRenderContext>, cameras: impl Into<Array<Camera>>, )

InternalRender(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, ::unity::Array<crate::unity_engine::camera::Camera>) overload
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fn internal_render_with_requests( self, context: impl Into<ScriptableRenderContext>, cameras: impl Into<Array<Camera>>, render_requests: impl Into<List_1<Camera_RenderRequest>>, )

InternalRenderWithRequests(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, ::unity::Array<crate::unity_engine::camera::Camera>, crate::system::collections::generic::list_1::List_1<crate::unity_engine::camera::Camera_RenderRequest>) overload
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fn get_disposed(self) -> bool

get_disposed() overload
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fn set_disposed(self, value: impl Into<bool>)

set_disposed(bool) overload
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fn dispose(self)

Dispose() overload
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fn dispose_2(self, disposing: impl Into<bool>)

Dispose(bool) overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUniversalRenderPipelineMethods for __T

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fn ctor(self, asset: impl Into<UniversalRenderPipelineAsset>)

.ctor(crate::unity_engine::rendering::universal::universalrenderpipelineasset::UniversalRenderPipelineAsset) overload
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fn dispose(self, disposing: impl Into<bool>)

Dispose(bool) overload
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fn render( self, render_context: impl Into<ScriptableRenderContext>, cameras: impl Into<Array<Camera>>, )

Render(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, ::unity::Array<crate::unity_engine::camera::Camera>) overload
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fn sort_cameras(self, cameras: impl Into<Array<Camera>>)

SortCameras(::unity::Array<crate::unity_engine::camera::Camera>) overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.