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UniversalRenderPipelineAsset

Struct UniversalRenderPipelineAsset 

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pub struct UniversalRenderPipelineAsset(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset Inherits: RenderPipelineAsset

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impl UniversalRenderPipelineAsset

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impl UniversalRenderPipelineAsset

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impl UniversalRenderPipelineAsset

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pub fn get_sharpen_filter_method_info() -> &'static MethodInfo

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pub fn set_sharpen_filter_method_info() -> &'static MethodInfo

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pub fn get_lut_pattern_v_method_info() -> &'static MethodInfo

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pub fn set_lut_pattern_v_method_info() -> &'static MethodInfo

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pub fn calc_lut_pattern_params_method_info() -> &'static MethodInfo

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pub fn get_custom_alpha_map_ui_method_info() -> &'static MethodInfo

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pub fn set_custom_alpha_map_ui_method_info() -> &'static MethodInfo

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pub fn get_custom_rendering_flag_method_info() -> &'static MethodInfo

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pub fn set_custom_rendering_flag_method_info() -> &'static MethodInfo

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pub fn load_builtin_renderer_data_method_info() -> &'static MethodInfo

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pub fn create_pipeline_method_info() -> &'static MethodInfo

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pub fn destroy_renderers_method_info() -> &'static MethodInfo

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pub fn destroy_renderer_method_info() -> &'static MethodInfo

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pub fn on_validate_method_info() -> &'static MethodInfo

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pub fn on_disable_method_info() -> &'static MethodInfo

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pub fn create_renderers_method_info() -> &'static MethodInfo

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pub fn get_material_method_info() -> &'static MethodInfo

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pub fn get_scriptable_renderer_method_info() -> &'static MethodInfo

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pub fn get_renderer_method_info() -> &'static MethodInfo

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pub fn get_scriptable_renderer_data_method_info() -> &'static MethodInfo

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pub fn get_renderer_index_list_method_info() -> &'static MethodInfo

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pub fn get_supports_camera_depth_texture_method_info() -> &'static MethodInfo

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pub fn set_supports_camera_depth_texture_method_info() -> &'static MethodInfo

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pub fn get_supports_camera_opaque_texture_method_info() -> &'static MethodInfo

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pub fn set_supports_camera_opaque_texture_method_info() -> &'static MethodInfo

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pub fn get_opaque_downsampling_method_info() -> &'static MethodInfo

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pub fn get_supports_terrain_holes_method_info() -> &'static MethodInfo

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pub fn get_supports_hdr_method_info() -> &'static MethodInfo

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pub fn set_supports_hdr_method_info() -> &'static MethodInfo

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pub fn get_msaa_sample_count_method_info() -> &'static MethodInfo

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pub fn set_msaa_sample_count_method_info() -> &'static MethodInfo

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pub fn get_render_scale_method_info() -> &'static MethodInfo

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pub fn set_render_scale_method_info() -> &'static MethodInfo

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pub fn get_main_light_rendering_mode_method_info() -> &'static MethodInfo

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pub fn get_supports_main_light_shadows_method_info() -> &'static MethodInfo

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pub fn get_main_light_shadowmap_resolution_method_info() -> &'static MethodInfo

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pub fn get_additional_lights_rendering_mode_method_info() -> &'static MethodInfo

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pub fn get_max_additional_lights_count_method_info() -> &'static MethodInfo

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pub fn set_max_additional_lights_count_method_info() -> &'static MethodInfo

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pub fn get_supports_additional_light_shadows_method_info() -> &'static MethodInfo

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pub fn get_additional_lights_shadowmap_resolution_method_info() -> &'static MethodInfo

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pub fn get_shadow_distance_method_info() -> &'static MethodInfo

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pub fn set_shadow_distance_method_info() -> &'static MethodInfo

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pub fn get_shadow_cascade_count_method_info() -> &'static MethodInfo

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pub fn set_shadow_cascade_count_method_info() -> &'static MethodInfo

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pub fn get_cascade2_split_method_info() -> &'static MethodInfo

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pub fn get_cascade3_split_method_info() -> &'static MethodInfo

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pub fn get_cascade4_split_method_info() -> &'static MethodInfo

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pub fn get_shadow_depth_bias_method_info() -> &'static MethodInfo

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pub fn set_shadow_depth_bias_method_info() -> &'static MethodInfo

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pub fn get_shadow_normal_bias_method_info() -> &'static MethodInfo

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pub fn set_shadow_normal_bias_method_info() -> &'static MethodInfo

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pub fn get_supports_soft_shadows_method_info() -> &'static MethodInfo

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pub fn get_supports_dynamic_batching_method_info() -> &'static MethodInfo

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pub fn set_supports_dynamic_batching_method_info() -> &'static MethodInfo

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pub fn get_supports_mixed_lighting_method_info() -> &'static MethodInfo

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pub fn get_shader_variant_log_level_method_info() -> &'static MethodInfo

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pub fn set_shader_variant_log_level_method_info() -> &'static MethodInfo

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pub fn get_debug_level_method_info() -> &'static MethodInfo

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pub fn set_debug_level_method_info() -> &'static MethodInfo

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pub fn get_use_srp_batcher_method_info() -> &'static MethodInfo

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pub fn set_use_srp_batcher_method_info() -> &'static MethodInfo

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pub fn get_color_grading_mode_method_info() -> &'static MethodInfo

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pub fn set_color_grading_mode_method_info() -> &'static MethodInfo

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pub fn get_color_grading_lut_size_method_info() -> &'static MethodInfo

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pub fn set_color_grading_lut_size_method_info() -> &'static MethodInfo

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pub fn get_use_adaptive_performance_method_info() -> &'static MethodInfo

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pub fn set_use_adaptive_performance_method_info() -> &'static MethodInfo

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pub fn get_default_material_method_info() -> &'static MethodInfo

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pub fn get_default_particle_material_method_info() -> &'static MethodInfo

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pub fn get_default_line_material_method_info() -> &'static MethodInfo

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pub fn get_default_terrain_material_method_info() -> &'static MethodInfo

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pub fn get_default_ui_material_method_info() -> &'static MethodInfo

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pub fn get_default_ui_overdraw_material_method_info() -> &'static MethodInfo

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pub fn get_default_uietc1_supported_material_method_info() -> &'static MethodInfo

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pub fn get_default2_d_material_method_info() -> &'static MethodInfo

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pub fn get_default_shader_method_info() -> &'static MethodInfo

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pub fn on_before_serialize_method_info() -> &'static MethodInfo

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pub fn on_after_deserialize_method_info() -> &'static MethodInfo

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pub fn validate_shadow_bias_method_info() -> &'static MethodInfo

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pub fn validate_per_object_lights_method_info() -> &'static MethodInfo

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pub fn validate_render_scale_method_info() -> &'static MethodInfo

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pub fn validate_renderer_data_list_method_info() -> &'static MethodInfo

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pub fn validate_renderer_data_method_info() -> &'static MethodInfo

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pub fn get_custom_shadow_data_method_info() -> &'static MethodInfo

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pub fn apply_custom_shadow_data_method_info() -> &'static MethodInfo

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pub fn apply_custom_shadow_data_2_method_info() -> &'static MethodInfo

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pub fn update_shadow_cascade2_split_method_info() -> &'static MethodInfo

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pub fn get_shadow_cascade_option_method_info() -> &'static MethodInfo

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pub fn set_shadow_cascade_option_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl UniversalRenderPipelineAsset

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pub unsafe fn create_pipeline(this: impl Into<IlInstance>) -> RenderPipeline

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own CreatePipeline. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_validate(this: impl Into<IlInstance>)

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own OnValidate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_disable(this: impl Into<IlInstance>)

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own OnDisable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default_material(this: impl Into<IlInstance>) -> Material

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_defaultMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default_particle_material( this: impl Into<IlInstance>, ) -> Material

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_defaultParticleMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default_line_material(this: impl Into<IlInstance>) -> Material

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_defaultLineMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default_terrain_material( this: impl Into<IlInstance>, ) -> Material

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_defaultTerrainMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default_ui_material(this: impl Into<IlInstance>) -> Material

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_defaultUIMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default_ui_overdraw_material( this: impl Into<IlInstance>, ) -> Material

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_defaultUIOverdrawMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default_uietc1_supported_material( this: impl Into<IlInstance>, ) -> Material

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_defaultUIETC1SupportedMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default2_d_material(this: impl Into<IlInstance>) -> Material

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_default2DMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_default_shader(this: impl Into<IlInstance>) -> Shader

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own get_defaultShader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_before_serialize(this: impl Into<IlInstance>)

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own OnBeforeSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_after_deserialize(this: impl Into<IlInstance>)

Direct (non-virtual) call to UniversalRenderPipelineAsset’s own OnAfterDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl UniversalRenderPipelineAsset

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for UniversalRenderPipelineAsset

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const NAMESPACE: &'static str = "UnityEngine.Rendering.Universal"

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const NAME: &'static str = "UniversalRenderPipelineAsset"

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fn class() -> Class

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impl Clone for UniversalRenderPipelineAsset

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fn clone(&self) -> UniversalRenderPipelineAsset

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for UniversalRenderPipelineAsset

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for UniversalRenderPipelineAsset

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impl IUniversalRenderPipelineAsset for UniversalRenderPipelineAsset

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fn m_default_shader(self) -> Shader

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fn set_m_default_shader(self, value: Shader)

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fn m_renderers(self) -> Array<ScriptableRenderer>

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fn set_m_renderers(self, value: Array<ScriptableRenderer>)

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fn k_asset_version(self) -> i32

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fn set_k_asset_version(self, value: i32)

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fn k_asset_previous_version(self) -> i32

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fn set_k_asset_previous_version(self, value: i32)

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fn m_renderer_type(self) -> RendererType

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fn set_m_renderer_type(self, value: RendererType)

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fn m_renderer_data(self) -> ScriptableRendererData

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fn set_m_renderer_data(self, value: ScriptableRendererData)

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fn m_renderer_data_list(self) -> Array<ScriptableRendererData>

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fn set_m_renderer_data_list(self, value: Array<ScriptableRendererData>)

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fn m_default_renderer_index(self) -> i32

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fn set_m_default_renderer_index(self, value: i32)

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fn m_require_depth_texture(self) -> bool

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fn set_m_require_depth_texture(self, value: bool)

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fn m_require_opaque_texture(self) -> bool

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fn set_m_require_opaque_texture(self, value: bool)

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fn m_opaque_downsampling(self) -> Downsampling

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fn set_m_opaque_downsampling(self, value: Downsampling)

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fn m_supports_terrain_holes(self) -> bool

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fn set_m_supports_terrain_holes(self, value: bool)

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fn m_supports_hdr(self) -> bool

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fn set_m_supports_hdr(self, value: bool)

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fn m_msaa(self) -> MsaaQuality

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fn set_m_msaa(self, value: MsaaQuality)

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fn m_render_scale(self) -> f32

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fn set_m_render_scale(self, value: f32)

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fn m_main_light_rendering_mode(self) -> LightRenderingMode

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fn set_m_main_light_rendering_mode(self, value: LightRenderingMode)

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fn m_main_light_shadows_supported(self) -> bool

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fn set_m_main_light_shadows_supported(self, value: bool)

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fn m_main_light_shadowmap_resolution(self) -> ShadowResolution_2

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fn set_m_main_light_shadowmap_resolution(self, value: ShadowResolution_2)

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fn m_additional_lights_rendering_mode(self) -> LightRenderingMode

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fn set_m_additional_lights_rendering_mode(self, value: LightRenderingMode)

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fn m_additional_lights_per_object_limit(self) -> i32

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fn set_m_additional_lights_per_object_limit(self, value: i32)

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fn m_additional_light_shadows_supported(self) -> bool

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fn set_m_additional_light_shadows_supported(self, value: bool)

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fn m_additional_lights_shadowmap_resolution(self) -> ShadowResolution_2

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fn set_m_additional_lights_shadowmap_resolution(self, value: ShadowResolution_2)

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fn m_shadow_distance(self) -> f32

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fn set_m_shadow_distance(self, value: f32)

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fn m_shadow_cascade_count(self) -> i32

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fn set_m_shadow_cascade_count(self, value: i32)

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fn m_cascade2_split(self) -> f32

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fn set_m_cascade2_split(self, value: f32)

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fn m_cascade3_split(self) -> Vector2

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fn set_m_cascade3_split(self, value: Vector2)

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fn m_cascade4_split(self) -> Vector3

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fn set_m_cascade4_split(self, value: Vector3)

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fn m_shadow_depth_bias(self) -> f32

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fn set_m_shadow_depth_bias(self, value: f32)

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fn m_shadow_normal_bias(self) -> f32

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fn set_m_shadow_normal_bias(self, value: f32)

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fn m_soft_shadows_supported(self) -> bool

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fn set_m_soft_shadows_supported(self, value: bool)

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fn m_use_srp_batcher(self) -> bool

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fn set_m_use_srp_batcher(self, value: bool)

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fn m_supports_dynamic_batching(self) -> bool

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fn set_m_supports_dynamic_batching(self, value: bool)

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fn m_mixed_lighting_supported(self) -> bool

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fn set_m_mixed_lighting_supported(self, value: bool)

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fn m_debug_level(self) -> PipelineDebugLevel

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fn set_m_debug_level(self, value: PipelineDebugLevel)

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fn m_use_adaptive_performance(self) -> bool

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fn set_m_use_adaptive_performance(self, value: bool)

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fn m_color_grading_mode(self) -> ColorGradingMode

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fn set_m_color_grading_mode(self, value: ColorGradingMode)

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fn m_color_grading_lut_size(self) -> i32

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fn set_m_color_grading_lut_size(self, value: i32)

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fn m_shadow_type(self) -> ShadowQuality

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fn set_m_shadow_type(self, value: ShadowQuality)

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fn m_local_shadows_supported(self) -> bool

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fn set_m_local_shadows_supported(self, value: bool)

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fn m_local_shadows_atlas_resolution(self) -> ShadowResolution_2

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fn set_m_local_shadows_atlas_resolution(self, value: ShadowResolution_2)

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fn m_max_pixel_lights(self) -> i32

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fn set_m_max_pixel_lights(self, value: i32)

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fn m_shadow_atlas_resolution(self) -> ShadowResolution_2

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fn set_m_shadow_atlas_resolution(self, value: ShadowResolution_2)

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fn m_shader_variant_log_level(self) -> ShaderVariantLogLevel

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fn set_m_shader_variant_log_level(self, value: ShaderVariantLogLevel)

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fn m_custom_shadow_data_list(self) -> Array<CustomShadowData>

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fn set_m_custom_shadow_data_list(self, value: Array<CustomShadowData>)

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fn m_sharpen_filter(self) -> bool

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fn set_m_sharpen_filter(self, value: bool)

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fn m_shadow_cascades(self) -> ShadowCascadesOption

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fn set_m_shadow_cascades(self, value: ShadowCascadesOption)

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impl IlType for UniversalRenderPipelineAsset

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fn il_type() -> &'static Il2CppType

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impl Copy for UniversalRenderPipelineAsset

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impl IObject for UniversalRenderPipelineAsset

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impl IRenderPipelineAsset for UniversalRenderPipelineAsset

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impl IScriptableObject for UniversalRenderPipelineAsset

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where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IRenderPipelineAssetMethods for __T

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fn internal_create_pipeline(self) -> RenderPipeline

InternalCreatePipeline() overload
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fn get_rendering_layer_mask_names(self) -> Array<Il2CppString>

get_renderingLayerMaskNames() overload
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fn get_default_material(self) -> Material

get_defaultMaterial() overload
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fn get_autodesk_interactive_shader(self) -> Shader

get_autodeskInteractiveShader() overload
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fn get_autodesk_interactive_transparent_shader(self) -> Shader

get_autodeskInteractiveTransparentShader() overload
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fn get_autodesk_interactive_masked_shader(self) -> Shader

get_autodeskInteractiveMaskedShader() overload
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fn get_terrain_detail_lit_shader(self) -> Shader

get_terrainDetailLitShader() overload
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fn get_terrain_detail_grass_shader(self) -> Shader

get_terrainDetailGrassShader() overload
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fn get_terrain_detail_grass_billboard_shader(self) -> Shader

get_terrainDetailGrassBillboardShader() overload
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fn get_default_particle_material(self) -> Material

get_defaultParticleMaterial() overload
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fn get_default_line_material(self) -> Material

get_defaultLineMaterial() overload
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fn get_default_terrain_material(self) -> Material

get_defaultTerrainMaterial() overload
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fn get_default_ui_material(self) -> Material

get_defaultUIMaterial() overload
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fn get_default_ui_overdraw_material(self) -> Material

get_defaultUIOverdrawMaterial() overload
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fn get_default_uietc1_supported_material(self) -> Material

get_defaultUIETC1SupportedMaterial() overload
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fn get_default2_d_material(self) -> Material

get_default2DMaterial() overload
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fn get_default_shader(self) -> Shader

get_defaultShader() overload
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fn get_default_speed_tree7_shader(self) -> Shader

get_defaultSpeedTree7Shader() overload
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fn get_default_speed_tree8_shader(self) -> Shader

get_defaultSpeedTree8Shader() overload
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fn create_pipeline(self) -> RenderPipeline

CreatePipeline() overload
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fn on_validate(self)

OnValidate() overload
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fn on_disable(self)

OnDisable() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<__T> IScriptableObjectMethods for __T
where __T: IScriptableObject,

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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUniversalRenderPipelineAssetMethods for __T

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fn get_sharpen_filter(self) -> bool

get_sharpenFilter() overload
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fn set_sharpen_filter(self, value: impl Into<bool>)

set_sharpenFilter(bool) overload
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fn get_lut_pattern_v(self) -> f32

get_lutPatternV() overload
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fn set_lut_pattern_v(self, value: impl Into<f32>)

set_lutPatternV(f32) overload
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fn calc_lut_pattern_params( self, pattern_index: impl Into<i32>, pattern_count: impl Into<i32>, )

CalcLutPatternParams(i32, i32) overload
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fn get_custom_alpha_map_ui(self) -> f32

get_customAlphaMapUI() overload
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fn set_custom_alpha_map_ui(self, value: impl Into<f32>)

set_customAlphaMapUI(f32) overload
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fn get_custom_rendering_flag(self) -> CustomRenderingFlag

get_customRenderingFlag() overload
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fn set_custom_rendering_flag(self, value: impl Into<CustomRenderingFlag>)

set_customRenderingFlag(crate::unity_engine::rendering::universal::customrenderingflag::CustomRenderingFlag) overload
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fn load_builtin_renderer_data( self, type: impl Into<RendererType>, ) -> ScriptableRendererData

LoadBuiltinRendererData(crate::unity_engine::rendering::universal::renderertype::RendererType) overload
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fn create_pipeline(self) -> RenderPipeline

CreatePipeline() overload
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fn destroy_renderers(self)

DestroyRenderers() overload
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fn destroy_renderer(self) -> ScriptableRenderer

DestroyRenderer(*mutcrate::unity_engine::rendering::universal::scriptablerenderer::ScriptableRenderer) overload
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fn on_validate(self)

OnValidate() overload
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fn on_disable(self)

OnDisable() overload
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fn create_renderers(self)

CreateRenderers() overload
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fn get_material(self, material_type: impl Into<DefaultMaterialType>) -> Material

GetMaterial(crate::unity_engine::rendering::universal::defaultmaterialtype::DefaultMaterialType) overload
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fn get_scriptable_renderer(self) -> ScriptableRenderer

get_scriptableRenderer() overload
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fn get_renderer(self, index: impl Into<i32>) -> ScriptableRenderer

GetRenderer(i32) overload
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fn get_scriptable_renderer_data(self) -> ScriptableRendererData

get_scriptableRendererData() overload
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fn get_renderer_index_list(self) -> Array<i32>

get_rendererIndexList() overload
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fn get_supports_camera_depth_texture(self) -> bool

get_supportsCameraDepthTexture() overload
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fn set_supports_camera_depth_texture(self, value: impl Into<bool>)

set_supportsCameraDepthTexture(bool) overload
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fn get_supports_camera_opaque_texture(self) -> bool

get_supportsCameraOpaqueTexture() overload
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fn set_supports_camera_opaque_texture(self, value: impl Into<bool>)

set_supportsCameraOpaqueTexture(bool) overload
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fn get_opaque_downsampling(self) -> Downsampling

get_opaqueDownsampling() overload
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fn get_supports_terrain_holes(self) -> bool

get_supportsTerrainHoles() overload
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fn get_supports_hdr(self) -> bool

get_supportsHDR() overload
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fn set_supports_hdr(self, value: impl Into<bool>)

set_supportsHDR(bool) overload
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fn get_msaa_sample_count(self) -> i32

get_msaaSampleCount() overload
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fn set_msaa_sample_count(self, value: impl Into<i32>)

set_msaaSampleCount(i32) overload
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fn get_render_scale(self) -> f32

get_renderScale() overload
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fn set_render_scale(self, value: impl Into<f32>)

set_renderScale(f32) overload
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fn get_main_light_rendering_mode(self) -> LightRenderingMode

get_mainLightRenderingMode() overload
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fn get_supports_main_light_shadows(self) -> bool

get_supportsMainLightShadows() overload
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fn get_main_light_shadowmap_resolution(self) -> i32

get_mainLightShadowmapResolution() overload
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fn get_additional_lights_rendering_mode(self) -> LightRenderingMode

get_additionalLightsRenderingMode() overload
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fn get_max_additional_lights_count(self) -> i32

get_maxAdditionalLightsCount() overload
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fn set_max_additional_lights_count(self, value: impl Into<i32>)

set_maxAdditionalLightsCount(i32) overload
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fn get_supports_additional_light_shadows(self) -> bool

get_supportsAdditionalLightShadows() overload
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fn get_additional_lights_shadowmap_resolution(self) -> i32

get_additionalLightsShadowmapResolution() overload
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fn get_shadow_distance(self) -> f32

get_shadowDistance() overload
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fn set_shadow_distance(self, value: impl Into<f32>)

set_shadowDistance(f32) overload
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fn get_shadow_cascade_count(self) -> i32

get_shadowCascadeCount() overload
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fn set_shadow_cascade_count(self, value: impl Into<i32>)

set_shadowCascadeCount(i32) overload
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fn get_cascade2_split(self) -> f32

get_cascade2Split() overload
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fn get_cascade3_split(self) -> Vector2

get_cascade3Split() overload
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fn get_cascade4_split(self) -> Vector3

get_cascade4Split() overload
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fn get_shadow_depth_bias(self) -> f32

get_shadowDepthBias() overload
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fn set_shadow_depth_bias(self, value: impl Into<f32>)

set_shadowDepthBias(f32) overload
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fn get_shadow_normal_bias(self) -> f32

get_shadowNormalBias() overload
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fn set_shadow_normal_bias(self, value: impl Into<f32>)

set_shadowNormalBias(f32) overload
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fn get_supports_soft_shadows(self) -> bool

get_supportsSoftShadows() overload
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fn get_supports_dynamic_batching(self) -> bool

get_supportsDynamicBatching() overload
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fn set_supports_dynamic_batching(self, value: impl Into<bool>)

set_supportsDynamicBatching(bool) overload
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fn get_supports_mixed_lighting(self) -> bool

get_supportsMixedLighting() overload
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fn get_shader_variant_log_level(self) -> ShaderVariantLogLevel

get_shaderVariantLogLevel() overload
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fn set_shader_variant_log_level(self, value: impl Into<ShaderVariantLogLevel>)

set_shaderVariantLogLevel(crate::unity_engine::rendering::universal::shadervariantloglevel::ShaderVariantLogLevel) overload
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fn get_debug_level(self) -> PipelineDebugLevel

get_debugLevel() overload
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fn set_debug_level(self, value: impl Into<PipelineDebugLevel>)

set_debugLevel(crate::unity_engine::rendering::universal::pipelinedebuglevel::PipelineDebugLevel) overload
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fn get_use_srp_batcher(self) -> bool

get_useSRPBatcher() overload
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fn set_use_srp_batcher(self, value: impl Into<bool>)

set_useSRPBatcher(bool) overload
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fn get_color_grading_mode(self) -> ColorGradingMode

get_colorGradingMode() overload
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fn set_color_grading_mode(self, value: impl Into<ColorGradingMode>)

set_colorGradingMode(crate::unity_engine::rendering::universal::colorgradingmode::ColorGradingMode) overload
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fn get_color_grading_lut_size(self) -> i32

get_colorGradingLutSize() overload
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fn set_color_grading_lut_size(self, value: impl Into<i32>)

set_colorGradingLutSize(i32) overload
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fn get_use_adaptive_performance(self) -> bool

get_useAdaptivePerformance() overload
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fn set_use_adaptive_performance(self, value: impl Into<bool>)

set_useAdaptivePerformance(bool) overload
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fn get_default_material(self) -> Material

get_defaultMaterial() overload
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fn get_default_particle_material(self) -> Material

get_defaultParticleMaterial() overload
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fn get_default_line_material(self) -> Material

get_defaultLineMaterial() overload
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fn get_default_terrain_material(self) -> Material

get_defaultTerrainMaterial() overload
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fn get_default_ui_material(self) -> Material

get_defaultUIMaterial() overload
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fn get_default_ui_overdraw_material(self) -> Material

get_defaultUIOverdrawMaterial() overload
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fn get_default_uietc1_supported_material(self) -> Material

get_defaultUIETC1SupportedMaterial() overload
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fn get_default2_d_material(self) -> Material

get_default2DMaterial() overload
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fn get_default_shader(self) -> Shader

get_defaultShader() overload
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fn on_before_serialize(self)

OnBeforeSerialize() overload
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fn on_after_deserialize(self)

OnAfterDeserialize() overload
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fn validate_shadow_bias(self, value: impl Into<f32>) -> f32

ValidateShadowBias(f32) overload
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fn validate_per_object_lights(self, value: impl Into<i32>) -> i32

ValidatePerObjectLights(i32) overload
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fn validate_render_scale(self, value: impl Into<f32>) -> f32

ValidateRenderScale(f32) overload
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fn validate_renderer_data_list(self, partial: impl Into<bool>) -> bool

ValidateRendererDataList(bool) overload
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fn validate_renderer_data(self, index: impl Into<i32>) -> bool

ValidateRendererData(i32) overload
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fn get_custom_shadow_data(self, index: impl Into<i32>) -> CustomShadowData

GetCustomShadowData(i32) overload
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fn apply_custom_shadow_data(self, data: impl Into<CustomShadowData>)

ApplyCustomShadowData(crate::unity_engine::rendering::universal::custom::customshadowdata::CustomShadowData) overload
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fn apply_custom_shadow_data_2( self, data_a: impl Into<CustomShadowData>, data_b: impl Into<CustomShadowData>, t: impl Into<f32>, )

ApplyCustomShadowData(crate::unity_engine::rendering::universal::custom::customshadowdata::CustomShadowData, crate::unity_engine::rendering::universal::custom::customshadowdata::CustomShadowData, f32) overload
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fn update_shadow_cascade2_split(self, split1: impl Into<f32>)

UpdateShadowCascade2Split(f32) overload
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fn get_shadow_cascade_option(self) -> ShadowCascadesOption

get_shadowCascadeOption() overload
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fn set_shadow_cascade_option(self, value: impl Into<ShadowCascadesOption>)

set_shadowCascadeOption(crate::unity_engine::rendering::universal::shadowcascadesoption::ShadowCascadesOption) overload
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fn ctor(self)

.ctor() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.