pub struct Dropdown(/* private fields */);Expand description
IL2CPP class: UnityEngine.UI.Dropdown
Inherits: Selectable
Implementations§
Source§impl Dropdown
impl Dropdown
pub fn s_no_option_data() -> Dropdown_OptionData
pub fn set_s_no_option_data(value: Dropdown_OptionData)
Source§impl Dropdown
impl Dropdown
pub fn get_or_add_component<M0: IlType + Copy + ClassIdentity>( go: impl Into<GameObject>, ) -> M0
Source§impl Dropdown
impl Dropdown
pub fn get_template_method_info() -> &'static MethodInfo
pub fn set_template_method_info() -> &'static MethodInfo
pub fn get_caption_text_method_info() -> &'static MethodInfo
pub fn set_caption_text_method_info() -> &'static MethodInfo
pub fn get_caption_image_method_info() -> &'static MethodInfo
pub fn set_caption_image_method_info() -> &'static MethodInfo
pub fn get_item_text_method_info() -> &'static MethodInfo
pub fn set_item_text_method_info() -> &'static MethodInfo
pub fn get_item_image_method_info() -> &'static MethodInfo
pub fn set_item_image_method_info() -> &'static MethodInfo
pub fn get_options_method_info() -> &'static MethodInfo
pub fn set_options_method_info() -> &'static MethodInfo
pub fn get_on_value_changed_method_info() -> &'static MethodInfo
pub fn set_on_value_changed_method_info() -> &'static MethodInfo
pub fn get_alpha_fade_speed_method_info() -> &'static MethodInfo
pub fn set_alpha_fade_speed_method_info() -> &'static MethodInfo
pub fn get_value_method_info() -> &'static MethodInfo
pub fn set_value_method_info() -> &'static MethodInfo
pub fn set_value_without_notify_method_info() -> &'static MethodInfo
pub fn set_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn refresh_shown_value_method_info() -> &'static MethodInfo
pub fn add_options_method_info() -> &'static MethodInfo
pub fn add_options_2_method_info() -> &'static MethodInfo
pub fn add_options_3_method_info() -> &'static MethodInfo
pub fn clear_options_method_info() -> &'static MethodInfo
pub fn setup_template_method_info() -> &'static MethodInfo
pub fn on_pointer_click_method_info() -> &'static MethodInfo
pub fn on_submit_method_info() -> &'static MethodInfo
pub fn on_cancel_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn create_blocker_method_info() -> &'static MethodInfo
pub fn destroy_blocker_method_info() -> &'static MethodInfo
pub fn create_dropdown_list_method_info() -> &'static MethodInfo
pub fn destroy_dropdown_list_method_info() -> &'static MethodInfo
pub fn create_item_method_info() -> &'static MethodInfo
pub fn destroy_item_method_info() -> &'static MethodInfo
pub fn add_item_method_info() -> &'static MethodInfo
pub fn alpha_fade_list_method_info() -> &'static MethodInfo
pub fn alpha_fade_list_2_method_info() -> &'static MethodInfo
pub fn set_alpha_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn delayed_destroy_dropdown_list_method_info() -> &'static MethodInfo
pub fn immediate_destroy_dropdown_list_method_info() -> &'static MethodInfo
pub fn on_select_item_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl Dropdown
impl Dropdown
Sourcepub unsafe fn awake(this: impl Into<IlInstance>)
pub unsafe fn awake(this: impl Into<IlInstance>)
Direct (non-virtual) call to Dropdown’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn start(this: impl Into<IlInstance>)
pub unsafe fn start(this: impl Into<IlInstance>)
Direct (non-virtual) call to Dropdown’s own Start. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_disable(this: impl Into<IlInstance>)
pub unsafe fn on_disable(this: impl Into<IlInstance>)
Direct (non-virtual) call to Dropdown’s own OnDisable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_pointer_click(
this: impl Into<IlInstance>,
event_data: PointerEventData,
)
pub unsafe fn on_pointer_click( this: impl Into<IlInstance>, event_data: PointerEventData, )
Direct (non-virtual) call to Dropdown’s own OnPointerClick. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_submit(this: impl Into<IlInstance>, event_data: BaseEventData)
pub unsafe fn on_submit(this: impl Into<IlInstance>, event_data: BaseEventData)
Direct (non-virtual) call to Dropdown’s own OnSubmit. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_cancel(this: impl Into<IlInstance>, event_data: BaseEventData)
pub unsafe fn on_cancel(this: impl Into<IlInstance>, event_data: BaseEventData)
Direct (non-virtual) call to Dropdown’s own OnCancel. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_blocker(
this: impl Into<IlInstance>,
root_canvas: Canvas,
) -> GameObject
pub unsafe fn create_blocker( this: impl Into<IlInstance>, root_canvas: Canvas, ) -> GameObject
Direct (non-virtual) call to Dropdown’s own CreateBlocker. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn destroy_blocker(this: impl Into<IlInstance>, blocker: GameObject)
pub unsafe fn destroy_blocker(this: impl Into<IlInstance>, blocker: GameObject)
Direct (non-virtual) call to Dropdown’s own DestroyBlocker. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_dropdown_list(
this: impl Into<IlInstance>,
template: GameObject,
) -> GameObject
pub unsafe fn create_dropdown_list( this: impl Into<IlInstance>, template: GameObject, ) -> GameObject
Direct (non-virtual) call to Dropdown’s own CreateDropdownList. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn destroy_dropdown_list(
this: impl Into<IlInstance>,
dropdown_list: GameObject,
)
pub unsafe fn destroy_dropdown_list( this: impl Into<IlInstance>, dropdown_list: GameObject, )
Direct (non-virtual) call to Dropdown’s own DestroyDropdownList. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_item(
this: impl Into<IlInstance>,
item_template: Dropdown_DropdownItem,
) -> Dropdown_DropdownItem
pub unsafe fn create_item( this: impl Into<IlInstance>, item_template: Dropdown_DropdownItem, ) -> Dropdown_DropdownItem
Direct (non-virtual) call to Dropdown’s own CreateItem. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn destroy_item(
this: impl Into<IlInstance>,
item: Dropdown_DropdownItem,
)
pub unsafe fn destroy_item( this: impl Into<IlInstance>, item: Dropdown_DropdownItem, )
Direct (non-virtual) call to Dropdown’s own DestroyItem. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for Dropdown
impl ClassIdentity for Dropdown
Source§impl FromIlInstance for Dropdown
impl FromIlInstance for Dropdown
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IDropdown for Dropdown
impl IDropdown for Dropdown
fn m_template(self) -> RectTransform
fn set_m_template(self, value: RectTransform)
fn m_caption_text(self) -> Text
fn set_m_caption_text(self, value: Text)
fn m_caption_image(self) -> Image
fn set_m_caption_image(self, value: Image)
fn m_item_text(self) -> Text
fn set_m_item_text(self, value: Text)
fn m_item_image(self) -> Image
fn set_m_item_image(self, value: Image)
fn m_value(self) -> i32
fn set_m_value(self, value: i32)
fn m_options(self) -> Dropdown_OptionDataList
fn set_m_options(self, value: Dropdown_OptionDataList)
fn m_on_value_changed(self) -> Dropdown_DropdownEvent
fn set_m_on_value_changed(self, value: Dropdown_DropdownEvent)
fn m_alpha_fade_speed(self) -> f32
fn set_m_alpha_fade_speed(self, value: f32)
fn m_dropdown(self) -> GameObject
fn set_m_dropdown(self, value: GameObject)
fn m_blocker(self) -> GameObject
fn set_m_blocker(self, value: GameObject)
fn m_items(self) -> List_1<Dropdown_DropdownItem>
fn set_m_items(self, value: List_1<Dropdown_DropdownItem>)
fn m_alpha_tween_runner(self) -> TweenRunner_1<FloatTween>
fn set_m_alpha_tween_runner(self, value: TweenRunner_1<FloatTween>)
fn valid_template(self) -> bool
fn set_valid_template(self, value: bool)
Source§impl IObject_2 for Dropdown
impl IObject_2 for Dropdown
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISelectable for Dropdown
impl ISelectable for Dropdown
fn m_enable_called(self) -> bool
fn set_m_enable_called(self, value: bool)
fn m_transition(self) -> Selectable_Transition
fn set_m_transition(self, value: Selectable_Transition)
fn m_colors(self) -> ColorBlock
fn set_m_colors(self, value: ColorBlock)
fn m_sprite_state(self) -> SpriteState
fn set_m_sprite_state(self, value: SpriteState)
fn m_animation_triggers(self) -> AnimationTriggers
fn set_m_animation_triggers(self, value: AnimationTriggers)
fn m_interactable(self) -> bool
fn set_m_interactable(self, value: bool)
fn m_target_graphic(self) -> Graphic
fn set_m_target_graphic(self, value: Graphic)
fn m_groups_allow_interaction(self) -> bool
fn set_m_groups_allow_interaction(self, value: bool)
fn m_current_index(self) -> i32
fn set_m_current_index(self, value: i32)
fn m_canvas_group_cache(self) -> List_1<CanvasGroup>
fn set_m_canvas_group_cache(self, value: List_1<CanvasGroup>)
impl Copy for Dropdown
impl IBehaviour for Dropdown
impl IComponent for Dropdown
impl IMonoBehaviour for Dropdown
impl IObject for Dropdown
impl IUIBehaviour for Dropdown
Auto Trait Implementations§
impl Freeze for Dropdown
impl RefUnwindSafe for Dropdown
impl !Send for Dropdown
impl !Sync for Dropdown
impl Unpin for Dropdown
impl UnwindSafe for Dropdown
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Source§impl<__T> IDropdownMethods for __Twhere
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get_onValueChanged() overloadSource§fn set_on_value_changed(self, value: impl Into<Dropdown_DropdownEvent>)
fn set_on_value_changed(self, value: impl Into<Dropdown_DropdownEvent>)
set_onValueChanged(crate::unity_engine::ui::dropdown::Dropdown_DropdownEvent) overloadSource§fn get_alpha_fade_speed(self) -> f32
fn get_alpha_fade_speed(self) -> f32
get_alphaFadeSpeed() overloadSource§fn set_alpha_fade_speed(self, value: impl Into<f32>)
fn set_alpha_fade_speed(self, value: impl Into<f32>)
set_alphaFadeSpeed(f32) overloadSource§fn set_value_without_notify(self, input: impl Into<i32>)
fn set_value_without_notify(self, input: impl Into<i32>)
SetValueWithoutNotify(i32) overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn refresh_shown_value(self)
fn refresh_shown_value(self)
RefreshShownValue() overloadSource§fn add_options(self, options: impl Into<List_1<Dropdown_OptionData>>)
fn add_options(self, options: impl Into<List_1<Dropdown_OptionData>>)
AddOptions(crate::system::collections::generic::list_1::List_1<crate::unity_engine::ui::dropdown::Dropdown_OptionData>) overloadSource§fn add_options_2(self, options: impl Into<List_1<Il2CppString>>)
fn add_options_2(self, options: impl Into<List_1<Il2CppString>>)
AddOptions(crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>) overloadSource§fn add_options_3(self, options: impl Into<List_1<Sprite>>)
fn add_options_3(self, options: impl Into<List_1<Sprite>>)
AddOptions(crate::system::collections::generic::list_1::List_1<crate::unity_engine::sprite::Sprite>) overloadSource§fn clear_options(self)
fn clear_options(self)
ClearOptions() overloadSource§fn setup_template(self)
fn setup_template(self)
SetupTemplate() overloadSource§fn on_pointer_click(self, event_data: impl Into<PointerEventData>)
fn on_pointer_click(self, event_data: impl Into<PointerEventData>)
OnPointerClick(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_submit(self, event_data: impl Into<BaseEventData>)
fn on_submit(self, event_data: impl Into<BaseEventData>)
OnSubmit(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§fn on_cancel(self, event_data: impl Into<BaseEventData>)
fn on_cancel(self, event_data: impl Into<BaseEventData>)
OnCancel(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§fn create_blocker(self, root_canvas: impl Into<Canvas>) -> GameObject
fn create_blocker(self, root_canvas: impl Into<Canvas>) -> GameObject
CreateBlocker(crate::unity_engine::canvas::Canvas) overloadSource§fn destroy_blocker(self, blocker: impl Into<GameObject>)
fn destroy_blocker(self, blocker: impl Into<GameObject>)
DestroyBlocker(crate::unity_engine::gameobject::GameObject) overloadSource§fn create_dropdown_list(self, template: impl Into<GameObject>) -> GameObject
fn create_dropdown_list(self, template: impl Into<GameObject>) -> GameObject
CreateDropdownList(crate::unity_engine::gameobject::GameObject) overloadSource§fn destroy_dropdown_list(self, dropdown_list: impl Into<GameObject>)
fn destroy_dropdown_list(self, dropdown_list: impl Into<GameObject>)
DestroyDropdownList(crate::unity_engine::gameobject::GameObject) overloadSource§fn create_item(
self,
item_template: impl Into<Dropdown_DropdownItem>,
) -> Dropdown_DropdownItem
fn create_item( self, item_template: impl Into<Dropdown_DropdownItem>, ) -> Dropdown_DropdownItem
CreateItem(crate::unity_engine::ui::dropdown::Dropdown_DropdownItem) overloadSource§fn destroy_item(self, item: impl Into<Dropdown_DropdownItem>)
fn destroy_item(self, item: impl Into<Dropdown_DropdownItem>)
DestroyItem(crate::unity_engine::ui::dropdown::Dropdown_DropdownItem) overloadSource§fn add_item(
self,
data: impl Into<Dropdown_OptionData>,
selected: impl Into<bool>,
item_template: impl Into<Dropdown_DropdownItem>,
items: impl Into<List_1<Dropdown_DropdownItem>>,
) -> Dropdown_DropdownItem
fn add_item( self, data: impl Into<Dropdown_OptionData>, selected: impl Into<bool>, item_template: impl Into<Dropdown_DropdownItem>, items: impl Into<List_1<Dropdown_DropdownItem>>, ) -> Dropdown_DropdownItem
AddItem(crate::unity_engine::ui::dropdown::Dropdown_OptionData, bool, crate::unity_engine::ui::dropdown::Dropdown_DropdownItem, crate::system::collections::generic::list_1::List_1<crate::unity_engine::ui::dropdown::Dropdown_DropdownItem>) overloadSource§fn alpha_fade_list(self, duration: impl Into<f32>, alpha: impl Into<f32>)
fn alpha_fade_list(self, duration: impl Into<f32>, alpha: impl Into<f32>)
AlphaFadeList(f32, f32) overloadSource§fn alpha_fade_list_2(
self,
duration: impl Into<f32>,
start: impl Into<f32>,
end: impl Into<f32>,
)
fn alpha_fade_list_2( self, duration: impl Into<f32>, start: impl Into<f32>, end: impl Into<f32>, )
AlphaFadeList(f32, f32, f32) overloadSource§fn delayed_destroy_dropdown_list(self, delay: impl Into<f32>) -> IEnumerator
fn delayed_destroy_dropdown_list(self, delay: impl Into<f32>) -> IEnumerator
DelayedDestroyDropdownList(f32) overloadSource§fn immediate_destroy_dropdown_list(self)
fn immediate_destroy_dropdown_list(self)
ImmediateDestroyDropdownList() overloadSource§fn on_select_item(self, toggle: impl Into<Toggle>)
fn on_select_item(self, toggle: impl Into<Toggle>)
OnSelectItem(crate::unity_engine::ui::toggle::Toggle) overloadSource§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> ISelectableMethods for __Twhere
__T: ISelectable,
impl<__T> ISelectableMethods for __Twhere
__T: ISelectable,
get_navigation() overloadset_navigation(crate::unity_engine::ui::navigation::Navigation) overloadSource§fn get_transition(self) -> Selectable_Transition
fn get_transition(self) -> Selectable_Transition
get_transition() overloadSource§fn set_transition(self, value: impl Into<Selectable_Transition>)
fn set_transition(self, value: impl Into<Selectable_Transition>)
set_transition(crate::unity_engine::ui::selectable::Selectable_Transition) overloadSource§fn get_colors(self) -> ColorBlock
fn get_colors(self) -> ColorBlock
get_colors() overloadSource§fn set_colors(self, value: impl Into<ColorBlock>)
fn set_colors(self, value: impl Into<ColorBlock>)
set_colors(crate::unity_engine::ui::colorblock::ColorBlock) overloadSource§fn get_sprite_state(self) -> SpriteState
fn get_sprite_state(self) -> SpriteState
get_spriteState() overloadSource§fn set_sprite_state(self, value: impl Into<SpriteState>)
fn set_sprite_state(self, value: impl Into<SpriteState>)
set_spriteState(crate::unity_engine::ui::spritestate::SpriteState) overloadSource§fn get_animation_triggers(self) -> AnimationTriggers
fn get_animation_triggers(self) -> AnimationTriggers
get_animationTriggers() overloadSource§fn set_animation_triggers(self, value: impl Into<AnimationTriggers>)
fn set_animation_triggers(self, value: impl Into<AnimationTriggers>)
set_animationTriggers(crate::unity_engine::ui::animationtriggers::AnimationTriggers) overloadSource§fn get_target_graphic(self) -> Graphic
fn get_target_graphic(self) -> Graphic
get_targetGraphic() overloadSource§fn set_target_graphic(self, value: impl Into<Graphic>)
fn set_target_graphic(self, value: impl Into<Graphic>)
set_targetGraphic(crate::unity_engine::ui::graphic::Graphic) overloadSource§fn get_interactable(self) -> bool
fn get_interactable(self) -> bool
get_interactable() overloadSource§fn set_interactable(self, value: impl Into<bool>)
fn set_interactable(self, value: impl Into<bool>)
set_interactable(bool) overloadSource§fn get_is_pointer_inside(self) -> bool
fn get_is_pointer_inside(self) -> bool
get_isPointerInside() overloadSource§fn set_is_pointer_inside(self, value: impl Into<bool>)
fn set_is_pointer_inside(self, value: impl Into<bool>)
set_isPointerInside(bool) overloadSource§fn get_is_pointer_down(self) -> bool
fn get_is_pointer_down(self) -> bool
get_isPointerDown() overloadSource§fn set_is_pointer_down(self, value: impl Into<bool>)
fn set_is_pointer_down(self, value: impl Into<bool>)
set_isPointerDown(bool) overloadSource§fn get_has_selection(self) -> bool
fn get_has_selection(self) -> bool
get_hasSelection() overloadSource§fn set_has_selection(self, value: impl Into<bool>)
fn set_has_selection(self, value: impl Into<bool>)
set_hasSelection(bool) overloadSource§fn set_image(self, value: impl Into<Image>)
fn set_image(self, value: impl Into<Image>)
set_image(crate::unity_engine::ui::image::Image) overloadSource§fn get_animator(self) -> Animator
fn get_animator(self) -> Animator
get_animator() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn is_interactable(self) -> bool
fn is_interactable(self) -> bool
IsInteractable() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_set_property(self)
fn on_set_property(self)
OnSetProperty() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn get_current_selection_state(self) -> Selectable_SelectionState
fn get_current_selection_state(self) -> Selectable_SelectionState
get_currentSelectionState() overloadSource§fn instant_clear_state(self)
fn instant_clear_state(self)
InstantClearState() overloadSource§fn do_state_transition(
self,
state: impl Into<Selectable_SelectionState>,
instant: impl Into<bool>,
)
fn do_state_transition( self, state: impl Into<Selectable_SelectionState>, instant: impl Into<bool>, )
DoStateTransition(crate::unity_engine::ui::selectable::Selectable_SelectionState, bool) overloadSource§fn find_selectable(self, dir: impl Into<Vector3>) -> Selectable
fn find_selectable(self, dir: impl Into<Vector3>) -> Selectable
FindSelectable(crate::unity_engine::vector3::Vector3) overloadNavigate(crate::unity_engine::event_systems::axiseventdata::AxisEventData, crate::unity_engine::ui::selectable::Selectable) overloadSource§fn find_selectable_on_left(self) -> Selectable
fn find_selectable_on_left(self) -> Selectable
FindSelectableOnLeft() overloadSource§fn find_selectable_on_right(self) -> Selectable
fn find_selectable_on_right(self) -> Selectable
FindSelectableOnRight() overloadSource§fn find_selectable_on_up(self) -> Selectable
fn find_selectable_on_up(self) -> Selectable
FindSelectableOnUp() overloadSource§fn find_selectable_on_down(self) -> Selectable
fn find_selectable_on_down(self) -> Selectable
FindSelectableOnDown() overloadSource§fn on_move(self, event_data: impl Into<AxisEventData>)
fn on_move(self, event_data: impl Into<AxisEventData>)
OnMove(crate::unity_engine::event_systems::axiseventdata::AxisEventData) overloadSource§fn start_color_tween(
self,
target_color: impl Into<Color>,
instant: impl Into<bool>,
)
fn start_color_tween( self, target_color: impl Into<Color>, instant: impl Into<bool>, )
StartColorTween(crate::unity_engine::color::Color, bool) overloadSource§fn do_sprite_swap(self, new_sprite: impl Into<Sprite>)
fn do_sprite_swap(self, new_sprite: impl Into<Sprite>)
DoSpriteSwap(crate::unity_engine::sprite::Sprite) overloadSource§fn trigger_animation(self, triggername: impl Into<Il2CppString>)
fn trigger_animation(self, triggername: impl Into<Il2CppString>)
TriggerAnimation(::unity::Il2CppString) overloadSource§fn is_highlighted(self) -> bool
fn is_highlighted(self) -> bool
IsHighlighted() overloadSource§fn is_pressed(self) -> bool
fn is_pressed(self) -> bool
IsPressed() overloadSource§fn evaluate_and_transition_to_selection_state(self)
fn evaluate_and_transition_to_selection_state(self)
EvaluateAndTransitionToSelectionState() overloadSource§fn on_pointer_down(self, event_data: impl Into<PointerEventData>)
fn on_pointer_down(self, event_data: impl Into<PointerEventData>)
OnPointerDown(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_up(self, event_data: impl Into<PointerEventData>)
fn on_pointer_up(self, event_data: impl Into<PointerEventData>)
OnPointerUp(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_enter(self, event_data: impl Into<PointerEventData>)
fn on_pointer_enter(self, event_data: impl Into<PointerEventData>)
OnPointerEnter(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_pointer_exit(self, event_data: impl Into<PointerEventData>)
fn on_pointer_exit(self, event_data: impl Into<PointerEventData>)
OnPointerExit(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn on_select(self, event_data: impl Into<BaseEventData>)
fn on_select(self, event_data: impl Into<BaseEventData>)
OnSelect(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§fn on_deselect(self, event_data: impl Into<BaseEventData>)
fn on_deselect(self, event_data: impl Into<BaseEventData>)
OnDeselect(crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overload