pub struct Image(/* private fields */);Expand description
IL2CPP class: UnityEngine.UI.Image
Inherits: MaskableGraphic
Implementations§
Source§impl Image
impl Image
pub fn s_etc1_default_ui() -> Material
pub fn set_s_etc1_default_ui(value: Material)
pub fn s_vert_scratch() -> Array<Vector2>
pub fn set_s_vert_scratch(value: Array<Vector2>)
pub fn s_uv_scratch() -> Array<Vector2>
pub fn set_s_uv_scratch(value: Array<Vector2>)
pub fn s_xy() -> Array<Vector3>
pub fn set_s_xy(value: Array<Vector3>)
pub fn s_uv() -> Array<Vector3>
pub fn set_s_uv(value: Array<Vector3>)
pub fn m_tracked_textureless_images() -> List_1<Image>
pub fn set_m_tracked_textureless_images(value: List_1<Image>)
pub fn s_initialized() -> bool
pub fn set_s_initialized(value: bool)
Source§impl Image
impl Image
Sourcepub fn get_default_etc1_graphic_material() -> Material
pub fn get_default_etc1_graphic_material() -> Material
get_defaultETC1GraphicMaterial() overload
Sourcepub fn add_quad(
vertex_helper: impl Into<VertexHelper>,
quad_positions: impl Into<Array<Vector3>>,
color: impl Into<Color32>,
quad_u_vs: impl Into<Array<Vector3>>,
)
pub fn add_quad( vertex_helper: impl Into<VertexHelper>, quad_positions: impl Into<Array<Vector3>>, color: impl Into<Color32>, quad_u_vs: impl Into<Array<Vector3>>, )
AddQuad(crate::unity_engine::ui::vertexhelper::VertexHelper, ::unity::Array<crate::unity_engine::vector3::Vector3>, crate::unity_engine::color32::Color32, ::unity::Array<crate::unity_engine::vector3::Vector3>) overload
Sourcepub fn add_quad_2(
vertex_helper: impl Into<VertexHelper>,
pos_min: impl Into<Vector2>,
pos_max: impl Into<Vector2>,
color: impl Into<Color32>,
uv_min: impl Into<Vector2>,
uv_max: impl Into<Vector2>,
)
pub fn add_quad_2( vertex_helper: impl Into<VertexHelper>, pos_min: impl Into<Vector2>, pos_max: impl Into<Vector2>, color: impl Into<Color32>, uv_min: impl Into<Vector2>, uv_max: impl Into<Vector2>, )
AddQuad(crate::unity_engine::ui::vertexhelper::VertexHelper, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, crate::unity_engine::color32::Color32, crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overload
Sourcepub fn radial_cut(
xy: impl Into<Array<Vector3>>,
uv: impl Into<Array<Vector3>>,
fill: impl Into<f32>,
invert: impl Into<bool>,
corner: impl Into<i32>,
) -> bool
pub fn radial_cut( xy: impl Into<Array<Vector3>>, uv: impl Into<Array<Vector3>>, fill: impl Into<f32>, invert: impl Into<bool>, corner: impl Into<i32>, ) -> bool
RadialCut(::unity::Array<crate::unity_engine::vector3::Vector3>, ::unity::Array<crate::unity_engine::vector3::Vector3>, f32, bool, i32) overload
Sourcepub fn radial_cut_2(
xy: impl Into<Array<Vector3>>,
cos: impl Into<f32>,
sin: impl Into<f32>,
invert: impl Into<bool>,
corner: impl Into<i32>,
)
pub fn radial_cut_2( xy: impl Into<Array<Vector3>>, cos: impl Into<f32>, sin: impl Into<f32>, invert: impl Into<bool>, corner: impl Into<i32>, )
RadialCut(::unity::Array<crate::unity_engine::vector3::Vector3>, f32, f32, bool, i32) overload
Sourcepub fn rebuild_image(sprite_atlas: impl Into<SpriteAtlas>)
pub fn rebuild_image(sprite_atlas: impl Into<SpriteAtlas>)
RebuildImage(crate::unity_engine::u2d::spriteatlas::SpriteAtlas) overload
Sourcepub fn track_image(g: impl Into<Image>)
pub fn track_image(g: impl Into<Image>)
TrackImage(crate::unity_engine::ui::image::Image) overload
Sourcepub fn un_track_image(g: impl Into<Image>)
pub fn un_track_image(g: impl Into<Image>)
UnTrackImage(crate::unity_engine::ui::image::Image) overload
Source§impl Image
impl Image
pub fn get_sprite_method_info() -> &'static MethodInfo
pub fn set_sprite_method_info() -> &'static MethodInfo
pub fn disable_sprite_optimizations_method_info() -> &'static MethodInfo
pub fn get_override_sprite_method_info() -> &'static MethodInfo
pub fn set_override_sprite_method_info() -> &'static MethodInfo
pub fn get_active_sprite_method_info() -> &'static MethodInfo
pub fn get_type_method_info() -> &'static MethodInfo
pub fn set_type_method_info() -> &'static MethodInfo
pub fn get_preserve_aspect_method_info() -> &'static MethodInfo
pub fn set_preserve_aspect_method_info() -> &'static MethodInfo
pub fn get_fill_center_method_info() -> &'static MethodInfo
pub fn set_fill_center_method_info() -> &'static MethodInfo
pub fn get_fill_method_method_info() -> &'static MethodInfo
pub fn set_fill_method_method_info() -> &'static MethodInfo
pub fn get_fill_amount_method_info() -> &'static MethodInfo
pub fn set_fill_amount_method_info() -> &'static MethodInfo
pub fn get_fill_clockwise_method_info() -> &'static MethodInfo
pub fn set_fill_clockwise_method_info() -> &'static MethodInfo
pub fn get_fill_origin_method_info() -> &'static MethodInfo
pub fn set_fill_origin_method_info() -> &'static MethodInfo
pub fn get_event_alpha_threshold_method_info() -> &'static MethodInfo
pub fn set_event_alpha_threshold_method_info() -> &'static MethodInfo
pub fn get_alpha_hit_test_minimum_threshold_method_info() -> &'static MethodInfo
pub fn set_alpha_hit_test_minimum_threshold_method_info() -> &'static MethodInfo
pub fn get_use_sprite_mesh_method_info() -> &'static MethodInfo
pub fn set_use_sprite_mesh_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_default_etc1_graphic_material_method_info() -> &'static MethodInfo
pub fn get_main_texture_method_info() -> &'static MethodInfo
pub fn get_has_border_method_info() -> &'static MethodInfo
pub fn get_pixels_per_unit_multiplier_method_info() -> &'static MethodInfo
pub fn set_pixels_per_unit_multiplier_method_info() -> &'static MethodInfo
pub fn get_pixels_per_unit_method_info() -> &'static MethodInfo
pub fn get_multiplied_pixels_per_unit_method_info() -> &'static MethodInfo
pub fn get_material_method_info() -> &'static MethodInfo
pub fn set_material_method_info() -> &'static MethodInfo
pub fn on_before_serialize_method_info() -> &'static MethodInfo
pub fn on_after_deserialize_method_info() -> &'static MethodInfo
pub fn preserve_sprite_aspect_ratio_method_info() -> &'static MethodInfo
pub fn get_drawing_dimensions_method_info() -> &'static MethodInfo
pub fn set_native_size_method_info() -> &'static MethodInfo
pub fn on_populate_mesh_method_info() -> &'static MethodInfo
pub fn track_sprite_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn update_material_method_info() -> &'static MethodInfo
pub fn on_canvas_hierarchy_changed_method_info() -> &'static MethodInfo
pub fn generate_simple_sprite_method_info() -> &'static MethodInfo
pub fn generate_sprite_method_info() -> &'static MethodInfo
pub fn generate_sliced_sprite_method_info() -> &'static MethodInfo
pub fn generate_tiled_sprite_method_info() -> &'static MethodInfo
pub fn add_quad_method_info() -> &'static MethodInfo
pub fn add_quad_2_method_info() -> &'static MethodInfo
pub fn get_adjusted_borders_method_info() -> &'static MethodInfo
pub fn generate_filled_sprite_method_info() -> &'static MethodInfo
pub fn radial_cut_method_info() -> &'static MethodInfo
pub fn radial_cut_2_method_info() -> &'static MethodInfo
pub fn calculate_layout_input_horizontal_method_info() -> &'static MethodInfo
pub fn calculate_layout_input_vertical_method_info() -> &'static MethodInfo
pub fn get_min_width_method_info() -> &'static MethodInfo
pub fn get_preferred_width_method_info() -> &'static MethodInfo
pub fn get_flexible_width_method_info() -> &'static MethodInfo
pub fn get_min_height_method_info() -> &'static MethodInfo
pub fn get_preferred_height_method_info() -> &'static MethodInfo
pub fn get_flexible_height_method_info() -> &'static MethodInfo
pub fn get_layout_priority_method_info() -> &'static MethodInfo
pub fn is_raycast_location_valid_method_info() -> &'static MethodInfo
pub fn map_coordinate_method_info() -> &'static MethodInfo
pub fn rebuild_image_method_info() -> &'static MethodInfo
pub fn track_image_method_info() -> &'static MethodInfo
pub fn un_track_image_method_info() -> &'static MethodInfo
pub fn on_did_apply_animation_properties_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl Image
impl Image
Sourcepub unsafe fn get_main_texture(this: impl Into<IlInstance>) -> Texture
pub unsafe fn get_main_texture(this: impl Into<IlInstance>) -> Texture
Direct (non-virtual) call to Image’s own get_mainTexture. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_material(this: impl Into<IlInstance>) -> Material
pub unsafe fn get_material(this: impl Into<IlInstance>) -> Material
Direct (non-virtual) call to Image’s own get_material. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_material(this: impl Into<IlInstance>, value: Material)
pub unsafe fn set_material(this: impl Into<IlInstance>, value: Material)
Direct (non-virtual) call to Image’s own set_material. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_before_serialize(this: impl Into<IlInstance>)
pub unsafe fn on_before_serialize(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own OnBeforeSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_after_deserialize(this: impl Into<IlInstance>)
pub unsafe fn on_after_deserialize(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own OnAfterDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_native_size(this: impl Into<IlInstance>)
pub unsafe fn set_native_size(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own SetNativeSize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_populate_mesh(
this: impl Into<IlInstance>,
to_fill: VertexHelper,
)
pub unsafe fn on_populate_mesh( this: impl Into<IlInstance>, to_fill: VertexHelper, )
Direct (non-virtual) call to Image’s own OnPopulateMesh. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enable(this: impl Into<IlInstance>)
pub unsafe fn on_enable(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own OnEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_disable(this: impl Into<IlInstance>)
pub unsafe fn on_disable(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own OnDisable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn update_material(this: impl Into<IlInstance>)
pub unsafe fn update_material(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own UpdateMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_canvas_hierarchy_changed(this: impl Into<IlInstance>)
pub unsafe fn on_canvas_hierarchy_changed(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own OnCanvasHierarchyChanged. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn calculate_layout_input_horizontal(this: impl Into<IlInstance>)
pub unsafe fn calculate_layout_input_horizontal(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own CalculateLayoutInputHorizontal. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn calculate_layout_input_vertical(this: impl Into<IlInstance>)
pub unsafe fn calculate_layout_input_vertical(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own CalculateLayoutInputVertical. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_min_width(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_min_width(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to Image’s own get_minWidth. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_preferred_width(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_preferred_width(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to Image’s own get_preferredWidth. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_flexible_width(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_flexible_width(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to Image’s own get_flexibleWidth. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_min_height(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_min_height(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to Image’s own get_minHeight. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_preferred_height(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_preferred_height(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to Image’s own get_preferredHeight. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_flexible_height(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_flexible_height(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to Image’s own get_flexibleHeight. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_layout_priority(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_layout_priority(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to Image’s own get_layoutPriority. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_raycast_location_valid(
this: impl Into<IlInstance>,
screen_point: Vector2,
event_camera: Camera,
) -> bool
pub unsafe fn is_raycast_location_valid( this: impl Into<IlInstance>, screen_point: Vector2, event_camera: Camera, ) -> bool
Direct (non-virtual) call to Image’s own IsRaycastLocationValid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_did_apply_animation_properties(this: impl Into<IlInstance>)
pub unsafe fn on_did_apply_animation_properties(this: impl Into<IlInstance>)
Direct (non-virtual) call to Image’s own OnDidApplyAnimationProperties. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for Image
impl ClassIdentity for Image
Source§impl FromIlInstance for Image
impl FromIlInstance for Image
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IGraphic for Image
impl IGraphic for Image
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_color(self) -> Color
fn set_m_color(self, value: Color)
fn m_skip_layout_update(self) -> bool
fn set_m_skip_layout_update(self, value: bool)
fn m_skip_material_update(self) -> bool
fn set_m_skip_material_update(self, value: bool)
fn m_raycast_target(self) -> bool
fn set_m_raycast_target(self, value: bool)
fn m_raycast_padding(self) -> Vector4
fn set_m_raycast_padding(self, value: Vector4)
fn m_rect_transform(self) -> RectTransform
fn set_m_rect_transform(self, value: RectTransform)
fn m_canvas_renderer(self) -> CanvasRenderer
fn set_m_canvas_renderer(self, value: CanvasRenderer)
fn m_canvas(self) -> Canvas
fn set_m_canvas(self, value: Canvas)
fn m_verts_dirty(self) -> bool
fn set_m_verts_dirty(self, value: bool)
fn m_material_dirty(self) -> bool
fn set_m_material_dirty(self, value: bool)
fn m_on_dirty_layout_callback(self) -> UnityAction
fn set_m_on_dirty_layout_callback(self, value: UnityAction)
fn m_on_dirty_verts_callback(self) -> UnityAction
fn set_m_on_dirty_verts_callback(self, value: UnityAction)
fn m_on_dirty_material_callback(self) -> UnityAction
fn set_m_on_dirty_material_callback(self, value: UnityAction)
fn m_cached_mesh(self) -> Mesh
fn set_m_cached_mesh(self, value: Mesh)
fn m_cached_uvs(self) -> Array<Vector2>
fn set_m_cached_uvs(self, value: Array<Vector2>)
fn m_color_tween_runner(self) -> TweenRunner_1<ColorTween>
fn set_m_color_tween_runner(self, value: TweenRunner_1<ColorTween>)
Source§impl IImage for Image
impl IImage for Image
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
fn m_override_sprite(self) -> Sprite
fn set_m_override_sprite(self, value: Sprite)
fn m_type(self) -> Image_Type
fn set_m_type(self, value: Image_Type)
fn m_preserve_aspect(self) -> bool
fn set_m_preserve_aspect(self, value: bool)
fn m_fill_center(self) -> bool
fn set_m_fill_center(self, value: bool)
fn m_fill_method(self) -> Image_FillMethod
fn set_m_fill_method(self, value: Image_FillMethod)
fn m_fill_amount(self) -> f32
fn set_m_fill_amount(self, value: f32)
fn m_fill_clockwise(self) -> bool
fn set_m_fill_clockwise(self, value: bool)
fn m_fill_origin(self) -> i32
fn set_m_fill_origin(self, value: i32)
fn m_alpha_hit_test_minimum_threshold(self) -> f32
fn set_m_alpha_hit_test_minimum_threshold(self, value: f32)
fn m_tracked(self) -> bool
fn set_m_tracked(self, value: bool)
fn m_use_sprite_mesh(self) -> bool
fn set_m_use_sprite_mesh(self, value: bool)
fn m_pixels_per_unit_multiplier(self) -> f32
fn set_m_pixels_per_unit_multiplier(self, value: f32)
fn m_cached_reference_pixels_per_unit(self) -> f32
fn set_m_cached_reference_pixels_per_unit(self, value: f32)
Source§impl IMaskableGraphic for Image
impl IMaskableGraphic for Image
fn m_should_recalculate_stencil(self) -> bool
fn set_m_should_recalculate_stencil(self, value: bool)
fn m_mask_material(self) -> Material
fn set_m_mask_material(self, value: Material)
fn m_parent_mask(self) -> RectMask2D
fn set_m_parent_mask(self, value: RectMask2D)
fn m_maskable(self) -> bool
fn set_m_maskable(self, value: bool)
fn m_is_masking_graphic(self) -> bool
fn set_m_is_masking_graphic(self, value: bool)
fn m_include_for_masking(self) -> bool
fn set_m_include_for_masking(self, value: bool)
fn m_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn set_m_on_cull_state_changed( self, value: MaskableGraphic_CullStateChangedEvent, )
fn m_should_recalculate(self) -> bool
fn set_m_should_recalculate(self, value: bool)
fn m_stencil_value(self) -> i32
fn set_m_stencil_value(self, value: i32)
fn m_corners(self) -> Array<Vector3>
fn set_m_corners(self, value: Array<Vector3>)
Source§impl IObject_2 for Image
impl IObject_2 for Image
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for Image
impl IBehaviour for Image
impl IComponent for Image
impl IMonoBehaviour for Image
impl IObject for Image
impl IUIBehaviour for Image
Auto Trait Implementations§
impl Freeze for Image
impl RefUnwindSafe for Image
impl !Send for Image
impl !Sync for Image
impl Unpin for Image
impl UnwindSafe for Image
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
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T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
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T: ClassIdentity + FromIlInstance,
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T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
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impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
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T0: ClassIdentity,
__U: ClassIdentity,
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T0: ClassIdentity,
__U: ClassIdentity,
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Self: Sized,
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Self: Sized,
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T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
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Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
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self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
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Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
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fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
Source§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> IComponentMethods for __Twhere
__T: IComponent,
impl<__T> IComponentMethods for __Twhere
__T: IComponent,
Source§fn get_transform(self) -> Transform
fn get_transform(self) -> Transform
get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
fn get_component(self, type: impl Into<SystemType>) -> Component
GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
self,
type: impl Into<SystemType>,
one_further_than_result_value: impl Into<IntPtr>,
)
fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )
GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool
Source§fn get_component_in_children(
self,
t: impl Into<SystemType>,
include_inactive: impl Into<bool>,
) -> Component
fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component
GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )
fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
fn set_tag(self, value: impl Into<Il2CppString>)
set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<__T> IGraphicMethods for __Twhere
__T: IGraphic,
impl<__T> IGraphicMethods for __Twhere
__T: IGraphic,
Source§fn set_color(self, value: impl Into<Color>)
fn set_color(self, value: impl Into<Color>)
set_color(crate::unity_engine::color::Color) overloadSource§fn get_raycast_target(self) -> bool
fn get_raycast_target(self) -> bool
get_raycastTarget() overloadSource§fn set_raycast_target(self, value: impl Into<bool>)
fn set_raycast_target(self, value: impl Into<bool>)
set_raycastTarget(bool) overloadSource§fn get_raycast_padding(self) -> Vector4
fn get_raycast_padding(self) -> Vector4
get_raycastPadding() overloadSource§fn set_raycast_padding(self, value: impl Into<Vector4>)
fn set_raycast_padding(self, value: impl Into<Vector4>)
set_raycastPadding(crate::unity_engine::vector4::Vector4) overloadSource§fn get_use_legacy_mesh_generation(self) -> bool
fn get_use_legacy_mesh_generation(self) -> bool
get_useLegacyMeshGeneration() overloadSource§fn set_use_legacy_mesh_generation(self, value: impl Into<bool>)
fn set_use_legacy_mesh_generation(self, value: impl Into<bool>)
set_useLegacyMeshGeneration(bool) overloadSource§fn set_all_dirty(self)
fn set_all_dirty(self)
SetAllDirty() overloadSource§fn set_layout_dirty(self)
fn set_layout_dirty(self)
SetLayoutDirty() overloadSource§fn set_vertices_dirty(self)
fn set_vertices_dirty(self)
SetVerticesDirty() overloadSource§fn set_material_dirty(self)
fn set_material_dirty(self)
SetMaterialDirty() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn get_rect_transform(self) -> RectTransform
fn get_rect_transform(self) -> RectTransform
get_rectTransform() overloadSource§fn get_canvas(self) -> Canvas
fn get_canvas(self) -> Canvas
get_canvas() overloadSource§fn cache_canvas(self)
fn cache_canvas(self)
CacheCanvas() overloadSource§fn get_canvas_renderer(self) -> CanvasRenderer
fn get_canvas_renderer(self) -> CanvasRenderer
get_canvasRenderer() overloadSource§fn get_default_material(self) -> Material
fn get_default_material(self) -> Material
get_defaultMaterial() overloadSource§fn get_material(self) -> Material
fn get_material(self) -> Material
get_material() overloadSource§fn set_material(self, value: impl Into<Material>)
fn set_material(self, value: impl Into<Material>)
set_material(crate::unity_engine::material::Material) overloadSource§fn get_material_for_rendering(self) -> Material
fn get_material_for_rendering(self) -> Material
get_materialForRendering() overloadSource§fn get_main_texture(self) -> Texture
fn get_main_texture(self) -> Texture
get_mainTexture() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn on_culling_changed(self)
fn on_culling_changed(self)
OnCullingChanged() overloadSource§fn rebuild(self, update: impl Into<CanvasUpdate>)
fn rebuild(self, update: impl Into<CanvasUpdate>)
Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overloadSource§fn layout_complete(self)
fn layout_complete(self)
LayoutComplete() overloadSource§fn graphic_update_complete(self)
fn graphic_update_complete(self)
GraphicUpdateComplete() overloadSource§fn update_material(self)
fn update_material(self)
UpdateMaterial() overloadSource§fn update_geometry(self)
fn update_geometry(self)
UpdateGeometry() overloadSource§fn do_mesh_generation(self)
fn do_mesh_generation(self)
DoMeshGeneration() overloadSource§fn do_legacy_mesh_generation(self)
fn do_legacy_mesh_generation(self)
DoLegacyMeshGeneration() overloadSource§fn on_fill_vbo(self, vbo: impl Into<List_1<UIVertex>>)
fn on_fill_vbo(self, vbo: impl Into<List_1<UIVertex>>)
OnFillVBO(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>) overloadSource§fn on_populate_mesh(self, m: impl Into<Mesh>)
fn on_populate_mesh(self, m: impl Into<Mesh>)
OnPopulateMesh(crate::unity_engine::mesh::Mesh) overloadSource§fn on_populate_mesh_2(self, vh: impl Into<VertexHelper>)
fn on_populate_mesh_2(self, vh: impl Into<VertexHelper>)
OnPopulateMesh(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn set_native_size(self)
fn set_native_size(self)
SetNativeSize() overloadSource§fn raycast(
self,
sp: impl Into<Vector2>,
event_camera: impl Into<Camera>,
) -> bool
fn raycast( self, sp: impl Into<Vector2>, event_camera: impl Into<Camera>, ) -> bool
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overloadSource§fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2
fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2
PixelAdjustPoint(crate::unity_engine::vector2::Vector2) overloadSource§fn get_pixel_adjusted_rect(self) -> Rect
fn get_pixel_adjusted_rect(self) -> Rect
GetPixelAdjustedRect() overloadSource§fn cross_fade_color(
self,
target_color: impl Into<Color>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
use_alpha: impl Into<bool>,
)
fn cross_fade_color( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, )
CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool) overloadSource§fn cross_fade_color_2(
self,
target_color: impl Into<Color>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
use_alpha: impl Into<bool>,
use_rgb: impl Into<bool>,
)
fn cross_fade_color_2( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, use_rgb: impl Into<bool>, )
CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool, bool) overloadSource§fn cross_fade_alpha(
self,
alpha: impl Into<f32>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
)
fn cross_fade_alpha( self, alpha: impl Into<f32>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, )
CrossFadeAlpha(f32, f32, bool) overloadSource§fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)
fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)
RegisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)
fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)
RegisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn register_dirty_material_callback(self, action: impl Into<UnityAction>)
fn register_dirty_material_callback(self, action: impl Into<UnityAction>)
RegisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
UnityEngine.UI.ICanvasElement.get_transform() overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<__T> IImageMethods for __Twhere
__T: IImage,
impl<__T> IImageMethods for __Twhere
__T: IImage,
Source§fn get_sprite(self) -> Sprite
fn get_sprite(self) -> Sprite
get_sprite() overloadSource§fn set_sprite(self, value: impl Into<Sprite>)
fn set_sprite(self, value: impl Into<Sprite>)
set_sprite(crate::unity_engine::sprite::Sprite) overloadSource§fn disable_sprite_optimizations(self)
fn disable_sprite_optimizations(self)
DisableSpriteOptimizations() overloadSource§fn get_override_sprite(self) -> Sprite
fn get_override_sprite(self) -> Sprite
get_overrideSprite() overloadSource§fn set_override_sprite(self, value: impl Into<Sprite>)
fn set_override_sprite(self, value: impl Into<Sprite>)
set_overrideSprite(crate::unity_engine::sprite::Sprite) overloadSource§fn get_active_sprite(self) -> Sprite
fn get_active_sprite(self) -> Sprite
get_activeSprite() overloadSource§fn get_type(self) -> Image_Type
fn get_type(self) -> Image_Type
get_type() overloadSource§fn set_type(self, value: impl Into<Image_Type>)
fn set_type(self, value: impl Into<Image_Type>)
set_type(crate::unity_engine::ui::image::Image_Type) overloadSource§fn get_preserve_aspect(self) -> bool
fn get_preserve_aspect(self) -> bool
get_preserveAspect() overloadSource§fn set_preserve_aspect(self, value: impl Into<bool>)
fn set_preserve_aspect(self, value: impl Into<bool>)
set_preserveAspect(bool) overloadSource§fn get_fill_center(self) -> bool
fn get_fill_center(self) -> bool
get_fillCenter() overloadSource§fn set_fill_center(self, value: impl Into<bool>)
fn set_fill_center(self, value: impl Into<bool>)
set_fillCenter(bool) overloadSource§fn get_fill_method(self) -> Image_FillMethod
fn get_fill_method(self) -> Image_FillMethod
get_fillMethod() overloadSource§fn set_fill_method(self, value: impl Into<Image_FillMethod>)
fn set_fill_method(self, value: impl Into<Image_FillMethod>)
set_fillMethod(crate::unity_engine::ui::image::Image_FillMethod) overloadSource§fn get_fill_amount(self) -> f32
fn get_fill_amount(self) -> f32
get_fillAmount() overloadSource§fn set_fill_amount(self, value: impl Into<f32>)
fn set_fill_amount(self, value: impl Into<f32>)
set_fillAmount(f32) overloadSource§fn get_fill_clockwise(self) -> bool
fn get_fill_clockwise(self) -> bool
get_fillClockwise() overloadSource§fn set_fill_clockwise(self, value: impl Into<bool>)
fn set_fill_clockwise(self, value: impl Into<bool>)
set_fillClockwise(bool) overloadSource§fn get_fill_origin(self) -> i32
fn get_fill_origin(self) -> i32
get_fillOrigin() overloadSource§fn set_fill_origin(self, value: impl Into<i32>)
fn set_fill_origin(self, value: impl Into<i32>)
set_fillOrigin(i32) overloadSource§fn get_event_alpha_threshold(self) -> f32
fn get_event_alpha_threshold(self) -> f32
get_eventAlphaThreshold() overloadSource§fn set_event_alpha_threshold(self, value: impl Into<f32>)
fn set_event_alpha_threshold(self, value: impl Into<f32>)
set_eventAlphaThreshold(f32) overloadSource§fn get_alpha_hit_test_minimum_threshold(self) -> f32
fn get_alpha_hit_test_minimum_threshold(self) -> f32
get_alphaHitTestMinimumThreshold() overloadSource§fn set_alpha_hit_test_minimum_threshold(self, value: impl Into<f32>)
fn set_alpha_hit_test_minimum_threshold(self, value: impl Into<f32>)
set_alphaHitTestMinimumThreshold(f32) overloadSource§fn get_use_sprite_mesh(self) -> bool
fn get_use_sprite_mesh(self) -> bool
get_useSpriteMesh() overloadSource§fn set_use_sprite_mesh(self, value: impl Into<bool>)
fn set_use_sprite_mesh(self, value: impl Into<bool>)
set_useSpriteMesh(bool) overloadSource§fn get_main_texture(self) -> Texture
fn get_main_texture(self) -> Texture
get_mainTexture() overloadSource§fn get_has_border(self) -> bool
fn get_has_border(self) -> bool
get_hasBorder() overloadSource§fn get_pixels_per_unit_multiplier(self) -> f32
fn get_pixels_per_unit_multiplier(self) -> f32
get_pixelsPerUnitMultiplier() overloadSource§fn set_pixels_per_unit_multiplier(self, value: impl Into<f32>)
fn set_pixels_per_unit_multiplier(self, value: impl Into<f32>)
set_pixelsPerUnitMultiplier(f32) overloadSource§fn get_pixels_per_unit(self) -> f32
fn get_pixels_per_unit(self) -> f32
get_pixelsPerUnit() overloadSource§fn get_multiplied_pixels_per_unit(self) -> f32
fn get_multiplied_pixels_per_unit(self) -> f32
get_multipliedPixelsPerUnit() overloadSource§fn get_material(self) -> Material
fn get_material(self) -> Material
get_material() overloadSource§fn set_material(self, value: impl Into<Material>)
fn set_material(self, value: impl Into<Material>)
set_material(crate::unity_engine::material::Material) overloadSource§fn on_before_serialize(self)
fn on_before_serialize(self)
OnBeforeSerialize() overloadSource§fn on_after_deserialize(self)
fn on_after_deserialize(self)
OnAfterDeserialize() overloadSource§fn preserve_sprite_aspect_ratio(self, sprite_size: impl Into<Vector2>) -> Rect
fn preserve_sprite_aspect_ratio(self, sprite_size: impl Into<Vector2>) -> Rect
PreserveSpriteAspectRatio(*mutcrate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2) overloadSource§fn get_drawing_dimensions(
self,
should_preserve_aspect: impl Into<bool>,
) -> Vector4
fn get_drawing_dimensions( self, should_preserve_aspect: impl Into<bool>, ) -> Vector4
GetDrawingDimensions(bool) overloadSource§fn set_native_size(self)
fn set_native_size(self)
SetNativeSize() overloadSource§fn on_populate_mesh(self, to_fill: impl Into<VertexHelper>)
fn on_populate_mesh(self, to_fill: impl Into<VertexHelper>)
OnPopulateMesh(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn track_sprite(self)
fn track_sprite(self)
TrackSprite() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn update_material(self)
fn update_material(self)
UpdateMaterial() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn generate_simple_sprite(
self,
vh: impl Into<VertexHelper>,
l_preserve_aspect: impl Into<bool>,
)
fn generate_simple_sprite( self, vh: impl Into<VertexHelper>, l_preserve_aspect: impl Into<bool>, )
GenerateSimpleSprite(crate::unity_engine::ui::vertexhelper::VertexHelper, bool) overloadSource§fn generate_sprite(
self,
vh: impl Into<VertexHelper>,
l_preserve_aspect: impl Into<bool>,
)
fn generate_sprite( self, vh: impl Into<VertexHelper>, l_preserve_aspect: impl Into<bool>, )
GenerateSprite(crate::unity_engine::ui::vertexhelper::VertexHelper, bool) overloadSource§fn generate_sliced_sprite(self, to_fill: impl Into<VertexHelper>)
fn generate_sliced_sprite(self, to_fill: impl Into<VertexHelper>)
GenerateSlicedSprite(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn generate_tiled_sprite(self, to_fill: impl Into<VertexHelper>)
fn generate_tiled_sprite(self, to_fill: impl Into<VertexHelper>)
GenerateTiledSprite(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn get_adjusted_borders(
self,
border: impl Into<Vector4>,
adjusted_rect: impl Into<Rect>,
) -> Vector4
fn get_adjusted_borders( self, border: impl Into<Vector4>, adjusted_rect: impl Into<Rect>, ) -> Vector4
GetAdjustedBorders(crate::unity_engine::vector4::Vector4, crate::unity_engine::rect::Rect) overloadSource§fn generate_filled_sprite(
self,
to_fill: impl Into<VertexHelper>,
preserve_aspect: impl Into<bool>,
)
fn generate_filled_sprite( self, to_fill: impl Into<VertexHelper>, preserve_aspect: impl Into<bool>, )
GenerateFilledSprite(crate::unity_engine::ui::vertexhelper::VertexHelper, bool) overloadSource§fn calculate_layout_input_horizontal(self)
fn calculate_layout_input_horizontal(self)
CalculateLayoutInputHorizontal() overloadSource§fn calculate_layout_input_vertical(self)
fn calculate_layout_input_vertical(self)
CalculateLayoutInputVertical() overloadSource§fn get_min_width(self) -> f32
fn get_min_width(self) -> f32
get_minWidth() overloadSource§fn get_preferred_width(self) -> f32
fn get_preferred_width(self) -> f32
get_preferredWidth() overloadSource§fn get_flexible_width(self) -> f32
fn get_flexible_width(self) -> f32
get_flexibleWidth() overloadSource§fn get_min_height(self) -> f32
fn get_min_height(self) -> f32
get_minHeight() overloadSource§fn get_preferred_height(self) -> f32
fn get_preferred_height(self) -> f32
get_preferredHeight() overloadSource§fn get_flexible_height(self) -> f32
fn get_flexible_height(self) -> f32
get_flexibleHeight() overloadSource§fn get_layout_priority(self) -> i32
fn get_layout_priority(self) -> i32
get_layoutPriority() overloadSource§fn is_raycast_location_valid(
self,
screen_point: impl Into<Vector2>,
event_camera: impl Into<Camera>,
) -> bool
fn is_raycast_location_valid( self, screen_point: impl Into<Vector2>, event_camera: impl Into<Camera>, ) -> bool
IsRaycastLocationValid(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overloadSource§fn map_coordinate(
self,
local: impl Into<Vector2>,
rect: impl Into<Rect>,
) -> Vector2
fn map_coordinate( self, local: impl Into<Vector2>, rect: impl Into<Rect>, ) -> Vector2
MapCoordinate(crate::unity_engine::vector2::Vector2, crate::unity_engine::rect::Rect) overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMaskableGraphicMethods for __Twhere
__T: IMaskableGraphic,
impl<__T> IMaskableGraphicMethods for __Twhere
__T: IMaskableGraphic,
Source§fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
get_onCullStateChanged() overloadSource§fn set_on_cull_state_changed(
self,
value: impl Into<MaskableGraphic_CullStateChangedEvent>,
)
fn set_on_cull_state_changed( self, value: impl Into<MaskableGraphic_CullStateChangedEvent>, )
set_onCullStateChanged(crate::unity_engine::ui::maskablegraphic::MaskableGraphic_CullStateChangedEvent) overloadSource§fn get_maskable(self) -> bool
fn get_maskable(self) -> bool
get_maskable() overloadSource§fn set_maskable(self, value: impl Into<bool>)
fn set_maskable(self, value: impl Into<bool>)
set_maskable(bool) overloadSource§fn get_is_masking_graphic(self) -> bool
fn get_is_masking_graphic(self) -> bool
get_isMaskingGraphic() overloadSource§fn set_is_masking_graphic(self, value: impl Into<bool>)
fn set_is_masking_graphic(self, value: impl Into<bool>)
set_isMaskingGraphic(bool) overloadSource§fn get_modified_material(self, base_material: impl Into<Material>) -> Material
fn get_modified_material(self, base_material: impl Into<Material>) -> Material
GetModifiedMaterial(crate::unity_engine::material::Material) overloadSource§fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
Cull(crate::unity_engine::rect::Rect, bool) overloadSource§fn update_cull(self, cull: impl Into<bool>)
fn update_cull(self, cull: impl Into<bool>)
UpdateCull(bool) overloadSource§fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
SetClipRect(crate::unity_engine::rect::Rect, bool) overloadSource§fn set_clip_softness(self, clip_softness: impl Into<Vector2>)
fn set_clip_softness(self, clip_softness: impl Into<Vector2>)
SetClipSoftness(crate::unity_engine::vector2::Vector2) overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn parent_mask_state_changed(self)
fn parent_mask_state_changed(self)
ParentMaskStateChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn get_root_canvas_rect(self) -> Rect
fn get_root_canvas_rect(self) -> Rect
get_rootCanvasRect() overloadSource§fn update_clip_parent(self)
fn update_clip_parent(self)
UpdateClipParent() overloadSource§fn recalculate_clipping(self)
fn recalculate_clipping(self)
RecalculateClipping() overloadSource§fn recalculate_masking(self)
fn recalculate_masking(self)
RecalculateMasking() overloadSource§fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject
fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject
UnityEngine.UI.IClippable.get_gameObject() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overload