pub struct MaskableGraphic(/* private fields */);Expand description
IL2CPP class: UnityEngine.UI.MaskableGraphic
Inherits: Graphic
Implementations§
Source§impl MaskableGraphic
impl MaskableGraphic
pub fn get_on_cull_state_changed_method_info() -> &'static MethodInfo
pub fn set_on_cull_state_changed_method_info() -> &'static MethodInfo
pub fn get_maskable_method_info() -> &'static MethodInfo
pub fn set_maskable_method_info() -> &'static MethodInfo
pub fn get_is_masking_graphic_method_info() -> &'static MethodInfo
pub fn set_is_masking_graphic_method_info() -> &'static MethodInfo
pub fn get_modified_material_method_info() -> &'static MethodInfo
pub fn cull_method_info() -> &'static MethodInfo
pub fn update_cull_method_info() -> &'static MethodInfo
pub fn set_clip_rect_method_info() -> &'static MethodInfo
pub fn set_clip_softness_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn on_transform_parent_changed_method_info() -> &'static MethodInfo
pub fn parent_mask_state_changed_method_info() -> &'static MethodInfo
pub fn on_canvas_hierarchy_changed_method_info() -> &'static MethodInfo
pub fn get_root_canvas_rect_method_info() -> &'static MethodInfo
pub fn update_clip_parent_method_info() -> &'static MethodInfo
pub fn recalculate_clipping_method_info() -> &'static MethodInfo
pub fn recalculate_masking_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn unity_engine_ui_i_clippable_get_game_object_method_info() -> &'static MethodInfo
Source§impl MaskableGraphic
impl MaskableGraphic
Sourcepub unsafe fn get_modified_material(
this: impl Into<IlInstance>,
base_material: Material,
) -> Material
pub unsafe fn get_modified_material( this: impl Into<IlInstance>, base_material: Material, ) -> Material
Direct (non-virtual) call to MaskableGraphic’s own GetModifiedMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn cull(
this: impl Into<IlInstance>,
clip_rect: Rect,
valid_rect: bool,
)
pub unsafe fn cull( this: impl Into<IlInstance>, clip_rect: Rect, valid_rect: bool, )
Direct (non-virtual) call to MaskableGraphic’s own Cull. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_clip_rect(
this: impl Into<IlInstance>,
clip_rect: Rect,
valid_rect: bool,
)
pub unsafe fn set_clip_rect( this: impl Into<IlInstance>, clip_rect: Rect, valid_rect: bool, )
Direct (non-virtual) call to MaskableGraphic’s own SetClipRect. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_clip_softness(
this: impl Into<IlInstance>,
clip_softness: Vector2,
)
pub unsafe fn set_clip_softness( this: impl Into<IlInstance>, clip_softness: Vector2, )
Direct (non-virtual) call to MaskableGraphic’s own SetClipSoftness. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enable(this: impl Into<IlInstance>)
pub unsafe fn on_enable(this: impl Into<IlInstance>)
Direct (non-virtual) call to MaskableGraphic’s own OnEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_disable(this: impl Into<IlInstance>)
pub unsafe fn on_disable(this: impl Into<IlInstance>)
Direct (non-virtual) call to MaskableGraphic’s own OnDisable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_transform_parent_changed(this: impl Into<IlInstance>)
pub unsafe fn on_transform_parent_changed(this: impl Into<IlInstance>)
Direct (non-virtual) call to MaskableGraphic’s own OnTransformParentChanged. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn parent_mask_state_changed(this: impl Into<IlInstance>)
pub unsafe fn parent_mask_state_changed(this: impl Into<IlInstance>)
Direct (non-virtual) call to MaskableGraphic’s own ParentMaskStateChanged. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_canvas_hierarchy_changed(this: impl Into<IlInstance>)
pub unsafe fn on_canvas_hierarchy_changed(this: impl Into<IlInstance>)
Direct (non-virtual) call to MaskableGraphic’s own OnCanvasHierarchyChanged. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn recalculate_clipping(this: impl Into<IlInstance>)
pub unsafe fn recalculate_clipping(this: impl Into<IlInstance>)
Direct (non-virtual) call to MaskableGraphic’s own RecalculateClipping. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn recalculate_masking(this: impl Into<IlInstance>)
pub unsafe fn recalculate_masking(this: impl Into<IlInstance>)
Direct (non-virtual) call to MaskableGraphic’s own RecalculateMasking. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_ui_i_clippable_get_game_object(
this: impl Into<IlInstance>,
) -> GameObject
pub unsafe fn unity_engine_ui_i_clippable_get_game_object( this: impl Into<IlInstance>, ) -> GameObject
Direct (non-virtual) call to MaskableGraphic’s own UnityEngine.UI.IClippable.get_gameObject. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MaskableGraphic
impl ClassIdentity for MaskableGraphic
Source§impl Clone for MaskableGraphic
impl Clone for MaskableGraphic
Source§fn clone(&self) -> MaskableGraphic
fn clone(&self) -> MaskableGraphic
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for MaskableGraphic
impl FromIlInstance for MaskableGraphic
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IGraphic for MaskableGraphic
impl IGraphic for MaskableGraphic
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_color(self) -> Color
fn set_m_color(self, value: Color)
fn m_skip_layout_update(self) -> bool
fn set_m_skip_layout_update(self, value: bool)
fn m_skip_material_update(self) -> bool
fn set_m_skip_material_update(self, value: bool)
fn m_raycast_target(self) -> bool
fn set_m_raycast_target(self, value: bool)
fn m_raycast_padding(self) -> Vector4
fn set_m_raycast_padding(self, value: Vector4)
fn m_rect_transform(self) -> RectTransform
fn set_m_rect_transform(self, value: RectTransform)
fn m_canvas_renderer(self) -> CanvasRenderer
fn set_m_canvas_renderer(self, value: CanvasRenderer)
fn m_canvas(self) -> Canvas
fn set_m_canvas(self, value: Canvas)
fn m_verts_dirty(self) -> bool
fn set_m_verts_dirty(self, value: bool)
fn m_material_dirty(self) -> bool
fn set_m_material_dirty(self, value: bool)
fn m_on_dirty_layout_callback(self) -> UnityAction
fn set_m_on_dirty_layout_callback(self, value: UnityAction)
fn m_on_dirty_verts_callback(self) -> UnityAction
fn set_m_on_dirty_verts_callback(self, value: UnityAction)
fn m_on_dirty_material_callback(self) -> UnityAction
fn set_m_on_dirty_material_callback(self, value: UnityAction)
fn m_cached_mesh(self) -> Mesh
fn set_m_cached_mesh(self, value: Mesh)
fn m_cached_uvs(self) -> Array<Vector2>
fn set_m_cached_uvs(self, value: Array<Vector2>)
fn m_color_tween_runner(self) -> TweenRunner_1<ColorTween>
fn set_m_color_tween_runner(self, value: TweenRunner_1<ColorTween>)
Source§impl IMaskableGraphic for MaskableGraphic
impl IMaskableGraphic for MaskableGraphic
fn m_should_recalculate_stencil(self) -> bool
fn set_m_should_recalculate_stencil(self, value: bool)
fn m_mask_material(self) -> Material
fn set_m_mask_material(self, value: Material)
fn m_parent_mask(self) -> RectMask2D
fn set_m_parent_mask(self, value: RectMask2D)
fn m_maskable(self) -> bool
fn set_m_maskable(self, value: bool)
fn m_is_masking_graphic(self) -> bool
fn set_m_is_masking_graphic(self, value: bool)
fn m_include_for_masking(self) -> bool
fn set_m_include_for_masking(self, value: bool)
fn m_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn set_m_on_cull_state_changed( self, value: MaskableGraphic_CullStateChangedEvent, )
fn m_should_recalculate(self) -> bool
fn set_m_should_recalculate(self, value: bool)
fn m_stencil_value(self) -> i32
fn set_m_stencil_value(self, value: i32)
fn m_corners(self) -> Array<Vector3>
fn set_m_corners(self, value: Array<Vector3>)
Source§impl IObject_2 for MaskableGraphic
impl IObject_2 for MaskableGraphic
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MaskableGraphic
impl IBehaviour for MaskableGraphic
impl IComponent for MaskableGraphic
impl IMonoBehaviour for MaskableGraphic
impl IObject for MaskableGraphic
impl IUIBehaviour for MaskableGraphic
Auto Trait Implementations§
impl Freeze for MaskableGraphic
impl RefUnwindSafe for MaskableGraphic
impl !Send for MaskableGraphic
impl !Sync for MaskableGraphic
impl Unpin for MaskableGraphic
impl UnwindSafe for MaskableGraphic
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fn set_material(self, value: impl Into<Material>)
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fn get_material_for_rendering(self) -> Material
get_materialForRendering() overloadSource§fn get_main_texture(self) -> Texture
fn get_main_texture(self) -> Texture
get_mainTexture() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn on_culling_changed(self)
fn on_culling_changed(self)
OnCullingChanged() overloadSource§fn rebuild(self, update: impl Into<CanvasUpdate>)
fn rebuild(self, update: impl Into<CanvasUpdate>)
Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overloadSource§fn layout_complete(self)
fn layout_complete(self)
LayoutComplete() overloadSource§fn graphic_update_complete(self)
fn graphic_update_complete(self)
GraphicUpdateComplete() overloadSource§fn update_material(self)
fn update_material(self)
UpdateMaterial() overloadSource§fn update_geometry(self)
fn update_geometry(self)
UpdateGeometry() overloadSource§fn do_mesh_generation(self)
fn do_mesh_generation(self)
DoMeshGeneration() overloadSource§fn do_legacy_mesh_generation(self)
fn do_legacy_mesh_generation(self)
DoLegacyMeshGeneration() overloadSource§fn on_fill_vbo(self, vbo: impl Into<List_1<UIVertex>>)
fn on_fill_vbo(self, vbo: impl Into<List_1<UIVertex>>)
OnFillVBO(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>) overloadSource§fn on_populate_mesh(self, m: impl Into<Mesh>)
fn on_populate_mesh(self, m: impl Into<Mesh>)
OnPopulateMesh(crate::unity_engine::mesh::Mesh) overloadSource§fn on_populate_mesh_2(self, vh: impl Into<VertexHelper>)
fn on_populate_mesh_2(self, vh: impl Into<VertexHelper>)
OnPopulateMesh(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn set_native_size(self)
fn set_native_size(self)
SetNativeSize() overloadSource§fn raycast(
self,
sp: impl Into<Vector2>,
event_camera: impl Into<Camera>,
) -> bool
fn raycast( self, sp: impl Into<Vector2>, event_camera: impl Into<Camera>, ) -> bool
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overloadSource§fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2
fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2
PixelAdjustPoint(crate::unity_engine::vector2::Vector2) overloadSource§fn get_pixel_adjusted_rect(self) -> Rect
fn get_pixel_adjusted_rect(self) -> Rect
GetPixelAdjustedRect() overloadSource§fn cross_fade_color(
self,
target_color: impl Into<Color>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
use_alpha: impl Into<bool>,
)
fn cross_fade_color( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, )
CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool) overloadSource§fn cross_fade_color_2(
self,
target_color: impl Into<Color>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
use_alpha: impl Into<bool>,
use_rgb: impl Into<bool>,
)
fn cross_fade_color_2( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, use_rgb: impl Into<bool>, )
CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool, bool) overloadSource§fn cross_fade_alpha(
self,
alpha: impl Into<f32>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
)
fn cross_fade_alpha( self, alpha: impl Into<f32>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, )
CrossFadeAlpha(f32, f32, bool) overloadSource§fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)
fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)
RegisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)
fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)
RegisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn register_dirty_material_callback(self, action: impl Into<UnityAction>)
fn register_dirty_material_callback(self, action: impl Into<UnityAction>)
RegisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
UnityEngine.UI.ICanvasElement.get_transform() overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMaskableGraphicMethods for __Twhere
__T: IMaskableGraphic,
impl<__T> IMaskableGraphicMethods for __Twhere
__T: IMaskableGraphic,
Source§fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
get_onCullStateChanged() overloadSource§fn set_on_cull_state_changed(
self,
value: impl Into<MaskableGraphic_CullStateChangedEvent>,
)
fn set_on_cull_state_changed( self, value: impl Into<MaskableGraphic_CullStateChangedEvent>, )
set_onCullStateChanged(crate::unity_engine::ui::maskablegraphic::MaskableGraphic_CullStateChangedEvent) overloadSource§fn get_maskable(self) -> bool
fn get_maskable(self) -> bool
get_maskable() overloadSource§fn set_maskable(self, value: impl Into<bool>)
fn set_maskable(self, value: impl Into<bool>)
set_maskable(bool) overloadSource§fn get_is_masking_graphic(self) -> bool
fn get_is_masking_graphic(self) -> bool
get_isMaskingGraphic() overloadSource§fn set_is_masking_graphic(self, value: impl Into<bool>)
fn set_is_masking_graphic(self, value: impl Into<bool>)
set_isMaskingGraphic(bool) overloadSource§fn get_modified_material(self, base_material: impl Into<Material>) -> Material
fn get_modified_material(self, base_material: impl Into<Material>) -> Material
GetModifiedMaterial(crate::unity_engine::material::Material) overloadSource§fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
Cull(crate::unity_engine::rect::Rect, bool) overloadSource§fn update_cull(self, cull: impl Into<bool>)
fn update_cull(self, cull: impl Into<bool>)
UpdateCull(bool) overloadSource§fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
SetClipRect(crate::unity_engine::rect::Rect, bool) overloadSource§fn set_clip_softness(self, clip_softness: impl Into<Vector2>)
fn set_clip_softness(self, clip_softness: impl Into<Vector2>)
SetClipSoftness(crate::unity_engine::vector2::Vector2) overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn parent_mask_state_changed(self)
fn parent_mask_state_changed(self)
ParentMaskStateChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn get_root_canvas_rect(self) -> Rect
fn get_root_canvas_rect(self) -> Rect
get_rootCanvasRect() overloadSource§fn update_clip_parent(self)
fn update_clip_parent(self)
UpdateClipParent() overloadSource§fn recalculate_clipping(self)
fn recalculate_clipping(self)
RecalculateClipping() overloadSource§fn recalculate_masking(self)
fn recalculate_masking(self)
RecalculateMasking() overloadSource§fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject
fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject
UnityEngine.UI.IClippable.get_gameObject() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overload