pub struct DragonRideGameSequence(/* private fields */);Expand description
IL2CPP class: App.DragonRideGameSequence
Inherits: ProcSceneSequence_1<crate::app::hubsequence::HubSequence>
Implementations§
Source§impl DragonRideGameSequence
impl DragonRideGameSequence
pub fn base(self) -> ProcSceneSequence_1<HubSequence>
Source§impl DragonRideGameSequence
impl DragonRideGameSequence
pub fn c_interval_sec() -> f32
pub fn set_c_interval_sec(value: f32)
pub fn c_shot_prefab_path() -> Il2CppString
pub fn set_c_shot_prefab_path(value: Il2CppString)
pub fn sola_render_path() -> Il2CppString
pub fn set_sola_render_path(value: Il2CppString)
pub fn c_group_prefab_path() -> Il2CppString
pub fn set_c_group_prefab_path(value: Il2CppString)
pub fn c_effect_root_path() -> Il2CppString
pub fn set_c_effect_root_path(value: Il2CppString)
pub fn c_ui_root_path() -> Il2CppString
pub fn set_c_ui_root_path(value: Il2CppString)
pub fn c_ui_total_score_path() -> Il2CppString
pub fn set_c_ui_total_score_path(value: Il2CppString)
pub fn c_ui_target_score_path() -> Il2CppString
pub fn set_c_ui_target_score_path(value: Il2CppString)
pub fn c_ui_result_path() -> Il2CppString
pub fn set_c_ui_result_path(value: Il2CppString)
pub fn c_ui_instruction_path() -> Il2CppString
pub fn set_c_ui_instruction_path(value: Il2CppString)
pub fn c_telop_root_path() -> Il2CppString
pub fn set_c_telop_root_path(value: Il2CppString)
pub fn c_start_telop_path() -> Il2CppString
pub fn set_c_start_telop_path(value: Il2CppString)
pub fn c_finish_telop_path() -> Il2CppString
pub fn set_c_finish_telop_path(value: Il2CppString)
Source§impl DragonRideGameSequence
impl DragonRideGameSequence
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Source§impl DragonRideGameSequence
impl DragonRideGameSequence
pub fn get_course_id_method_info() -> &'static MethodInfo
pub fn set_course_id_method_info() -> &'static MethodInfo
pub fn get_is_event_mode_method_info() -> &'static MethodInfo
pub fn set_is_event_mode_method_info() -> &'static MethodInfo
pub fn get_is_enable_walk_through_method_info() -> &'static MethodInfo
pub fn set_is_enable_walk_through_method_info() -> &'static MethodInfo
pub fn get_is_enable_update_target_list_method_info() -> &'static MethodInfo
pub fn set_is_enable_update_target_list_method_info() -> &'static MethodInfo
pub fn init_first_method_info() -> &'static MethodInfo
pub fn init_camera_method_info() -> &'static MethodInfo
pub fn create_player_model_method_info() -> &'static MethodInfo
pub fn is_ready_dragon_model_method_info() -> &'static MethodInfo
pub fn create_assit_model_method_info() -> &'static MethodInfo
pub fn is_ready_assist_model_method_info() -> &'static MethodInfo
pub fn instant_target_group_method_info() -> &'static MethodInfo
pub fn init_target_method_info() -> &'static MethodInfo
pub fn init_reload_method_info() -> &'static MethodInfo
pub fn load_resource_method_info() -> &'static MethodInfo
pub fn is_load_finish_method_info() -> &'static MethodInfo
pub fn unload_resource_method_info() -> &'static MethodInfo
pub fn set_group_visible_method_info() -> &'static MethodInfo
pub fn jump_main_method_info() -> &'static MethodInfo
pub fn jump_retire_method_info() -> &'static MethodInfo
pub fn tick_retire_method_info() -> &'static MethodInfo
pub fn init_fake_method_info() -> &'static MethodInfo
pub fn tick_fake_load_method_info() -> &'static MethodInfo
pub fn start_main_method_info() -> &'static MethodInfo
pub fn main_method_info() -> &'static MethodInfo
pub fn finish_main_method_info() -> &'static MethodInfo
pub fn camera_fade_in_method_info() -> &'static MethodInfo
pub fn set_result_seq_method_info() -> &'static MethodInfo
pub fn calc_rank_num_method_info() -> &'static MethodInfo
pub fn create_result_ui_method_info() -> &'static MethodInfo
pub fn tick_result_method_info() -> &'static MethodInfo
pub fn tick_result_close_wait_method_info() -> &'static MethodInfo
pub fn set_mascot_bond_method_info() -> &'static MethodInfo
pub fn increase_play_counter_method_info() -> &'static MethodInfo
pub fn exit_method_info() -> &'static MethodInfo
pub fn on_shutdown_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl DragonRideGameSequence
impl DragonRideGameSequence
Sourcepub unsafe fn on_shutdown(this: impl Into<IlInstance>)
pub unsafe fn on_shutdown(this: impl Into<IlInstance>)
Direct (non-virtual) call to DragonRideGameSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for DragonRideGameSequence
impl Clone for DragonRideGameSequence
Source§fn clone(&self) -> DragonRideGameSequence
fn clone(&self) -> DragonRideGameSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DragonRideGameSequence
impl FromIlInstance for DragonRideGameSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDragonRideGameSequence for DragonRideGameSequence
impl IDragonRideGameSequence for DragonRideGameSequence
fn c_load_effect_list(self) -> Array<Il2CppString>
fn set_c_load_effect_list(self, value: Array<Il2CppString>)
fn c_load_ui_list(self) -> Array<Il2CppString>
fn set_c_load_ui_list(self, value: Array<Il2CppString>)
fn m_camera_component(self) -> DragonRideCamera
fn set_m_camera_component(self, value: DragonRideCamera)
fn m_target_group_list(self) -> List_1<GameObject>
fn set_m_target_group_list(self, value: List_1<GameObject>)
fn m_level(self) -> i32
fn set_m_level(self, value: i32)
fn m_result_close_timer(self) -> f32
fn set_m_result_close_timer(self, value: f32)
fn m_result_ui(self) -> DragonRideResultUI
fn set_m_result_ui(self, value: DragonRideResultUI)
fn m_score_ui(self) -> GameObject
fn set_m_score_ui(self, value: GameObject)
fn m_score_text(self) -> TextMeshProUGUI
fn set_m_score_text(self, value: TextMeshProUGUI)
fn m_prev_score(self) -> i32
fn set_m_prev_score(self, value: i32)
fn m_config(self) -> DragonRideConfig
fn set_m_config(self, value: DragonRideConfig)
fn m_target_group_resource(self) -> ResourceGameObject
fn set_m_target_group_resource(self, value: ResourceGameObject)
fn m_assist_target_pos_list(self) -> List_1<Vector3>
fn set_m_assist_target_pos_list(self, value: List_1<Vector3>)
fn m_hub_sola_lct(self) -> GameObject
fn set_m_hub_sola_lct(self, value: GameObject)
fn m_is_set_sola_invisible(self) -> bool
fn set_m_is_set_sola_invisible(self, value: bool)
fn m_player_ctrl(self) -> HubPlayerController
fn set_m_player_ctrl(self, value: HubPlayerController)
fn m_walk_through_count(self) -> i32
fn set_m_walk_through_count(self, value: i32)
Source§impl IProcInst for DragonRideGameSequence
impl IProcInst for DragonRideGameSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<HubSequence> for DragonRideGameSequence
impl ISingletonProcInst_1<HubSequence> for DragonRideGameSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for DragonRideGameSequence
impl IObject for DragonRideGameSequence
impl IProcSceneSequence_1<HubSequence> for DragonRideGameSequence
Auto Trait Implementations§
impl Freeze for DragonRideGameSequence
impl RefUnwindSafe for DragonRideGameSequence
impl !Send for DragonRideGameSequence
impl !Sync for DragonRideGameSequence
impl Unpin for DragonRideGameSequence
impl UnwindSafe for DragonRideGameSequence
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
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Source§impl<__T> IDragonRideGameSequenceMethods for __Twhere
__T: IDragonRideGameSequence,
impl<__T> IDragonRideGameSequenceMethods for __Twhere
__T: IDragonRideGameSequence,
Source§fn get_course_id(self) -> Il2CppString
fn get_course_id(self) -> Il2CppString
get_CourseID() overloadSource§fn set_course_id(self, value: impl Into<Il2CppString>)
fn set_course_id(self, value: impl Into<Il2CppString>)
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fn get_is_event_mode(self) -> bool
get_IsEventMode() overloadSource§fn set_is_event_mode(self, value: impl Into<bool>)
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InitFirst() overloadSource§fn init_camera(self)
fn init_camera(self)
InitCamera() overloadSource§fn create_player_model(self)
fn create_player_model(self)
CreatePlayerModel() overloadSource§fn is_ready_dragon_model(self) -> bool
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IsReadyDragonModel() overloadSource§fn create_assit_model(self)
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CreateAssitModel() overloadSource§fn is_ready_assist_model(self) -> bool
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IsReadyAssistModel() overloadSource§fn instant_target_group(
self,
target_trans: impl Into<Transform>,
parent_id: impl Into<Il2CppString>,
pattern_id: impl Into<Il2CppString>,
billboard_type: impl Into<BillboardTypes>,
active_soon: impl Into<bool>,
)
fn instant_target_group( self, target_trans: impl Into<Transform>, parent_id: impl Into<Il2CppString>, pattern_id: impl Into<Il2CppString>, billboard_type: impl Into<BillboardTypes>, active_soon: impl Into<bool>, )
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fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload