pub struct GameUserData(/* private fields */);Expand description
IL2CPP class: App.GameUserData
Inherits: SingletonClass_1<crate::app::gameuserdata::GameUserData>
Implementations§
Source§impl GameUserData
impl GameUserData
pub fn base(self) -> SingletonClass_1<GameUserData>
Source§impl GameUserData
impl GameUserData
pub fn max_gold() -> i32
pub fn set_max_gold(value: i32)
pub fn max_refine() -> i32
pub fn set_max_refine(value: i32)
pub fn max_piece_of_bond() -> i32
pub fn set_max_piece_of_bond(value: i32)
pub fn max_variable() -> i32
pub fn set_max_variable(value: i32)
pub fn flag_refine_iron() -> Il2CppString
pub fn set_flag_refine_iron(value: Il2CppString)
pub fn flag_refine_steel() -> Il2CppString
pub fn set_flag_refine_steel(value: Il2CppString)
pub fn flag_refine_silver() -> Il2CppString
pub fn set_flag_refine_silver(value: Il2CppString)
pub fn challenge_route_flag() -> Il2CppString
pub fn set_challenge_route_flag(value: Il2CppString)
pub fn challenge_seed_flag() -> Il2CppString
pub fn set_challenge_seed_flag(value: Il2CppString)
pub fn challenge_level_flag() -> Il2CppString
pub fn set_challenge_level_flag(value: Il2CppString)
pub fn challenge_best_level_flag() -> Il2CppString
pub fn set_challenge_best_level_flag(value: Il2CppString)
pub fn challenge_offset_flag() -> Il2CppString
pub fn set_challenge_offset_flag(value: Il2CppString)
pub fn challenge_turn_flag() -> Il2CppString
pub fn set_challenge_turn_flag(value: Il2CppString)
pub fn key_investment_filene() -> Il2CppString
pub fn set_key_investment_filene(value: Il2CppString)
pub fn key_investment_brodia() -> Il2CppString
pub fn set_key_investment_brodia(value: Il2CppString)
pub fn key_investment_ircion() -> Il2CppString
pub fn set_key_investment_ircion(value: Il2CppString)
pub fn key_investment_solum() -> Il2CppString
pub fn set_key_investment_solum(value: Il2CppString)
pub fn local_flag() -> Array<Il2CppString>
pub fn set_local_flag(value: Array<Il2CppString>)
pub fn key_field_bgm_changeable() -> Il2CppString
pub fn set_key_field_bgm_changeable(value: Il2CppString)
pub fn completed_long_ending_flag() -> Il2CppString
pub fn set_completed_long_ending_flag(value: Il2CppString)
pub fn completed_evil_flag() -> Il2CppString
pub fn set_completed_evil_flag(value: Il2CppString)
pub fn flag_rewind_enable() -> Il2CppString
pub fn set_flag_rewind_enable(value: Il2CppString)
pub fn flag_reliance_a_plus_permit() -> Il2CppString
pub fn set_flag_reliance_a_plus_permit(value: Il2CppString)
pub fn flag_get_promise_ring() -> Il2CppString
pub fn set_flag_get_promise_ring(value: Il2CppString)
pub fn flag_cc_enchant() -> Il2CppString
pub fn set_flag_cc_enchant(value: Il2CppString)
pub fn flag_cc_gunner() -> Il2CppString
pub fn set_flag_cc_gunner(value: Il2CppString)
Source§impl GameUserData
impl GameUserData
Sourcepub fn get_min_challenge_level() -> i32
pub fn get_min_challenge_level() -> i32
get_MinChallengeLevel() overload
Sourcepub fn get_max_challenge_level() -> i32
pub fn get_max_challenge_level() -> i32
get_MaxChallengeLevel() overload
Sourcepub fn get_record_pid(unit: impl Into<Unit>) -> Il2CppString
pub fn get_record_pid(unit: impl Into<Unit>) -> Il2CppString
GetRecordPid(crate::app::unit::Unit) overload
Sourcepub fn get_record_jid(unit: impl Into<Unit>) -> Il2CppString
pub fn get_record_jid(unit: impl Into<Unit>) -> Il2CppString
GetRecordJid(crate::app::unit::Unit) overload
Sourcepub fn get_record_gid(unit: impl Into<Unit>) -> Il2CppString
pub fn get_record_gid(unit: impl Into<Unit>) -> Il2CppString
GetRecordGid(crate::app::unit::Unit) overload
Sourcepub fn exists_encount_mob(chapter: impl Into<ChapterData>) -> bool
pub fn exists_encount_mob(chapter: impl Into<ChapterData>) -> bool
ExistsEncountMob(crate::app::chapterdata::ChapterData) overload
Sourcepub fn get_challenge_difficulty(level: impl Into<i32>) -> Difficulty
pub fn get_challenge_difficulty(level: impl Into<i32>) -> Difficulty
GetChallengeDifficulty(i32) overload
Sourcepub fn p_set_sequence(sequence: impl Into<GameUserData_Sequences>) -> ProcDesc
pub fn p_set_sequence(sequence: impl Into<GameUserData_Sequences>) -> ProcDesc
PSetSequence(crate::app::gameuserdata::GameUserData_Sequences) overload
Source§impl GameUserData
impl GameUserData
pub fn get_status_method_info() -> &'static MethodInfo
pub fn get_sequence_method_info() -> &'static MethodInfo
pub fn set_sequence_method_info() -> &'static MethodInfo
pub fn get_variable_method_info() -> &'static MethodInfo
pub fn get_gold_method_info() -> &'static MethodInfo
pub fn set_gold_method_info() -> &'static MethodInfo
pub fn get_chapter_method_info() -> &'static MethodInfo
pub fn get_chapter_record_method_info() -> &'static MethodInfo
pub fn get_gmap_spot_method_info() -> &'static MethodInfo
pub fn set_gmap_spot_method_info() -> &'static MethodInfo
pub fn get_gmap_data_method_info() -> &'static MethodInfo
pub fn get_hub_data_method_info() -> &'static MethodInfo
pub fn get_contents_index_method_info() -> &'static MethodInfo
pub fn set_contents_index_method_info() -> &'static MethodInfo
pub fn get_progress_method_info() -> &'static MethodInfo
pub fn set_progress_method_info() -> &'static MethodInfo
pub fn get_training_count_method_info() -> &'static MethodInfo
pub fn set_training_count_method_info() -> &'static MethodInfo
pub fn get_arena_count_method_info() -> &'static MethodInfo
pub fn set_arena_count_method_info() -> &'static MethodInfo
pub fn get_unit_info_mode_method_info() -> &'static MethodInfo
pub fn set_unit_info_mode_method_info() -> &'static MethodInfo
pub fn get_refine_iron_method_info() -> &'static MethodInfo
pub fn set_refine_iron_method_info() -> &'static MethodInfo
pub fn get_refine_steel_method_info() -> &'static MethodInfo
pub fn set_refine_steel_method_info() -> &'static MethodInfo
pub fn get_refine_silver_method_info() -> &'static MethodInfo
pub fn set_refine_silver_method_info() -> &'static MethodInfo
pub fn get_piece_of_bond_method_info() -> &'static MethodInfo
pub fn set_piece_of_bond_method_info() -> &'static MethodInfo
pub fn get_total_piece_of_bond_method_info() -> &'static MethodInfo
pub fn set_total_piece_of_bond_method_info() -> &'static MethodInfo
pub fn set_mascot_name_method_info() -> &'static MethodInfo
pub fn get_mascot_name_method_info() -> &'static MethodInfo
pub fn get_map_edit_data_method_info() -> &'static MethodInfo
pub fn get_relay_data_method_info() -> &'static MethodInfo
pub fn get_versus_data_method_info() -> &'static MethodInfo
pub fn get_identifier_method_info() -> &'static MethodInfo
pub fn get_min_challenge_level_method_info() -> &'static MethodInfo
pub fn get_max_challenge_level_method_info() -> &'static MethodInfo
pub fn get_challenge_route_method_info() -> &'static MethodInfo
pub fn set_challenge_route_method_info() -> &'static MethodInfo
pub fn get_challenge_level_method_info() -> &'static MethodInfo
pub fn set_challenge_level_method_info() -> &'static MethodInfo
pub fn get_challenge_best_level_method_info() -> &'static MethodInfo
pub fn set_challenge_best_level_method_info() -> &'static MethodInfo
pub fn get_challenge_seed_method_info() -> &'static MethodInfo
pub fn set_challenge_seed_method_info() -> &'static MethodInfo
pub fn get_challenge_offset_method_info() -> &'static MethodInfo
pub fn set_challenge_offset_method_info() -> &'static MethodInfo
pub fn get_challenge_turn_method_info() -> &'static MethodInfo
pub fn set_challenge_turn_method_info() -> &'static MethodInfo
pub fn set_challenge_method_info() -> &'static MethodInfo
pub fn reset_challenge_method_info() -> &'static MethodInfo
pub fn reset_challenge_sortie_count_method_info() -> &'static MethodInfo
pub fn get_challenge_data_method_info() -> &'static MethodInfo
pub fn get_challenge_random_method_info() -> &'static MethodInfo
pub fn get_challenge_chapters_method_info() -> &'static MethodInfo
pub fn get_challenge_chapter_method_info() -> &'static MethodInfo
pub fn get_challenge_stage_method_info() -> &'static MethodInfo
pub fn get_challenge_stage_2_method_info() -> &'static MethodInfo
pub fn get_challenge_reward_list_method_info() -> &'static MethodInfo
pub fn get_investment_filene_method_info() -> &'static MethodInfo
pub fn set_investment_filene_method_info() -> &'static MethodInfo
pub fn get_investment_brodia_method_info() -> &'static MethodInfo
pub fn set_investment_brodia_method_info() -> &'static MethodInfo
pub fn get_investment_ircion_method_info() -> &'static MethodInfo
pub fn set_investment_ircion_method_info() -> &'static MethodInfo
pub fn get_investment_solum_method_info() -> &'static MethodInfo
pub fn set_investment_solum_method_info() -> &'static MethodInfo
pub fn get_field_bgm_player_method_info() -> &'static MethodInfo
pub fn set_field_bgm_player_method_info() -> &'static MethodInfo
pub fn get_field_bgm_enemy_method_info() -> &'static MethodInfo
pub fn set_field_bgm_enemy_method_info() -> &'static MethodInfo
pub fn can_change_field_bgm_method_info() -> &'static MethodInfo
pub fn reset_for_game_method_info() -> &'static MethodInfo
pub fn create_global_flags_method_info() -> &'static MethodInfo
pub fn reset_for_begin_of_map_method_info() -> &'static MethodInfo
pub fn reset_for_end_of_map_method_info() -> &'static MethodInfo
pub fn setup_for_chapter_method_info() -> &'static MethodInfo
pub fn cleanup_for_chapter_method_info() -> &'static MethodInfo
pub fn get_mess_file_name_method_info() -> &'static MethodInfo
pub fn set_chapter_method_info() -> &'static MethodInfo
pub fn set_gmap_spot_2_method_info() -> &'static MethodInfo
pub fn reset_last_scenario_chapter_method_info() -> &'static MethodInfo
pub fn get_record_pid_method_info() -> &'static MethodInfo
pub fn get_record_jid_method_info() -> &'static MethodInfo
pub fn get_record_gid_method_info() -> &'static MethodInfo
pub fn get_map_mode_method_info() -> &'static MethodInfo
pub fn completed_chapter_method_info() -> &'static MethodInfo
pub fn can_update_hub_method_info() -> &'static MethodInfo
pub fn try_update_hub_method_info() -> &'static MethodInfo
pub fn add_encount_counter_method_info() -> &'static MethodInfo
pub fn try_add_encount_counter_method_info() -> &'static MethodInfo
pub fn get_last_scenario_chapter_method_info() -> &'static MethodInfo
pub fn get_next_scenario_chapter_method_info() -> &'static MethodInfo
pub fn get_next_chapter_method_info() -> &'static MethodInfo
pub fn get_game_mode_method_info() -> &'static MethodInfo
pub fn set_game_mode_method_info() -> &'static MethodInfo
pub fn get_difficulty_method_info() -> &'static MethodInfo
pub fn set_difficulty_method_info() -> &'static MethodInfo
pub fn get_evil_difficulty_method_info() -> &'static MethodInfo
pub fn set_evil_difficulty_method_info() -> &'static MethodInfo
pub fn get_grow_mode_method_info() -> &'static MethodInfo
pub fn set_grow_mode_method_info() -> &'static MethodInfo
pub fn commit_for_game_method_info() -> &'static MethodInfo
pub fn set_completed_method_info() -> &'static MethodInfo
pub fn set_completed_2_method_info() -> &'static MethodInfo
pub fn set_completed_game_method_info() -> &'static MethodInfo
pub fn clear_completed_game_method_info() -> &'static MethodInfo
pub fn is_completed_method_info() -> &'static MethodInfo
pub fn is_completed_2_method_info() -> &'static MethodInfo
pub fn is_completed_game_method_info() -> &'static MethodInfo
pub fn is_allow_earnings_method_info() -> &'static MethodInfo
pub fn is_encount_map_method_info() -> &'static MethodInfo
pub fn is_training_map_method_info() -> &'static MethodInfo
pub fn is_challenge_map_method_info() -> &'static MethodInfo
pub fn is_next_continue_map_method_info() -> &'static MethodInfo
pub fn is_continued_map_method_info() -> &'static MethodInfo
pub fn is_restart_map_method_info() -> &'static MethodInfo
pub fn is_recollection_map_method_info() -> &'static MethodInfo
pub fn is_evil_map_method_info() -> &'static MethodInfo
pub fn is_opposition_map_method_info() -> &'static MethodInfo
pub fn is_temporary_method_info() -> &'static MethodInfo
pub fn exists_encount_mob_method_info() -> &'static MethodInfo
pub fn complete_encount_map_method_info() -> &'static MethodInfo
pub fn get_challenge_difficulty_method_info() -> &'static MethodInfo
pub fn get_is_net_login_once_method_info() -> &'static MethodInfo
pub fn set_is_net_login_once_method_info() -> &'static MethodInfo
pub fn get_is_show_net_terms_method_info() -> &'static MethodInfo
pub fn set_is_show_net_terms_method_info() -> &'static MethodInfo
pub fn get_is_show_net_how_to_report_method_info() -> &'static MethodInfo
pub fn set_is_show_net_how_to_report_method_info() -> &'static MethodInfo
pub fn get_is_rewind_enable_method_info() -> &'static MethodInfo
pub fn set_is_rewind_enable_method_info() -> &'static MethodInfo
pub fn get_is_reliance_a_plus_permit_method_info() -> &'static MethodInfo
pub fn set_is_reliance_a_plus_permit_method_info() -> &'static MethodInfo
pub fn get_is_get_promise_ring_method_info() -> &'static MethodInfo
pub fn set_is_get_promise_ring_method_info() -> &'static MethodInfo
pub fn get_can_cc_enchant_method_info() -> &'static MethodInfo
pub fn set_can_cc_enchant_method_info() -> &'static MethodInfo
pub fn get_can_cc_gunner_method_info() -> &'static MethodInfo
pub fn set_can_cc_gunner_method_info() -> &'static MethodInfo
pub fn get_version_method_info() -> &'static MethodInfo
pub fn on_serialize_method_info() -> &'static MethodInfo
pub fn on_deserialize_method_info() -> &'static MethodInfo
pub fn serialize_for_map_history_replay_method_info() -> &'static MethodInfo
pub fn deserialize_for_map_history_replay_method_info() -> &'static MethodInfo
pub fn serialize_for_online_method_info() -> &'static MethodInfo
pub fn deserialize_for_online_method_info() -> &'static MethodInfo
pub fn p_set_sequence_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl GameUserData
impl GameUserData
Sourcepub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to GameUserData’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)
Direct (non-virtual) call to GameUserData’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deserialize(
this: impl Into<IlInstance>,
stream: Stream_2,
version: i32,
)
pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )
Direct (non-virtual) call to GameUserData’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl GameUserData
impl GameUserData
Trait Implementations§
Source§impl ClassIdentity for GameUserData
impl ClassIdentity for GameUserData
Source§impl Clone for GameUserData
impl Clone for GameUserData
Source§fn clone(&self) -> GameUserData
fn clone(&self) -> GameUserData
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for GameUserData
impl FromIlInstance for GameUserData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IGameUserData for GameUserData
impl IGameUserData for GameUserData
fn m_status(self) -> GameUserData_StatusField
fn set_m_status(self, value: GameUserData_StatusField)
fn m_sequence(self) -> GameUserData_Sequences
fn set_m_sequence(self, value: GameUserData_Sequences)
fn m_game_mode(self) -> GameMode
fn set_m_game_mode(self, value: GameMode)
fn m_difficulty(self) -> Difficulty
fn set_m_difficulty(self, value: Difficulty)
fn m_chapter(self) -> ChapterData
fn set_m_chapter(self, value: ChapterData)
fn m_gmap_spot(self) -> Il2CppString
fn set_m_gmap_spot(self, value: Il2CppString)
fn m_contents_index(self) -> i32
fn set_m_contents_index(self, value: i32)
fn m_variable(self) -> GameVariable
fn set_m_variable(self, value: GameVariable)
fn m_gold(self) -> i32
fn set_m_gold(self, value: i32)
fn m_progress(self) -> i32
fn set_m_progress(self, value: i32)
fn m_training_count(self) -> i32
fn set_m_training_count(self, value: i32)
fn m_arena_count(self) -> i32
fn set_m_arena_count(self, value: i32)
fn m_unit_info_mode(self) -> UnitInfo_Mode
fn set_m_unit_info_mode(self, value: UnitInfo_Mode)
fn m_piece_of_bond(self) -> i32
fn set_m_piece_of_bond(self, value: i32)
fn m_total_piece_of_bond(self) -> i32
fn set_m_total_piece_of_bond(self, value: i32)
fn m_gmap_data(self) -> GameUserGmapData
fn set_m_gmap_data(self, value: GameUserGmapData)
fn m_hub_data(self) -> GameUserHubData
fn set_m_hub_data(self, value: GameUserHubData)
fn m_chapter_record(self) -> ChapterRecord
fn set_m_chapter_record(self, value: ChapterRecord)
fn m_mascot_name(self) -> Il2CppString
fn set_m_mascot_name(self, value: Il2CppString)
fn m_map_edit_data(self) -> MapEditData
fn set_m_map_edit_data(self, value: MapEditData)
fn m_relay_data(self) -> RelayUserData
fn set_m_relay_data(self, value: RelayUserData)
fn m_identifier(self) -> u64
fn set_m_identifier(self, value: u64)
fn m_versus_data(self) -> VersusUserData
fn set_m_versus_data(self, value: VersusUserData)
fn m_is_show_net_terms(self) -> bool
fn set_m_is_show_net_terms(self, value: bool)
fn m_is_show_net_how_to_report(self) -> bool
fn set_m_is_show_net_how_to_report(self, value: bool)
fn m_evil_difficulty(self) -> Difficulty
fn set_m_evil_difficulty(self, value: Difficulty)
Source§impl ISingletonClass_1<GameUserData> for GameUserData
impl ISingletonClass_1<GameUserData> for GameUserData
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for GameUserData
impl IObject for GameUserData
Auto Trait Implementations§
impl Freeze for GameUserData
impl RefUnwindSafe for GameUserData
impl !Send for GameUserData
impl !Sync for GameUserData
impl Unpin for GameUserData
impl UnwindSafe for GameUserData
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<__T> IGameUserDataMethods for __Twhere
__T: IGameUserData,
impl<__T> IGameUserDataMethods for __Twhere
__T: IGameUserData,
Source§fn get_status(self) -> GameUserData_StatusField
fn get_status(self) -> GameUserData_StatusField
get_Status() overloadSource§fn get_sequence(self) -> GameUserData_Sequences
fn get_sequence(self) -> GameUserData_Sequences
get_Sequence() overloadSource§fn set_sequence(self, value: impl Into<GameUserData_Sequences>)
fn set_sequence(self, value: impl Into<GameUserData_Sequences>)
set_Sequence(crate::app::gameuserdata::GameUserData_Sequences) overloadSource§fn get_variable(self) -> GameVariable
fn get_variable(self) -> GameVariable
get_Variable() overloadSource§fn get_chapter(self) -> ChapterData
fn get_chapter(self) -> ChapterData
get_Chapter() overloadSource§fn get_chapter_record(self) -> ChapterRecord
fn get_chapter_record(self) -> ChapterRecord
get_ChapterRecord() overloadSource§fn get_gmap_spot(self) -> Il2CppString
fn get_gmap_spot(self) -> Il2CppString
get_GmapSpot() overloadSource§fn set_gmap_spot(self, value: impl Into<Il2CppString>)
fn set_gmap_spot(self, value: impl Into<Il2CppString>)
set_GmapSpot(::unity::Il2CppString) overloadSource§fn get_gmap_data(self) -> GameUserGmapData
fn get_gmap_data(self) -> GameUserGmapData
get_GmapData() overloadSource§fn get_hub_data(self) -> GameUserHubData
fn get_hub_data(self) -> GameUserHubData
get_HubData() overloadSource§fn get_contents_index(self) -> i32
fn get_contents_index(self) -> i32
get_ContentsIndex() overloadSource§fn set_contents_index(self, value: impl Into<i32>)
fn set_contents_index(self, value: impl Into<i32>)
set_ContentsIndex(i32) overloadSource§fn get_progress(self) -> i32
fn get_progress(self) -> i32
get_Progress() overloadSource§fn set_progress(self, value: impl Into<i32>)
fn set_progress(self, value: impl Into<i32>)
set_Progress(i32) overloadSource§fn get_training_count(self) -> i32
fn get_training_count(self) -> i32
get_TrainingCount() overloadSource§fn set_training_count(self, value: impl Into<i32>)
fn set_training_count(self, value: impl Into<i32>)
set_TrainingCount(i32) overloadSource§fn get_arena_count(self) -> i32
fn get_arena_count(self) -> i32
get_ArenaCount() overloadSource§fn set_arena_count(self, value: impl Into<i32>)
fn set_arena_count(self, value: impl Into<i32>)
set_ArenaCount(i32) overloadSource§fn get_unit_info_mode(self) -> UnitInfo_Mode
fn get_unit_info_mode(self) -> UnitInfo_Mode
get_UnitInfoMode() overloadSource§fn set_unit_info_mode(self, value: impl Into<UnitInfo_Mode>)
fn set_unit_info_mode(self, value: impl Into<UnitInfo_Mode>)
set_UnitInfoMode(crate::app::unitinfo::UnitInfo_Mode) overloadSource§fn get_refine_iron(self) -> i32
fn get_refine_iron(self) -> i32
get_RefineIron() overloadSource§fn set_refine_iron(self, value: impl Into<i32>)
fn set_refine_iron(self, value: impl Into<i32>)
set_RefineIron(i32) overloadSource§fn get_refine_steel(self) -> i32
fn get_refine_steel(self) -> i32
get_RefineSteel() overloadSource§fn set_refine_steel(self, value: impl Into<i32>)
fn set_refine_steel(self, value: impl Into<i32>)
set_RefineSteel(i32) overloadSource§fn get_refine_silver(self) -> i32
fn get_refine_silver(self) -> i32
get_RefineSilver() overloadSource§fn set_refine_silver(self, value: impl Into<i32>)
fn set_refine_silver(self, value: impl Into<i32>)
set_RefineSilver(i32) overloadSource§fn get_piece_of_bond(self) -> i32
fn get_piece_of_bond(self) -> i32
get_PieceOfBond() overloadSource§fn set_piece_of_bond(self, value: impl Into<i32>)
fn set_piece_of_bond(self, value: impl Into<i32>)
set_PieceOfBond(i32) overloadSource§fn get_total_piece_of_bond(self) -> i32
fn get_total_piece_of_bond(self) -> i32
get_TotalPieceOfBond() overloadSource§fn set_total_piece_of_bond(self, value: impl Into<i32>)
fn set_total_piece_of_bond(self, value: impl Into<i32>)
set_TotalPieceOfBond(i32) overloadSource§fn set_mascot_name(self, value: impl Into<Il2CppString>)
fn set_mascot_name(self, value: impl Into<Il2CppString>)
set_MascotName(::unity::Il2CppString) overloadSource§fn get_mascot_name(self) -> Il2CppString
fn get_mascot_name(self) -> Il2CppString
get_MascotName() overloadSource§fn get_map_edit_data(self) -> MapEditData
fn get_map_edit_data(self) -> MapEditData
get_MapEditData() overloadSource§fn get_relay_data(self) -> RelayUserData
fn get_relay_data(self) -> RelayUserData
get_RelayData() overloadSource§fn get_versus_data(self) -> VersusUserData
fn get_versus_data(self) -> VersusUserData
get_VersusData() overloadSource§fn get_identifier(self) -> u64
fn get_identifier(self) -> u64
get_Identifier() overloadSource§fn get_challenge_route(self) -> i32
fn get_challenge_route(self) -> i32
get_ChallengeRoute() overloadSource§fn set_challenge_route(self, value: impl Into<i32>)
fn set_challenge_route(self, value: impl Into<i32>)
set_ChallengeRoute(i32) overloadSource§fn get_challenge_level(self) -> i32
fn get_challenge_level(self) -> i32
get_ChallengeLevel() overloadSource§fn set_challenge_level(self, value: impl Into<i32>)
fn set_challenge_level(self, value: impl Into<i32>)
set_ChallengeLevel(i32) overloadSource§fn get_challenge_best_level(self) -> i32
fn get_challenge_best_level(self) -> i32
get_ChallengeBestLevel() overloadSource§fn set_challenge_best_level(self, value: impl Into<i32>)
fn set_challenge_best_level(self, value: impl Into<i32>)
set_ChallengeBestLevel(i32) overloadSource§fn get_challenge_seed(self) -> i32
fn get_challenge_seed(self) -> i32
get_ChallengeSeed() overloadSource§fn set_challenge_seed(self, value: impl Into<i32>)
fn set_challenge_seed(self, value: impl Into<i32>)
set_ChallengeSeed(i32) overloadSource§fn get_challenge_offset(self) -> i32
fn get_challenge_offset(self) -> i32
get_ChallengeOffset() overloadSource§fn set_challenge_offset(self, value: impl Into<i32>)
fn set_challenge_offset(self, value: impl Into<i32>)
set_ChallengeOffset(i32) overloadSource§fn get_challenge_turn(self) -> i32
fn get_challenge_turn(self) -> i32
get_ChallengeTurn() overloadSource§fn set_challenge_turn(self, value: impl Into<i32>)
fn set_challenge_turn(self, value: impl Into<i32>)
set_ChallengeTurn(i32) overloadSource§fn set_challenge(self, data: impl Into<ChallengeData>)
fn set_challenge(self, data: impl Into<ChallengeData>)
SetChallenge(crate::app::challengedata::ChallengeData) overloadSource§fn reset_challenge(self)
fn reset_challenge(self)
ResetChallenge() overloadSource§fn reset_challenge_sortie_count(self)
fn reset_challenge_sortie_count(self)
ResetChallengeSortieCount() overloadSource§fn get_challenge_data(self) -> ChallengeData
fn get_challenge_data(self) -> ChallengeData
GetChallengeData() overloadSource§fn get_challenge_random(self) -> Random_2
fn get_challenge_random(self) -> Random_2
GetChallengeRandom() overloadSource§fn get_challenge_chapters(self) -> List_1<ChapterData>
fn get_challenge_chapters(self) -> List_1<ChapterData>
GetChallengeChapters() overloadSource§fn get_challenge_chapter(self, index: impl Into<i32>) -> ChapterData
fn get_challenge_chapter(self, index: impl Into<i32>) -> ChapterData
GetChallengeChapter(i32) overloadSource§fn get_challenge_stage(self) -> i32
fn get_challenge_stage(self) -> i32
GetChallengeStage() overloadSource§fn get_challenge_stage_2(self, chapter: impl Into<ChapterData>) -> i32
fn get_challenge_stage_2(self, chapter: impl Into<ChapterData>) -> i32
GetChallengeStage(crate::app::chapterdata::ChapterData) overloadSource§fn get_challenge_reward_list(self) -> List_1<ItemData>
fn get_challenge_reward_list(self) -> List_1<ItemData>
GetChallengeRewardList() overloadSource§fn get_investment_filene(self) -> i32
fn get_investment_filene(self) -> i32
get_InvestmentFilene() overloadSource§fn set_investment_filene(self, value: impl Into<i32>)
fn set_investment_filene(self, value: impl Into<i32>)
set_InvestmentFilene(i32) overloadSource§fn get_investment_brodia(self) -> i32
fn get_investment_brodia(self) -> i32
get_InvestmentBrodia() overloadSource§fn set_investment_brodia(self, value: impl Into<i32>)
fn set_investment_brodia(self, value: impl Into<i32>)
set_InvestmentBrodia(i32) overloadSource§fn get_investment_ircion(self) -> i32
fn get_investment_ircion(self) -> i32
get_InvestmentIrcion() overloadSource§fn set_investment_ircion(self, value: impl Into<i32>)
fn set_investment_ircion(self, value: impl Into<i32>)
set_InvestmentIrcion(i32) overloadSource§fn get_investment_solum(self) -> i32
fn get_investment_solum(self) -> i32
get_InvestmentSolum() overloadSource§fn set_investment_solum(self, value: impl Into<i32>)
fn set_investment_solum(self, value: impl Into<i32>)
set_InvestmentSolum(i32) overloadSource§fn get_field_bgm_player(self) -> Il2CppString
fn get_field_bgm_player(self) -> Il2CppString
get_FieldBGMPlayer() overloadSource§fn set_field_bgm_player(self, value: impl Into<Il2CppString>)
fn set_field_bgm_player(self, value: impl Into<Il2CppString>)
set_FieldBGMPlayer(::unity::Il2CppString) overloadSource§fn get_field_bgm_enemy(self) -> Il2CppString
fn get_field_bgm_enemy(self) -> Il2CppString
get_FieldBGMEnemy() overloadSource§fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)
fn set_field_bgm_enemy(self, value: impl Into<Il2CppString>)
set_FieldBGMEnemy(::unity::Il2CppString) overloadSource§fn can_change_field_bgm(self) -> bool
fn can_change_field_bgm(self) -> bool
CanChangeFieldBGM() overloadSource§fn reset_for_game(self)
fn reset_for_game(self)
ResetForGame() overloadSource§fn create_global_flags(self)
fn create_global_flags(self)
CreateGlobalFlags() overloadSource§fn reset_for_begin_of_map(self)
fn reset_for_begin_of_map(self)
ResetForBeginOfMap() overloadSource§fn reset_for_end_of_map(self)
fn reset_for_end_of_map(self)
ResetForEndOfMap() overloadSource§fn setup_for_chapter(self, is_resume: impl Into<bool>)
fn setup_for_chapter(self, is_resume: impl Into<bool>)
SetupForChapter(bool) overloadSource§fn cleanup_for_chapter(self)
fn cleanup_for_chapter(self)
CleanupForChapter() overloadSource§fn get_mess_file_name(self) -> Il2CppString
fn get_mess_file_name(self) -> Il2CppString
GetMessFileName() overloadSource§fn set_chapter(self, chapter: impl Into<ChapterData>)
fn set_chapter(self, chapter: impl Into<ChapterData>)
SetChapter(crate::app::chapterdata::ChapterData) overloadSource§fn set_gmap_spot_2(self, chapter: impl Into<ChapterData>)
fn set_gmap_spot_2(self, chapter: impl Into<ChapterData>)
SetGmapSpot(crate::app::chapterdata::ChapterData) overloadSource§fn reset_last_scenario_chapter(self)
fn reset_last_scenario_chapter(self)
ResetLastScenarioChapter() overloadSource§fn get_map_mode(self) -> GameUserData_MapModes
fn get_map_mode(self) -> GameUserData_MapModes
GetMapMode() overloadSource§fn completed_chapter(self)
fn completed_chapter(self)
CompletedChapter() overloadSource§fn can_update_hub(self, mode: impl Into<GameUserData_MapModes>) -> bool
fn can_update_hub(self, mode: impl Into<GameUserData_MapModes>) -> bool
CanUpdateHub(crate::app::gameuserdata::GameUserData_MapModes) overloadSource§fn try_update_hub(self, mode: impl Into<GameUserData_MapModes>)
fn try_update_hub(self, mode: impl Into<GameUserData_MapModes>)
TryUpdateHub(crate::app::gameuserdata::GameUserData_MapModes) overloadSource§fn add_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
)
fn add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, )
AddEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overloadSource§fn try_add_encount_counter(
self,
type: impl Into<GameUserGmapData_EncountCounterType>,
)
fn try_add_encount_counter( self, type: impl Into<GameUserGmapData_EncountCounterType>, )
TryAddEncountCounter(crate::app::gameusergmapdata::GameUserGmapData_EncountCounterType) overloadSource§fn get_last_scenario_chapter(self) -> ChapterData
fn get_last_scenario_chapter(self) -> ChapterData
GetLastScenarioChapter() overloadSource§fn get_next_scenario_chapter(self) -> ChapterData
fn get_next_scenario_chapter(self) -> ChapterData
GetNextScenarioChapter() overloadSource§fn get_next_chapter(self) -> ChapterData
fn get_next_chapter(self) -> ChapterData
GetNextChapter() overloadSource§fn get_game_mode(self) -> GameMode
fn get_game_mode(self) -> GameMode
GetGameMode() overloadSource§fn set_game_mode(self, game_mode: impl Into<GameMode>)
fn set_game_mode(self, game_mode: impl Into<GameMode>)
SetGameMode(crate::app::gamemode::GameMode) overloadSource§fn get_difficulty(self, is_dynamic: impl Into<bool>) -> Difficulty
fn get_difficulty(self, is_dynamic: impl Into<bool>) -> Difficulty
GetDifficulty(bool) overloadSource§fn set_difficulty(self, difficulty: impl Into<Difficulty>)
fn set_difficulty(self, difficulty: impl Into<Difficulty>)
SetDifficulty(crate::app::difficulty::Difficulty) overloadSource§fn get_evil_difficulty(self) -> Difficulty
fn get_evil_difficulty(self) -> Difficulty
GetEvilDifficulty() overloadSource§fn set_evil_difficulty(self, difficulty: impl Into<Difficulty>)
fn set_evil_difficulty(self, difficulty: impl Into<Difficulty>)
SetEvilDifficulty(crate::app::difficulty::Difficulty) overloadSource§fn get_grow_mode(self) -> GrowMode
fn get_grow_mode(self) -> GrowMode
GetGrowMode() overloadSource§fn set_grow_mode(self, mode: impl Into<GrowMode>)
fn set_grow_mode(self, mode: impl Into<GrowMode>)
SetGrowMode(crate::app::growmode::GrowMode) overloadSource§fn commit_for_game(self)
fn commit_for_game(self)
CommitForGame() overloadSource§fn set_completed(self, cid: impl Into<Il2CppString>)
fn set_completed(self, cid: impl Into<Il2CppString>)
SetCompleted(::unity::Il2CppString) overloadSource§fn set_completed_2(self, chapter: impl Into<ChapterData>)
fn set_completed_2(self, chapter: impl Into<ChapterData>)
SetCompleted(crate::app::chapterdata::ChapterData) overloadSource§fn set_completed_game(self)
fn set_completed_game(self)
SetCompletedGame() overloadSource§fn clear_completed_game(self)
fn clear_completed_game(self)
ClearCompletedGame() overloadSource§fn is_completed(self, cid: impl Into<Il2CppString>) -> bool
fn is_completed(self, cid: impl Into<Il2CppString>) -> bool
IsCompleted(::unity::Il2CppString) overloadSource§fn is_completed_2(self, chapter: impl Into<ChapterData>) -> bool
fn is_completed_2(self, chapter: impl Into<ChapterData>) -> bool
IsCompleted(crate::app::chapterdata::ChapterData) overloadSource§fn is_completed_game(self) -> bool
fn is_completed_game(self) -> bool
IsCompletedGame() overloadSource§fn is_allow_earnings(self) -> bool
fn is_allow_earnings(self) -> bool
IsAllowEarnings() overloadIsOpenSkillMenu() overloadSource§fn is_encount_map(self) -> bool
fn is_encount_map(self) -> bool
IsEncountMap() overloadSource§fn is_training_map(self) -> bool
fn is_training_map(self) -> bool
IsTrainingMap() overloadSource§fn is_challenge_map(self) -> bool
fn is_challenge_map(self) -> bool
IsChallengeMap() overloadSource§fn is_next_continue_map(self) -> bool
fn is_next_continue_map(self) -> bool
IsNextContinueMap() overloadSource§fn is_continued_map(self) -> bool
fn is_continued_map(self) -> bool
IsContinuedMap() overloadSource§fn is_restart_map(self) -> bool
fn is_restart_map(self) -> bool
IsRestartMap() overloadSource§fn is_recollection_map(self) -> bool
fn is_recollection_map(self) -> bool
IsRecollectionMap() overloadSource§fn is_evil_map(self) -> bool
fn is_evil_map(self) -> bool
IsEvilMap() overloadSource§fn is_opposition_map(self) -> bool
fn is_opposition_map(self) -> bool
IsOppositionMap() overloadSource§fn is_temporary(self) -> bool
fn is_temporary(self) -> bool
IsTemporary() overloadSource§fn complete_encount_map(self)
fn complete_encount_map(self)
CompleteEncountMap() overloadSource§fn get_is_net_login_once(self) -> bool
fn get_is_net_login_once(self) -> bool
get_IsNetLoginOnce() overloadSource§fn set_is_net_login_once(self, value: impl Into<bool>)
fn set_is_net_login_once(self, value: impl Into<bool>)
set_IsNetLoginOnce(bool) overloadSource§fn get_is_show_net_terms(self) -> bool
fn get_is_show_net_terms(self) -> bool
get_IsShowNetTerms() overloadSource§fn set_is_show_net_terms(self, value: impl Into<bool>)
fn set_is_show_net_terms(self, value: impl Into<bool>)
set_IsShowNetTerms(bool) overloadSource§fn get_is_show_net_how_to_report(self) -> bool
fn get_is_show_net_how_to_report(self) -> bool
get_IsShowNetHowToReport() overloadSource§fn set_is_show_net_how_to_report(self, value: impl Into<bool>)
fn set_is_show_net_how_to_report(self, value: impl Into<bool>)
set_IsShowNetHowToReport(bool) overloadSource§fn get_is_rewind_enable(self) -> bool
fn get_is_rewind_enable(self) -> bool
get_IsRewindEnable() overloadSource§fn set_is_rewind_enable(self, value: impl Into<bool>)
fn set_is_rewind_enable(self, value: impl Into<bool>)
set_IsRewindEnable(bool) overloadSource§fn get_is_reliance_a_plus_permit(self) -> bool
fn get_is_reliance_a_plus_permit(self) -> bool
get_IsRelianceAPlusPermit() overloadSource§fn set_is_reliance_a_plus_permit(self, value: impl Into<bool>)
fn set_is_reliance_a_plus_permit(self, value: impl Into<bool>)
set_IsRelianceAPlusPermit(bool) overloadSource§fn get_is_get_promise_ring(self) -> bool
fn get_is_get_promise_ring(self) -> bool
get_IsGetPromiseRing() overloadSource§fn set_is_get_promise_ring(self, value: impl Into<bool>)
fn set_is_get_promise_ring(self, value: impl Into<bool>)
set_IsGetPromiseRing(bool) overloadSource§fn get_can_cc_enchant(self) -> bool
fn get_can_cc_enchant(self) -> bool
get_CanCCEnchant() overloadSource§fn set_can_cc_enchant(self, value: impl Into<bool>)
fn set_can_cc_enchant(self, value: impl Into<bool>)
set_CanCCEnchant(bool) overloadSource§fn get_can_cc_gunner(self) -> bool
fn get_can_cc_gunner(self) -> bool
get_CanCCGunner() overloadSource§fn set_can_cc_gunner(self, value: impl Into<bool>)
fn set_can_cc_gunner(self, value: impl Into<bool>)
set_CanCCGunner(bool) overloadSource§fn get_version(self) -> i32
fn get_version(self) -> i32
get_Version() overloadSource§fn on_serialize(self, stream: impl Into<Stream_2>)
fn on_serialize(self, stream: impl Into<Stream_2>)
OnSerialize(crate::app::stream_2::Stream_2) overloadSource§fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)
OnDeserialize(crate::app::stream_2::Stream_2, i32) overloadSource§fn serialize_for_map_history_replay(self, stream: impl Into<Stream_2>)
fn serialize_for_map_history_replay(self, stream: impl Into<Stream_2>)
SerializeForMapHistoryReplay(crate::app::stream_2::Stream_2) overloadSource§fn deserialize_for_map_history_replay(self, stream: impl Into<Stream_2>)
fn deserialize_for_map_history_replay(self, stream: impl Into<Stream_2>)
DeserializeForMapHistoryReplay(crate::app::stream_2::Stream_2) overloadSource§fn serialize_for_online(self, stream: impl Into<Stream_2>)
fn serialize_for_online(self, stream: impl Into<Stream_2>)
SerializeForOnline(crate::app::stream_2::Stream_2) overloadSource§fn deserialize_for_online(self, stream: impl Into<Stream_2>)
fn deserialize_for_online(self, stream: impl Into<Stream_2>)
DeserializeForOnline(crate::app::stream_2::Stream_2) overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload