pub struct MapHistory_Rewind(/* private fields */);Expand description
IL2CPP class: App.MapHistory.Rewind
Inherits: MapHistory_Base_1<crate::app::maphistory::MapHistory_Rewind>
Implementations§
Source§impl MapHistory_Rewind
impl MapHistory_Rewind
pub fn base(self) -> MapHistory_Base_1<MapHistory_Rewind>
Source§impl MapHistory_Rewind
impl MapHistory_Rewind
pub fn max_log_command() -> i32
pub fn set_max_log_command(value: i32)
pub fn version() -> i32
pub fn set_version(value: i32)
Source§impl MapHistory_Rewind
impl MapHistory_Rewind
Sourcepub fn get_poke_inspector(x: impl Into<i32>, z: impl Into<i32>) -> PokeInspector
pub fn get_poke_inspector(x: impl Into<i32>, z: impl Into<i32>) -> PokeInspector
GetPokeInspector(i32, i32) overload
Sourcepub fn apply_change_god(
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
for_engage_impl: impl Into<bool>,
)
pub fn apply_change_god( unit: impl Into<Unit>, gid: impl Into<Il2CppString>, for_engage_impl: impl Into<bool>, )
ApplyChangeGod(crate::app::unit::Unit, ::unity::Il2CppString, bool) overload
Sourcepub fn dbg_patch_version_check_log(s: impl Into<Il2CppString>)
pub fn dbg_patch_version_check_log(s: impl Into<Il2CppString>)
DbgPatchVersionCheckLog(::unity::Il2CppString) overload
Source§impl MapHistory_Rewind
impl MapHistory_Rewind
pub fn on_initialize_method_info() -> &'static MethodInfo
pub fn on_delete_method_info() -> &'static MethodInfo
pub fn is_enable_method_info() -> &'static MethodInfo
pub fn enable_method_info() -> &'static MethodInfo
pub fn disable_method_info() -> &'static MethodInfo
pub fn dbg_set_use_count_method_info() -> &'static MethodInfo
pub fn get_use_count_method_info() -> &'static MethodInfo
pub fn get_max_use_count_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn begin_method_info() -> &'static MethodInfo
pub fn end_method_info() -> &'static MethodInfo
pub fn split_method_info() -> &'static MethodInfo
pub fn split_for_pick_up_method_info() -> &'static MethodInfo
pub fn engage_cancel_method_info() -> &'static MethodInfo
pub fn god_change_cancel_method_info() -> &'static MethodInfo
pub fn get_command_engage_method_info() -> &'static MethodInfo
pub fn get_command_god_change_method_info() -> &'static MethodInfo
pub fn get_unit_for_command_engage_method_info() -> &'static MethodInfo
pub fn get_unit_for_command_god_change_method_info() -> &'static MethodInfo
pub fn create_log_method_info() -> &'static MethodInfo
pub fn check_log_exists_method_info() -> &'static MethodInfo
pub fn get_cursor_pos_method_info() -> &'static MethodInfo
pub fn is_phase_begin_method_info() -> &'static MethodInfo
pub fn preview_setup_method_info() -> &'static MethodInfo
pub fn preview_apply_method_info() -> &'static MethodInfo
pub fn preview_decide_method_info() -> &'static MethodInfo
pub fn preview_cancel_method_info() -> &'static MethodInfo
pub fn is_previewing_method_info() -> &'static MethodInfo
pub fn preview_get_unit_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn delete_method_info() -> &'static MethodInfo
pub fn delete_from_last_method_info() -> &'static MethodInfo
pub fn get_last_command_type_method_info() -> &'static MethodInfo
pub fn find_last_index_until_split_method_info() -> &'static MethodInfo
pub fn find_last_index_until_split_2_method_info() -> &'static MethodInfo
pub fn can_write_method_info() -> &'static MethodInfo
pub fn is_transfer_type_method_info() -> &'static MethodInfo
pub fn on_unit_map_no_empty_method_info() -> &'static MethodInfo
pub fn preadd_method_info() -> &'static MethodInfo
pub fn delete_old_commands_if_not_enough_space_method_info() -> &'static MethodInfo
pub fn delete_old_commands_method_info() -> &'static MethodInfo
pub fn delete_old_commands_all_method_info() -> &'static MethodInfo
pub fn delete_unneeded_units_method_info() -> &'static MethodInfo
pub fn predelete_command_method_info() -> &'static MethodInfo
pub fn delete_command_error_method_info() -> &'static MethodInfo
pub fn count_split_method_info() -> &'static MethodInfo
pub fn serialize_latest_method_info() -> &'static MethodInfo
pub fn deserialize_latest_method_info() -> &'static MethodInfo
pub fn deserialize_latest_clear_units_method_info() -> &'static MethodInfo
pub fn deserialize_latest_find_unit_method_info() -> &'static MethodInfo
pub fn serialize_reliance_method_info() -> &'static MethodInfo
pub fn deserialize_reliance_method_info() -> &'static MethodInfo
pub fn serialize_terrain_method_info() -> &'static MethodInfo
pub fn deserialize_terrain_method_info() -> &'static MethodInfo
pub fn save_latest_inspector_data_method_info() -> &'static MethodInfo
pub fn serialize_map_object_method_info() -> &'static MethodInfo
pub fn deserialize_map_object_method_info() -> &'static MethodInfo
pub fn restore_latest_inspector_data_method_info() -> &'static MethodInfo
pub fn serialize_inspector_method_info() -> &'static MethodInfo
pub fn deserialize_inspector_method_info() -> &'static MethodInfo
pub fn serialize_variable_method_info() -> &'static MethodInfo
pub fn serialize_variable_one_method_info() -> &'static MethodInfo
pub fn deserialize_variable_method_info() -> &'static MethodInfo
pub fn prepare_overlaps_for_preview_setup_method_info() -> &'static MethodInfo
pub fn prepare_overlaps_for_preview_apply_method_info() -> &'static MethodInfo
pub fn update_overlaps_method_info() -> &'static MethodInfo
pub fn update_overlaps_new_method_info() -> &'static MethodInfo
pub fn get_poke_inspector_method_info() -> &'static MethodInfo
pub fn reserve_field_bgm_phase_bgm_method_info() -> &'static MethodInfo
pub fn reserve_field_bgm_war_situation_method_info() -> &'static MethodInfo
pub fn apply_change_god_method_info() -> &'static MethodInfo
pub fn get_command_stream_buffer_size_method_info() -> &'static MethodInfo
pub fn dbg_dump_method_info() -> &'static MethodInfo
pub fn dbg_create_snapshot_method_info() -> &'static MethodInfo
pub fn dbg_compare_snapshot_method_info() -> &'static MethodInfo
pub fn dbg_delete_snapshot_method_info() -> &'static MethodInfo
pub fn dbg_on_delete_old_commands_method_info() -> &'static MethodInfo
pub fn dbg_on_delete_command_method_info() -> &'static MethodInfo
pub fn dbg_patch_version_check_method_info() -> &'static MethodInfo
pub fn dbg_patch_version_check_log_method_info() -> &'static MethodInfo
pub fn phase_begin_method_info() -> &'static MethodInfo
pub fn phase_next_method_info() -> &'static MethodInfo
pub fn pick_up_method_info() -> &'static MethodInfo
pub fn cancel_pick_up_method_info() -> &'static MethodInfo
pub fn mind_method_info() -> &'static MethodInfo
pub fn fixed_method_info() -> &'static MethodInfo
pub fn talk_method_info() -> &'static MethodInfo
pub fn attack_method_info() -> &'static MethodInfo
pub fn rod_method_info() -> &'static MethodInfo
pub fn engage_charge_method_info() -> &'static MethodInfo
pub fn destroy_method_info() -> &'static MethodInfo
pub fn item_use_method_info() -> &'static MethodInfo
pub fn trade_method_info() -> &'static MethodInfo
pub fn trade_undone_method_info() -> &'static MethodInfo
pub fn visit_method_info() -> &'static MethodInfo
pub fn breakdown_method_info() -> &'static MethodInfo
pub fn escape_method_info() -> &'static MethodInfo
pub fn door_method_info() -> &'static MethodInfo
pub fn torch_method_info() -> &'static MethodInfo
pub fn treasure_box_method_info() -> &'static MethodInfo
pub fn transporter_method_info() -> &'static MethodInfo
pub fn dance_method_info() -> &'static MethodInfo
pub fn guard_method_info() -> &'static MethodInfo
pub fn overlap_skill_method_info() -> &'static MethodInfo
pub fn command_skill_method_info() -> &'static MethodInfo
pub fn vision_create_method_info() -> &'static MethodInfo
pub fn vision_delete_method_info() -> &'static MethodInfo
pub fn destroy_village_method_info() -> &'static MethodInfo
pub fn event_battle_method_info() -> &'static MethodInfo
pub fn battle_calc_method_info() -> &'static MethodInfo
pub fn gain_item_method_info() -> &'static MethodInfo
pub fn equip_item_method_info() -> &'static MethodInfo
pub fn take_off_item_method_info() -> &'static MethodInfo
pub fn sort_item_method_info() -> &'static MethodInfo
pub fn put_off_item_method_info() -> &'static MethodInfo
pub fn mind_done_method_info() -> &'static MethodInfo
pub fn status_method_info() -> &'static MethodInfo
pub fn status_2_method_info() -> &'static MethodInfo
pub fn hp_method_info() -> &'static MethodInfo
pub fn hp_2_method_info() -> &'static MethodInfo
pub fn base_capability_method_info() -> &'static MethodInfo
pub fn engage_count_method_info() -> &'static MethodInfo
pub fn engage_count_2_method_info() -> &'static MethodInfo
pub fn extra_sight_method_info() -> &'static MethodInfo
pub fn exp_method_info() -> &'static MethodInfo
pub fn level_up_method_info() -> &'static MethodInfo
pub fn class_change_method_info() -> &'static MethodInfo
pub fn position_method_info() -> &'static MethodInfo
pub fn position_2_method_info() -> &'static MethodInfo
pub fn angle_once_method_info() -> &'static MethodInfo
pub fn private_skill_method_info() -> &'static MethodInfo
pub fn enhance_factor_item_method_info() -> &'static MethodInfo
pub fn ai_active_method_info() -> &'static MethodInfo
pub fn ai_band_method_info() -> &'static MethodInfo
pub fn ai_priority_method_info() -> &'static MethodInfo
pub fn ai_sequence_method_info() -> &'static MethodInfo
pub fn ai_value_method_info() -> &'static MethodInfo
pub fn ai_prohibit_engage_attack_method_info() -> &'static MethodInfo
pub fn ai_prohibit_rod_method_info() -> &'static MethodInfo
pub fn ai_prohibit_overlap_method_info() -> &'static MethodInfo
pub fn ai_engage_attack_once_done_method_info() -> &'static MethodInfo
pub fn ai_rerewarp_method_info() -> &'static MethodInfo
pub fn ai_rerewarp_count_method_info() -> &'static MethodInfo
pub fn engage_method_info() -> &'static MethodInfo
pub fn engage_impl_method_info() -> &'static MethodInfo
pub fn change_god_for_engage_impl_method_info() -> &'static MethodInfo
pub fn is_engaging_method_info() -> &'static MethodInfo
pub fn dead_method_info() -> &'static MethodInfo
pub fn transfer_method_info() -> &'static MethodInfo
pub fn revive_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_all_begin_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_one_begin_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_status_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_private_skill_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_extra_sight_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_engage_turn_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_engage_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_engage_count_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_ai_prohibit_engage_attack_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_ai_prohibit_rod_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_ai_prohibit_overlap_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_multi_change_god_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_position_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_one_end_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_all_end_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_add_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_test_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_test_2_method_info() -> &'static MethodInfo
pub fn unit_phase_begin_kind2_flag_method_info() -> &'static MethodInfo
pub fn unit_phase_end_all_begin_method_info() -> &'static MethodInfo
pub fn unit_phase_end_one_method_info() -> &'static MethodInfo
pub fn unit_phase_end_all_end_method_info() -> &'static MethodInfo
pub fn unit_item_method_info() -> &'static MethodInfo
pub fn unit_item_list_method_info() -> &'static MethodInfo
pub fn unit_item_list_once_method_info() -> &'static MethodInfo
pub fn dispos_method_info() -> &'static MethodInfo
pub fn god_create_method_info() -> &'static MethodInfo
pub fn god_delete_method_info() -> &'static MethodInfo
pub fn god_connect_method_info() -> &'static MethodInfo
pub fn god_disconnect_method_info() -> &'static MethodInfo
pub fn god_change_method_info() -> &'static MethodInfo
pub fn god_exp_method_info() -> &'static MethodInfo
pub fn god_level_up_method_info() -> &'static MethodInfo
pub fn god_darkness_method_info() -> &'static MethodInfo
pub fn god_state_method_info() -> &'static MethodInfo
pub fn reliance_score_method_info() -> &'static MethodInfo
pub fn transporter_data_method_info() -> &'static MethodInfo
pub fn cannon_shells_method_info() -> &'static MethodInfo
pub fn terrain_open_method_info() -> &'static MethodInfo
pub fn terrain_broken_method_info() -> &'static MethodInfo
pub fn terrain_action_method_info() -> &'static MethodInfo
pub fn terrain_set_begin_method_info() -> &'static MethodInfo
pub fn terrain_set_method_info() -> &'static MethodInfo
pub fn terrain_set_end_method_info() -> &'static MethodInfo
pub fn overlap_begin_method_info() -> &'static MethodInfo
pub fn overlap_method_info() -> &'static MethodInfo
pub fn overlap_end_method_info() -> &'static MethodInfo
pub fn gold_method_info() -> &'static MethodInfo
pub fn material_method_info() -> &'static MethodInfo
pub fn piece_of_bond_method_info() -> &'static MethodInfo
pub fn variable_method_info() -> &'static MethodInfo
pub fn win_rule_method_info() -> &'static MethodInfo
pub fn win_rule_enemy_num_method_info() -> &'static MethodInfo
pub fn win_rule_limit_turn_method_info() -> &'static MethodInfo
pub fn win_rule_mid_method_info() -> &'static MethodInfo
pub fn field_bgm_phase_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_war_situation_method_info() -> &'static MethodInfo
pub fn engage_break_method_info() -> &'static MethodInfo
pub fn range_begin_method_info() -> &'static MethodInfo
pub fn range_method_info() -> &'static MethodInfo
pub fn range_end_method_info() -> &'static MethodInfo
pub fn range_clear_method_info() -> &'static MethodInfo
pub fn god_escaping_method_info() -> &'static MethodInfo
pub fn god_notify_level_cap_talk_method_info() -> &'static MethodInfo
pub fn danger_showing_method_info() -> &'static MethodInfo
pub fn map_kill_bonus_method_info() -> &'static MethodInfo
pub fn god_dirty_method_info() -> &'static MethodInfo
pub fn effect_create_method_info() -> &'static MethodInfo
pub fn effect_delete_begin_method_info() -> &'static MethodInfo
pub fn effect_delete_method_info() -> &'static MethodInfo
pub fn effect_delete_end_method_info() -> &'static MethodInfo
pub fn material_float_begin_method_info() -> &'static MethodInfo
pub fn material_float_method_info() -> &'static MethodInfo
pub fn material_float_end_method_info() -> &'static MethodInfo
pub fn material_color_begin_method_info() -> &'static MethodInfo
pub fn material_color_method_info() -> &'static MethodInfo
pub fn material_color_end_method_info() -> &'static MethodInfo
pub fn field_bgm_special_turn_method_info() -> &'static MethodInfo
pub fn post_change_bgm_event_method_info() -> &'static MethodInfo
pub fn terrain_endurance_method_info() -> &'static MethodInfo
pub fn terrain_state_method_info() -> &'static MethodInfo
pub fn lose_rule_mid_method_info() -> &'static MethodInfo
pub fn battle_start_method_info() -> &'static MethodInfo
pub fn phase_begin_after_method_info() -> &'static MethodInfo
pub fn clear_ring_method_info() -> &'static MethodInfo
pub fn map_kill_bonus_count_method_info() -> &'static MethodInfo
pub fn unit_record_method_info() -> &'static MethodInfo
pub fn skill_charge_method_info() -> &'static MethodInfo
pub fn extra_hp_stock_method_info() -> &'static MethodInfo
pub fn engage_turn_method_info() -> &'static MethodInfo
pub fn engage_wait_method_info() -> &'static MethodInfo
pub fn engage_summon_method_info() -> &'static MethodInfo
pub fn map_sight_usable_method_info() -> &'static MethodInfo
pub fn plain_hp_stock_method_info() -> &'static MethodInfo
pub fn mage_cannon_unit_item_list_once_method_info() -> &'static MethodInfo
pub fn contract_method_info() -> &'static MethodInfo
pub fn full_bullet_method_info() -> &'static MethodInfo
pub fn reset_lock_target_method_info() -> &'static MethodInfo
pub fn enchant_method_info() -> &'static MethodInfo
pub fn enchant_weapon_method_info() -> &'static MethodInfo
pub fn ai_bullet_pattern_method_info() -> &'static MethodInfo
pub fn position_list_begin_method_info() -> &'static MethodInfo
pub fn position_list_method_info() -> &'static MethodInfo
pub fn position_list_end_method_info() -> &'static MethodInfo
pub fn ai_move_limit_method_info() -> &'static MethodInfo
pub fn terrain_action_move_method_info() -> &'static MethodInfo
pub fn ai_magic_shield_once_done_method_info() -> &'static MethodInfo
pub fn random_game_method_info() -> &'static MethodInfo
pub fn full_bullet_attack_method_info() -> &'static MethodInfo
pub fn lock_target_method_info() -> &'static MethodInfo
pub fn ai_enchant_weapon_done_method_info() -> &'static MethodInfo
pub fn create_log_one_method_info() -> &'static MethodInfo
pub fn create_log_phase_begin_method_info() -> &'static MethodInfo
pub fn create_log_phase_next_method_info() -> &'static MethodInfo
pub fn create_log_pick_up_method_info() -> &'static MethodInfo
pub fn create_log_fixed_method_info() -> &'static MethodInfo
pub fn create_log_talk_method_info() -> &'static MethodInfo
pub fn create_log_attack_method_info() -> &'static MethodInfo
pub fn create_log_rod_method_info() -> &'static MethodInfo
pub fn create_log_engage_charge_method_info() -> &'static MethodInfo
pub fn create_log_destroy_method_info() -> &'static MethodInfo
pub fn create_log_item_use_method_info() -> &'static MethodInfo
pub fn create_log_trade_method_info() -> &'static MethodInfo
pub fn create_log_visit_method_info() -> &'static MethodInfo
pub fn create_log_breakdown_method_info() -> &'static MethodInfo
pub fn create_log_escape_method_info() -> &'static MethodInfo
pub fn create_log_door_method_info() -> &'static MethodInfo
pub fn create_log_torch_method_info() -> &'static MethodInfo
pub fn create_log_treasure_box_method_info() -> &'static MethodInfo
pub fn create_log_transporter_method_info() -> &'static MethodInfo
pub fn create_log_dance_method_info() -> &'static MethodInfo
pub fn create_log_guard_method_info() -> &'static MethodInfo
pub fn create_log_overlap_skill_method_info() -> &'static MethodInfo
pub fn create_log_command_skill_method_info() -> &'static MethodInfo
pub fn create_log_vision_create_method_info() -> &'static MethodInfo
pub fn create_log_vision_delete_method_info() -> &'static MethodInfo
pub fn create_log_destroy_village_method_info() -> &'static MethodInfo
pub fn create_log_engage_method_info() -> &'static MethodInfo
pub fn create_log_dead_method_info() -> &'static MethodInfo
pub fn create_log_gain_item_method_info() -> &'static MethodInfo
pub fn create_log_god_change_method_info() -> &'static MethodInfo
pub fn create_log_engage_break_method_info() -> &'static MethodInfo
pub fn create_log_put_off_method_info() -> &'static MethodInfo
pub fn create_log_phase_begin_after_method_info() -> &'static MethodInfo
pub fn create_log_engage_wait_method_info() -> &'static MethodInfo
pub fn create_log_engage_summon_method_info() -> &'static MethodInfo
pub fn create_log_contract_method_info() -> &'static MethodInfo
pub fn create_log_full_bullet_method_info() -> &'static MethodInfo
pub fn create_log_enchant_method_info() -> &'static MethodInfo
pub fn preview_apply_one_method_info() -> &'static MethodInfo
pub fn preview_apply_one_inv_method_info() -> &'static MethodInfo
pub fn preview_apply_phase_begin_method_info() -> &'static MethodInfo
pub fn preview_apply_phase_next_method_info() -> &'static MethodInfo
pub fn preview_apply_pick_up_method_info() -> &'static MethodInfo
pub fn preview_apply_rod_method_info() -> &'static MethodInfo
pub fn preview_apply_engage_charge_method_info() -> &'static MethodInfo
pub fn preview_apply_item_use_method_info() -> &'static MethodInfo
pub fn preview_apply_trade_method_info() -> &'static MethodInfo
pub fn preview_apply_transporter_method_info() -> &'static MethodInfo
pub fn preview_apply_battle_calc_method_info() -> &'static MethodInfo
pub fn preview_apply_status_method_info() -> &'static MethodInfo
pub fn preview_apply_hp_method_info() -> &'static MethodInfo
pub fn preview_apply_base_capability_method_info() -> &'static MethodInfo
pub fn preview_apply_engage_count_method_info() -> &'static MethodInfo
pub fn preview_apply_extra_sight_method_info() -> &'static MethodInfo
pub fn preview_apply_exp_method_info() -> &'static MethodInfo
pub fn preview_apply_level_up_method_info() -> &'static MethodInfo
pub fn preview_apply_class_change_method_info() -> &'static MethodInfo
pub fn preview_apply_position_method_info() -> &'static MethodInfo
pub fn preview_apply_angle_method_info() -> &'static MethodInfo
pub fn preview_apply_private_skill_method_info() -> &'static MethodInfo
pub fn preview_apply_enhance_factor_item_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_active_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_band_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_priority_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_sequence_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_value_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_prohibit_engage_attack_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_prohibit_rod_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_prohibit_overlap_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_engage_attack_once_done_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_rerewarp_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_rerewarp_count_method_info() -> &'static MethodInfo
pub fn preview_apply_engage_method_info() -> &'static MethodInfo
pub fn read_engage_method_info() -> &'static MethodInfo
pub fn preview_apply_engage_impl_method_info() -> &'static MethodInfo
pub fn preview_apply_change_god_for_engage_impl_method_info() -> &'static MethodInfo
pub fn preview_apply_transfer_method_info() -> &'static MethodInfo
pub fn read_transfer_method_info() -> &'static MethodInfo
pub fn read_transfer_2_method_info() -> &'static MethodInfo
pub fn read_transfer_impl_method_info() -> &'static MethodInfo
pub fn change_god_for_transfer_method_info() -> &'static MethodInfo
pub fn change_god_for_transfer_v0_method_info() -> &'static MethodInfo
pub fn change_god_for_transfer_v1_method_info() -> &'static MethodInfo
pub fn set_god_data_for_transfer_method_info() -> &'static MethodInfo
pub fn set_ring_owner_for_transfer_method_info() -> &'static MethodInfo
pub fn preview_apply_revive_method_info() -> &'static MethodInfo
pub fn preview_apply_unit_phase_begin_method_info() -> &'static MethodInfo
pub fn preview_apply_unit_phase_end_method_info() -> &'static MethodInfo
pub fn preview_apply_unit_item_method_info() -> &'static MethodInfo
pub fn preview_apply_unit_item_list_method_info() -> &'static MethodInfo
pub fn read_unit_item_list_method_info() -> &'static MethodInfo
pub fn preview_apply_dispos_method_info() -> &'static MethodInfo
pub fn preview_apply_god_create_method_info() -> &'static MethodInfo
pub fn preview_apply_god_delete_method_info() -> &'static MethodInfo
pub fn preview_apply_god_connect_method_info() -> &'static MethodInfo
pub fn preview_apply_god_disconnect_method_info() -> &'static MethodInfo
pub fn preview_apply_god_change_method_info() -> &'static MethodInfo
pub fn read_god_change_method_info() -> &'static MethodInfo
pub fn read_god_change_2_method_info() -> &'static MethodInfo
pub fn preview_apply_god_exp_method_info() -> &'static MethodInfo
pub fn preview_apply_god_level_up_method_info() -> &'static MethodInfo
pub fn preview_apply_god_darkness_method_info() -> &'static MethodInfo
pub fn preview_apply_god_state_method_info() -> &'static MethodInfo
pub fn preview_apply_reliance_score_method_info() -> &'static MethodInfo
pub fn preview_apply_transporter_data_method_info() -> &'static MethodInfo
pub fn preview_apply_cannon_shells_method_info() -> &'static MethodInfo
pub fn preview_apply_terrain_open_method_info() -> &'static MethodInfo
pub fn preview_apply_terrain_broken_method_info() -> &'static MethodInfo
pub fn preview_apply_terrain_action_method_info() -> &'static MethodInfo
pub fn preview_apply_terrain_set_method_info() -> &'static MethodInfo
pub fn preview_apply_overlap_method_info() -> &'static MethodInfo
pub fn preview_apply_overlap_one_method_info() -> &'static MethodInfo
pub fn preview_apply_gold_method_info() -> &'static MethodInfo
pub fn preview_apply_material_method_info() -> &'static MethodInfo
pub fn preview_apply_piece_of_bond_method_info() -> &'static MethodInfo
pub fn preview_apply_variable_method_info() -> &'static MethodInfo
pub fn preview_apply_kizuna_record_method_info() -> &'static MethodInfo
pub fn preview_apply_win_rule_method_info() -> &'static MethodInfo
pub fn preview_apply_win_rule_enemy_num_method_info() -> &'static MethodInfo
pub fn preview_apply_win_rule_limit_turn_method_info() -> &'static MethodInfo
pub fn preview_apply_win_rule_mid_method_info() -> &'static MethodInfo
pub fn preview_apply_field_bgm_phase_bgm_method_info() -> &'static MethodInfo
pub fn preview_apply_field_bgm_war_situation_method_info() -> &'static MethodInfo
pub fn preview_apply_range_method_info() -> &'static MethodInfo
pub fn preview_apply_god_escaping_method_info() -> &'static MethodInfo
pub fn preview_apply_god_notify_level_cap_talk_method_info() -> &'static MethodInfo
pub fn preview_apply_danger_showing_method_info() -> &'static MethodInfo
pub fn preview_apply_map_kill_bonus_method_info() -> &'static MethodInfo
pub fn preview_apply_put_off_method_info() -> &'static MethodInfo
pub fn preview_apply_god_dirty_method_info() -> &'static MethodInfo
pub fn preview_apply_effect_create_method_info() -> &'static MethodInfo
pub fn preview_apply_effect_create_inv_method_info() -> &'static MethodInfo
pub fn preview_apply_effect_delete_method_info() -> &'static MethodInfo
pub fn preview_apply_effect_delete_inv_method_info() -> &'static MethodInfo
pub fn preview_apply_material_float_method_info() -> &'static MethodInfo
pub fn preview_apply_material_color_method_info() -> &'static MethodInfo
pub fn preview_apply_field_bgm_special_turn_method_info() -> &'static MethodInfo
pub fn preview_apply_post_change_bgm_event_method_info() -> &'static MethodInfo
pub fn preview_apply_terrain_endurance_method_info() -> &'static MethodInfo
pub fn preview_apply_terrain_state_method_info() -> &'static MethodInfo
pub fn preview_apply_lose_rule_mid_method_info() -> &'static MethodInfo
pub fn preview_apply_battle_start_method_info() -> &'static MethodInfo
pub fn preview_apply_clear_ring_method_info() -> &'static MethodInfo
pub fn preview_apply_map_kill_bonus_count_method_info() -> &'static MethodInfo
pub fn preview_apply_unit_record_method_info() -> &'static MethodInfo
pub fn preview_apply_extra_hp_stock_method_info() -> &'static MethodInfo
pub fn preview_apply_engage_turn_method_info() -> &'static MethodInfo
pub fn preview_apply_engage_wait_method_info() -> &'static MethodInfo
pub fn preview_apply_map_sight_usable_method_info() -> &'static MethodInfo
pub fn preview_apply_plain_hp_stock_method_info() -> &'static MethodInfo
pub fn preview_apply_full_bullet_method_info() -> &'static MethodInfo
pub fn preview_apply_reset_lock_target_method_info() -> &'static MethodInfo
pub fn preview_apply_enchant_method_info() -> &'static MethodInfo
pub fn preview_apply_enchant_weapon_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_bullet_pattern_method_info() -> &'static MethodInfo
pub fn preview_apply_position_list_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_move_limit_method_info() -> &'static MethodInfo
pub fn preview_apply_terrain_action_move_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_magic_shield_once_done_method_info() -> &'static MethodInfo
pub fn preview_apply_random_game_method_info() -> &'static MethodInfo
pub fn preview_apply_lock_target_method_info() -> &'static MethodInfo
pub fn preview_apply_ai_enchant_weapon_done_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MapHistory_Rewind
impl MapHistory_Rewind
Sourcepub unsafe fn on_initialize(this: impl Into<IlInstance>)
pub unsafe fn on_initialize(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapHistory_Rewind’s own OnInitialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_delete(this: impl Into<IlInstance>)
pub unsafe fn on_delete(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapHistory_Rewind’s own OnDelete. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_command_engage(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_command_engage(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to MapHistory_Rewind’s own GetCommandEngage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_command_god_change(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_command_god_change(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to MapHistory_Rewind’s own GetCommandGodChange. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_unit_for_command_engage(
this: impl Into<IlInstance>,
command_index: i32,
) -> Unit
pub unsafe fn get_unit_for_command_engage( this: impl Into<IlInstance>, command_index: i32, ) -> Unit
Direct (non-virtual) call to MapHistory_Rewind’s own GetUnitForCommandEngage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_unit_for_command_god_change(
this: impl Into<IlInstance>,
command_index: i32,
) -> Unit
pub unsafe fn get_unit_for_command_god_change( this: impl Into<IlInstance>, command_index: i32, ) -> Unit
Direct (non-virtual) call to MapHistory_Rewind’s own GetUnitForCommandGodChange. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn preadd(
this: impl Into<IlInstance>,
writer: MapHistory_CommandWriter,
)
pub unsafe fn preadd( this: impl Into<IlInstance>, writer: MapHistory_CommandWriter, )
Direct (non-virtual) call to MapHistory_Rewind’s own Preadd. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn predelete_command(this: impl Into<IlInstance>, command_index: i32)
pub unsafe fn predelete_command(this: impl Into<IlInstance>, command_index: i32)
Direct (non-virtual) call to MapHistory_Rewind’s own PredeleteCommand. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn delete_command_error(this: impl Into<IlInstance>)
pub unsafe fn delete_command_error(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapHistory_Rewind’s own DeleteCommandError. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_command_stream_buffer_size(this: impl Into<IlInstance>) -> u32
pub unsafe fn get_command_stream_buffer_size(this: impl Into<IlInstance>) -> u32
Direct (non-virtual) call to MapHistory_Rewind’s own get_CommandStreamBufferSize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapHistory_Rewind
impl ClassIdentity for MapHistory_Rewind
Source§impl Clone for MapHistory_Rewind
impl Clone for MapHistory_Rewind
Source§fn clone(&self) -> MapHistory_Rewind
fn clone(&self) -> MapHistory_Rewind
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for MapHistory_Rewind
impl FromIlInstance for MapHistory_Rewind
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IMapHistory_Base_1<MapHistory_Rewind> for MapHistory_Rewind
impl IMapHistory_Base_1<MapHistory_Rewind> for MapHistory_Rewind
fn m_command_stream_buffer(self) -> Array<u8>
fn set_m_command_stream_buffer(self, value: Array<u8>)
fn m_command_stream(self) -> Stream_2
fn set_m_command_stream(self, value: Stream_2)
fn m_commands(self) -> Array<MapHistory_Command>
fn set_m_commands(self, value: Array<MapHistory_Command>)
fn m_num_command(self) -> i32
fn set_m_num_command(self, value: i32)
fn m_num_split(self) -> i32
fn set_m_num_split(self, value: i32)
Source§impl IMapHistory_Rewind for MapHistory_Rewind
impl IMapHistory_Rewind for MapHistory_Rewind
fn m_mode(self) -> MapHistory_Mode
fn set_m_mode(self, value: MapHistory_Mode)
fn m_use_count(self) -> i32
fn set_m_use_count(self, value: i32)
fn m_writers(self) -> Array<MapHistory_RewindCommandWriter>
fn set_m_writers(self, value: Array<MapHistory_RewindCommandWriter>)
fn m_writer(self) -> MapHistory_RewindCommandWriter
fn set_m_writer(self, value: MapHistory_RewindCommandWriter)
fn m_reader(self) -> MapHistory_RewindCommandReader
fn set_m_reader(self, value: MapHistory_RewindCommandReader)
fn m_preview_index(self) -> i32
fn set_m_preview_index(self, value: i32)
fn m_latest_stream(self) -> Stream_2
fn set_m_latest_stream(self, value: Stream_2)
fn m_god_changed_infos(self) -> Dictionary_2<i32, Il2CppString>
fn set_m_god_changed_infos(self, value: Dictionary_2<i32, Il2CppString>)
fn m_latest_inspectors(self) -> List_1<MapHistory_Rewind_LatestInspectorData>
fn set_m_latest_inspectors( self, value: List_1<MapHistory_Rewind_LatestInspectorData>, )
fn m_absent_pids(self) -> HashSet_1<Il2CppString>
fn set_m_absent_pids(self, value: HashSet_1<Il2CppString>)
fn m_field_bgm_player_phase_bgm(self) -> Il2CppString
fn set_m_field_bgm_player_phase_bgm(self, value: Il2CppString)
fn m_field_bgm_enemy_phase_bgm(self) -> Il2CppString
fn set_m_field_bgm_enemy_phase_bgm(self, value: Il2CppString)
fn m_field_bgm_ally_phase_bgm(self) -> Il2CppString
fn set_m_field_bgm_ally_phase_bgm(self, value: Il2CppString)
fn m_field_bgm_war_situation(self) -> Il2CppString
fn set_m_field_bgm_war_situation(self, value: Il2CppString)
fn m_field_bgm_special_turn(self) -> i32
fn set_m_field_bgm_special_turn(self, value: i32)
fn m_post_change_bgm_event(self) -> Il2CppString
fn set_m_post_change_bgm_event(self, value: Il2CppString)
fn m_battle_calc_data(self) -> MapHistory_Rewind_BattleCalcData
fn set_m_battle_calc_data(self, value: MapHistory_Rewind_BattleCalcData)
fn m_unit_phase_count_pos(self) -> i32
fn set_m_unit_phase_count_pos(self, value: i32)
fn m_unit_phase_count(self) -> i32
fn set_m_unit_phase_count(self, value: i32)
fn m_unit_phase_begin_one_pos(self) -> i32
fn set_m_unit_phase_begin_one_pos(self, value: i32)
fn m_unit_phase_begin_count_pos(self) -> i32
fn set_m_unit_phase_begin_count_pos(self, value: i32)
fn m_unit_phase_begin_count(self) -> i32
fn set_m_unit_phase_begin_count(self, value: i32)
fn m_unit_phase_begin_flags(self) -> i32
fn set_m_unit_phase_begin_flags(self, value: i32)
fn m_terrain_set_count_pos(self) -> i32
fn set_m_terrain_set_count_pos(self, value: i32)
fn m_terrain_set_count(self) -> i32
fn set_m_terrain_set_count(self, value: i32)
fn m_overlap_count_pos(self) -> i32
fn set_m_overlap_count_pos(self, value: i32)
fn m_overlap_count(self) -> i32
fn set_m_overlap_count(self, value: i32)
fn m_range_count_pos(self) -> i32
fn set_m_range_count_pos(self, value: i32)
fn m_range_count(self) -> i32
fn set_m_range_count(self, value: i32)
fn m_effect_delete_count_pos(self) -> i32
fn set_m_effect_delete_count_pos(self, value: i32)
fn m_effect_delete_count(self) -> i32
fn set_m_effect_delete_count(self, value: i32)
fn m_has_material_float(self) -> bool
fn set_m_has_material_float(self, value: bool)
fn m_has_material_color(self) -> bool
fn set_m_has_material_color(self, value: bool)
fn m_position_list_count_pos(self) -> i32
fn set_m_position_list_count_pos(self, value: i32)
fn m_position_list_units(self) -> List_1<u8>
fn set_m_position_list_units(self, value: List_1<u8>)
fn m_work_terrains(self) -> List_1<MapHistory_Rewind_WorkTerrainData>
fn set_m_work_terrains(self, value: List_1<MapHistory_Rewind_WorkTerrainData>)
fn m_overlap_pool(self) -> MapHistory_Rewind_OverlapDataPool
fn set_m_overlap_pool(self, value: MapHistory_Rewind_OverlapDataPool)
fn m_latest_overlaps(self) -> Dictionary_2<i32, MapHistory_Rewind_OverlapData>
fn set_m_latest_overlaps( self, value: Dictionary_2<i32, MapHistory_Rewind_OverlapData>, )
fn m_postapply_overlaps( self, ) -> Dictionary_2<i32, MapHistory_Rewind_OverlapData>
fn set_m_postapply_overlaps( self, value: Dictionary_2<i32, MapHistory_Rewind_OverlapData>, )
fn m_kill_bonus_kind_image(self) -> MapKillBonus_KindImage
fn set_m_kill_bonus_kind_image(self, value: MapKillBonus_KindImage)
fn m_skills(self) -> SkillArray
fn set_m_skills(self, value: SkillArray)
fn m_unit_item(self) -> UnitItem
fn set_m_unit_item(self, value: UnitItem)
fn m_unit_item_list(self) -> UnitItemList
fn set_m_unit_item_list(self, value: UnitItemList)
fn m_max_use_count_normal_holder(self) -> GameParam_Holder
fn set_m_max_use_count_normal_holder(self, value: GameParam_Holder)
fn m_max_use_count_hard_holder(self) -> GameParam_Holder
fn set_m_max_use_count_hard_holder(self, value: GameParam_Holder)
fn m_max_use_count_lunatic_holder(self) -> GameParam_Holder
fn set_m_max_use_count_lunatic_holder(self, value: GameParam_Holder)
fn m_max_split_holder(self) -> GameParam_Holder
fn set_m_max_split_holder(self, value: GameParam_Holder)
impl Copy for MapHistory_Rewind
impl IObject for MapHistory_Rewind
Auto Trait Implementations§
impl Freeze for MapHistory_Rewind
impl RefUnwindSafe for MapHistory_Rewind
impl !Send for MapHistory_Rewind
impl !Sync for MapHistory_Rewind
impl Unpin for MapHistory_Rewind
impl UnwindSafe for MapHistory_Rewind
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
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T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
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§impl<T> Cast for Twhere
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fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
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fn try_cast<T>(self) -> Option<T>where
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§unsafe fn cast<T>(self) -> Twhere
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§impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
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clone_to_uninit)§impl<T> DefaultInjectedMembers for T
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>
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Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IMapHistory_Base_1Methods<T0> for __U
impl<T0, __U> IMapHistory_Base_1Methods<T0> for __U
fn initialize(self)where
Self: Sized,
fn on_initialize(self)where
Self: Sized,
fn delete(self)where
Self: Sized,
fn on_delete(self)where
Self: Sized,
fn add(self, writer: MapHistory_CommandWriter) -> boolwhere
Self: Sized,
fn preadd(self, writer: MapHistory_CommandWriter)where
Self: Sized,
fn add_split(self, writer: MapHistory_CommandWriter, arg: u8) -> boolwhere
Self: Sized,
fn overwrite(self, writer: MapHistory_CommandWriter, command_index: i32) -> boolwhere
Self: Sized,
fn command_stack_cancel(
self,
unit: Unit,
target_command_type: i32,
related_command_type: i32,
)where
Self: Sized,
fn get_command_engage(self) -> i32where
Self: Sized,
fn get_command_god_change(self) -> i32where
Self: Sized,
fn get_command_unit_item_list(self) -> i32where
Self: Sized,
fn get_unit_for_command_engage(self, command_index: i32) -> Unitwhere
Self: Sized,
fn get_unit_for_command_god_change(self, command_index: i32) -> Unitwhere
Self: Sized,
fn get_unit_for_command_unit_item_list(self, command_index: i32) -> Unitwhere
Self: Sized,
fn try_delete_command(
self,
command_index: i32,
unit: Unit,
target_command_type: i32,
) -> boolwhere
Self: Sized,
fn delete_command(self, command_index: i32) -> boolwhere
Self: Sized,
fn predelete_command(self, command_index: i32)where
Self: Sized,
fn delete_command_error(self)where
Self: Sized,
fn clear(self)where
Self: Sized,
fn get_current_index(self) -> i32where
Self: Sized,
fn get_last_split_index(self) -> i32where
Self: Sized,
fn get_next_split_index(self, index: i32) -> i32where
Self: Sized,
fn get_prev_split_index(self, index: i32) -> i32where
Self: Sized,
fn serialize_commands(self, stream: Stream_2)where
Self: Sized,
fn deserialize_commands(self, stream: Stream_2)where
Self: Sized,
fn serialize_command_stream(self, stream: Stream_2)where
Self: Sized,
fn deserialize_command_stream(self, stream: Stream_2)where
Self: Sized,
fn get_command_stream_buffer_size(self) -> u32where
Self: Sized,
fn get_max_command_count(self) -> u32where
Self: Sized,
fn try_create_instance()
fn try_delete_instance()
fn get_instance() -> T0
fn ctor(self)where
Self: Sized,
Source§impl<__T> IMapHistory_RewindMethods for __Twhere
__T: IMapHistory_Rewind,
impl<__T> IMapHistory_RewindMethods for __Twhere
__T: IMapHistory_Rewind,
Source§fn on_initialize(self)
fn on_initialize(self)
OnInitialize() overloadSource§fn dbg_set_use_count(self, count: impl Into<i32>)
fn dbg_set_use_count(self, count: impl Into<i32>)
DbgSetUseCount(i32) overloadSource§fn get_use_count(self) -> i32
fn get_use_count(self) -> i32
GetUseCount() overloadSource§fn get_max_use_count(self) -> i32
fn get_max_use_count(self) -> i32
GetMaxUseCount() overloadSource§fn split_for_pick_up(self)
fn split_for_pick_up(self)
SplitForPickUp() overloadSource§fn engage_cancel(self, unit: impl Into<Unit>)
fn engage_cancel(self, unit: impl Into<Unit>)
EngageCancel(crate::app::unit::Unit) overloadSource§fn god_change_cancel(self, unit: impl Into<Unit>)
fn god_change_cancel(self, unit: impl Into<Unit>)
GodChangeCancel(crate::app::unit::Unit) overloadSource§fn get_command_engage(self) -> i32
fn get_command_engage(self) -> i32
GetCommandEngage() overloadSource§fn get_command_god_change(self) -> i32
fn get_command_god_change(self) -> i32
GetCommandGodChange() overloadSource§fn get_unit_for_command_engage(self, command_index: impl Into<i32>) -> Unit
fn get_unit_for_command_engage(self, command_index: impl Into<i32>) -> Unit
GetUnitForCommandEngage(i32) overloadSource§fn get_unit_for_command_god_change(self, command_index: impl Into<i32>) -> Unit
fn get_unit_for_command_god_change(self, command_index: impl Into<i32>) -> Unit
GetUnitForCommandGodChange(i32) overloadSource§fn create_log(
self,
index: impl Into<i32>,
result: impl Into<MapHistory_RewindLog>,
) -> bool
fn create_log( self, index: impl Into<i32>, result: impl Into<MapHistory_RewindLog>, ) -> bool
CreateLog(i32, crate::app::maphistory::MapHistory_RewindLog) overloadSource§fn check_log_exists(self) -> bool
fn check_log_exists(self) -> bool
CheckLogExists() overloadSource§fn get_cursor_pos(self, index: impl Into<i32>) -> (bool, i32, i32)
fn get_cursor_pos(self, index: impl Into<i32>) -> (bool, i32, i32)
GetCursorPos(i32, *muti32, *muti32) overloadSource§fn is_phase_begin(self, index: impl Into<i32>) -> bool
fn is_phase_begin(self, index: impl Into<i32>) -> bool
IsPhaseBegin(i32) overloadSource§fn preview_setup(self)
fn preview_setup(self)
PreviewSetup() overloadSource§fn preview_apply(self, index: impl Into<i32>) -> bool
fn preview_apply(self, index: impl Into<i32>) -> bool
PreviewApply(i32) overloadSource§fn preview_decide(self)
fn preview_decide(self)
PreviewDecide() overloadSource§fn preview_cancel(self)
fn preview_cancel(self)
PreviewCancel() overloadSource§fn is_previewing(self) -> bool
fn is_previewing(self) -> bool
IsPreviewing() overloadSource§fn preview_get_unit(self, map_history_index: impl Into<i32>) -> Unit
fn preview_get_unit(self, map_history_index: impl Into<i32>) -> Unit
PreviewGetUnit(i32) overloadSource§fn serialize(self, stream: impl Into<Stream_2>)
fn serialize(self, stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overloadSource§fn deserialize(self, stream: impl Into<Stream_2>)
fn deserialize(self, stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overloadSource§fn delete_from_last(self, type: impl Into<MapHistory_RewindType>)
fn delete_from_last(self, type: impl Into<MapHistory_RewindType>)
DeleteFromLast(crate::app::maphistory::MapHistory_RewindType) overloadSource§fn get_last_command_type(self) -> MapHistory_RewindType
fn get_last_command_type(self) -> MapHistory_RewindType
GetLastCommandType() overloadSource§fn find_last_index_until_split(
self,
type: impl Into<MapHistory_RewindType>,
start_index: impl Into<i32>,
) -> i32
fn find_last_index_until_split( self, type: impl Into<MapHistory_RewindType>, start_index: impl Into<i32>, ) -> i32
FindLastIndexUntilSplit(crate::app::maphistory::MapHistory_RewindType, i32) overloadSource§fn find_last_index_until_split_2(
self,
type: impl Into<MapHistory_RewindType>,
) -> i32
fn find_last_index_until_split_2( self, type: impl Into<MapHistory_RewindType>, ) -> i32
FindLastIndexUntilSplit(crate::app::maphistory::MapHistory_RewindType) overloadSource§fn is_transfer_type(self, command_type: impl Into<i32>) -> (bool, i32)
fn is_transfer_type(self, command_type: impl Into<i32>) -> (bool, i32)
IsTransferType(i32, *muti32) overloadSource§fn on_unit_map_no_empty(self)
fn on_unit_map_no_empty(self)
OnUnitMapNoEmpty() overloadSource§fn preadd(self, writer: impl Into<MapHistory_CommandWriter>)
fn preadd(self, writer: impl Into<MapHistory_CommandWriter>)
Preadd(crate::app::maphistory::MapHistory_CommandWriter) overloadSource§fn delete_old_commands_if_not_enough_space(
self,
writer: impl Into<MapHistory_CommandWriter>,
)
fn delete_old_commands_if_not_enough_space( self, writer: impl Into<MapHistory_CommandWriter>, )
DeleteOldCommandsIfNotEnoughSpace(crate::app::maphistory::MapHistory_CommandWriter) overloadSource§fn delete_old_commands(
self,
new_top_command_index: impl Into<i32>,
num_delete_split: impl Into<i32>,
)
fn delete_old_commands( self, new_top_command_index: impl Into<i32>, num_delete_split: impl Into<i32>, )
DeleteOldCommands(i32, i32) overloadSource§fn delete_old_commands_all(self)
fn delete_old_commands_all(self)
DeleteOldCommandsAll() overloadSource§fn delete_unneeded_units(self, new_top_command_index: impl Into<i32>)
fn delete_unneeded_units(self, new_top_command_index: impl Into<i32>)
DeleteUnneededUnits(i32) overloadSource§fn predelete_command(self, command_index: impl Into<i32>)
fn predelete_command(self, command_index: impl Into<i32>)
PredeleteCommand(i32) overloadSource§fn delete_command_error(self)
fn delete_command_error(self)
DeleteCommandError() overloadSource§fn count_split(self, next_num_command: impl Into<i32>) -> i32
fn count_split(self, next_num_command: impl Into<i32>) -> i32
CountSplit(i32) overloadSource§fn serialize_latest(self)
fn serialize_latest(self)
SerializeLatest() overloadSource§fn deserialize_latest(self)
fn deserialize_latest(self)
DeserializeLatest() overloadSource§fn deserialize_latest_clear_units(self)
fn deserialize_latest_clear_units(self)
DeserializeLatestClearUnits() overloadSource§fn deserialize_latest_find_unit(self, map_history_index: impl Into<u8>) -> Unit
fn deserialize_latest_find_unit(self, map_history_index: impl Into<u8>) -> Unit
DeserializeLatestFindUnit(u8) overloadSource§fn serialize_reliance(self, stream: impl Into<Stream_2>)
fn serialize_reliance(self, stream: impl Into<Stream_2>)
SerializeReliance(crate::app::stream_2::Stream_2) overloadSource§fn deserialize_reliance(self, stream: impl Into<Stream_2>)
fn deserialize_reliance(self, stream: impl Into<Stream_2>)
DeserializeReliance(crate::app::stream_2::Stream_2) overloadSource§fn serialize_terrain(self, stream: impl Into<Stream_2>)
fn serialize_terrain(self, stream: impl Into<Stream_2>)
SerializeTerrain(crate::app::stream_2::Stream_2) overloadSource§fn deserialize_terrain(self, stream: impl Into<Stream_2>)
fn deserialize_terrain(self, stream: impl Into<Stream_2>)
DeserializeTerrain(crate::app::stream_2::Stream_2) overloadSource§fn save_latest_inspector_data(self)
fn save_latest_inspector_data(self)
SaveLatestInspectorData() overloadSource§fn serialize_map_object(self, stream: impl Into<Stream_2>)
fn serialize_map_object(self, stream: impl Into<Stream_2>)
SerializeMapObject(crate::app::stream_2::Stream_2) overloadSource§fn deserialize_map_object(self, stream: impl Into<Stream_2>)
fn deserialize_map_object(self, stream: impl Into<Stream_2>)
DeserializeMapObject(crate::app::stream_2::Stream_2) overloadSource§fn restore_latest_inspector_data(self)
fn restore_latest_inspector_data(self)
RestoreLatestInspectorData() overloadSource§fn serialize_inspector(self, stream: impl Into<Stream_2>)
fn serialize_inspector(self, stream: impl Into<Stream_2>)
SerializeInspector(crate::app::stream_2::Stream_2) overloadSource§fn deserialize_inspector(self, stream: impl Into<Stream_2>)
fn deserialize_inspector(self, stream: impl Into<Stream_2>)
DeserializeInspector(crate::app::stream_2::Stream_2) overloadSource§fn serialize_variable(self, stream: impl Into<Stream_2>)
fn serialize_variable(self, stream: impl Into<Stream_2>)
SerializeVariable(crate::app::stream_2::Stream_2) overloadSource§fn serialize_variable_one(
self,
stream: impl Into<Stream_2>,
key: impl Into<Il2CppString>,
)
fn serialize_variable_one( self, stream: impl Into<Stream_2>, key: impl Into<Il2CppString>, )
SerializeVariableOne(crate::app::stream_2::Stream_2, ::unity::Il2CppString) overloadSource§fn deserialize_variable(self, stream: impl Into<Stream_2>)
fn deserialize_variable(self, stream: impl Into<Stream_2>)
DeserializeVariable(crate::app::stream_2::Stream_2) overloadSource§fn prepare_overlaps_for_preview_setup(self)
fn prepare_overlaps_for_preview_setup(self)
PrepareOverlapsForPreviewSetup() overloadSource§fn prepare_overlaps_for_preview_apply(self)
fn prepare_overlaps_for_preview_apply(self)
PrepareOverlapsForPreviewApply() overloadSource§fn update_overlaps(self)
fn update_overlaps(self)
UpdateOverlaps() overloadSource§fn update_overlaps_new(
self,
overlap_data: impl Into<MapHistory_Rewind_OverlapData>,
)
fn update_overlaps_new( self, overlap_data: impl Into<MapHistory_Rewind_OverlapData>, )
UpdateOverlapsNew(crate::app::maphistory::MapHistory_Rewind_OverlapData) overloadSource§fn reserve_field_bgm_phase_bgm(
self,
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
)
fn reserve_field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )
ReserveFieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn reserve_field_bgm_war_situation(
self,
war_situation_state_name: impl Into<Il2CppString>,
)
fn reserve_field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, )
ReserveFieldBgmWarSituation(::unity::Il2CppString) overloadSource§fn get_command_stream_buffer_size(self) -> u32
fn get_command_stream_buffer_size(self) -> u32
get_CommandStreamBufferSize() overloadSource§fn dbg_create_snapshot(self)
fn dbg_create_snapshot(self)
DbgCreateSnapshot() overloadSource§fn dbg_compare_snapshot(self)
fn dbg_compare_snapshot(self)
DbgCompareSnapshot() overloadSource§fn dbg_delete_snapshot(self, index: impl Into<i32>)
fn dbg_delete_snapshot(self, index: impl Into<i32>)
DbgDeleteSnapshot(i32) overloadSource§fn dbg_on_delete_old_commands(self, new_top_command_index: impl Into<i32>)
fn dbg_on_delete_old_commands(self, new_top_command_index: impl Into<i32>)
DbgOnDeleteOldCommands(i32) overloadSource§fn dbg_on_delete_command(self, command_index: impl Into<i32>)
fn dbg_on_delete_command(self, command_index: impl Into<i32>)
DbgOnDeleteCommand(i32) overloadSource§fn dbg_patch_version_check(self)
fn dbg_patch_version_check(self)
DbgPatchVersionCheck() overloadSource§fn phase_begin(self)
fn phase_begin(self)
PhaseBegin() overloadSource§fn phase_next(self)
fn phase_next(self)
PhaseNext() overloadSource§fn cancel_pick_up(self)
fn cancel_pick_up(self)
CancelPickUp() overloadSource§fn talk(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
fn talk(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
Talk(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn engage_charge(self)
fn engage_charge(self)
EngageCharge() overloadSource§fn trade(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
fn trade(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)
Trade(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn trade_undone(self, unit: impl Into<Unit>)
fn trade_undone(self, unit: impl Into<Unit>)
TradeUndone(crate::app::unit::Unit) overloadSource§fn treasure_box(self)
fn treasure_box(self)
TreasureBox() overloadSource§fn transporter(self, unit: impl Into<Unit>)
fn transporter(self, unit: impl Into<Unit>)
Transporter(crate::app::unit::Unit) overloadSource§fn overlap_skill(self)
fn overlap_skill(self)
OverlapSkill() overloadSource§fn command_skill(self)
fn command_skill(self)
CommandSkill() overloadSource§fn vision_create(self)
fn vision_create(self)
VisionCreate() overloadSource§fn vision_delete(self)
fn vision_delete(self)
VisionDelete() overloadSource§fn destroy_village(self)
fn destroy_village(self)
DestroyVillage() overloadSource§fn event_battle(self)
fn event_battle(self)
EventBattle() overloadSource§fn battle_calc(self, info: impl Into<BattleInfo>)
fn battle_calc(self, info: impl Into<BattleInfo>)
BattleCalc(crate::app::battleinfo::BattleInfo) overloadSource§fn gain_item(self, unit: impl Into<Unit>, item: impl Into<UnitItem>)
fn gain_item(self, unit: impl Into<Unit>, item: impl Into<UnitItem>)
GainItem(crate::app::unit::Unit, crate::app::unititem::UnitItem) overloadSource§fn equip_item(self, unit: impl Into<Unit>)
fn equip_item(self, unit: impl Into<Unit>)
EquipItem(crate::app::unit::Unit) overloadSource§fn take_off_item(self, unit: impl Into<Unit>)
fn take_off_item(self, unit: impl Into<Unit>)
TakeOffItem(crate::app::unit::Unit) overloadSource§fn put_off_item(self, unit: impl Into<Unit>, from_menu: impl Into<bool>)
fn put_off_item(self, unit: impl Into<Unit>, from_menu: impl Into<bool>)
PutOffItem(crate::app::unit::Unit, bool) overloadSource§fn status_2(self, unit: impl Into<Unit>, status: impl Into<i64>)
fn status_2(self, unit: impl Into<Unit>, status: impl Into<i64>)
Status(crate::app::unit::Unit, i64) overloadSource§fn hp_2(self, unit: impl Into<Unit>, hp: impl Into<i32>)
fn hp_2(self, unit: impl Into<Unit>, hp: impl Into<i32>)
Hp(crate::app::unit::Unit, i32) overloadSource§fn base_capability(self, unit: impl Into<Unit>, index: impl Into<i32>)
fn base_capability(self, unit: impl Into<Unit>, index: impl Into<i32>)
BaseCapability(crate::app::unit::Unit, i32) overloadSource§fn engage_count(self, unit: impl Into<Unit>)
fn engage_count(self, unit: impl Into<Unit>)
EngageCount(crate::app::unit::Unit) overloadSource§fn engage_count_2(self, unit: impl Into<Unit>, engage_count: impl Into<i32>)
fn engage_count_2(self, unit: impl Into<Unit>, engage_count: impl Into<i32>)
EngageCount(crate::app::unit::Unit, i32) overloadSource§fn extra_sight(self, unit: impl Into<Unit>)
fn extra_sight(self, unit: impl Into<Unit>)
ExtraSight(crate::app::unit::Unit) overloadSource§fn class_change(self, unit: impl Into<Unit>)
fn class_change(self, unit: impl Into<Unit>)
ClassChange(crate::app::unit::Unit) overloadSource§fn position_2(
self,
unit: impl Into<Unit>,
new_x: impl Into<i32>,
new_z: impl Into<i32>,
)
fn position_2( self, unit: impl Into<Unit>, new_x: impl Into<i32>, new_z: impl Into<i32>, )
Position(crate::app::unit::Unit, i32, i32) overloadSource§fn angle_once(self, unit: impl Into<Unit>)
fn angle_once(self, unit: impl Into<Unit>)
AngleOnce(crate::app::unit::Unit) overloadSource§fn private_skill(self, unit: impl Into<Unit>)
fn private_skill(self, unit: impl Into<Unit>)
PrivateSkill(crate::app::unit::Unit) overloadSource§fn enhance_factor_item(self, unit: impl Into<Unit>)
fn enhance_factor_item(self, unit: impl Into<Unit>)
EnhanceFactorItem(crate::app::unit::Unit) overloadSource§fn ai_priority(self, unit: impl Into<Unit>)
fn ai_priority(self, unit: impl Into<Unit>)
AIPriority(crate::app::unit::Unit) overloadSource§fn ai_sequence(self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>)
fn ai_sequence(self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>)
AISequence(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order) overloadSource§fn ai_value(
self,
unit: impl Into<Unit>,
order: impl Into<AIValue_Order>,
index: impl Into<i32>,
)
fn ai_value( self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>, index: impl Into<i32>, )
AIValue(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order, i32) overloadSource§fn ai_prohibit_engage_attack(self, unit: impl Into<Unit>)
fn ai_prohibit_engage_attack(self, unit: impl Into<Unit>)
AIProhibitEngageAttack(crate::app::unit::Unit) overloadSource§fn ai_prohibit_rod(self, unit: impl Into<Unit>)
fn ai_prohibit_rod(self, unit: impl Into<Unit>)
AIProhibitRod(crate::app::unit::Unit) overloadSource§fn ai_prohibit_overlap(self, unit: impl Into<Unit>)
fn ai_prohibit_overlap(self, unit: impl Into<Unit>)
AIProhibitOverlap(crate::app::unit::Unit) overloadSource§fn ai_engage_attack_once_done(self, unit: impl Into<Unit>)
fn ai_engage_attack_once_done(self, unit: impl Into<Unit>)
AIEngageAttackOnceDone(crate::app::unit::Unit) overloadSource§fn ai_rerewarp(self, unit: impl Into<Unit>)
fn ai_rerewarp(self, unit: impl Into<Unit>)
AIRerewarp(crate::app::unit::Unit) overloadSource§fn ai_rerewarp_count(self, unit: impl Into<Unit>)
fn ai_rerewarp_count(self, unit: impl Into<Unit>)
AIRerewarpCount(crate::app::unit::Unit) overloadSource§fn engage(
self,
unit: impl Into<Unit>,
link_unit: impl Into<Unit>,
is_event: impl Into<bool>,
is_force_link: impl Into<bool>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
)
fn engage( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, is_event: impl Into<bool>, is_force_link: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )
Engage(crate::app::unit::Unit, crate::app::unit::Unit, bool, bool, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overloadSource§fn engage_impl(
self,
unit: impl Into<Unit>,
link_unit: impl Into<Unit>,
with_name: impl Into<bool>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
)
fn engage_impl( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, with_name: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )
EngageImpl(crate::app::unit::Unit, crate::app::unit::Unit, bool, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overloadSource§fn change_god_for_engage_impl(
self,
unit: impl Into<Unit>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
)
fn change_god_for_engage_impl( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )
ChangeGodForEngageImpl(crate::app::unit::Unit, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overloadSource§fn is_engaging(
self,
unit: impl Into<Unit>,
rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>,
) -> bool
fn is_engaging( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, ) -> bool
IsEngaging(crate::app::unit::Unit, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overloadSource§fn transfer(self, unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>)
fn transfer(self, unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>)
Transfer(crate::app::unit::Unit, crate::app::force::Force_Type) overloadSource§fn unit_phase_begin_all_begin(self)
fn unit_phase_begin_all_begin(self)
UnitPhaseBeginAllBegin() overloadSource§fn unit_phase_begin_one_begin(self, unit: impl Into<Unit>)
fn unit_phase_begin_one_begin(self, unit: impl Into<Unit>)
UnitPhaseBeginOneBegin(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_status(self, unit: impl Into<Unit>)
fn unit_phase_begin_status(self, unit: impl Into<Unit>)
UnitPhaseBeginStatus(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_private_skill(self, unit: impl Into<Unit>)
fn unit_phase_begin_private_skill(self, unit: impl Into<Unit>)
UnitPhaseBeginPrivateSkill(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_extra_sight(self, unit: impl Into<Unit>)
fn unit_phase_begin_extra_sight(self, unit: impl Into<Unit>)
UnitPhaseBeginExtraSight(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_engage_turn(self, unit: impl Into<Unit>)
fn unit_phase_begin_engage_turn(self, unit: impl Into<Unit>)
UnitPhaseBeginEngageTurn(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_engage(self, unit: impl Into<Unit>)
fn unit_phase_begin_engage(self, unit: impl Into<Unit>)
UnitPhaseBeginEngage(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_engage_count(self, unit: impl Into<Unit>)
fn unit_phase_begin_engage_count(self, unit: impl Into<Unit>)
UnitPhaseBeginEngageCount(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_ai_prohibit_engage_attack(self, unit: impl Into<Unit>)
fn unit_phase_begin_ai_prohibit_engage_attack(self, unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitEngageAttack(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_ai_prohibit_rod(self, unit: impl Into<Unit>)
fn unit_phase_begin_ai_prohibit_rod(self, unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitRod(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_ai_prohibit_overlap(self, unit: impl Into<Unit>)
fn unit_phase_begin_ai_prohibit_overlap(self, unit: impl Into<Unit>)
UnitPhaseBeginAIProhibitOverlap(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_multi_change_god(
self,
unit: impl Into<Unit>,
god_data: impl Into<GodData>,
)
fn unit_phase_begin_multi_change_god( self, unit: impl Into<Unit>, god_data: impl Into<GodData>, )
UnitPhaseBeginMultiChangeGod(crate::app::unit::Unit, crate::app::goddata::GodData) overloadSource§fn unit_phase_begin_position(self, unit: impl Into<Unit>)
fn unit_phase_begin_position(self, unit: impl Into<Unit>)
UnitPhaseBeginPosition(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_one_end(self, unit: impl Into<Unit>)
fn unit_phase_begin_one_end(self, unit: impl Into<Unit>)
UnitPhaseBeginOneEnd(crate::app::unit::Unit) overloadSource§fn unit_phase_begin_all_end(self)
fn unit_phase_begin_all_end(self)
UnitPhaseBeginAllEnd() overloadSource§fn unit_phase_begin_add(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
)
fn unit_phase_begin_add( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, )
UnitPhaseBeginAdd(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overloadSource§fn unit_phase_begin_test(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> bool
fn unit_phase_begin_test( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool
UnitPhaseBeginTest(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overloadSource§fn unit_phase_begin_test_2(
self,
flag: impl Into<i32>,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> bool
fn unit_phase_begin_test_2( self, flag: impl Into<i32>, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool
UnitPhaseBeginTest(i32, crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overloadSource§fn unit_phase_begin_kind2_flag(
self,
kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>,
) -> i32
fn unit_phase_begin_kind2_flag( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> i32
UnitPhaseBeginKind2Flag(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overloadSource§fn unit_phase_end_all_begin(self)
fn unit_phase_end_all_begin(self)
UnitPhaseEndAllBegin() overloadSource§fn unit_phase_end_one(self, unit: impl Into<Unit>)
fn unit_phase_end_one(self, unit: impl Into<Unit>)
UnitPhaseEndOne(crate::app::unit::Unit) overloadSource§fn unit_phase_end_all_end(self)
fn unit_phase_end_all_end(self)
UnitPhaseEndAllEnd() overloadSource§fn unit_item(self, unit: impl Into<Unit>, index: impl Into<i32>)
fn unit_item(self, unit: impl Into<Unit>, index: impl Into<i32>)
UnitItem(crate::app::unit::Unit, i32) overloadSource§fn unit_item_list(self, unit: impl Into<Unit>)
fn unit_item_list(self, unit: impl Into<Unit>)
UnitItemList(crate::app::unit::Unit) overloadSource§fn unit_item_list_once(self, unit: impl Into<Unit>)
fn unit_item_list_once(self, unit: impl Into<Unit>)
UnitItemListOnce(crate::app::unit::Unit) overloadSource§fn god_create(self, god_data: impl Into<GodData>)
fn god_create(self, god_data: impl Into<GodData>)
GodCreate(crate::app::goddata::GodData) overloadSource§fn god_delete(self, god_unit: impl Into<GodUnit>)
fn god_delete(self, god_unit: impl Into<GodUnit>)
GodDelete(crate::app::godunit::GodUnit) overloadSource§fn god_connect(self, unit: impl Into<Unit>)
fn god_connect(self, unit: impl Into<Unit>)
GodConnect(crate::app::unit::Unit) overloadSource§fn god_disconnect(self, unit: impl Into<Unit>)
fn god_disconnect(self, unit: impl Into<Unit>)
GodDisconnect(crate::app::unit::Unit) overloadSource§fn god_change(self, unit: impl Into<Unit>)
fn god_change(self, unit: impl Into<Unit>)
GodChange(crate::app::unit::Unit) overloadSource§fn god_exp(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
fn god_exp(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
GodExp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overloadSource§fn god_level_up(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
fn god_level_up(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)
GodLevelUp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overloadSource§fn god_darkness(self, god_unit: impl Into<GodUnit>)
fn god_darkness(self, god_unit: impl Into<GodUnit>)
GodDarkness(crate::app::godunit::GodUnit) overloadSource§fn god_state(self, unit: impl Into<Unit>, index: impl Into<i32>)
fn god_state(self, unit: impl Into<Unit>, index: impl Into<i32>)
GodState(crate::app::unit::Unit, i32) overloadSource§fn reliance_score(self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>)
fn reliance_score(self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>)
RelianceScore(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn transporter_data(
self,
index: impl Into<i32>,
data: impl Into<Transporter_Data>,
)
fn transporter_data( self, index: impl Into<i32>, data: impl Into<Transporter_Data>, )
TransporterData(i32, crate::app::transporter::Transporter_Data) overloadSource§fn cannon_shells(self, cannon_inspector: impl Into<CannonInspector>)
fn cannon_shells(self, cannon_inspector: impl Into<CannonInspector>)
CannonShells(crate::app::cannoninspector::CannonInspector) overloadSource§fn terrain_open(self, x: impl Into<i32>, z: impl Into<i32>)
fn terrain_open(self, x: impl Into<i32>, z: impl Into<i32>)
TerrainOpen(i32, i32) overloadSource§fn terrain_broken(self, x: impl Into<i32>, z: impl Into<i32>)
fn terrain_broken(self, x: impl Into<i32>, z: impl Into<i32>)
TerrainBroken(i32, i32) overloadSource§fn terrain_action(
self,
x: impl Into<i32>,
z: impl Into<i32>,
action: impl Into<MapObject_Actions>,
)
fn terrain_action( self, x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )
TerrainAction(i32, i32, crate::app::mapobject::MapObject_Actions) overloadSource§fn terrain_set_begin(self)
fn terrain_set_begin(self)
TerrainSetBegin() overloadSource§fn terrain_set(self, x: impl Into<i32>, z: impl Into<i32>)
fn terrain_set(self, x: impl Into<i32>, z: impl Into<i32>)
TerrainSet(i32, i32) overloadSource§fn terrain_set_end(self)
fn terrain_set_end(self)
TerrainSetEnd() overloadSource§fn overlap_begin(self)
fn overlap_begin(self)
OverlapBegin() overloadSource§fn overlap(
self,
x: impl Into<i32>,
z: impl Into<i32>,
tid: impl Into<Il2CppString>,
)
fn overlap( self, x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, )
Overlap(i32, i32, ::unity::Il2CppString) overloadSource§fn overlap_end(self)
fn overlap_end(self)
OverlapEnd() overloadSource§fn material(self, kind: impl Into<ItemData_Kinds>)
fn material(self, kind: impl Into<ItemData_Kinds>)
Material(crate::app::itemdata::ItemData_Kinds) overloadSource§fn piece_of_bond(self)
fn piece_of_bond(self)
PieceOfBond() overloadSource§fn variable(self, key: impl Into<Il2CppString>)
fn variable(self, key: impl Into<Il2CppString>)
Variable(::unity::Il2CppString) overloadSource§fn win_rule_enemy_num(self)
fn win_rule_enemy_num(self)
WinRuleEnemyNum() overloadSource§fn win_rule_limit_turn(self)
fn win_rule_limit_turn(self)
WinRuleLimitTurn() overloadSource§fn win_rule_mid(self)
fn win_rule_mid(self)
WinRuleMID() overloadSource§fn field_bgm_phase_bgm(
self,
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
)
fn field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )
FieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn field_bgm_war_situation(
self,
war_situation_state_name: impl Into<Il2CppString>,
)
fn field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, )
FieldBgmWarSituation(::unity::Il2CppString) overloadSource§fn engage_break(self, unit: impl Into<Unit>)
fn engage_break(self, unit: impl Into<Unit>)
EngageBreak(crate::app::unit::Unit) overloadSource§fn range_begin(self)
fn range_begin(self)
RangeBegin() overloadSource§fn range_clear(self)
fn range_clear(self)
RangeClear() overloadSource§fn god_escaping(self, god_unit: impl Into<GodUnit>)
fn god_escaping(self, god_unit: impl Into<GodUnit>)
GodEscaping(crate::app::godunit::GodUnit) overloadSource§fn god_notify_level_cap_talk(
self,
god_unit: impl Into<GodUnit>,
unit: impl Into<Unit>,
)
fn god_notify_level_cap_talk( self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>, )
GodNotifyLevelCapTalk(crate::app::godunit::GodUnit, crate::app::unit::Unit) overloadSource§fn danger_showing(self, unit: impl Into<Unit>)
fn danger_showing(self, unit: impl Into<Unit>)
DangerShowing(crate::app::unit::Unit) overloadSource§fn map_kill_bonus(
self,
x: impl Into<i32>,
z: impl Into<i32>,
kind: impl Into<MapKillBonus_Kinds>,
)
fn map_kill_bonus( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )
MapKillBonus(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overloadSource§fn god_dirty(self, god_unit: impl Into<GodUnit>)
fn god_dirty(self, god_unit: impl Into<GodUnit>)
GodDirty(crate::app::godunit::GodUnit) overloadSource§fn effect_create(
self,
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
fn effect_create( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
EffectCreate(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overloadSource§fn effect_delete_begin(self)
fn effect_delete_begin(self)
EffectDeleteBegin() overloadSource§fn effect_delete(
self,
name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
fn effect_delete( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
EffectDelete(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overloadSource§fn effect_delete_end(self)
fn effect_delete_end(self)
EffectDeleteEnd() overloadSource§fn material_float_begin(
self,
name: impl Into<Il2CppString>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
)
fn material_float_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )
MaterialFloatBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn material_float(self, val: impl Into<f32>)
fn material_float(self, val: impl Into<f32>)
MaterialFloat(f32) overloadSource§fn material_float_end(self)
fn material_float_end(self)
MaterialFloatEnd() overloadSource§fn material_color_begin(
self,
name: impl Into<Il2CppString>,
material: impl Into<Il2CppString>,
property: impl Into<Il2CppString>,
)
fn material_color_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )
MaterialColorBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn material_color(self, color: impl Into<Color>)
fn material_color(self, color: impl Into<Color>)
MaterialColor(crate::unity_engine::color::Color) overloadSource§fn material_color_end(self)
fn material_color_end(self)
MaterialColorEnd() overloadSource§fn field_bgm_special_turn(self, turn: impl Into<i32>)
fn field_bgm_special_turn(self, turn: impl Into<i32>)
FieldBgmSpecialTurn(i32) overloadSource§fn post_change_bgm_event(self, event_name: impl Into<Il2CppString>)
fn post_change_bgm_event(self, event_name: impl Into<Il2CppString>)
PostChangeBgmEvent(::unity::Il2CppString) overloadSource§fn terrain_endurance(
self,
x: impl Into<i32>,
z: impl Into<i32>,
hp: impl Into<i32>,
max_hp: impl Into<i32>,
)
fn terrain_endurance( self, x: impl Into<i32>, z: impl Into<i32>, hp: impl Into<i32>, max_hp: impl Into<i32>, )
TerrainEndurance(i32, i32, i32, i32) overloadSource§fn terrain_state(
self,
x: impl Into<i32>,
z: impl Into<i32>,
state: impl Into<i32>,
)
fn terrain_state( self, x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>, )
TerrainState(i32, i32, i32) overloadSource§fn lose_rule_mid(self)
fn lose_rule_mid(self)
LoseRuleMID() overloadSource§fn battle_start(self, unit: impl Into<Unit>, mind: impl Into<MapMind_Type>)
fn battle_start(self, unit: impl Into<Unit>, mind: impl Into<MapMind_Type>)
BattleStart(crate::app::unit::Unit, crate::app::mapmind::MapMind_Type) overloadSource§fn phase_begin_after(self)
fn phase_begin_after(self)
PhaseBeginAfter() overloadSource§fn clear_ring(self, unit: impl Into<Unit>)
fn clear_ring(self, unit: impl Into<Unit>)
ClearRing(crate::app::unit::Unit) overloadSource§fn map_kill_bonus_count(
self,
x: impl Into<i32>,
z: impl Into<i32>,
kind: impl Into<MapKillBonus_Kinds>,
)
fn map_kill_bonus_count( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )
MapKillBonusCount(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overloadSource§fn unit_record(self, unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>)
fn unit_record(self, unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>)
UnitRecord(crate::app::unit::Unit, crate::app::unitrecord::UnitRecord_Kinds) overloadSource§fn skill_charge(self)
fn skill_charge(self)
SkillCharge() overloadSource§fn extra_hp_stock(self, unit: impl Into<Unit>, is_set: impl Into<bool>)
fn extra_hp_stock(self, unit: impl Into<Unit>, is_set: impl Into<bool>)
ExtraHpStock(crate::app::unit::Unit, bool) overloadSource§fn engage_turn(self, unit: impl Into<Unit>)
fn engage_turn(self, unit: impl Into<Unit>)
EngageTurn(crate::app::unit::Unit) overloadSource§fn engage_wait(self)
fn engage_wait(self)
EngageWait() overloadSource§fn engage_summon(self)
fn engage_summon(self)
EngageSummon() overloadSource§fn map_sight_usable(self)
fn map_sight_usable(self)
MapSightUsable() overloadSource§fn plain_hp_stock(self, unit: impl Into<Unit>)
fn plain_hp_stock(self, unit: impl Into<Unit>)
PlainHpStock(crate::app::unit::Unit) overloadSource§fn mage_cannon_unit_item_list_once(self, unit: impl Into<Unit>)
fn mage_cannon_unit_item_list_once(self, unit: impl Into<Unit>)
MageCannonUnitItemListOnce(crate::app::unit::Unit) overloadSource§fn full_bullet(self)
fn full_bullet(self)
FullBullet() overloadSource§fn reset_lock_target(self, unit: impl Into<Unit>)
fn reset_lock_target(self, unit: impl Into<Unit>)
ResetLockTarget(crate::app::unit::Unit) overloadSource§fn enchant_weapon(self)
fn enchant_weapon(self)
EnchantWeapon() overloadSource§fn ai_bullet_pattern(self, unit: impl Into<Unit>)
fn ai_bullet_pattern(self, unit: impl Into<Unit>)
AIBulletPattern(crate::app::unit::Unit) overloadSource§fn position_list_begin(self)
fn position_list_begin(self)
PositionListBegin() overloadSource§fn position_list(self, unit: impl Into<Unit>)
fn position_list(self, unit: impl Into<Unit>)
PositionList(crate::app::unit::Unit) overloadSource§fn position_list_end(self)
fn position_list_end(self)
PositionListEnd() overloadSource§fn ai_move_limit(self, unit: impl Into<Unit>)
fn ai_move_limit(self, unit: impl Into<Unit>)
AIMoveLimit(crate::app::unit::Unit) overloadSource§fn terrain_action_move(
self,
x: impl Into<i32>,
z: impl Into<i32>,
moved_x: impl Into<i32>,
moved_z: impl Into<i32>,
action: impl Into<MapObject_Actions>,
state: impl Into<i32>,
)
fn terrain_action_move( self, x: impl Into<i32>, z: impl Into<i32>, moved_x: impl Into<i32>, moved_z: impl Into<i32>, action: impl Into<MapObject_Actions>, state: impl Into<i32>, )
TerrainActionMove(i32, i32, i32, i32, crate::app::mapobject::MapObject_Actions, i32) overloadSource§fn ai_magic_shield_once_done(self, unit: impl Into<Unit>)
fn ai_magic_shield_once_done(self, unit: impl Into<Unit>)
AIMagicShieldOnceDone(crate::app::unit::Unit) overloadSource§fn random_game(self)
fn random_game(self)
RandomGame() overloadSource§fn full_bullet_attack(self)
fn full_bullet_attack(self)
FullBulletAttack() overloadSource§fn lock_target(self, unit: impl Into<Unit>)
fn lock_target(self, unit: impl Into<Unit>)
LockTarget(crate::app::unit::Unit) overloadSource§fn ai_enchant_weapon_done(self, unit: impl Into<Unit>)
fn ai_enchant_weapon_done(self, unit: impl Into<Unit>)
AIEnchantWeaponDone(crate::app::unit::Unit) overloadSource§fn create_log_one(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
index: impl Into<i32>,
) -> bool
fn create_log_one( self, builder: impl Into<MapHistory_RewindLogBuilder>, index: impl Into<i32>, ) -> bool
CreateLogOne(crate::app::maphistory::MapHistory_RewindLogBuilder, i32) overloadSource§fn create_log_phase_begin(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_phase_begin( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPhaseBegin(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_phase_next(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_phase_next( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPhaseNext(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_pick_up(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_pick_up( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPickUp(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_fixed(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_fixed( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogFixed(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_talk(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_talk( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTalk(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_attack(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_attack( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogAttack(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_rod(self, builder: impl Into<MapHistory_RewindLogBuilder>) -> bool
fn create_log_rod(self, builder: impl Into<MapHistory_RewindLogBuilder>) -> bool
CreateLogRod(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_engage_charge(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage_charge( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngageCharge(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_destroy(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_destroy( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDestroy(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_item_use(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_item_use( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogItemUse(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_trade(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_trade( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTrade(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_visit(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_visit( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogVisit(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_breakdown(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_breakdown( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogBreakdown(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_escape(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_escape( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEscape(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_door(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_door( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDoor(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_torch(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_torch( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTorch(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_treasure_box(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_treasure_box( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTreasureBox(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_transporter(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_transporter( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogTransporter(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_dance(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_dance( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDance(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_guard(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_guard( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogGuard(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_overlap_skill(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_overlap_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogOverlapSkill(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_command_skill(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_command_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogCommandSkill(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_vision_create(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_vision_create( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogVisionCreate(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_vision_delete(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_vision_delete( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogVisionDelete(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_destroy_village(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_destroy_village( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDestroyVillage(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_engage(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngage(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_dead(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_dead( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogDead(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_gain_item(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_gain_item( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogGainItem(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_god_change(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_god_change( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogGodChange(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_engage_break(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage_break( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngageBreak(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_put_off(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_put_off( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPutOff(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_phase_begin_after(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_phase_begin_after( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogPhaseBeginAfter(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_engage_wait(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage_wait( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngageWait(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_engage_summon(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_engage_summon( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEngageSummon(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_contract(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_contract( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogContract(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_full_bullet(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_full_bullet( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogFullBullet(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn create_log_enchant(
self,
builder: impl Into<MapHistory_RewindLogBuilder>,
) -> bool
fn create_log_enchant( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool
CreateLogEnchant(crate::app::maphistory::MapHistory_RewindLogBuilder) overloadSource§fn preview_apply_one(self, index: impl Into<i32>)
fn preview_apply_one(self, index: impl Into<i32>)
PreviewApplyOne(i32) overloadSource§fn preview_apply_one_inv(self, index: impl Into<i32>)
fn preview_apply_one_inv(self, index: impl Into<i32>)
PreviewApplyOneInv(i32) overloadSource§fn preview_apply_phase_begin(self)
fn preview_apply_phase_begin(self)
PreviewApplyPhaseBegin() overloadSource§fn preview_apply_phase_next(self)
fn preview_apply_phase_next(self)
PreviewApplyPhaseNext() overloadSource§fn preview_apply_pick_up(self)
fn preview_apply_pick_up(self)
PreviewApplyPickUp() overloadSource§fn preview_apply_rod(self)
fn preview_apply_rod(self)
PreviewApplyRod() overloadSource§fn preview_apply_engage_charge(self)
fn preview_apply_engage_charge(self)
PreviewApplyEngageCharge() overloadSource§fn preview_apply_item_use(self)
fn preview_apply_item_use(self)
PreviewApplyItemUse() overloadSource§fn preview_apply_trade(self)
fn preview_apply_trade(self)
PreviewApplyTrade() overloadSource§fn preview_apply_transporter(self)
fn preview_apply_transporter(self)
PreviewApplyTransporter() overloadSource§fn preview_apply_battle_calc(self)
fn preview_apply_battle_calc(self)
PreviewApplyBattleCalc() overloadSource§fn preview_apply_status(self)
fn preview_apply_status(self)
PreviewApplyStatus() overloadSource§fn preview_apply_hp(self)
fn preview_apply_hp(self)
PreviewApplyHp() overloadSource§fn preview_apply_base_capability(self)
fn preview_apply_base_capability(self)
PreviewApplyBaseCapability() overloadSource§fn preview_apply_engage_count(self)
fn preview_apply_engage_count(self)
PreviewApplyEngageCount() overloadSource§fn preview_apply_extra_sight(self)
fn preview_apply_extra_sight(self)
PreviewApplyExtraSight() overloadSource§fn preview_apply_exp(self)
fn preview_apply_exp(self)
PreviewApplyExp() overloadSource§fn preview_apply_level_up(self)
fn preview_apply_level_up(self)
PreviewApplyLevelUp() overloadSource§fn preview_apply_class_change(self)
fn preview_apply_class_change(self)
PreviewApplyClassChange() overloadSource§fn preview_apply_position(self)
fn preview_apply_position(self)
PreviewApplyPosition() overloadSource§fn preview_apply_angle(self)
fn preview_apply_angle(self)
PreviewApplyAngle() overloadSource§fn preview_apply_private_skill(self)
fn preview_apply_private_skill(self)
PreviewApplyPrivateSkill() overloadSource§fn preview_apply_enhance_factor_item(self)
fn preview_apply_enhance_factor_item(self)
PreviewApplyEnhanceFactorItem() overloadSource§fn preview_apply_ai_active(self)
fn preview_apply_ai_active(self)
PreviewApplyAIActive() overloadSource§fn preview_apply_ai_band(self)
fn preview_apply_ai_band(self)
PreviewApplyAIBand() overloadSource§fn preview_apply_ai_priority(self)
fn preview_apply_ai_priority(self)
PreviewApplyAIPriority() overloadSource§fn preview_apply_ai_sequence(self)
fn preview_apply_ai_sequence(self)
PreviewApplyAISequence() overloadSource§fn preview_apply_ai_value(self)
fn preview_apply_ai_value(self)
PreviewApplyAIValue() overloadSource§fn preview_apply_ai_prohibit_engage_attack(self)
fn preview_apply_ai_prohibit_engage_attack(self)
PreviewApplyAIProhibitEngageAttack() overloadSource§fn preview_apply_ai_prohibit_rod(self)
fn preview_apply_ai_prohibit_rod(self)
PreviewApplyAIProhibitRod() overloadSource§fn preview_apply_ai_prohibit_overlap(self)
fn preview_apply_ai_prohibit_overlap(self)
PreviewApplyAIProhibitOverlap() overloadSource§fn preview_apply_ai_engage_attack_once_done(self)
fn preview_apply_ai_engage_attack_once_done(self)
PreviewApplyAIEngageAttackOnceDone() overloadSource§fn preview_apply_ai_rerewarp(self)
fn preview_apply_ai_rerewarp(self)
PreviewApplyAIRerewarp() overloadSource§fn preview_apply_ai_rerewarp_count(self)
fn preview_apply_ai_rerewarp_count(self)
PreviewApplyAIRerewarpCount() overloadSource§fn preview_apply_engage(self)
fn preview_apply_engage(self)
PreviewApplyEngage() overloadSource§fn read_engage(self) -> Unit
fn read_engage(self) -> Unit
ReadEngage(*mutcrate::app::unit::Unit) overloadSource§fn preview_apply_engage_impl(
self,
with_name: impl Into<bool>,
is_force_link: impl Into<bool>,
)
fn preview_apply_engage_impl( self, with_name: impl Into<bool>, is_force_link: impl Into<bool>, )
PreviewApplyEngageImpl(bool, bool) overloadSource§fn preview_apply_change_god_for_engage_impl(self, unit: impl Into<Unit>)
fn preview_apply_change_god_for_engage_impl(self, unit: impl Into<Unit>)
PreviewApplyChangeGodForEngageImpl(crate::app::unit::Unit) overloadSource§fn preview_apply_transfer(self, version: impl Into<i32>)
fn preview_apply_transfer(self, version: impl Into<i32>)
PreviewApplyTransfer(i32) overloadSource§fn read_transfer(self, version: impl Into<i32>) -> (i32, Force_Type, Force_Type)
fn read_transfer(self, version: impl Into<i32>) -> (i32, Force_Type, Force_Type)
ReadTransfer(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type) overloadSource§fn read_transfer_2(
self,
version: impl Into<i32>,
) -> (i32, Force_Type, Force_Type, Unit, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)
fn read_transfer_2( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, Unit, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)
ReadTransfer(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type, *mutcrate::app::unit::Unit, *muti64, *mutbool, *mutbool, *mut::unity::Il2CppString, *mut::unity::Il2CppString, *mut::unity::Il2CppString) overloadSource§fn read_transfer_impl(
self,
version: impl Into<i32>,
) -> (i32, Force_Type, Force_Type, i32, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)
fn read_transfer_impl( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, i32, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)
ReadTransferImpl(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type, *muti32, *muti64, *mutbool, *mutbool, *mut::unity::Il2CppString, *mut::unity::Il2CppString, *mut::unity::Il2CppString) overloadSource§fn change_god_for_transfer(
self,
version: impl Into<i32>,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
)
fn change_god_for_transfer( self, version: impl Into<i32>, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )
ChangeGodForTransfer(i32, crate::app::unit::Unit, ::unity::Il2CppString) overloadSource§fn change_god_for_transfer_v0(self, unit: impl Into<Unit>)
fn change_god_for_transfer_v0(self, unit: impl Into<Unit>)
ChangeGodForTransferV0(crate::app::unit::Unit) overloadSource§fn change_god_for_transfer_v1(
self,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
)
fn change_god_for_transfer_v1( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )
ChangeGodForTransferV1(crate::app::unit::Unit, ::unity::Il2CppString) overloadSource§fn set_god_data_for_transfer(
self,
unit: impl Into<Unit>,
gid: impl Into<Il2CppString>,
)
fn set_god_data_for_transfer( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )
SetGodDataForTransfer(crate::app::unit::Unit, ::unity::Il2CppString) overloadSource§fn set_ring_owner_for_transfer(
self,
unit: impl Into<Unit>,
rnid: impl Into<Il2CppString>,
)
fn set_ring_owner_for_transfer( self, unit: impl Into<Unit>, rnid: impl Into<Il2CppString>, )
SetRingOwnerForTransfer(crate::app::unit::Unit, ::unity::Il2CppString) overloadSource§fn preview_apply_revive(self, version: impl Into<i32>)
fn preview_apply_revive(self, version: impl Into<i32>)
PreviewApplyRevive(i32) overloadSource§fn preview_apply_unit_phase_begin(self)
fn preview_apply_unit_phase_begin(self)
PreviewApplyUnitPhaseBegin() overloadSource§fn preview_apply_unit_phase_end(self)
fn preview_apply_unit_phase_end(self)
PreviewApplyUnitPhaseEnd() overloadSource§fn preview_apply_unit_item(self)
fn preview_apply_unit_item(self)
PreviewApplyUnitItem() overloadSource§fn preview_apply_unit_item_list(self)
fn preview_apply_unit_item_list(self)
PreviewApplyUnitItemList() overloadSource§fn read_unit_item_list(self) -> Unit
fn read_unit_item_list(self) -> Unit
ReadUnitItemList(*mutcrate::app::unit::Unit) overloadSource§fn preview_apply_dispos(self)
fn preview_apply_dispos(self)
PreviewApplyDispos() overloadSource§fn preview_apply_god_create(self)
fn preview_apply_god_create(self)
PreviewApplyGodCreate() overloadSource§fn preview_apply_god_delete(self)
fn preview_apply_god_delete(self)
PreviewApplyGodDelete() overloadSource§fn preview_apply_god_connect(self)
fn preview_apply_god_connect(self)
PreviewApplyGodConnect() overloadSource§fn preview_apply_god_disconnect(self)
fn preview_apply_god_disconnect(self)
PreviewApplyGodDisconnect() overloadSource§fn preview_apply_god_change(self)
fn preview_apply_god_change(self)
PreviewApplyGodChange() overloadSource§fn read_god_change(self) -> Il2CppString
fn read_god_change(self) -> Il2CppString
ReadGodChange(*mut::unity::Il2CppString) overloadSource§fn read_god_change_2(self) -> (Unit, Il2CppString)
fn read_god_change_2(self) -> (Unit, Il2CppString)
ReadGodChange(*mutcrate::app::unit::Unit, *mut::unity::Il2CppString) overloadSource§fn preview_apply_god_exp(self)
fn preview_apply_god_exp(self)
PreviewApplyGodExp() overloadSource§fn preview_apply_god_level_up(self, version: impl Into<i32>)
fn preview_apply_god_level_up(self, version: impl Into<i32>)
PreviewApplyGodLevelUp(i32) overloadSource§fn preview_apply_god_darkness(self)
fn preview_apply_god_darkness(self)
PreviewApplyGodDarkness() overloadSource§fn preview_apply_god_state(self)
fn preview_apply_god_state(self)
PreviewApplyGodState() overloadSource§fn preview_apply_reliance_score(self)
fn preview_apply_reliance_score(self)
PreviewApplyRelianceScore() overloadSource§fn preview_apply_transporter_data(self)
fn preview_apply_transporter_data(self)
PreviewApplyTransporterData() overloadSource§fn preview_apply_cannon_shells(self)
fn preview_apply_cannon_shells(self)
PreviewApplyCannonShells() overloadSource§fn preview_apply_terrain_open(self)
fn preview_apply_terrain_open(self)
PreviewApplyTerrainOpen() overloadSource§fn preview_apply_terrain_broken(self)
fn preview_apply_terrain_broken(self)
PreviewApplyTerrainBroken() overloadSource§fn preview_apply_terrain_action(self)
fn preview_apply_terrain_action(self)
PreviewApplyTerrainAction() overloadSource§fn preview_apply_terrain_set(self)
fn preview_apply_terrain_set(self)
PreviewApplyTerrainSet() overloadSource§fn preview_apply_overlap(self)
fn preview_apply_overlap(self)
PreviewApplyOverlap() overloadSource§fn preview_apply_overlap_one(self)
fn preview_apply_overlap_one(self)
PreviewApplyOverlapOne() overloadSource§fn preview_apply_gold(self)
fn preview_apply_gold(self)
PreviewApplyGold() overloadSource§fn preview_apply_material(self)
fn preview_apply_material(self)
PreviewApplyMaterial() overloadSource§fn preview_apply_piece_of_bond(self)
fn preview_apply_piece_of_bond(self)
PreviewApplyPieceOfBond() overloadSource§fn preview_apply_variable(self)
fn preview_apply_variable(self)
PreviewApplyVariable() overloadSource§fn preview_apply_kizuna_record(self)
fn preview_apply_kizuna_record(self)
PreviewApplyKizunaRecord() overloadSource§fn preview_apply_win_rule(self)
fn preview_apply_win_rule(self)
PreviewApplyWinRule() overloadSource§fn preview_apply_win_rule_enemy_num(self)
fn preview_apply_win_rule_enemy_num(self)
PreviewApplyWinRuleEnemyNum() overloadSource§fn preview_apply_win_rule_limit_turn(self)
fn preview_apply_win_rule_limit_turn(self)
PreviewApplyWinRuleLimitTurn() overloadSource§fn preview_apply_win_rule_mid(self)
fn preview_apply_win_rule_mid(self)
PreviewApplyWinRuleMID() overloadSource§fn preview_apply_field_bgm_phase_bgm(self)
fn preview_apply_field_bgm_phase_bgm(self)
PreviewApplyFieldBgmPhaseBgm() overloadSource§fn preview_apply_field_bgm_war_situation(self)
fn preview_apply_field_bgm_war_situation(self)
PreviewApplyFieldBgmWarSituation() overloadSource§fn preview_apply_range(self)
fn preview_apply_range(self)
PreviewApplyRange() overloadSource§fn preview_apply_god_escaping(self)
fn preview_apply_god_escaping(self)
PreviewApplyGodEscaping() overloadSource§fn preview_apply_god_notify_level_cap_talk(self)
fn preview_apply_god_notify_level_cap_talk(self)
PreviewApplyGodNotifyLevelCapTalk() overloadSource§fn preview_apply_danger_showing(self)
fn preview_apply_danger_showing(self)
PreviewApplyDangerShowing() overloadSource§fn preview_apply_map_kill_bonus(self)
fn preview_apply_map_kill_bonus(self)
PreviewApplyMapKillBonus() overloadSource§fn preview_apply_put_off(self)
fn preview_apply_put_off(self)
PreviewApplyPutOff() overloadSource§fn preview_apply_god_dirty(self)
fn preview_apply_god_dirty(self)
PreviewApplyGodDirty() overloadSource§fn preview_apply_effect_create(self)
fn preview_apply_effect_create(self)
PreviewApplyEffectCreate() overloadSource§fn preview_apply_effect_create_inv(self)
fn preview_apply_effect_create_inv(self)
PreviewApplyEffectCreateInv() overloadSource§fn preview_apply_effect_delete(self)
fn preview_apply_effect_delete(self)
PreviewApplyEffectDelete() overloadSource§fn preview_apply_effect_delete_inv(self)
fn preview_apply_effect_delete_inv(self)
PreviewApplyEffectDeleteInv() overloadSource§fn preview_apply_material_float(self)
fn preview_apply_material_float(self)
PreviewApplyMaterialFloat() overloadSource§fn preview_apply_material_color(self)
fn preview_apply_material_color(self)
PreviewApplyMaterialColor() overloadSource§fn preview_apply_field_bgm_special_turn(self)
fn preview_apply_field_bgm_special_turn(self)
PreviewApplyFieldBgmSpecialTurn() overloadSource§fn preview_apply_post_change_bgm_event(self)
fn preview_apply_post_change_bgm_event(self)
PreviewApplyPostChangeBgmEvent() overloadSource§fn preview_apply_terrain_endurance(self)
fn preview_apply_terrain_endurance(self)
PreviewApplyTerrainEndurance() overloadSource§fn preview_apply_terrain_state(self)
fn preview_apply_terrain_state(self)
PreviewApplyTerrainState() overloadSource§fn preview_apply_lose_rule_mid(self)
fn preview_apply_lose_rule_mid(self)
PreviewApplyLoseRuleMID() overloadSource§fn preview_apply_battle_start(self)
fn preview_apply_battle_start(self)
PreviewApplyBattleStart() overloadSource§fn preview_apply_clear_ring(self)
fn preview_apply_clear_ring(self)
PreviewApplyClearRing() overloadSource§fn preview_apply_map_kill_bonus_count(self)
fn preview_apply_map_kill_bonus_count(self)
PreviewApplyMapKillBonusCount() overloadSource§fn preview_apply_unit_record(self)
fn preview_apply_unit_record(self)
PreviewApplyUnitRecord() overloadSource§fn preview_apply_extra_hp_stock(self)
fn preview_apply_extra_hp_stock(self)
PreviewApplyExtraHpStock() overloadSource§fn preview_apply_engage_turn(self)
fn preview_apply_engage_turn(self)
PreviewApplyEngageTurn() overloadSource§fn preview_apply_engage_wait(self)
fn preview_apply_engage_wait(self)
PreviewApplyEngageWait() overloadSource§fn preview_apply_map_sight_usable(self)
fn preview_apply_map_sight_usable(self)
PreviewApplyMapSightUsable() overloadSource§fn preview_apply_plain_hp_stock(self)
fn preview_apply_plain_hp_stock(self)
PreviewApplyPlainHpStock() overloadSource§fn preview_apply_full_bullet(self)
fn preview_apply_full_bullet(self)
PreviewApplyFullBullet() overloadSource§fn preview_apply_reset_lock_target(self)
fn preview_apply_reset_lock_target(self)
PreviewApplyResetLockTarget() overloadSource§fn preview_apply_enchant(self)
fn preview_apply_enchant(self)
PreviewApplyEnchant() overloadSource§fn preview_apply_enchant_weapon(self)
fn preview_apply_enchant_weapon(self)
PreviewApplyEnchantWeapon() overloadSource§fn preview_apply_ai_bullet_pattern(self)
fn preview_apply_ai_bullet_pattern(self)
PreviewApplyAIBulletPattern() overloadSource§fn preview_apply_position_list(self)
fn preview_apply_position_list(self)
PreviewApplyPositionList() overloadSource§fn preview_apply_ai_move_limit(self)
fn preview_apply_ai_move_limit(self)
PreviewApplyAIMoveLimit() overloadSource§fn preview_apply_terrain_action_move(self)
fn preview_apply_terrain_action_move(self)
PreviewApplyTerrainActionMove() overloadSource§fn preview_apply_ai_magic_shield_once_done(self)
fn preview_apply_ai_magic_shield_once_done(self)
PreviewApplyAIMagicShieldOnceDone() overloadSource§fn preview_apply_random_game(self)
fn preview_apply_random_game(self)
PreviewApplyRandomGame() overloadSource§fn preview_apply_lock_target(self)
fn preview_apply_lock_target(self)
PreviewApplyLockTarget() overloadSource§fn preview_apply_ai_enchant_weapon_done(self)
fn preview_apply_ai_enchant_weapon_done(self)
PreviewApplyAIEnchantWeaponDone() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload