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MapHistory_Rewind

Struct MapHistory_Rewind 

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pub struct MapHistory_Rewind(/* private fields */);
Expand description

IL2CPP class: App.MapHistory.Rewind Inherits: MapHistory_Base_1<crate::app::maphistory::MapHistory_Rewind>

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impl MapHistory_Rewind

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impl MapHistory_Rewind

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pub fn max_log_command() -> i32

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pub fn set_max_log_command(value: i32)

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pub fn version() -> i32

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pub fn set_version(value: i32)

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impl MapHistory_Rewind

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pub fn get_poke_inspector(x: impl Into<i32>, z: impl Into<i32>) -> PokeInspector

GetPokeInspector(i32, i32) overload

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pub fn apply_change_god( unit: impl Into<Unit>, gid: impl Into<Il2CppString>, for_engage_impl: impl Into<bool>, )

ApplyChangeGod(crate::app::unit::Unit, ::unity::Il2CppString, bool) overload

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pub fn dbg_patch_version_check_log(s: impl Into<Il2CppString>)

DbgPatchVersionCheckLog(::unity::Il2CppString) overload

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impl MapHistory_Rewind

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pub fn on_initialize_method_info() -> &'static MethodInfo

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pub fn on_delete_method_info() -> &'static MethodInfo

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pub fn is_enable_method_info() -> &'static MethodInfo

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pub fn enable_method_info() -> &'static MethodInfo

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pub fn disable_method_info() -> &'static MethodInfo

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pub fn dbg_set_use_count_method_info() -> &'static MethodInfo

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pub fn get_use_count_method_info() -> &'static MethodInfo

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pub fn get_max_use_count_method_info() -> &'static MethodInfo

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pub fn reset_method_info() -> &'static MethodInfo

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pub fn begin_method_info() -> &'static MethodInfo

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pub fn end_method_info() -> &'static MethodInfo

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pub fn split_method_info() -> &'static MethodInfo

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pub fn split_for_pick_up_method_info() -> &'static MethodInfo

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pub fn engage_cancel_method_info() -> &'static MethodInfo

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pub fn god_change_cancel_method_info() -> &'static MethodInfo

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pub fn get_command_engage_method_info() -> &'static MethodInfo

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pub fn get_command_god_change_method_info() -> &'static MethodInfo

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pub fn get_unit_for_command_engage_method_info() -> &'static MethodInfo

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pub fn get_unit_for_command_god_change_method_info() -> &'static MethodInfo

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pub fn create_log_method_info() -> &'static MethodInfo

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pub fn check_log_exists_method_info() -> &'static MethodInfo

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pub fn get_cursor_pos_method_info() -> &'static MethodInfo

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pub fn is_phase_begin_method_info() -> &'static MethodInfo

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pub fn preview_setup_method_info() -> &'static MethodInfo

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pub fn preview_apply_method_info() -> &'static MethodInfo

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pub fn preview_decide_method_info() -> &'static MethodInfo

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pub fn preview_cancel_method_info() -> &'static MethodInfo

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pub fn is_previewing_method_info() -> &'static MethodInfo

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pub fn preview_get_unit_method_info() -> &'static MethodInfo

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pub fn serialize_method_info() -> &'static MethodInfo

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pub fn deserialize_method_info() -> &'static MethodInfo

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pub fn delete_method_info() -> &'static MethodInfo

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pub fn delete_from_last_method_info() -> &'static MethodInfo

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pub fn get_last_command_type_method_info() -> &'static MethodInfo

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pub fn find_last_index_until_split_method_info() -> &'static MethodInfo

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pub fn find_last_index_until_split_2_method_info() -> &'static MethodInfo

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pub fn can_write_method_info() -> &'static MethodInfo

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pub fn is_transfer_type_method_info() -> &'static MethodInfo

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pub fn on_unit_map_no_empty_method_info() -> &'static MethodInfo

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pub fn preadd_method_info() -> &'static MethodInfo

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pub fn delete_old_commands_if_not_enough_space_method_info() -> &'static MethodInfo

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pub fn delete_old_commands_method_info() -> &'static MethodInfo

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pub fn delete_old_commands_all_method_info() -> &'static MethodInfo

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pub fn delete_unneeded_units_method_info() -> &'static MethodInfo

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pub fn predelete_command_method_info() -> &'static MethodInfo

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pub fn delete_command_error_method_info() -> &'static MethodInfo

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pub fn count_split_method_info() -> &'static MethodInfo

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pub fn serialize_latest_method_info() -> &'static MethodInfo

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pub fn deserialize_latest_method_info() -> &'static MethodInfo

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pub fn deserialize_latest_clear_units_method_info() -> &'static MethodInfo

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pub fn deserialize_latest_find_unit_method_info() -> &'static MethodInfo

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pub fn serialize_reliance_method_info() -> &'static MethodInfo

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pub fn deserialize_reliance_method_info() -> &'static MethodInfo

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pub fn serialize_terrain_method_info() -> &'static MethodInfo

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pub fn deserialize_terrain_method_info() -> &'static MethodInfo

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pub fn save_latest_inspector_data_method_info() -> &'static MethodInfo

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pub fn serialize_map_object_method_info() -> &'static MethodInfo

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pub fn deserialize_map_object_method_info() -> &'static MethodInfo

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pub fn restore_latest_inspector_data_method_info() -> &'static MethodInfo

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pub fn serialize_inspector_method_info() -> &'static MethodInfo

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pub fn deserialize_inspector_method_info() -> &'static MethodInfo

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pub fn serialize_variable_method_info() -> &'static MethodInfo

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pub fn serialize_variable_one_method_info() -> &'static MethodInfo

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pub fn deserialize_variable_method_info() -> &'static MethodInfo

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pub fn prepare_overlaps_for_preview_setup_method_info() -> &'static MethodInfo

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pub fn prepare_overlaps_for_preview_apply_method_info() -> &'static MethodInfo

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pub fn update_overlaps_method_info() -> &'static MethodInfo

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pub fn update_overlaps_new_method_info() -> &'static MethodInfo

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pub fn get_poke_inspector_method_info() -> &'static MethodInfo

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pub fn reserve_field_bgm_phase_bgm_method_info() -> &'static MethodInfo

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pub fn reserve_field_bgm_war_situation_method_info() -> &'static MethodInfo

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pub fn apply_change_god_method_info() -> &'static MethodInfo

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pub fn get_command_stream_buffer_size_method_info() -> &'static MethodInfo

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pub fn dbg_dump_method_info() -> &'static MethodInfo

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pub fn dbg_create_snapshot_method_info() -> &'static MethodInfo

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pub fn dbg_compare_snapshot_method_info() -> &'static MethodInfo

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pub fn dbg_delete_snapshot_method_info() -> &'static MethodInfo

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pub fn dbg_on_delete_old_commands_method_info() -> &'static MethodInfo

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pub fn dbg_on_delete_command_method_info() -> &'static MethodInfo

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pub fn dbg_patch_version_check_method_info() -> &'static MethodInfo

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pub fn dbg_patch_version_check_log_method_info() -> &'static MethodInfo

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pub fn phase_begin_method_info() -> &'static MethodInfo

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pub fn phase_next_method_info() -> &'static MethodInfo

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pub fn pick_up_method_info() -> &'static MethodInfo

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pub fn cancel_pick_up_method_info() -> &'static MethodInfo

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pub fn mind_method_info() -> &'static MethodInfo

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pub fn fixed_method_info() -> &'static MethodInfo

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pub fn talk_method_info() -> &'static MethodInfo

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pub fn attack_method_info() -> &'static MethodInfo

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pub fn rod_method_info() -> &'static MethodInfo

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pub fn engage_charge_method_info() -> &'static MethodInfo

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pub fn destroy_method_info() -> &'static MethodInfo

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pub fn item_use_method_info() -> &'static MethodInfo

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pub fn trade_method_info() -> &'static MethodInfo

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pub fn trade_undone_method_info() -> &'static MethodInfo

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pub fn visit_method_info() -> &'static MethodInfo

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pub fn breakdown_method_info() -> &'static MethodInfo

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pub fn escape_method_info() -> &'static MethodInfo

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pub fn door_method_info() -> &'static MethodInfo

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pub fn torch_method_info() -> &'static MethodInfo

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pub fn treasure_box_method_info() -> &'static MethodInfo

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pub fn transporter_method_info() -> &'static MethodInfo

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pub fn dance_method_info() -> &'static MethodInfo

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pub fn guard_method_info() -> &'static MethodInfo

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pub fn overlap_skill_method_info() -> &'static MethodInfo

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pub fn command_skill_method_info() -> &'static MethodInfo

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pub fn vision_create_method_info() -> &'static MethodInfo

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pub fn vision_delete_method_info() -> &'static MethodInfo

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pub fn destroy_village_method_info() -> &'static MethodInfo

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pub fn event_battle_method_info() -> &'static MethodInfo

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pub fn battle_calc_method_info() -> &'static MethodInfo

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pub fn gain_item_method_info() -> &'static MethodInfo

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pub fn equip_item_method_info() -> &'static MethodInfo

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pub fn take_off_item_method_info() -> &'static MethodInfo

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pub fn sort_item_method_info() -> &'static MethodInfo

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pub fn put_off_item_method_info() -> &'static MethodInfo

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pub fn mind_done_method_info() -> &'static MethodInfo

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pub fn status_method_info() -> &'static MethodInfo

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pub fn status_2_method_info() -> &'static MethodInfo

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pub fn hp_method_info() -> &'static MethodInfo

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pub fn hp_2_method_info() -> &'static MethodInfo

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pub fn base_capability_method_info() -> &'static MethodInfo

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pub fn engage_count_method_info() -> &'static MethodInfo

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pub fn engage_count_2_method_info() -> &'static MethodInfo

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pub fn extra_sight_method_info() -> &'static MethodInfo

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pub fn exp_method_info() -> &'static MethodInfo

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pub fn level_up_method_info() -> &'static MethodInfo

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pub fn class_change_method_info() -> &'static MethodInfo

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pub fn position_method_info() -> &'static MethodInfo

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pub fn position_2_method_info() -> &'static MethodInfo

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pub fn angle_once_method_info() -> &'static MethodInfo

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pub fn private_skill_method_info() -> &'static MethodInfo

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pub fn enhance_factor_item_method_info() -> &'static MethodInfo

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pub fn ai_active_method_info() -> &'static MethodInfo

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pub fn ai_band_method_info() -> &'static MethodInfo

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pub fn ai_priority_method_info() -> &'static MethodInfo

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pub fn ai_sequence_method_info() -> &'static MethodInfo

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pub fn ai_value_method_info() -> &'static MethodInfo

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pub fn ai_prohibit_engage_attack_method_info() -> &'static MethodInfo

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pub fn ai_prohibit_rod_method_info() -> &'static MethodInfo

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pub fn ai_prohibit_overlap_method_info() -> &'static MethodInfo

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pub fn ai_engage_attack_once_done_method_info() -> &'static MethodInfo

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pub fn ai_rerewarp_method_info() -> &'static MethodInfo

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pub fn ai_rerewarp_count_method_info() -> &'static MethodInfo

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pub fn engage_method_info() -> &'static MethodInfo

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pub fn engage_impl_method_info() -> &'static MethodInfo

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pub fn change_god_for_engage_impl_method_info() -> &'static MethodInfo

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pub fn is_engaging_method_info() -> &'static MethodInfo

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pub fn dead_method_info() -> &'static MethodInfo

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pub fn transfer_method_info() -> &'static MethodInfo

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pub fn revive_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_all_begin_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_one_begin_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_status_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_private_skill_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_extra_sight_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_engage_turn_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_engage_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_engage_count_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_ai_prohibit_engage_attack_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_ai_prohibit_rod_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_ai_prohibit_overlap_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_multi_change_god_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_position_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_one_end_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_all_end_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_add_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_test_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_test_2_method_info() -> &'static MethodInfo

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pub fn unit_phase_begin_kind2_flag_method_info() -> &'static MethodInfo

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pub fn unit_phase_end_all_begin_method_info() -> &'static MethodInfo

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pub fn unit_phase_end_one_method_info() -> &'static MethodInfo

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pub fn unit_phase_end_all_end_method_info() -> &'static MethodInfo

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pub fn unit_item_method_info() -> &'static MethodInfo

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pub fn unit_item_list_method_info() -> &'static MethodInfo

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pub fn unit_item_list_once_method_info() -> &'static MethodInfo

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pub fn dispos_method_info() -> &'static MethodInfo

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pub fn god_create_method_info() -> &'static MethodInfo

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pub fn god_delete_method_info() -> &'static MethodInfo

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pub fn god_connect_method_info() -> &'static MethodInfo

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pub fn god_disconnect_method_info() -> &'static MethodInfo

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pub fn god_change_method_info() -> &'static MethodInfo

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pub fn god_exp_method_info() -> &'static MethodInfo

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pub fn god_level_up_method_info() -> &'static MethodInfo

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pub fn god_darkness_method_info() -> &'static MethodInfo

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pub fn god_state_method_info() -> &'static MethodInfo

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pub fn reliance_score_method_info() -> &'static MethodInfo

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pub fn transporter_data_method_info() -> &'static MethodInfo

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pub fn cannon_shells_method_info() -> &'static MethodInfo

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pub fn terrain_open_method_info() -> &'static MethodInfo

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pub fn terrain_broken_method_info() -> &'static MethodInfo

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pub fn terrain_action_method_info() -> &'static MethodInfo

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pub fn terrain_set_begin_method_info() -> &'static MethodInfo

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pub fn terrain_set_method_info() -> &'static MethodInfo

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pub fn terrain_set_end_method_info() -> &'static MethodInfo

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pub fn overlap_begin_method_info() -> &'static MethodInfo

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pub fn overlap_method_info() -> &'static MethodInfo

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pub fn overlap_end_method_info() -> &'static MethodInfo

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pub fn gold_method_info() -> &'static MethodInfo

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pub fn material_method_info() -> &'static MethodInfo

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pub fn piece_of_bond_method_info() -> &'static MethodInfo

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pub fn variable_method_info() -> &'static MethodInfo

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pub fn win_rule_method_info() -> &'static MethodInfo

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pub fn win_rule_enemy_num_method_info() -> &'static MethodInfo

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pub fn win_rule_limit_turn_method_info() -> &'static MethodInfo

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pub fn win_rule_mid_method_info() -> &'static MethodInfo

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pub fn field_bgm_phase_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_war_situation_method_info() -> &'static MethodInfo

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pub fn engage_break_method_info() -> &'static MethodInfo

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pub fn range_begin_method_info() -> &'static MethodInfo

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pub fn range_method_info() -> &'static MethodInfo

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pub fn range_end_method_info() -> &'static MethodInfo

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pub fn range_clear_method_info() -> &'static MethodInfo

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pub fn god_escaping_method_info() -> &'static MethodInfo

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pub fn god_notify_level_cap_talk_method_info() -> &'static MethodInfo

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pub fn danger_showing_method_info() -> &'static MethodInfo

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pub fn map_kill_bonus_method_info() -> &'static MethodInfo

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pub fn god_dirty_method_info() -> &'static MethodInfo

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pub fn effect_create_method_info() -> &'static MethodInfo

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pub fn effect_delete_begin_method_info() -> &'static MethodInfo

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pub fn effect_delete_method_info() -> &'static MethodInfo

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pub fn effect_delete_end_method_info() -> &'static MethodInfo

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pub fn material_float_begin_method_info() -> &'static MethodInfo

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pub fn material_float_method_info() -> &'static MethodInfo

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pub fn material_float_end_method_info() -> &'static MethodInfo

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pub fn material_color_begin_method_info() -> &'static MethodInfo

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pub fn material_color_method_info() -> &'static MethodInfo

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pub fn material_color_end_method_info() -> &'static MethodInfo

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pub fn field_bgm_special_turn_method_info() -> &'static MethodInfo

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pub fn post_change_bgm_event_method_info() -> &'static MethodInfo

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pub fn terrain_endurance_method_info() -> &'static MethodInfo

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pub fn terrain_state_method_info() -> &'static MethodInfo

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pub fn lose_rule_mid_method_info() -> &'static MethodInfo

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pub fn battle_start_method_info() -> &'static MethodInfo

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pub fn phase_begin_after_method_info() -> &'static MethodInfo

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pub fn clear_ring_method_info() -> &'static MethodInfo

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pub fn map_kill_bonus_count_method_info() -> &'static MethodInfo

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pub fn unit_record_method_info() -> &'static MethodInfo

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pub fn skill_charge_method_info() -> &'static MethodInfo

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pub fn extra_hp_stock_method_info() -> &'static MethodInfo

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pub fn engage_turn_method_info() -> &'static MethodInfo

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pub fn engage_wait_method_info() -> &'static MethodInfo

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pub fn engage_summon_method_info() -> &'static MethodInfo

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pub fn map_sight_usable_method_info() -> &'static MethodInfo

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pub fn plain_hp_stock_method_info() -> &'static MethodInfo

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pub fn mage_cannon_unit_item_list_once_method_info() -> &'static MethodInfo

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pub fn contract_method_info() -> &'static MethodInfo

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pub fn full_bullet_method_info() -> &'static MethodInfo

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pub fn reset_lock_target_method_info() -> &'static MethodInfo

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pub fn enchant_method_info() -> &'static MethodInfo

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pub fn enchant_weapon_method_info() -> &'static MethodInfo

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pub fn ai_bullet_pattern_method_info() -> &'static MethodInfo

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pub fn position_list_begin_method_info() -> &'static MethodInfo

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pub fn position_list_method_info() -> &'static MethodInfo

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pub fn position_list_end_method_info() -> &'static MethodInfo

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pub fn ai_move_limit_method_info() -> &'static MethodInfo

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pub fn terrain_action_move_method_info() -> &'static MethodInfo

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pub fn ai_magic_shield_once_done_method_info() -> &'static MethodInfo

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pub fn random_game_method_info() -> &'static MethodInfo

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pub fn full_bullet_attack_method_info() -> &'static MethodInfo

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pub fn lock_target_method_info() -> &'static MethodInfo

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pub fn ai_enchant_weapon_done_method_info() -> &'static MethodInfo

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pub fn create_log_one_method_info() -> &'static MethodInfo

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pub fn create_log_phase_begin_method_info() -> &'static MethodInfo

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pub fn create_log_phase_next_method_info() -> &'static MethodInfo

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pub fn create_log_pick_up_method_info() -> &'static MethodInfo

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pub fn create_log_fixed_method_info() -> &'static MethodInfo

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pub fn create_log_talk_method_info() -> &'static MethodInfo

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pub fn create_log_attack_method_info() -> &'static MethodInfo

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pub fn create_log_rod_method_info() -> &'static MethodInfo

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pub fn create_log_engage_charge_method_info() -> &'static MethodInfo

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pub fn create_log_destroy_method_info() -> &'static MethodInfo

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pub fn create_log_item_use_method_info() -> &'static MethodInfo

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pub fn create_log_trade_method_info() -> &'static MethodInfo

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pub fn create_log_visit_method_info() -> &'static MethodInfo

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pub fn create_log_breakdown_method_info() -> &'static MethodInfo

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pub fn create_log_escape_method_info() -> &'static MethodInfo

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pub fn create_log_door_method_info() -> &'static MethodInfo

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pub fn create_log_torch_method_info() -> &'static MethodInfo

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pub fn create_log_treasure_box_method_info() -> &'static MethodInfo

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pub fn create_log_transporter_method_info() -> &'static MethodInfo

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pub fn create_log_dance_method_info() -> &'static MethodInfo

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pub fn create_log_guard_method_info() -> &'static MethodInfo

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pub fn create_log_overlap_skill_method_info() -> &'static MethodInfo

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pub fn create_log_command_skill_method_info() -> &'static MethodInfo

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pub fn create_log_vision_create_method_info() -> &'static MethodInfo

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pub fn create_log_vision_delete_method_info() -> &'static MethodInfo

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pub fn create_log_destroy_village_method_info() -> &'static MethodInfo

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pub fn create_log_engage_method_info() -> &'static MethodInfo

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pub fn create_log_dead_method_info() -> &'static MethodInfo

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pub fn create_log_gain_item_method_info() -> &'static MethodInfo

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pub fn create_log_god_change_method_info() -> &'static MethodInfo

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pub fn create_log_engage_break_method_info() -> &'static MethodInfo

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pub fn create_log_put_off_method_info() -> &'static MethodInfo

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pub fn create_log_phase_begin_after_method_info() -> &'static MethodInfo

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pub fn create_log_engage_wait_method_info() -> &'static MethodInfo

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pub fn create_log_engage_summon_method_info() -> &'static MethodInfo

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pub fn create_log_contract_method_info() -> &'static MethodInfo

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pub fn create_log_full_bullet_method_info() -> &'static MethodInfo

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pub fn create_log_enchant_method_info() -> &'static MethodInfo

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pub fn preview_apply_one_method_info() -> &'static MethodInfo

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pub fn preview_apply_one_inv_method_info() -> &'static MethodInfo

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pub fn preview_apply_phase_begin_method_info() -> &'static MethodInfo

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pub fn preview_apply_phase_next_method_info() -> &'static MethodInfo

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pub fn preview_apply_pick_up_method_info() -> &'static MethodInfo

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pub fn preview_apply_rod_method_info() -> &'static MethodInfo

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pub fn preview_apply_engage_charge_method_info() -> &'static MethodInfo

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pub fn preview_apply_item_use_method_info() -> &'static MethodInfo

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pub fn preview_apply_trade_method_info() -> &'static MethodInfo

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pub fn preview_apply_transporter_method_info() -> &'static MethodInfo

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pub fn preview_apply_battle_calc_method_info() -> &'static MethodInfo

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pub fn preview_apply_status_method_info() -> &'static MethodInfo

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pub fn preview_apply_hp_method_info() -> &'static MethodInfo

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pub fn preview_apply_base_capability_method_info() -> &'static MethodInfo

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pub fn preview_apply_engage_count_method_info() -> &'static MethodInfo

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pub fn preview_apply_extra_sight_method_info() -> &'static MethodInfo

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pub fn preview_apply_exp_method_info() -> &'static MethodInfo

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pub fn preview_apply_level_up_method_info() -> &'static MethodInfo

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pub fn preview_apply_class_change_method_info() -> &'static MethodInfo

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pub fn preview_apply_position_method_info() -> &'static MethodInfo

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pub fn preview_apply_angle_method_info() -> &'static MethodInfo

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pub fn preview_apply_private_skill_method_info() -> &'static MethodInfo

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pub fn preview_apply_enhance_factor_item_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_active_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_band_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_priority_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_sequence_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_value_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_prohibit_engage_attack_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_prohibit_rod_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_prohibit_overlap_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_engage_attack_once_done_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_rerewarp_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_rerewarp_count_method_info() -> &'static MethodInfo

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pub fn preview_apply_engage_method_info() -> &'static MethodInfo

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pub fn read_engage_method_info() -> &'static MethodInfo

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pub fn preview_apply_engage_impl_method_info() -> &'static MethodInfo

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pub fn preview_apply_change_god_for_engage_impl_method_info() -> &'static MethodInfo

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pub fn preview_apply_transfer_method_info() -> &'static MethodInfo

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pub fn read_transfer_method_info() -> &'static MethodInfo

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pub fn read_transfer_2_method_info() -> &'static MethodInfo

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pub fn read_transfer_impl_method_info() -> &'static MethodInfo

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pub fn change_god_for_transfer_method_info() -> &'static MethodInfo

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pub fn change_god_for_transfer_v0_method_info() -> &'static MethodInfo

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pub fn change_god_for_transfer_v1_method_info() -> &'static MethodInfo

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pub fn set_god_data_for_transfer_method_info() -> &'static MethodInfo

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pub fn set_ring_owner_for_transfer_method_info() -> &'static MethodInfo

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pub fn preview_apply_revive_method_info() -> &'static MethodInfo

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pub fn preview_apply_unit_phase_begin_method_info() -> &'static MethodInfo

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pub fn preview_apply_unit_phase_end_method_info() -> &'static MethodInfo

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pub fn preview_apply_unit_item_method_info() -> &'static MethodInfo

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pub fn preview_apply_unit_item_list_method_info() -> &'static MethodInfo

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pub fn read_unit_item_list_method_info() -> &'static MethodInfo

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pub fn preview_apply_dispos_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_create_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_delete_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_connect_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_disconnect_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_change_method_info() -> &'static MethodInfo

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pub fn read_god_change_method_info() -> &'static MethodInfo

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pub fn read_god_change_2_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_exp_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_level_up_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_darkness_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_state_method_info() -> &'static MethodInfo

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pub fn preview_apply_reliance_score_method_info() -> &'static MethodInfo

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pub fn preview_apply_transporter_data_method_info() -> &'static MethodInfo

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pub fn preview_apply_cannon_shells_method_info() -> &'static MethodInfo

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pub fn preview_apply_terrain_open_method_info() -> &'static MethodInfo

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pub fn preview_apply_terrain_broken_method_info() -> &'static MethodInfo

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pub fn preview_apply_terrain_action_method_info() -> &'static MethodInfo

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pub fn preview_apply_terrain_set_method_info() -> &'static MethodInfo

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pub fn preview_apply_overlap_method_info() -> &'static MethodInfo

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pub fn preview_apply_overlap_one_method_info() -> &'static MethodInfo

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pub fn preview_apply_gold_method_info() -> &'static MethodInfo

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pub fn preview_apply_material_method_info() -> &'static MethodInfo

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pub fn preview_apply_piece_of_bond_method_info() -> &'static MethodInfo

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pub fn preview_apply_variable_method_info() -> &'static MethodInfo

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pub fn preview_apply_kizuna_record_method_info() -> &'static MethodInfo

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pub fn preview_apply_win_rule_method_info() -> &'static MethodInfo

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pub fn preview_apply_win_rule_enemy_num_method_info() -> &'static MethodInfo

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pub fn preview_apply_win_rule_limit_turn_method_info() -> &'static MethodInfo

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pub fn preview_apply_win_rule_mid_method_info() -> &'static MethodInfo

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pub fn preview_apply_field_bgm_phase_bgm_method_info() -> &'static MethodInfo

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pub fn preview_apply_field_bgm_war_situation_method_info() -> &'static MethodInfo

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pub fn preview_apply_range_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_escaping_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_notify_level_cap_talk_method_info() -> &'static MethodInfo

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pub fn preview_apply_danger_showing_method_info() -> &'static MethodInfo

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pub fn preview_apply_map_kill_bonus_method_info() -> &'static MethodInfo

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pub fn preview_apply_put_off_method_info() -> &'static MethodInfo

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pub fn preview_apply_god_dirty_method_info() -> &'static MethodInfo

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pub fn preview_apply_effect_create_method_info() -> &'static MethodInfo

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pub fn preview_apply_effect_create_inv_method_info() -> &'static MethodInfo

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pub fn preview_apply_effect_delete_method_info() -> &'static MethodInfo

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pub fn preview_apply_effect_delete_inv_method_info() -> &'static MethodInfo

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pub fn preview_apply_material_float_method_info() -> &'static MethodInfo

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pub fn preview_apply_material_color_method_info() -> &'static MethodInfo

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pub fn preview_apply_field_bgm_special_turn_method_info() -> &'static MethodInfo

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pub fn preview_apply_post_change_bgm_event_method_info() -> &'static MethodInfo

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pub fn preview_apply_terrain_endurance_method_info() -> &'static MethodInfo

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pub fn preview_apply_terrain_state_method_info() -> &'static MethodInfo

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pub fn preview_apply_lose_rule_mid_method_info() -> &'static MethodInfo

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pub fn preview_apply_battle_start_method_info() -> &'static MethodInfo

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pub fn preview_apply_clear_ring_method_info() -> &'static MethodInfo

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pub fn preview_apply_map_kill_bonus_count_method_info() -> &'static MethodInfo

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pub fn preview_apply_unit_record_method_info() -> &'static MethodInfo

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pub fn preview_apply_extra_hp_stock_method_info() -> &'static MethodInfo

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pub fn preview_apply_engage_turn_method_info() -> &'static MethodInfo

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pub fn preview_apply_engage_wait_method_info() -> &'static MethodInfo

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pub fn preview_apply_map_sight_usable_method_info() -> &'static MethodInfo

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pub fn preview_apply_plain_hp_stock_method_info() -> &'static MethodInfo

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pub fn preview_apply_full_bullet_method_info() -> &'static MethodInfo

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pub fn preview_apply_reset_lock_target_method_info() -> &'static MethodInfo

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pub fn preview_apply_enchant_method_info() -> &'static MethodInfo

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pub fn preview_apply_enchant_weapon_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_bullet_pattern_method_info() -> &'static MethodInfo

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pub fn preview_apply_position_list_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_move_limit_method_info() -> &'static MethodInfo

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pub fn preview_apply_terrain_action_move_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_magic_shield_once_done_method_info() -> &'static MethodInfo

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pub fn preview_apply_random_game_method_info() -> &'static MethodInfo

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pub fn preview_apply_lock_target_method_info() -> &'static MethodInfo

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pub fn preview_apply_ai_enchant_weapon_done_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl MapHistory_Rewind

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pub unsafe fn on_initialize(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapHistory_Rewind’s own OnInitialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_delete(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapHistory_Rewind’s own OnDelete. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_command_engage(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to MapHistory_Rewind’s own GetCommandEngage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_command_god_change(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to MapHistory_Rewind’s own GetCommandGodChange. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_unit_for_command_engage( this: impl Into<IlInstance>, command_index: i32, ) -> Unit

Direct (non-virtual) call to MapHistory_Rewind’s own GetUnitForCommandEngage. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_unit_for_command_god_change( this: impl Into<IlInstance>, command_index: i32, ) -> Unit

Direct (non-virtual) call to MapHistory_Rewind’s own GetUnitForCommandGodChange. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn preadd( this: impl Into<IlInstance>, writer: MapHistory_CommandWriter, )

Direct (non-virtual) call to MapHistory_Rewind’s own Preadd. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn predelete_command(this: impl Into<IlInstance>, command_index: i32)

Direct (non-virtual) call to MapHistory_Rewind’s own PredeleteCommand. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn delete_command_error(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapHistory_Rewind’s own DeleteCommandError. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_command_stream_buffer_size(this: impl Into<IlInstance>) -> u32

Direct (non-virtual) call to MapHistory_Rewind’s own get_CommandStreamBufferSize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl MapHistory_Rewind

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for MapHistory_Rewind

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "MapHistory.Rewind"

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fn class() -> Class

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impl Clone for MapHistory_Rewind

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fn clone(&self) -> MapHistory_Rewind

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for MapHistory_Rewind

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IMapHistory_Base_1<MapHistory_Rewind> for MapHistory_Rewind

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impl IMapHistory_Rewind for MapHistory_Rewind

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fn m_mode(self) -> MapHistory_Mode

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fn set_m_mode(self, value: MapHistory_Mode)

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fn m_use_count(self) -> i32

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fn set_m_use_count(self, value: i32)

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fn m_writers(self) -> Array<MapHistory_RewindCommandWriter>

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fn set_m_writers(self, value: Array<MapHistory_RewindCommandWriter>)

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fn m_writer(self) -> MapHistory_RewindCommandWriter

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fn set_m_writer(self, value: MapHistory_RewindCommandWriter)

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fn m_reader(self) -> MapHistory_RewindCommandReader

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fn set_m_reader(self, value: MapHistory_RewindCommandReader)

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fn m_preview_index(self) -> i32

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fn set_m_preview_index(self, value: i32)

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fn m_latest_stream(self) -> Stream_2

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fn set_m_latest_stream(self, value: Stream_2)

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fn m_god_changed_infos(self) -> Dictionary_2<i32, Il2CppString>

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fn set_m_god_changed_infos(self, value: Dictionary_2<i32, Il2CppString>)

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fn m_latest_inspectors(self) -> List_1<MapHistory_Rewind_LatestInspectorData>

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fn set_m_latest_inspectors( self, value: List_1<MapHistory_Rewind_LatestInspectorData>, )

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fn m_absent_pids(self) -> HashSet_1<Il2CppString>

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fn set_m_absent_pids(self, value: HashSet_1<Il2CppString>)

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fn m_field_bgm_player_phase_bgm(self) -> Il2CppString

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fn set_m_field_bgm_player_phase_bgm(self, value: Il2CppString)

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fn m_field_bgm_enemy_phase_bgm(self) -> Il2CppString

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fn set_m_field_bgm_enemy_phase_bgm(self, value: Il2CppString)

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fn m_field_bgm_ally_phase_bgm(self) -> Il2CppString

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fn set_m_field_bgm_ally_phase_bgm(self, value: Il2CppString)

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fn m_field_bgm_war_situation(self) -> Il2CppString

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fn set_m_field_bgm_war_situation(self, value: Il2CppString)

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fn m_field_bgm_special_turn(self) -> i32

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fn set_m_field_bgm_special_turn(self, value: i32)

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fn m_post_change_bgm_event(self) -> Il2CppString

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fn set_m_post_change_bgm_event(self, value: Il2CppString)

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fn m_battle_calc_data(self) -> MapHistory_Rewind_BattleCalcData

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fn set_m_battle_calc_data(self, value: MapHistory_Rewind_BattleCalcData)

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fn m_unit_phase_count_pos(self) -> i32

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fn set_m_unit_phase_count_pos(self, value: i32)

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fn m_unit_phase_count(self) -> i32

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fn set_m_unit_phase_count(self, value: i32)

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fn m_unit_phase_begin_one_pos(self) -> i32

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fn set_m_unit_phase_begin_one_pos(self, value: i32)

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fn m_unit_phase_begin_count_pos(self) -> i32

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fn set_m_unit_phase_begin_count_pos(self, value: i32)

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fn m_unit_phase_begin_count(self) -> i32

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fn set_m_unit_phase_begin_count(self, value: i32)

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fn m_unit_phase_begin_flags(self) -> i32

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fn set_m_unit_phase_begin_flags(self, value: i32)

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fn m_terrain_set_count_pos(self) -> i32

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fn set_m_terrain_set_count_pos(self, value: i32)

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fn m_terrain_set_count(self) -> i32

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fn set_m_terrain_set_count(self, value: i32)

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fn m_overlap_count_pos(self) -> i32

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fn set_m_overlap_count_pos(self, value: i32)

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fn m_overlap_count(self) -> i32

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fn set_m_overlap_count(self, value: i32)

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fn m_range_count_pos(self) -> i32

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fn set_m_range_count_pos(self, value: i32)

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fn m_range_count(self) -> i32

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fn set_m_range_count(self, value: i32)

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fn m_effect_delete_count_pos(self) -> i32

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fn set_m_effect_delete_count_pos(self, value: i32)

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fn m_effect_delete_count(self) -> i32

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fn set_m_effect_delete_count(self, value: i32)

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fn m_has_material_float(self) -> bool

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fn set_m_has_material_float(self, value: bool)

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fn m_has_material_color(self) -> bool

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fn set_m_has_material_color(self, value: bool)

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fn m_position_list_count_pos(self) -> i32

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fn set_m_position_list_count_pos(self, value: i32)

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fn m_position_list_units(self) -> List_1<u8>

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fn set_m_position_list_units(self, value: List_1<u8>)

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fn m_work_terrains(self) -> List_1<MapHistory_Rewind_WorkTerrainData>

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fn set_m_work_terrains(self, value: List_1<MapHistory_Rewind_WorkTerrainData>)

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fn m_overlap_pool(self) -> MapHistory_Rewind_OverlapDataPool

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fn set_m_overlap_pool(self, value: MapHistory_Rewind_OverlapDataPool)

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fn m_latest_overlaps(self) -> Dictionary_2<i32, MapHistory_Rewind_OverlapData>

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fn set_m_latest_overlaps( self, value: Dictionary_2<i32, MapHistory_Rewind_OverlapData>, )

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fn m_postapply_overlaps( self, ) -> Dictionary_2<i32, MapHistory_Rewind_OverlapData>

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fn set_m_postapply_overlaps( self, value: Dictionary_2<i32, MapHistory_Rewind_OverlapData>, )

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fn m_kill_bonus_kind_image(self) -> MapKillBonus_KindImage

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fn set_m_kill_bonus_kind_image(self, value: MapKillBonus_KindImage)

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fn m_skills(self) -> SkillArray

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fn set_m_skills(self, value: SkillArray)

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fn m_unit_item(self) -> UnitItem

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fn set_m_unit_item(self, value: UnitItem)

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fn m_unit_item_list(self) -> UnitItemList

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fn set_m_unit_item_list(self, value: UnitItemList)

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fn m_max_use_count_normal_holder(self) -> GameParam_Holder

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fn set_m_max_use_count_normal_holder(self, value: GameParam_Holder)

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fn m_max_use_count_hard_holder(self) -> GameParam_Holder

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fn set_m_max_use_count_hard_holder(self, value: GameParam_Holder)

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fn m_max_use_count_lunatic_holder(self) -> GameParam_Holder

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fn set_m_max_use_count_lunatic_holder(self, value: GameParam_Holder)

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fn m_max_split_holder(self) -> GameParam_Holder

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fn set_m_max_split_holder(self, value: GameParam_Holder)

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impl IlType for MapHistory_Rewind

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fn il_type() -> &'static Il2CppType

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impl Copy for MapHistory_Rewind

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impl IObject for MapHistory_Rewind

Auto Trait Implementations§

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impl Freeze for MapHistory_Rewind

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impl RefUnwindSafe for MapHistory_Rewind

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impl !Send for MapHistory_Rewind

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impl !Sync for MapHistory_Rewind

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impl Unpin for MapHistory_Rewind

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impl UnwindSafe for MapHistory_Rewind

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IMapHistory_Base_1Methods<T0> for __U

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fn initialize(self)
where Self: Sized,

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fn on_initialize(self)
where Self: Sized,

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fn delete(self)
where Self: Sized,

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fn on_delete(self)
where Self: Sized,

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fn add(self, writer: MapHistory_CommandWriter) -> bool
where Self: Sized,

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fn preadd(self, writer: MapHistory_CommandWriter)
where Self: Sized,

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fn add_split(self, writer: MapHistory_CommandWriter, arg: u8) -> bool
where Self: Sized,

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fn overwrite(self, writer: MapHistory_CommandWriter, command_index: i32) -> bool
where Self: Sized,

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fn command_stack_cancel( self, unit: Unit, target_command_type: i32, related_command_type: i32, )
where Self: Sized,

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fn get_command_engage(self) -> i32
where Self: Sized,

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fn get_command_god_change(self) -> i32
where Self: Sized,

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fn get_command_unit_item_list(self) -> i32
where Self: Sized,

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fn get_unit_for_command_engage(self, command_index: i32) -> Unit
where Self: Sized,

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fn get_unit_for_command_god_change(self, command_index: i32) -> Unit
where Self: Sized,

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fn get_unit_for_command_unit_item_list(self, command_index: i32) -> Unit
where Self: Sized,

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fn try_delete_command( self, command_index: i32, unit: Unit, target_command_type: i32, ) -> bool
where Self: Sized,

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fn delete_command(self, command_index: i32) -> bool
where Self: Sized,

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fn predelete_command(self, command_index: i32)
where Self: Sized,

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fn delete_command_error(self)
where Self: Sized,

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fn clear(self)
where Self: Sized,

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fn get_current_index(self) -> i32
where Self: Sized,

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fn get_last_split_index(self) -> i32
where Self: Sized,

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fn get_next_split_index(self, index: i32) -> i32
where Self: Sized,

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fn get_prev_split_index(self, index: i32) -> i32
where Self: Sized,

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fn serialize_commands(self, stream: Stream_2)
where Self: Sized,

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fn deserialize_commands(self, stream: Stream_2)
where Self: Sized,

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fn serialize_command_stream(self, stream: Stream_2)
where Self: Sized,

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fn deserialize_command_stream(self, stream: Stream_2)
where Self: Sized,

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fn get_command_stream_buffer_size(self) -> u32
where Self: Sized,

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fn get_max_command_count(self) -> u32
where Self: Sized,

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fn try_create_instance()

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fn try_delete_instance()

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fn get_instance() -> T0

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fn ctor(self)
where Self: Sized,

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impl<__T> IMapHistory_RewindMethods for __T
where __T: IMapHistory_Rewind,

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fn on_initialize(self)

OnInitialize() overload
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fn on_delete(self)

OnDelete() overload
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fn is_enable(self) -> bool

IsEnable() overload
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fn enable(self)

Enable() overload
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fn disable(self)

Disable() overload
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fn dbg_set_use_count(self, count: impl Into<i32>)

DbgSetUseCount(i32) overload
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fn get_use_count(self) -> i32

GetUseCount() overload
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fn get_max_use_count(self) -> i32

GetMaxUseCount() overload
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fn reset(self)

Reset() overload
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fn begin(self)

Begin() overload
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fn end(self)

End() overload
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fn split(self)

Split() overload
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fn split_for_pick_up(self)

SplitForPickUp() overload
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fn engage_cancel(self, unit: impl Into<Unit>)

EngageCancel(crate::app::unit::Unit) overload
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fn god_change_cancel(self, unit: impl Into<Unit>)

GodChangeCancel(crate::app::unit::Unit) overload
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fn get_command_engage(self) -> i32

GetCommandEngage() overload
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fn get_command_god_change(self) -> i32

GetCommandGodChange() overload
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fn get_unit_for_command_engage(self, command_index: impl Into<i32>) -> Unit

GetUnitForCommandEngage(i32) overload
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fn get_unit_for_command_god_change(self, command_index: impl Into<i32>) -> Unit

GetUnitForCommandGodChange(i32) overload
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fn create_log( self, index: impl Into<i32>, result: impl Into<MapHistory_RewindLog>, ) -> bool

CreateLog(i32, crate::app::maphistory::MapHistory_RewindLog) overload
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fn check_log_exists(self) -> bool

CheckLogExists() overload
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fn get_cursor_pos(self, index: impl Into<i32>) -> (bool, i32, i32)

GetCursorPos(i32, *muti32, *muti32) overload
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fn is_phase_begin(self, index: impl Into<i32>) -> bool

IsPhaseBegin(i32) overload
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fn preview_setup(self)

PreviewSetup() overload
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fn preview_apply(self, index: impl Into<i32>) -> bool

PreviewApply(i32) overload
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fn preview_decide(self)

PreviewDecide() overload
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fn preview_cancel(self)

PreviewCancel() overload
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fn is_previewing(self) -> bool

IsPreviewing() overload
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fn preview_get_unit(self, map_history_index: impl Into<i32>) -> Unit

PreviewGetUnit(i32) overload
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fn serialize(self, stream: impl Into<Stream_2>)

Serialize(crate::app::stream_2::Stream_2) overload
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fn deserialize(self, stream: impl Into<Stream_2>)

Deserialize(crate::app::stream_2::Stream_2) overload
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fn delete(self, index: impl Into<i32>)

Delete(i32) overload
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fn delete_from_last(self, type: impl Into<MapHistory_RewindType>)

DeleteFromLast(crate::app::maphistory::MapHistory_RewindType) overload
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fn get_last_command_type(self) -> MapHistory_RewindType

GetLastCommandType() overload
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fn find_last_index_until_split( self, type: impl Into<MapHistory_RewindType>, start_index: impl Into<i32>, ) -> i32

FindLastIndexUntilSplit(crate::app::maphistory::MapHistory_RewindType, i32) overload
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fn find_last_index_until_split_2( self, type: impl Into<MapHistory_RewindType>, ) -> i32

FindLastIndexUntilSplit(crate::app::maphistory::MapHistory_RewindType) overload
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fn can_write(self) -> bool

CanWrite() overload
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fn is_transfer_type(self, command_type: impl Into<i32>) -> (bool, i32)

IsTransferType(i32, *muti32) overload
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fn on_unit_map_no_empty(self)

OnUnitMapNoEmpty() overload
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fn preadd(self, writer: impl Into<MapHistory_CommandWriter>)

Preadd(crate::app::maphistory::MapHistory_CommandWriter) overload
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fn delete_old_commands_if_not_enough_space( self, writer: impl Into<MapHistory_CommandWriter>, )

DeleteOldCommandsIfNotEnoughSpace(crate::app::maphistory::MapHistory_CommandWriter) overload
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fn delete_old_commands( self, new_top_command_index: impl Into<i32>, num_delete_split: impl Into<i32>, )

DeleteOldCommands(i32, i32) overload
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fn delete_old_commands_all(self)

DeleteOldCommandsAll() overload
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fn delete_unneeded_units(self, new_top_command_index: impl Into<i32>)

DeleteUnneededUnits(i32) overload
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fn predelete_command(self, command_index: impl Into<i32>)

PredeleteCommand(i32) overload
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fn delete_command_error(self)

DeleteCommandError() overload
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fn count_split(self, next_num_command: impl Into<i32>) -> i32

CountSplit(i32) overload
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fn serialize_latest(self)

SerializeLatest() overload
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fn deserialize_latest(self)

DeserializeLatest() overload
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fn deserialize_latest_clear_units(self)

DeserializeLatestClearUnits() overload
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fn deserialize_latest_find_unit(self, map_history_index: impl Into<u8>) -> Unit

DeserializeLatestFindUnit(u8) overload
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fn serialize_reliance(self, stream: impl Into<Stream_2>)

SerializeReliance(crate::app::stream_2::Stream_2) overload
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fn deserialize_reliance(self, stream: impl Into<Stream_2>)

DeserializeReliance(crate::app::stream_2::Stream_2) overload
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fn serialize_terrain(self, stream: impl Into<Stream_2>)

SerializeTerrain(crate::app::stream_2::Stream_2) overload
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fn deserialize_terrain(self, stream: impl Into<Stream_2>)

DeserializeTerrain(crate::app::stream_2::Stream_2) overload
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fn save_latest_inspector_data(self)

SaveLatestInspectorData() overload
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fn serialize_map_object(self, stream: impl Into<Stream_2>)

SerializeMapObject(crate::app::stream_2::Stream_2) overload
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fn deserialize_map_object(self, stream: impl Into<Stream_2>)

DeserializeMapObject(crate::app::stream_2::Stream_2) overload
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fn restore_latest_inspector_data(self)

RestoreLatestInspectorData() overload
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fn serialize_inspector(self, stream: impl Into<Stream_2>)

SerializeInspector(crate::app::stream_2::Stream_2) overload
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fn deserialize_inspector(self, stream: impl Into<Stream_2>)

DeserializeInspector(crate::app::stream_2::Stream_2) overload
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fn serialize_variable(self, stream: impl Into<Stream_2>)

SerializeVariable(crate::app::stream_2::Stream_2) overload
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fn serialize_variable_one( self, stream: impl Into<Stream_2>, key: impl Into<Il2CppString>, )

SerializeVariableOne(crate::app::stream_2::Stream_2, ::unity::Il2CppString) overload
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fn deserialize_variable(self, stream: impl Into<Stream_2>)

DeserializeVariable(crate::app::stream_2::Stream_2) overload
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fn prepare_overlaps_for_preview_setup(self)

PrepareOverlapsForPreviewSetup() overload
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fn prepare_overlaps_for_preview_apply(self)

PrepareOverlapsForPreviewApply() overload
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fn update_overlaps(self)

UpdateOverlaps() overload
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fn update_overlaps_new( self, overlap_data: impl Into<MapHistory_Rewind_OverlapData>, )

UpdateOverlapsNew(crate::app::maphistory::MapHistory_Rewind_OverlapData) overload
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fn reserve_field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )

ReserveFieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn reserve_field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, )

ReserveFieldBgmWarSituation(::unity::Il2CppString) overload
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fn get_command_stream_buffer_size(self) -> u32

get_CommandStreamBufferSize() overload
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fn dbg_dump(self)

DbgDump() overload
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fn dbg_create_snapshot(self)

DbgCreateSnapshot() overload
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fn dbg_compare_snapshot(self)

DbgCompareSnapshot() overload
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fn dbg_delete_snapshot(self, index: impl Into<i32>)

DbgDeleteSnapshot(i32) overload
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fn dbg_on_delete_old_commands(self, new_top_command_index: impl Into<i32>)

DbgOnDeleteOldCommands(i32) overload
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fn dbg_on_delete_command(self, command_index: impl Into<i32>)

DbgOnDeleteCommand(i32) overload
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fn dbg_patch_version_check(self)

DbgPatchVersionCheck() overload
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fn phase_begin(self)

PhaseBegin() overload
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fn phase_next(self)

PhaseNext() overload
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fn pick_up(self, unit: impl Into<Unit>)

PickUp(crate::app::unit::Unit) overload
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fn cancel_pick_up(self)

CancelPickUp() overload
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fn mind(self)

Mind() overload
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fn fixed(self)

Fixed() overload
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fn talk(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)

Talk(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn attack(self)

Attack() overload
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fn rod(self)

Rod() overload
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fn engage_charge(self)

EngageCharge() overload
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fn destroy(self)

Destroy() overload
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fn item_use(self)

ItemUse() overload
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fn trade(self, from_unit: impl Into<Unit>, to_unit: impl Into<Unit>)

Trade(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn trade_undone(self, unit: impl Into<Unit>)

TradeUndone(crate::app::unit::Unit) overload
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fn visit(self)

Visit() overload
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fn breakdown(self)

Breakdown() overload
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fn escape(self)

Escape() overload
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fn door(self)

Door() overload
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fn torch(self)

Torch() overload
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fn treasure_box(self)

TreasureBox() overload
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fn transporter(self, unit: impl Into<Unit>)

Transporter(crate::app::unit::Unit) overload
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fn dance(self)

Dance() overload
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fn guard(self)

Guard() overload
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fn overlap_skill(self)

OverlapSkill() overload
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fn command_skill(self)

CommandSkill() overload
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fn vision_create(self)

VisionCreate() overload
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fn vision_delete(self)

VisionDelete() overload
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fn destroy_village(self)

DestroyVillage() overload
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fn event_battle(self)

EventBattle() overload
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fn battle_calc(self, info: impl Into<BattleInfo>)

BattleCalc(crate::app::battleinfo::BattleInfo) overload
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fn gain_item(self, unit: impl Into<Unit>, item: impl Into<UnitItem>)

GainItem(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload
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fn equip_item(self, unit: impl Into<Unit>)

EquipItem(crate::app::unit::Unit) overload
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fn take_off_item(self, unit: impl Into<Unit>)

TakeOffItem(crate::app::unit::Unit) overload
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fn sort_item(self, unit: impl Into<Unit>)

SortItem(crate::app::unit::Unit) overload
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fn put_off_item(self, unit: impl Into<Unit>, from_menu: impl Into<bool>)

PutOffItem(crate::app::unit::Unit, bool) overload
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fn mind_done(self)

MindDone() overload
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fn status(self, unit: impl Into<Unit>)

Status(crate::app::unit::Unit) overload
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fn status_2(self, unit: impl Into<Unit>, status: impl Into<i64>)

Status(crate::app::unit::Unit, i64) overload
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fn hp(self, unit: impl Into<Unit>)

Hp(crate::app::unit::Unit) overload
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fn hp_2(self, unit: impl Into<Unit>, hp: impl Into<i32>)

Hp(crate::app::unit::Unit, i32) overload
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fn base_capability(self, unit: impl Into<Unit>, index: impl Into<i32>)

BaseCapability(crate::app::unit::Unit, i32) overload
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fn engage_count(self, unit: impl Into<Unit>)

EngageCount(crate::app::unit::Unit) overload
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fn engage_count_2(self, unit: impl Into<Unit>, engage_count: impl Into<i32>)

EngageCount(crate::app::unit::Unit, i32) overload
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fn extra_sight(self, unit: impl Into<Unit>)

ExtraSight(crate::app::unit::Unit) overload
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fn exp(self, unit: impl Into<Unit>)

Exp(crate::app::unit::Unit) overload
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fn level_up(self, unit: impl Into<Unit>)

LevelUp(crate::app::unit::Unit) overload
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fn class_change(self, unit: impl Into<Unit>)

ClassChange(crate::app::unit::Unit) overload
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fn position(self, unit: impl Into<Unit>)

Position(crate::app::unit::Unit) overload
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fn position_2( self, unit: impl Into<Unit>, new_x: impl Into<i32>, new_z: impl Into<i32>, )

Position(crate::app::unit::Unit, i32, i32) overload
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fn angle_once(self, unit: impl Into<Unit>)

AngleOnce(crate::app::unit::Unit) overload
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fn private_skill(self, unit: impl Into<Unit>)

PrivateSkill(crate::app::unit::Unit) overload
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fn enhance_factor_item(self, unit: impl Into<Unit>)

EnhanceFactorItem(crate::app::unit::Unit) overload
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fn ai_active(self, unit: impl Into<Unit>)

AIActive(crate::app::unit::Unit) overload
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fn ai_band(self, unit: impl Into<Unit>)

AIBand(crate::app::unit::Unit) overload
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fn ai_priority(self, unit: impl Into<Unit>)

AIPriority(crate::app::unit::Unit) overload
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fn ai_sequence(self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>)

AISequence(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order) overload
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fn ai_value( self, unit: impl Into<Unit>, order: impl Into<AIValue_Order>, index: impl Into<i32>, )

AIValue(crate::app::unit::Unit, crate::app::aivalue::AIValue_Order, i32) overload
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fn ai_prohibit_engage_attack(self, unit: impl Into<Unit>)

AIProhibitEngageAttack(crate::app::unit::Unit) overload
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fn ai_prohibit_rod(self, unit: impl Into<Unit>)

AIProhibitRod(crate::app::unit::Unit) overload
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fn ai_prohibit_overlap(self, unit: impl Into<Unit>)

AIProhibitOverlap(crate::app::unit::Unit) overload
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fn ai_engage_attack_once_done(self, unit: impl Into<Unit>)

AIEngageAttackOnceDone(crate::app::unit::Unit) overload
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fn ai_rerewarp(self, unit: impl Into<Unit>)

AIRerewarp(crate::app::unit::Unit) overload
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fn ai_rerewarp_count(self, unit: impl Into<Unit>)

AIRerewarpCount(crate::app::unit::Unit) overload
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fn engage( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, is_event: impl Into<bool>, is_force_link: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )

Engage(crate::app::unit::Unit, crate::app::unit::Unit, bool, bool, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload
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fn engage_impl( self, unit: impl Into<Unit>, link_unit: impl Into<Unit>, with_name: impl Into<bool>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )

EngageImpl(crate::app::unit::Unit, crate::app::unit::Unit, bool, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload
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fn change_god_for_engage_impl( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, )

ChangeGodForEngageImpl(crate::app::unit::Unit, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload
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fn is_engaging( self, unit: impl Into<Unit>, rewind_is_engage: impl Into<MapHistory_Rewind_IsEngagings>, ) -> bool

IsEngaging(crate::app::unit::Unit, crate::app::maphistory::MapHistory_Rewind_IsEngagings) overload
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fn dead(self, unit: impl Into<Unit>)

Dead(crate::app::unit::Unit) overload
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fn transfer(self, unit: impl Into<Unit>, next_force_type: impl Into<Force_Type>)

Transfer(crate::app::unit::Unit, crate::app::force::Force_Type) overload
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fn revive(self, unit: impl Into<Unit>)

Revive(crate::app::unit::Unit) overload
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fn unit_phase_begin_all_begin(self)

UnitPhaseBeginAllBegin() overload
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fn unit_phase_begin_one_begin(self, unit: impl Into<Unit>)

UnitPhaseBeginOneBegin(crate::app::unit::Unit) overload
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fn unit_phase_begin_status(self, unit: impl Into<Unit>)

UnitPhaseBeginStatus(crate::app::unit::Unit) overload
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fn unit_phase_begin_private_skill(self, unit: impl Into<Unit>)

UnitPhaseBeginPrivateSkill(crate::app::unit::Unit) overload
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fn unit_phase_begin_extra_sight(self, unit: impl Into<Unit>)

UnitPhaseBeginExtraSight(crate::app::unit::Unit) overload
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fn unit_phase_begin_engage_turn(self, unit: impl Into<Unit>)

UnitPhaseBeginEngageTurn(crate::app::unit::Unit) overload
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fn unit_phase_begin_engage(self, unit: impl Into<Unit>)

UnitPhaseBeginEngage(crate::app::unit::Unit) overload
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fn unit_phase_begin_engage_count(self, unit: impl Into<Unit>)

UnitPhaseBeginEngageCount(crate::app::unit::Unit) overload
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fn unit_phase_begin_ai_prohibit_engage_attack(self, unit: impl Into<Unit>)

UnitPhaseBeginAIProhibitEngageAttack(crate::app::unit::Unit) overload
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fn unit_phase_begin_ai_prohibit_rod(self, unit: impl Into<Unit>)

UnitPhaseBeginAIProhibitRod(crate::app::unit::Unit) overload
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fn unit_phase_begin_ai_prohibit_overlap(self, unit: impl Into<Unit>)

UnitPhaseBeginAIProhibitOverlap(crate::app::unit::Unit) overload
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fn unit_phase_begin_multi_change_god( self, unit: impl Into<Unit>, god_data: impl Into<GodData>, )

UnitPhaseBeginMultiChangeGod(crate::app::unit::Unit, crate::app::goddata::GodData) overload
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fn unit_phase_begin_position(self, unit: impl Into<Unit>)

UnitPhaseBeginPosition(crate::app::unit::Unit) overload
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fn unit_phase_begin_one_end(self, unit: impl Into<Unit>)

UnitPhaseBeginOneEnd(crate::app::unit::Unit) overload
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fn unit_phase_begin_all_end(self)

UnitPhaseBeginAllEnd() overload
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fn unit_phase_begin_add( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, )

UnitPhaseBeginAdd(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload
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fn unit_phase_begin_test( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool

UnitPhaseBeginTest(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload
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fn unit_phase_begin_test_2( self, flag: impl Into<i32>, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> bool

UnitPhaseBeginTest(i32, crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload
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fn unit_phase_begin_kind2_flag( self, kind: impl Into<MapHistory_RewindUnitPhaseBeginKinds>, ) -> i32

UnitPhaseBeginKind2Flag(crate::app::maphistory::MapHistory_RewindUnitPhaseBeginKinds) overload
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fn unit_phase_end_all_begin(self)

UnitPhaseEndAllBegin() overload
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fn unit_phase_end_one(self, unit: impl Into<Unit>)

UnitPhaseEndOne(crate::app::unit::Unit) overload
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fn unit_phase_end_all_end(self)

UnitPhaseEndAllEnd() overload
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fn unit_item(self, unit: impl Into<Unit>, index: impl Into<i32>)

UnitItem(crate::app::unit::Unit, i32) overload
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fn unit_item_list(self, unit: impl Into<Unit>)

UnitItemList(crate::app::unit::Unit) overload
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fn unit_item_list_once(self, unit: impl Into<Unit>)

UnitItemListOnce(crate::app::unit::Unit) overload
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fn dispos(self, unit: impl Into<Unit>)

Dispos(crate::app::unit::Unit) overload
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fn god_create(self, god_data: impl Into<GodData>)

GodCreate(crate::app::goddata::GodData) overload
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fn god_delete(self, god_unit: impl Into<GodUnit>)

GodDelete(crate::app::godunit::GodUnit) overload
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fn god_connect(self, unit: impl Into<Unit>)

GodConnect(crate::app::unit::Unit) overload
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fn god_disconnect(self, unit: impl Into<Unit>)

GodDisconnect(crate::app::unit::Unit) overload
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fn god_change(self, unit: impl Into<Unit>)

GodChange(crate::app::unit::Unit) overload
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fn god_exp(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)

GodExp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
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fn god_level_up(self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>)

GodLevelUp(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
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fn god_darkness(self, god_unit: impl Into<GodUnit>)

GodDarkness(crate::app::godunit::GodUnit) overload
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fn god_state(self, unit: impl Into<Unit>, index: impl Into<i32>)

GodState(crate::app::unit::Unit, i32) overload
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fn reliance_score(self, unit_a: impl Into<Unit>, unit_b: impl Into<Unit>)

RelianceScore(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn transporter_data( self, index: impl Into<i32>, data: impl Into<Transporter_Data>, )

TransporterData(i32, crate::app::transporter::Transporter_Data) overload
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fn cannon_shells(self, cannon_inspector: impl Into<CannonInspector>)

CannonShells(crate::app::cannoninspector::CannonInspector) overload
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fn terrain_open(self, x: impl Into<i32>, z: impl Into<i32>)

TerrainOpen(i32, i32) overload
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fn terrain_broken(self, x: impl Into<i32>, z: impl Into<i32>)

TerrainBroken(i32, i32) overload
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fn terrain_action( self, x: impl Into<i32>, z: impl Into<i32>, action: impl Into<MapObject_Actions>, )

TerrainAction(i32, i32, crate::app::mapobject::MapObject_Actions) overload
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fn terrain_set_begin(self)

TerrainSetBegin() overload
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fn terrain_set(self, x: impl Into<i32>, z: impl Into<i32>)

TerrainSet(i32, i32) overload
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fn terrain_set_end(self)

TerrainSetEnd() overload
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fn overlap_begin(self)

OverlapBegin() overload
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fn overlap( self, x: impl Into<i32>, z: impl Into<i32>, tid: impl Into<Il2CppString>, )

Overlap(i32, i32, ::unity::Il2CppString) overload
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fn overlap_end(self)

OverlapEnd() overload
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fn gold(self, gold: impl Into<i32>)

Gold(i32) overload
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fn material(self, kind: impl Into<ItemData_Kinds>)

Material(crate::app::itemdata::ItemData_Kinds) overload
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fn piece_of_bond(self)

PieceOfBond() overload
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fn variable(self, key: impl Into<Il2CppString>)

Variable(::unity::Il2CppString) overload
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fn win_rule(self)

WinRule() overload
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fn win_rule_enemy_num(self)

WinRuleEnemyNum() overload
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fn win_rule_limit_turn(self)

WinRuleLimitTurn() overload
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fn win_rule_mid(self)

WinRuleMID() overload
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fn field_bgm_phase_bgm( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, )

FieldBgmPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn field_bgm_war_situation( self, war_situation_state_name: impl Into<Il2CppString>, )

FieldBgmWarSituation(::unity::Il2CppString) overload
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fn engage_break(self, unit: impl Into<Unit>)

EngageBreak(crate::app::unit::Unit) overload
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fn range_begin(self)

RangeBegin() overload
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fn range(self, x: impl Into<i32>, z: impl Into<i32>)

Range(i32, i32) overload
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fn range_end(self)

RangeEnd() overload
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fn range_clear(self)

RangeClear() overload
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fn god_escaping(self, god_unit: impl Into<GodUnit>)

GodEscaping(crate::app::godunit::GodUnit) overload
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fn god_notify_level_cap_talk( self, god_unit: impl Into<GodUnit>, unit: impl Into<Unit>, )

GodNotifyLevelCapTalk(crate::app::godunit::GodUnit, crate::app::unit::Unit) overload
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fn danger_showing(self, unit: impl Into<Unit>)

DangerShowing(crate::app::unit::Unit) overload
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fn map_kill_bonus( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )

MapKillBonus(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overload
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fn god_dirty(self, god_unit: impl Into<GodUnit>)

GodDirty(crate::app::godunit::GodUnit) overload
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fn effect_create( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )

EffectCreate(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
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fn effect_delete_begin(self)

EffectDeleteBegin() overload
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fn effect_delete( self, name: impl Into<Il2CppString>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )

EffectDelete(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
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fn effect_delete_end(self)

EffectDeleteEnd() overload
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fn material_float_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )

MaterialFloatBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn material_float(self, val: impl Into<f32>)

MaterialFloat(f32) overload
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fn material_float_end(self)

MaterialFloatEnd() overload
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fn material_color_begin( self, name: impl Into<Il2CppString>, material: impl Into<Il2CppString>, property: impl Into<Il2CppString>, )

MaterialColorBegin(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn material_color(self, color: impl Into<Color>)

MaterialColor(crate::unity_engine::color::Color) overload
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fn material_color_end(self)

MaterialColorEnd() overload
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fn field_bgm_special_turn(self, turn: impl Into<i32>)

FieldBgmSpecialTurn(i32) overload
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fn post_change_bgm_event(self, event_name: impl Into<Il2CppString>)

PostChangeBgmEvent(::unity::Il2CppString) overload
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fn terrain_endurance( self, x: impl Into<i32>, z: impl Into<i32>, hp: impl Into<i32>, max_hp: impl Into<i32>, )

TerrainEndurance(i32, i32, i32, i32) overload
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fn terrain_state( self, x: impl Into<i32>, z: impl Into<i32>, state: impl Into<i32>, )

TerrainState(i32, i32, i32) overload
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fn lose_rule_mid(self)

LoseRuleMID() overload
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fn battle_start(self, unit: impl Into<Unit>, mind: impl Into<MapMind_Type>)

BattleStart(crate::app::unit::Unit, crate::app::mapmind::MapMind_Type) overload
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fn phase_begin_after(self)

PhaseBeginAfter() overload
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fn clear_ring(self, unit: impl Into<Unit>)

ClearRing(crate::app::unit::Unit) overload
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fn map_kill_bonus_count( self, x: impl Into<i32>, z: impl Into<i32>, kind: impl Into<MapKillBonus_Kinds>, )

MapKillBonusCount(i32, i32, crate::app::mapkillbonus::MapKillBonus_Kinds) overload
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fn unit_record(self, unit: impl Into<Unit>, kind: impl Into<UnitRecord_Kinds>)

UnitRecord(crate::app::unit::Unit, crate::app::unitrecord::UnitRecord_Kinds) overload
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fn skill_charge(self)

SkillCharge() overload
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fn extra_hp_stock(self, unit: impl Into<Unit>, is_set: impl Into<bool>)

ExtraHpStock(crate::app::unit::Unit, bool) overload
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fn engage_turn(self, unit: impl Into<Unit>)

EngageTurn(crate::app::unit::Unit) overload
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fn engage_wait(self)

EngageWait() overload
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fn engage_summon(self)

EngageSummon() overload
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fn map_sight_usable(self)

MapSightUsable() overload
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fn plain_hp_stock(self, unit: impl Into<Unit>)

PlainHpStock(crate::app::unit::Unit) overload
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fn mage_cannon_unit_item_list_once(self, unit: impl Into<Unit>)

MageCannonUnitItemListOnce(crate::app::unit::Unit) overload
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fn contract(self)

Contract() overload
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fn full_bullet(self)

FullBullet() overload
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fn reset_lock_target(self, unit: impl Into<Unit>)

ResetLockTarget(crate::app::unit::Unit) overload
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fn enchant(self)

Enchant() overload
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fn enchant_weapon(self)

EnchantWeapon() overload
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fn ai_bullet_pattern(self, unit: impl Into<Unit>)

AIBulletPattern(crate::app::unit::Unit) overload
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fn position_list_begin(self)

PositionListBegin() overload
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fn position_list(self, unit: impl Into<Unit>)

PositionList(crate::app::unit::Unit) overload
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fn position_list_end(self)

PositionListEnd() overload
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fn ai_move_limit(self, unit: impl Into<Unit>)

AIMoveLimit(crate::app::unit::Unit) overload
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fn terrain_action_move( self, x: impl Into<i32>, z: impl Into<i32>, moved_x: impl Into<i32>, moved_z: impl Into<i32>, action: impl Into<MapObject_Actions>, state: impl Into<i32>, )

TerrainActionMove(i32, i32, i32, i32, crate::app::mapobject::MapObject_Actions, i32) overload
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fn ai_magic_shield_once_done(self, unit: impl Into<Unit>)

AIMagicShieldOnceDone(crate::app::unit::Unit) overload
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fn random_game(self)

RandomGame() overload
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fn full_bullet_attack(self)

FullBulletAttack() overload
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fn lock_target(self, unit: impl Into<Unit>)

LockTarget(crate::app::unit::Unit) overload
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fn ai_enchant_weapon_done(self, unit: impl Into<Unit>)

AIEnchantWeaponDone(crate::app::unit::Unit) overload
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fn create_log_one( self, builder: impl Into<MapHistory_RewindLogBuilder>, index: impl Into<i32>, ) -> bool

CreateLogOne(crate::app::maphistory::MapHistory_RewindLogBuilder, i32) overload
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fn create_log_phase_begin( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPhaseBegin(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_phase_next( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPhaseNext(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_pick_up( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPickUp(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_fixed( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogFixed(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_talk( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTalk(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_attack( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogAttack(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_rod(self, builder: impl Into<MapHistory_RewindLogBuilder>) -> bool

CreateLogRod(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_engage_charge( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngageCharge(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_destroy( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDestroy(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_item_use( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogItemUse(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_trade( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTrade(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_visit( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogVisit(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_breakdown( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogBreakdown(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_escape( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEscape(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_door( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDoor(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_torch( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTorch(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_treasure_box( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTreasureBox(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_transporter( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogTransporter(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_dance( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDance(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_guard( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogGuard(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_overlap_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogOverlapSkill(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_command_skill( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogCommandSkill(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_vision_create( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogVisionCreate(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_vision_delete( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogVisionDelete(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_destroy_village( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDestroyVillage(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_engage( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngage(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_dead( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogDead(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_gain_item( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogGainItem(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_god_change( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogGodChange(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_engage_break( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngageBreak(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_put_off( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPutOff(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_phase_begin_after( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogPhaseBeginAfter(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_engage_wait( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngageWait(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_engage_summon( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEngageSummon(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_contract( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogContract(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_full_bullet( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogFullBullet(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn create_log_enchant( self, builder: impl Into<MapHistory_RewindLogBuilder>, ) -> bool

CreateLogEnchant(crate::app::maphistory::MapHistory_RewindLogBuilder) overload
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fn preview_apply_one(self, index: impl Into<i32>)

PreviewApplyOne(i32) overload
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fn preview_apply_one_inv(self, index: impl Into<i32>)

PreviewApplyOneInv(i32) overload
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fn preview_apply_phase_begin(self)

PreviewApplyPhaseBegin() overload
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fn preview_apply_phase_next(self)

PreviewApplyPhaseNext() overload
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fn preview_apply_pick_up(self)

PreviewApplyPickUp() overload
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fn preview_apply_rod(self)

PreviewApplyRod() overload
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fn preview_apply_engage_charge(self)

PreviewApplyEngageCharge() overload
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fn preview_apply_item_use(self)

PreviewApplyItemUse() overload
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fn preview_apply_trade(self)

PreviewApplyTrade() overload
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fn preview_apply_transporter(self)

PreviewApplyTransporter() overload
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fn preview_apply_battle_calc(self)

PreviewApplyBattleCalc() overload
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fn preview_apply_status(self)

PreviewApplyStatus() overload
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fn preview_apply_hp(self)

PreviewApplyHp() overload
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fn preview_apply_base_capability(self)

PreviewApplyBaseCapability() overload
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fn preview_apply_engage_count(self)

PreviewApplyEngageCount() overload
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fn preview_apply_extra_sight(self)

PreviewApplyExtraSight() overload
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fn preview_apply_exp(self)

PreviewApplyExp() overload
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fn preview_apply_level_up(self)

PreviewApplyLevelUp() overload
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fn preview_apply_class_change(self)

PreviewApplyClassChange() overload
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fn preview_apply_position(self)

PreviewApplyPosition() overload
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fn preview_apply_angle(self)

PreviewApplyAngle() overload
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fn preview_apply_private_skill(self)

PreviewApplyPrivateSkill() overload
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fn preview_apply_enhance_factor_item(self)

PreviewApplyEnhanceFactorItem() overload
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fn preview_apply_ai_active(self)

PreviewApplyAIActive() overload
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fn preview_apply_ai_band(self)

PreviewApplyAIBand() overload
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fn preview_apply_ai_priority(self)

PreviewApplyAIPriority() overload
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fn preview_apply_ai_sequence(self)

PreviewApplyAISequence() overload
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fn preview_apply_ai_value(self)

PreviewApplyAIValue() overload
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fn preview_apply_ai_prohibit_engage_attack(self)

PreviewApplyAIProhibitEngageAttack() overload
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fn preview_apply_ai_prohibit_rod(self)

PreviewApplyAIProhibitRod() overload
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fn preview_apply_ai_prohibit_overlap(self)

PreviewApplyAIProhibitOverlap() overload
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fn preview_apply_ai_engage_attack_once_done(self)

PreviewApplyAIEngageAttackOnceDone() overload
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fn preview_apply_ai_rerewarp(self)

PreviewApplyAIRerewarp() overload
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fn preview_apply_ai_rerewarp_count(self)

PreviewApplyAIRerewarpCount() overload
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fn preview_apply_engage(self)

PreviewApplyEngage() overload
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fn read_engage(self) -> Unit

ReadEngage(*mutcrate::app::unit::Unit) overload
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fn preview_apply_engage_impl( self, with_name: impl Into<bool>, is_force_link: impl Into<bool>, )

PreviewApplyEngageImpl(bool, bool) overload
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fn preview_apply_change_god_for_engage_impl(self, unit: impl Into<Unit>)

PreviewApplyChangeGodForEngageImpl(crate::app::unit::Unit) overload
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fn preview_apply_transfer(self, version: impl Into<i32>)

PreviewApplyTransfer(i32) overload
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fn read_transfer(self, version: impl Into<i32>) -> (i32, Force_Type, Force_Type)

ReadTransfer(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type) overload
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fn read_transfer_2( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, Unit, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)

ReadTransfer(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type, *mutcrate::app::unit::Unit, *muti64, *mutbool, *mutbool, *mut::unity::Il2CppString, *mut::unity::Il2CppString, *mut::unity::Il2CppString) overload
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fn read_transfer_impl( self, version: impl Into<i32>, ) -> (i32, Force_Type, Force_Type, i32, i64, bool, bool, Il2CppString, Il2CppString, Il2CppString)

ReadTransferImpl(i32, *muti32, *mutcrate::app::force::Force_Type, *mutcrate::app::force::Force_Type, *muti32, *muti64, *mutbool, *mutbool, *mut::unity::Il2CppString, *mut::unity::Il2CppString, *mut::unity::Il2CppString) overload
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fn change_god_for_transfer( self, version: impl Into<i32>, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )

ChangeGodForTransfer(i32, crate::app::unit::Unit, ::unity::Il2CppString) overload
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fn change_god_for_transfer_v0(self, unit: impl Into<Unit>)

ChangeGodForTransferV0(crate::app::unit::Unit) overload
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fn change_god_for_transfer_v1( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )

ChangeGodForTransferV1(crate::app::unit::Unit, ::unity::Il2CppString) overload
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fn set_god_data_for_transfer( self, unit: impl Into<Unit>, gid: impl Into<Il2CppString>, )

SetGodDataForTransfer(crate::app::unit::Unit, ::unity::Il2CppString) overload
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fn set_ring_owner_for_transfer( self, unit: impl Into<Unit>, rnid: impl Into<Il2CppString>, )

SetRingOwnerForTransfer(crate::app::unit::Unit, ::unity::Il2CppString) overload
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fn preview_apply_revive(self, version: impl Into<i32>)

PreviewApplyRevive(i32) overload
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fn preview_apply_unit_phase_begin(self)

PreviewApplyUnitPhaseBegin() overload
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fn preview_apply_unit_phase_end(self)

PreviewApplyUnitPhaseEnd() overload
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fn preview_apply_unit_item(self)

PreviewApplyUnitItem() overload
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fn preview_apply_unit_item_list(self)

PreviewApplyUnitItemList() overload
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fn read_unit_item_list(self) -> Unit

ReadUnitItemList(*mutcrate::app::unit::Unit) overload
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fn preview_apply_dispos(self)

PreviewApplyDispos() overload
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fn preview_apply_god_create(self)

PreviewApplyGodCreate() overload
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fn preview_apply_god_delete(self)

PreviewApplyGodDelete() overload
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fn preview_apply_god_connect(self)

PreviewApplyGodConnect() overload
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fn preview_apply_god_disconnect(self)

PreviewApplyGodDisconnect() overload
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fn preview_apply_god_change(self)

PreviewApplyGodChange() overload
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fn read_god_change(self) -> Il2CppString

ReadGodChange(*mut::unity::Il2CppString) overload
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fn read_god_change_2(self) -> (Unit, Il2CppString)

ReadGodChange(*mutcrate::app::unit::Unit, *mut::unity::Il2CppString) overload
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fn preview_apply_god_exp(self)

PreviewApplyGodExp() overload
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fn preview_apply_god_level_up(self, version: impl Into<i32>)

PreviewApplyGodLevelUp(i32) overload
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fn preview_apply_god_darkness(self)

PreviewApplyGodDarkness() overload
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fn preview_apply_god_state(self)

PreviewApplyGodState() overload
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fn preview_apply_reliance_score(self)

PreviewApplyRelianceScore() overload
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fn preview_apply_transporter_data(self)

PreviewApplyTransporterData() overload
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fn preview_apply_cannon_shells(self)

PreviewApplyCannonShells() overload
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fn preview_apply_terrain_open(self)

PreviewApplyTerrainOpen() overload
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fn preview_apply_terrain_broken(self)

PreviewApplyTerrainBroken() overload
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fn preview_apply_terrain_action(self)

PreviewApplyTerrainAction() overload
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fn preview_apply_terrain_set(self)

PreviewApplyTerrainSet() overload
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fn preview_apply_overlap(self)

PreviewApplyOverlap() overload
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fn preview_apply_overlap_one(self)

PreviewApplyOverlapOne() overload
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fn preview_apply_gold(self)

PreviewApplyGold() overload
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fn preview_apply_material(self)

PreviewApplyMaterial() overload
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fn preview_apply_piece_of_bond(self)

PreviewApplyPieceOfBond() overload
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fn preview_apply_variable(self)

PreviewApplyVariable() overload
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fn preview_apply_kizuna_record(self)

PreviewApplyKizunaRecord() overload
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fn preview_apply_win_rule(self)

PreviewApplyWinRule() overload
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fn preview_apply_win_rule_enemy_num(self)

PreviewApplyWinRuleEnemyNum() overload
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fn preview_apply_win_rule_limit_turn(self)

PreviewApplyWinRuleLimitTurn() overload
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fn preview_apply_win_rule_mid(self)

PreviewApplyWinRuleMID() overload
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fn preview_apply_field_bgm_phase_bgm(self)

PreviewApplyFieldBgmPhaseBgm() overload
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fn preview_apply_field_bgm_war_situation(self)

PreviewApplyFieldBgmWarSituation() overload
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fn preview_apply_range(self)

PreviewApplyRange() overload
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fn preview_apply_god_escaping(self)

PreviewApplyGodEscaping() overload
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fn preview_apply_god_notify_level_cap_talk(self)

PreviewApplyGodNotifyLevelCapTalk() overload
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fn preview_apply_danger_showing(self)

PreviewApplyDangerShowing() overload
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fn preview_apply_map_kill_bonus(self)

PreviewApplyMapKillBonus() overload
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fn preview_apply_put_off(self)

PreviewApplyPutOff() overload
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fn preview_apply_god_dirty(self)

PreviewApplyGodDirty() overload
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fn preview_apply_effect_create(self)

PreviewApplyEffectCreate() overload
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fn preview_apply_effect_create_inv(self)

PreviewApplyEffectCreateInv() overload
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fn preview_apply_effect_delete(self)

PreviewApplyEffectDelete() overload
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fn preview_apply_effect_delete_inv(self)

PreviewApplyEffectDeleteInv() overload
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fn preview_apply_material_float(self)

PreviewApplyMaterialFloat() overload
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fn preview_apply_material_color(self)

PreviewApplyMaterialColor() overload
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fn preview_apply_field_bgm_special_turn(self)

PreviewApplyFieldBgmSpecialTurn() overload
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fn preview_apply_post_change_bgm_event(self)

PreviewApplyPostChangeBgmEvent() overload
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fn preview_apply_terrain_endurance(self)

PreviewApplyTerrainEndurance() overload
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fn preview_apply_terrain_state(self)

PreviewApplyTerrainState() overload
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fn preview_apply_lose_rule_mid(self)

PreviewApplyLoseRuleMID() overload
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fn preview_apply_battle_start(self)

PreviewApplyBattleStart() overload
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fn preview_apply_clear_ring(self)

PreviewApplyClearRing() overload
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fn preview_apply_map_kill_bonus_count(self)

PreviewApplyMapKillBonusCount() overload
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fn preview_apply_unit_record(self)

PreviewApplyUnitRecord() overload
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fn preview_apply_extra_hp_stock(self)

PreviewApplyExtraHpStock() overload
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fn preview_apply_engage_turn(self)

PreviewApplyEngageTurn() overload
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fn preview_apply_engage_wait(self)

PreviewApplyEngageWait() overload
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fn preview_apply_map_sight_usable(self)

PreviewApplyMapSightUsable() overload
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fn preview_apply_plain_hp_stock(self)

PreviewApplyPlainHpStock() overload
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fn preview_apply_full_bullet(self)

PreviewApplyFullBullet() overload
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fn preview_apply_reset_lock_target(self)

PreviewApplyResetLockTarget() overload
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fn preview_apply_enchant(self)

PreviewApplyEnchant() overload
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fn preview_apply_enchant_weapon(self)

PreviewApplyEnchantWeapon() overload
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fn preview_apply_ai_bullet_pattern(self)

PreviewApplyAIBulletPattern() overload
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fn preview_apply_position_list(self)

PreviewApplyPositionList() overload
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fn preview_apply_ai_move_limit(self)

PreviewApplyAIMoveLimit() overload
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fn preview_apply_terrain_action_move(self)

PreviewApplyTerrainActionMove() overload
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fn preview_apply_ai_magic_shield_once_done(self)

PreviewApplyAIMagicShieldOnceDone() overload
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fn preview_apply_random_game(self)

PreviewApplyRandomGame() overload
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fn preview_apply_lock_target(self)

PreviewApplyLockTarget() overload
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fn preview_apply_ai_enchant_weapon_done(self)

PreviewApplyAIEnchantWeaponDone() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.