pub struct SkillData(/* private fields */);Expand description
IL2CPP class: App.SkillData
Inherits: StructCalculatorData_1<crate::app::skilldata::SkillData>
Implementations§
Source§impl SkillData
impl SkillData
pub fn phase_cycle() -> i32
pub fn set_phase_cycle(value: i32)
pub fn command_mask() -> i32
pub fn set_command_mask(value: i32)
pub fn s_efficacy_skills() -> SkillArray
pub fn set_s_efficacy_skills(value: SkillArray)
pub fn s_hero_skill() -> SkillData
pub fn set_s_hero_skill(value: SkillData)
pub fn s_stun_skill() -> SkillData
pub fn set_s_stun_skill(value: SkillData)
pub fn s_dance_skill() -> SkillData
pub fn set_s_dance_skill(value: SkillData)
pub fn s_morph_skill() -> SkillData
pub fn set_s_morph_skill(value: SkillData)
pub fn s_poison_skill() -> SkillData
pub fn set_s_poison_skill(value: SkillData)
pub fn s_leader_skill() -> SkillData
pub fn set_s_leader_skill(value: SkillData)
pub fn s_fang_curse_skill() -> SkillData
pub fn set_s_fang_curse_skill(value: SkillData)
pub fn s_enchant_skill() -> SkillData
pub fn set_s_enchant_skill(value: SkillData)
pub fn s_enchantment_skill() -> SkillData
pub fn set_s_enchantment_skill(value: SkillData)
pub fn s_immortal_skill() -> SkillData
pub fn set_s_immortal_skill(value: SkillData)
pub fn s_transporter_skill() -> SkillData
pub fn set_s_transporter_skill(value: SkillData)
pub fn s_full_bullet_skill() -> SkillData
pub fn set_s_full_bullet_skill(value: SkillData)
pub fn s_chain_attack_guard_skill() -> SkillData
pub fn set_s_chain_attack_guard_skill(value: SkillData)
pub fn s_not_terrain_damage_skill() -> SkillData
pub fn set_s_not_terrain_damage_skill(value: SkillData)
pub fn s_gaze_diagonally_skill() -> SkillData
pub fn set_s_gaze_diagonally_skill(value: SkillData)
pub fn s_multi_change_skill() -> SkillData
pub fn set_s_multi_change_skill(value: SkillData)
Source§impl SkillData
impl SkillData
Sourcepub fn get_operations(
operation: impl Into<Il2CppString>,
) -> SkillData_Operations
pub fn get_operations( operation: impl Into<Il2CppString>, ) -> SkillData_Operations
GetOperations(::unity::Il2CppString) overload
Sourcepub fn read_skill(sid: impl Into<Il2CppString>) -> SkillData
pub fn read_skill(sid: impl Into<Il2CppString>) -> SkillData
ReadSkill(::unity::Il2CppString) overload
Sourcepub fn group_assign()
pub fn group_assign()
GroupAssign() overload
Sourcepub fn get_item(iid: impl Into<Il2CppString>) -> ItemData
pub fn get_item(iid: impl Into<Il2CppString>) -> ItemData
GetItem(::unity::Il2CppString) overload
Sourcepub fn get_font_color(
is_engage: impl Into<bool>,
is_active: impl Into<bool>,
) -> Color
pub fn get_font_color( is_engage: impl Into<bool>, is_active: impl Into<bool>, ) -> Color
GetFontColor(bool, bool) overload
Sourcepub fn get_timing_mask(
timing: impl Into<SkillData_Timings>,
) -> SkillData_TimingMasks
pub fn get_timing_mask( timing: impl Into<SkillData_Timings>, ) -> SkillData_TimingMasks
GetTimingMask(crate::app::skilldata::SkillData_Timings) overload
Sourcepub fn get_timing_mask_2(
timing1: impl Into<SkillData_Timings>,
timing2: impl Into<SkillData_Timings>,
) -> SkillData_TimingMasks
pub fn get_timing_mask_2( timing1: impl Into<SkillData_Timings>, timing2: impl Into<SkillData_Timings>, ) -> SkillData_TimingMasks
GetTimingMask(crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Timings) overload
Sourcepub fn get_timing_mask_3(
timing1: impl Into<SkillData_Timings>,
timing2: impl Into<SkillData_Timings>,
timing3: impl Into<SkillData_Timings>,
) -> SkillData_TimingMasks
pub fn get_timing_mask_3( timing1: impl Into<SkillData_Timings>, timing2: impl Into<SkillData_Timings>, timing3: impl Into<SkillData_Timings>, ) -> SkillData_TimingMasks
GetTimingMask(crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Timings) overload
Sourcepub fn serialize_sid(stream: impl Into<Stream_2>, skill: impl Into<SkillData>)
pub fn serialize_sid(stream: impl Into<Stream_2>, skill: impl Into<SkillData>)
SerializeSid(crate::app::stream_2::Stream_2, crate::app::skilldata::SkillData) overload
Sourcepub fn deserialize_sid(stream: impl Into<Stream_2>) -> SkillData
pub fn deserialize_sid(stream: impl Into<Stream_2>) -> SkillData
DeserializeSid(crate::app::stream_2::Stream_2) overload
Sourcepub fn serialize_hash(stream: impl Into<Stream_2>, skill: impl Into<SkillData>)
pub fn serialize_hash(stream: impl Into<Stream_2>, skill: impl Into<SkillData>)
SerializeHash(crate::app::stream_2::Stream_2, crate::app::skilldata::SkillData) overload
Sourcepub fn deserialize_hash(stream: impl Into<Stream_2>) -> SkillData
pub fn deserialize_hash(stream: impl Into<Stream_2>) -> SkillData
DeserializeHash(crate::app::stream_2::Stream_2) overload
Sourcepub fn get_efficacy_skills(attrs: impl Into<SkillData_Attrs>) -> SkillArray
pub fn get_efficacy_skills(attrs: impl Into<SkillData_Attrs>) -> SkillArray
GetEfficacySkills(crate::app::skilldata::SkillData_Attrs) overload
Sourcepub fn get_hero_skill() -> SkillData
pub fn get_hero_skill() -> SkillData
get_HeroSkill() overload
Sourcepub fn get_stun_skill() -> SkillData
pub fn get_stun_skill() -> SkillData
get_StunSkill() overload
Sourcepub fn get_dance_skill() -> SkillData
pub fn get_dance_skill() -> SkillData
get_DanceSkill() overload
Sourcepub fn get_morph_skill() -> SkillData
pub fn get_morph_skill() -> SkillData
get_MorphSkill() overload
Sourcepub fn get_poison_skill() -> SkillData
pub fn get_poison_skill() -> SkillData
get_PoisonSkill() overload
Sourcepub fn get_leader_skill() -> SkillData
pub fn get_leader_skill() -> SkillData
get_LeaderSkill() overload
Sourcepub fn get_fang_curse_skill() -> SkillData
pub fn get_fang_curse_skill() -> SkillData
get_FangCurseSkill() overload
Sourcepub fn get_multi_change_skill() -> SkillData
pub fn get_multi_change_skill() -> SkillData
get_MultiChangeSkill() overload
Sourcepub fn get_enchant_skill() -> SkillData
pub fn get_enchant_skill() -> SkillData
get_EnchantSkill() overload
Sourcepub fn get_enchantment_skill() -> SkillData
pub fn get_enchantment_skill() -> SkillData
get_EnchantmentSkill() overload
Sourcepub fn get_immortal_skill() -> SkillData
pub fn get_immortal_skill() -> SkillData
get_ImmortalSkill() overload
Sourcepub fn get_transporter_skill() -> SkillData
pub fn get_transporter_skill() -> SkillData
get_TransporterSkill() overload
Sourcepub fn get_full_bullet_skill() -> SkillData
pub fn get_full_bullet_skill() -> SkillData
get_FullBulletSkill() overload
Sourcepub fn get_chain_attack_guard_skill() -> SkillData
pub fn get_chain_attack_guard_skill() -> SkillData
get_ChainAttackGuardSkill() overload
Sourcepub fn get_not_terrain_damage_skill() -> SkillData
pub fn get_not_terrain_damage_skill() -> SkillData
get_NotTerrainDamageSkill() overload
Sourcepub fn get_gaze_diagonally_skill() -> SkillData
pub fn get_gaze_diagonally_skill() -> SkillData
get_GazeDiagonallySkill() overload
Source§impl SkillData
impl SkillData
pub fn load_method_info() -> &'static MethodInfo
pub fn get_sid_method_info() -> &'static MethodInfo
pub fn set_sid_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn set_name_method_info() -> &'static MethodInfo
pub fn get_help_method_info() -> &'static MethodInfo
pub fn set_help_method_info() -> &'static MethodInfo
pub fn get_command_name_method_info() -> &'static MethodInfo
pub fn set_command_name_method_info() -> &'static MethodInfo
pub fn get_command_help_method_info() -> &'static MethodInfo
pub fn set_command_help_method_info() -> &'static MethodInfo
pub fn get_command_warning_method_info() -> &'static MethodInfo
pub fn set_command_warning_method_info() -> &'static MethodInfo
pub fn get_root_command_sid_method_info() -> &'static MethodInfo
pub fn set_root_command_sid_method_info() -> &'static MethodInfo
pub fn get_icon_kind_method_info() -> &'static MethodInfo
pub fn set_icon_kind_method_info() -> &'static MethodInfo
pub fn get_icon_label_method_info() -> &'static MethodInfo
pub fn set_icon_label_method_info() -> &'static MethodInfo
pub fn get_icon_bmap_method_info() -> &'static MethodInfo
pub fn set_icon_bmap_method_info() -> &'static MethodInfo
pub fn get_stand_method_info() -> &'static MethodInfo
pub fn set_stand_method_info() -> &'static MethodInfo
pub fn get_action_method_info() -> &'static MethodInfo
pub fn set_action_method_info() -> &'static MethodInfo
pub fn get_timing_method_info() -> &'static MethodInfo
pub fn set_timing_method_info() -> &'static MethodInfo
pub fn get_target_method_info() -> &'static MethodInfo
pub fn set_target_method_info() -> &'static MethodInfo
pub fn get_equip_iids_method_info() -> &'static MethodInfo
pub fn set_equip_iids_method_info() -> &'static MethodInfo
pub fn get_group_method_info() -> &'static MethodInfo
pub fn set_group_method_info() -> &'static MethodInfo
pub fn get_priority_method_info() -> &'static MethodInfo
pub fn set_priority_method_info() -> &'static MethodInfo
pub fn get_layer_method_info() -> &'static MethodInfo
pub fn set_layer_method_info() -> &'static MethodInfo
pub fn get_order_method_info() -> &'static MethodInfo
pub fn set_order_method_info() -> &'static MethodInfo
pub fn get_cycle_method_info() -> &'static MethodInfo
pub fn set_cycle_method_info() -> &'static MethodInfo
pub fn get_frequency_method_info() -> &'static MethodInfo
pub fn set_frequency_method_info() -> &'static MethodInfo
pub fn get_condition_method_info() -> &'static MethodInfo
pub fn set_condition_method_info() -> &'static MethodInfo
pub fn get_give_target_method_info() -> &'static MethodInfo
pub fn set_give_target_method_info() -> &'static MethodInfo
pub fn get_give_condition_method_info() -> &'static MethodInfo
pub fn set_give_condition_method_info() -> &'static MethodInfo
pub fn get_give_sids_method_info() -> &'static MethodInfo
pub fn set_give_sids_method_info() -> &'static MethodInfo
pub fn get_remove_sids_method_info() -> &'static MethodInfo
pub fn set_remove_sids_method_info() -> &'static MethodInfo
pub fn get_sync_conditions_method_info() -> &'static MethodInfo
pub fn set_sync_conditions_method_info() -> &'static MethodInfo
pub fn get_sync_sids_method_info() -> &'static MethodInfo
pub fn set_sync_sids_method_info() -> &'static MethodInfo
pub fn get_rebirth_sid_method_info() -> &'static MethodInfo
pub fn set_rebirth_sid_method_info() -> &'static MethodInfo
pub fn get_engage_sid_method_info() -> &'static MethodInfo
pub fn set_engage_sid_method_info() -> &'static MethodInfo
pub fn get_change_sids_method_info() -> &'static MethodInfo
pub fn set_change_sids_method_info() -> &'static MethodInfo
pub fn get_attack_range_method_info() -> &'static MethodInfo
pub fn set_attack_range_method_info() -> &'static MethodInfo
pub fn get_overlap_range_method_info() -> &'static MethodInfo
pub fn set_overlap_range_method_info() -> &'static MethodInfo
pub fn get_overlap_terrain_method_info() -> &'static MethodInfo
pub fn set_overlap_terrain_method_info() -> &'static MethodInfo
pub fn get_zoc_range_method_info() -> &'static MethodInfo
pub fn set_zoc_range_method_info() -> &'static MethodInfo
pub fn get_zoc_type_method_info() -> &'static MethodInfo
pub fn set_zoc_type_method_info() -> &'static MethodInfo
pub fn get_cooperation_skill_method_info() -> &'static MethodInfo
pub fn set_cooperation_skill_method_info() -> &'static MethodInfo
pub fn get_horse_skill_method_info() -> &'static MethodInfo
pub fn set_horse_skill_method_info() -> &'static MethodInfo
pub fn get_covert_skill_method_info() -> &'static MethodInfo
pub fn set_covert_skill_method_info() -> &'static MethodInfo
pub fn get_heavy_skill_method_info() -> &'static MethodInfo
pub fn set_heavy_skill_method_info() -> &'static MethodInfo
pub fn get_fly_skill_method_info() -> &'static MethodInfo
pub fn set_fly_skill_method_info() -> &'static MethodInfo
pub fn get_magic_skill_method_info() -> &'static MethodInfo
pub fn set_magic_skill_method_info() -> &'static MethodInfo
pub fn get_prana_skill_method_info() -> &'static MethodInfo
pub fn set_prana_skill_method_info() -> &'static MethodInfo
pub fn get_dragon_skill_method_info() -> &'static MethodInfo
pub fn set_dragon_skill_method_info() -> &'static MethodInfo
pub fn get_act_names_method_info() -> &'static MethodInfo
pub fn set_act_names_method_info() -> &'static MethodInfo
pub fn get_act_operations_method_info() -> &'static MethodInfo
pub fn set_act_operations_method_info() -> &'static MethodInfo
pub fn get_act_values_method_info() -> &'static MethodInfo
pub fn set_act_values_method_info() -> &'static MethodInfo
pub fn get_around_center_method_info() -> &'static MethodInfo
pub fn set_around_center_method_info() -> &'static MethodInfo
pub fn get_around_target_method_info() -> &'static MethodInfo
pub fn set_around_target_method_info() -> &'static MethodInfo
pub fn get_around_condition_method_info() -> &'static MethodInfo
pub fn set_around_condition_method_info() -> &'static MethodInfo
pub fn get_around_name_method_info() -> &'static MethodInfo
pub fn set_around_name_method_info() -> &'static MethodInfo
pub fn get_around_operation_method_info() -> &'static MethodInfo
pub fn set_around_operation_method_info() -> &'static MethodInfo
pub fn get_around_value_method_info() -> &'static MethodInfo
pub fn set_around_value_method_info() -> &'static MethodInfo
pub fn get_bad_state_method_info() -> &'static MethodInfo
pub fn set_bad_state_method_info() -> &'static MethodInfo
pub fn get_bad_ignore_method_info() -> &'static MethodInfo
pub fn set_bad_ignore_method_info() -> &'static MethodInfo
pub fn get_efficacy_method_info() -> &'static MethodInfo
pub fn set_efficacy_method_info() -> &'static MethodInfo
pub fn get_efficacy_ignore_method_info() -> &'static MethodInfo
pub fn set_efficacy_ignore_method_info() -> &'static MethodInfo
pub fn get_efficacy_value_method_info() -> &'static MethodInfo
pub fn set_efficacy_value_method_info() -> &'static MethodInfo
pub fn get_flag_method_info() -> &'static MethodInfo
pub fn set_flag_method_info() -> &'static MethodInfo
pub fn get_private_flag_method_info() -> &'static MethodInfo
pub fn set_private_flag_method_info() -> &'static MethodInfo
pub fn get_work_method_info() -> &'static MethodInfo
pub fn set_work_method_info() -> &'static MethodInfo
pub fn get_work_operation_method_info() -> &'static MethodInfo
pub fn set_work_operation_method_info() -> &'static MethodInfo
pub fn get_work_value_method_info() -> &'static MethodInfo
pub fn set_work_value_method_info() -> &'static MethodInfo
pub fn get_power_method_info() -> &'static MethodInfo
pub fn set_power_method_info() -> &'static MethodInfo
pub fn get_life_method_info() -> &'static MethodInfo
pub fn set_life_method_info() -> &'static MethodInfo
pub fn get_cost_method_info() -> &'static MethodInfo
pub fn set_cost_method_info() -> &'static MethodInfo
pub fn get_rewarp_method_info() -> &'static MethodInfo
pub fn set_rewarp_method_info() -> &'static MethodInfo
pub fn get_removable_method_info() -> &'static MethodInfo
pub fn set_removable_method_info() -> &'static MethodInfo
pub fn get_vision_count_method_info() -> &'static MethodInfo
pub fn set_vision_count_method_info() -> &'static MethodInfo
pub fn get_range_target_method_info() -> &'static MethodInfo
pub fn set_range_target_method_info() -> &'static MethodInfo
pub fn get_range_i_method_info() -> &'static MethodInfo
pub fn set_range_i_method_info() -> &'static MethodInfo
pub fn get_range_o_method_info() -> &'static MethodInfo
pub fn set_range_o_method_info() -> &'static MethodInfo
pub fn get_range_add_method_info() -> &'static MethodInfo
pub fn set_range_add_method_info() -> &'static MethodInfo
pub fn get_range_extend_method_info() -> &'static MethodInfo
pub fn set_range_extend_method_info() -> &'static MethodInfo
pub fn get_move_self_method_info() -> &'static MethodInfo
pub fn set_move_self_method_info() -> &'static MethodInfo
pub fn get_move_target_method_info() -> &'static MethodInfo
pub fn set_move_target_method_info() -> &'static MethodInfo
pub fn get_enhance_level_method_info() -> &'static MethodInfo
pub fn set_enhance_level_method_info() -> &'static MethodInfo
pub fn get_enhance_value_method_info() -> &'static MethodInfo
pub fn set_enhance_value_method_info() -> &'static MethodInfo
pub fn get_weapon_prohibit_method_info() -> &'static MethodInfo
pub fn set_weapon_prohibit_method_info() -> &'static MethodInfo
pub fn get_weapon_level_method_info() -> &'static MethodInfo
pub fn set_weapon_level_method_info() -> &'static MethodInfo
pub fn get_effect_method_info() -> &'static MethodInfo
pub fn set_effect_method_info() -> &'static MethodInfo
pub fn get_inheritance_cost_method_info() -> &'static MethodInfo
pub fn set_inheritance_cost_method_info() -> &'static MethodInfo
pub fn get_inheritance_sort_method_info() -> &'static MethodInfo
pub fn set_inheritance_sort_method_info() -> &'static MethodInfo
pub fn get_inheritance_sort_key_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_calculator_method_info() -> &'static MethodInfo
pub fn get_operations_method_info() -> &'static MethodInfo
pub fn create_func_method_info() -> &'static MethodInfo
pub fn read_skill_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn calc_change_skills_method_info() -> &'static MethodInfo
pub fn on_completed_method_info() -> &'static MethodInfo
pub fn group_assign_method_info() -> &'static MethodInfo
pub fn on_completed_end_method_info() -> &'static MethodInfo
pub fn on_release_method_info() -> &'static MethodInfo
pub fn get_style_skill_method_info() -> &'static MethodInfo
pub fn set_style_skill_method_info() -> &'static MethodInfo
pub fn get_range_center_method_info() -> &'static MethodInfo
pub fn get_attack_range_2_method_info() -> &'static MethodInfo
pub fn get_overlap_range_2_method_info() -> &'static MethodInfo
pub fn has_overlap_terrain_method_info() -> &'static MethodInfo
pub fn get_weapon_level_mask_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn get_prefixless_sid_method_info() -> &'static MethodInfo
pub fn get_font_color_method_info() -> &'static MethodInfo
pub fn get_debug_name_method_info() -> &'static MethodInfo
pub fn is_command_skill_method_info() -> &'static MethodInfo
pub fn is_condition_impl_method_info() -> &'static MethodInfo
pub fn has_condition_method_info() -> &'static MethodInfo
pub fn is_condition_method_info() -> &'static MethodInfo
pub fn is_condition_2_method_info() -> &'static MethodInfo
pub fn is_condition_3_method_info() -> &'static MethodInfo
pub fn is_give_condition_method_info() -> &'static MethodInfo
pub fn is_give_condition_2_method_info() -> &'static MethodInfo
pub fn execute_impl_method_info() -> &'static MethodInfo
pub fn has_execute_act_method_info() -> &'static MethodInfo
pub fn execute_act_method_info() -> &'static MethodInfo
pub fn execute_act_2_method_info() -> &'static MethodInfo
pub fn is_style_skill_method_info() -> &'static MethodInfo
pub fn is_sync_condition_method_info() -> &'static MethodInfo
pub fn is_aroun_condition_target_method_info() -> &'static MethodInfo
pub fn is_aroun_condition_method_info() -> &'static MethodInfo
pub fn is_aroun_condition_2_method_info() -> &'static MethodInfo
pub fn is_aroun_condition_3_method_info() -> &'static MethodInfo
pub fn has_execute_around_method_info() -> &'static MethodInfo
pub fn execute_around_method_info() -> &'static MethodInfo
pub fn execute_around_2_method_info() -> &'static MethodInfo
pub fn can_frequency_method_info() -> &'static MethodInfo
pub fn can_equip_method_info() -> &'static MethodInfo
pub fn has_effect_method_info() -> &'static MethodInfo
pub fn is_hide_method_info() -> &'static MethodInfo
pub fn is_moving_method_info() -> &'static MethodInfo
pub fn is_all_range_method_info() -> &'static MethodInfo
pub fn try_get_icon_method_info() -> &'static MethodInfo
pub fn try_get_effcy_icon_method_info() -> &'static MethodInfo
pub fn get_equip_item_method_info() -> &'static MethodInfo
pub fn has_equip_item_method_info() -> &'static MethodInfo
pub fn has_null_item_method_info() -> &'static MethodInfo
pub fn can_target_method_info() -> &'static MethodInfo
pub fn can_range_method_info() -> &'static MethodInfo
pub fn can_range_2_method_info() -> &'static MethodInfo
pub fn can_range_3_method_info() -> &'static MethodInfo
pub fn can_support_method_info() -> &'static MethodInfo
pub fn can_self_target_method_info() -> &'static MethodInfo
pub fn is_rerewarp_method_info() -> &'static MethodInfo
pub fn is_enchantment_skill_method_info() -> &'static MethodInfo
pub fn is_fang_curse_skill_method_info() -> &'static MethodInfo
pub fn get_fang_curse_level_method_info() -> &'static MethodInfo
pub fn calc_work_method_info() -> &'static MethodInfo
pub fn get_timing_mask_method_info() -> &'static MethodInfo
pub fn get_timing_mask_2_method_info() -> &'static MethodInfo
pub fn get_timing_mask_3_method_info() -> &'static MethodInfo
pub fn serialize_sid_method_info() -> &'static MethodInfo
pub fn deserialize_sid_method_info() -> &'static MethodInfo
pub fn serialize_hash_method_info() -> &'static MethodInfo
pub fn deserialize_hash_method_info() -> &'static MethodInfo
pub fn get_efficacy_skills_method_info() -> &'static MethodInfo
pub fn get_hero_skill_method_info() -> &'static MethodInfo
pub fn get_stun_skill_method_info() -> &'static MethodInfo
pub fn get_dance_skill_method_info() -> &'static MethodInfo
pub fn get_morph_skill_method_info() -> &'static MethodInfo
pub fn get_poison_skill_method_info() -> &'static MethodInfo
pub fn get_leader_skill_method_info() -> &'static MethodInfo
pub fn get_fang_curse_skill_method_info() -> &'static MethodInfo
pub fn get_multi_change_skill_method_info() -> &'static MethodInfo
pub fn get_enchant_skill_method_info() -> &'static MethodInfo
pub fn get_enchantment_skill_method_info() -> &'static MethodInfo
pub fn get_immortal_skill_method_info() -> &'static MethodInfo
pub fn get_transporter_skill_method_info() -> &'static MethodInfo
pub fn get_full_bullet_skill_method_info() -> &'static MethodInfo
pub fn get_chain_attack_guard_skill_method_info() -> &'static MethodInfo
pub fn get_not_terrain_damage_skill_method_info() -> &'static MethodInfo
pub fn get_gaze_diagonally_skill_method_info() -> &'static MethodInfo
pub fn get_effect_seqeunce_method_info() -> &'static MethodInfo
pub fn get_effect_data_method_info() -> &'static MethodInfo
pub fn get_effect_path_method_info() -> &'static MethodInfo
pub fn is_show_caption_method_info() -> &'static MethodInfo
pub fn is_time_stop_method_info() -> &'static MethodInfo
pub fn is_show_active_caption_method_info() -> &'static MethodInfo
pub fn is_show_shoot_caption_method_info() -> &'static MethodInfo
pub fn is_show_hit_caption_method_info() -> &'static MethodInfo
pub fn get_combat_active_effect_method_info() -> &'static MethodInfo
pub fn get_combat_hit_effect_method_info() -> &'static MethodInfo
pub fn get_b_map_active_effect_method_info() -> &'static MethodInfo
pub fn get_b_map_shoot_effect_method_info() -> &'static MethodInfo
pub fn get_b_map_hit_effect_method_info() -> &'static MethodInfo
pub fn can_override_skill_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl SkillData
impl SkillData
Sourcepub unsafe fn get_calculator(this: impl Into<IlInstance>) -> CalculatorManager
pub unsafe fn get_calculator(this: impl Into<IlInstance>) -> CalculatorManager
Direct (non-virtual) call to SkillData’s own get_Calculator. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkillData’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_completed(this: impl Into<IlInstance>)
pub unsafe fn on_completed(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkillData’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_completed_end(this: impl Into<IlInstance>)
pub unsafe fn on_completed_end(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkillData’s own OnCompletedEnd. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_release(this: impl Into<IlInstance>)
pub unsafe fn on_release(this: impl Into<IlInstance>)
Direct (non-virtual) call to SkillData’s own OnRelease. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to SkillData’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for SkillData
impl ClassIdentity for SkillData
Source§impl FromIlInstance for SkillData
impl FromIlInstance for SkillData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ISkillData for SkillData
impl ISkillData for SkillData
fn give_skills(self) -> SkillArray
fn set_give_skills(self, value: SkillArray)
fn remove_skills(self) -> SkillArray
fn set_remove_skills(self, value: SkillArray)
fn sync_skills(self) -> SkillArray
fn set_sync_skills(self, value: SkillArray)
fn rebirth_skill(self) -> SkillData
fn set_rebirth_skill(self, value: SkillData)
fn engage_skill(self) -> SkillData
fn set_engage_skill(self, value: SkillData)
fn change_skills(self) -> Array<SkillData>
fn set_change_skills(self, value: Array<SkillData>)
fn low_skill(self) -> SkillData
fn set_low_skill(self, value: SkillData)
fn high_skill(self) -> SkillData
fn set_high_skill(self, value: SkillData)
fn root_command_skill(self) -> SkillData
fn set_root_command_skill(self, value: SkillData)
fn timing_mask(self) -> SkillData_TimingMasks
fn set_timing_mask(self, value: SkillData_TimingMasks)
fn cycle_mask(self) -> SkillData_CycleMasks
fn set_cycle_mask(self, value: SkillData_CycleMasks)
fn sort_key(self) -> i32
fn set_sort_key(self, value: i32)
fn m_act_funcs(self) -> List_1<SkillData_Func>
fn set_m_act_funcs(self, value: List_1<SkillData_Func>)
fn m_around_funcs(self) -> List_1<SkillData_Func>
fn set_m_around_funcs(self, value: List_1<SkillData_Func>)
fn m_style_skills(self) -> Array<SkillData>
fn set_m_style_skills(self, value: Array<SkillData>)
fn m_weapon_level_mask(self) -> WeaponMask
fn set_m_weapon_level_mask(self, value: WeaponMask)
fn m_condition_command(self) -> CalculatorCommand
fn set_m_condition_command(self, value: CalculatorCommand)
fn m_give_condition_command(self) -> CalculatorCommand
fn set_m_give_condition_command(self, value: CalculatorCommand)
fn m_around_condition_command(self) -> CalculatorCommand
fn set_m_around_condition_command(self, value: CalculatorCommand)
fn m_sync_condition_commands(self) -> Array<CalculatorCommand>
fn set_m_sync_condition_commands(self, value: Array<CalculatorCommand>)
fn m_equip_items(self) -> List_1<ItemData>
fn set_m_equip_items(self, value: List_1<ItemData>)
fn m_default_equip_item(self) -> ItemData
fn set_m_default_equip_item(self, value: ItemData)
fn m_prefixless_sid(self) -> Il2CppString
fn set_m_prefixless_sid(self, value: Il2CppString)
Source§impl IStructBase for SkillData
impl IStructBase for SkillData
Source§impl IStructCalculatorData_1<SkillData> for SkillData
impl IStructCalculatorData_1<SkillData> for SkillData
fn m_commands(self) -> List_1<CalculatorCommand>
fn set_m_commands(self, value: List_1<CalculatorCommand>)
impl Copy for SkillData
impl IObject for SkillData
impl IStructData_1<SkillData> for SkillData
impl IStructTemplate_1<SkillData> for SkillData
Auto Trait Implementations§
impl Freeze for SkillData
impl RefUnwindSafe for SkillData
impl !Send for SkillData
impl !Sync for SkillData
impl Unpin for SkillData
impl UnwindSafe for SkillData
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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
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Source§impl<__T> ISkillDataMethods for __Twhere
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set_RootCommandSid(::unity::Il2CppString) overloadSource§fn get_icon_kind(self) -> SkillData_IconKinds
fn get_icon_kind(self) -> SkillData_IconKinds
get_IconKind() overloadSource§fn set_icon_kind(self, value: impl Into<SkillData_IconKinds>)
fn set_icon_kind(self, value: impl Into<SkillData_IconKinds>)
set_IconKind(crate::app::skilldata::SkillData_IconKinds) overloadSource§fn get_icon_label(self) -> Il2CppString
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get_IconLabel() overloadSource§fn set_icon_label(self, value: impl Into<Il2CppString>)
fn set_icon_label(self, value: impl Into<Il2CppString>)
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fn get_icon_bmap(self) -> Il2CppString
get_IconBmap() overloadSource§fn set_icon_bmap(self, value: impl Into<Il2CppString>)
fn set_icon_bmap(self, value: impl Into<Il2CppString>)
set_IconBmap(::unity::Il2CppString) overloadSource§fn get_stand(self) -> SkillData_Stands
fn get_stand(self) -> SkillData_Stands
get_Stand() overloadSource§fn set_stand(self, value: impl Into<SkillData_Stands>)
fn set_stand(self, value: impl Into<SkillData_Stands>)
set_Stand(crate::app::skilldata::SkillData_Stands) overloadSource§fn get_action(self) -> SkillData_Actions
fn get_action(self) -> SkillData_Actions
get_Action() overloadSource§fn set_action(self, value: impl Into<SkillData_Actions>)
fn set_action(self, value: impl Into<SkillData_Actions>)
set_Action(crate::app::skilldata::SkillData_Actions) overloadSource§fn get_timing(self) -> SkillData_Timings
fn get_timing(self) -> SkillData_Timings
get_Timing() overloadSource§fn set_timing(self, value: impl Into<SkillData_Timings>)
fn set_timing(self, value: impl Into<SkillData_Timings>)
set_Timing(crate::app::skilldata::SkillData_Timings) overloadSource§fn get_target(self) -> SkillData_Targets
fn get_target(self) -> SkillData_Targets
get_Target() overloadSource§fn set_target(self, value: impl Into<SkillData_Targets>)
fn set_target(self, value: impl Into<SkillData_Targets>)
set_Target(crate::app::skilldata::SkillData_Targets) overloadSource§fn get_equip_iids(self) -> Array<Il2CppString>
fn get_equip_iids(self) -> Array<Il2CppString>
get_EquipIids() overloadSource§fn set_equip_iids(self, value: impl Into<Array<Il2CppString>>)
fn set_equip_iids(self, value: impl Into<Array<Il2CppString>>)
set_EquipIids(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_priority(self) -> u8
fn get_priority(self) -> u8
get_Priority() overloadSource§fn set_priority(self, value: impl Into<u8>)
fn set_priority(self, value: impl Into<u8>)
set_Priority(u8) overloadSource§fn get_layer(self) -> SkillData_Layers
fn get_layer(self) -> SkillData_Layers
get_Layer() overloadSource§fn set_layer(self, value: impl Into<SkillData_Layers>)
fn set_layer(self, value: impl Into<SkillData_Layers>)
set_Layer(crate::app::skilldata::SkillData_Layers) overloadSource§fn get_cycle(self) -> SkillData_Cycles
fn get_cycle(self) -> SkillData_Cycles
get_Cycle() overloadSource§fn set_cycle(self, value: impl Into<SkillData_Cycles>)
fn set_cycle(self, value: impl Into<SkillData_Cycles>)
set_Cycle(crate::app::skilldata::SkillData_Cycles) overloadSource§fn get_frequency(self) -> SkillData_Frequencies
fn get_frequency(self) -> SkillData_Frequencies
get_Frequency() overloadSource§fn set_frequency(self, value: impl Into<SkillData_Frequencies>)
fn set_frequency(self, value: impl Into<SkillData_Frequencies>)
set_Frequency(crate::app::skilldata::SkillData_Frequencies) overloadSource§fn get_condition(self) -> Il2CppString
fn get_condition(self) -> Il2CppString
get_Condition() overloadSource§fn set_condition(self, value: impl Into<Il2CppString>)
fn set_condition(self, value: impl Into<Il2CppString>)
set_Condition(::unity::Il2CppString) overloadSource§fn get_give_target(self) -> SkillData_GiveTargets
fn get_give_target(self) -> SkillData_GiveTargets
get_GiveTarget() overloadSource§fn set_give_target(self, value: impl Into<SkillData_GiveTargets>)
fn set_give_target(self, value: impl Into<SkillData_GiveTargets>)
set_GiveTarget(crate::app::skilldata::SkillData_GiveTargets) overloadSource§fn get_give_condition(self) -> Il2CppString
fn get_give_condition(self) -> Il2CppString
get_GiveCondition() overloadSource§fn set_give_condition(self, value: impl Into<Il2CppString>)
fn set_give_condition(self, value: impl Into<Il2CppString>)
set_GiveCondition(::unity::Il2CppString) overloadSource§fn get_give_sids(self) -> Array<Il2CppString>
fn get_give_sids(self) -> Array<Il2CppString>
get_GiveSids() overloadSource§fn set_give_sids(self, value: impl Into<Array<Il2CppString>>)
fn set_give_sids(self, value: impl Into<Array<Il2CppString>>)
set_GiveSids(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_remove_sids(self) -> Array<Il2CppString>
fn get_remove_sids(self) -> Array<Il2CppString>
get_RemoveSids() overloadSource§fn set_remove_sids(self, value: impl Into<Array<Il2CppString>>)
fn set_remove_sids(self, value: impl Into<Array<Il2CppString>>)
set_RemoveSids(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_sync_conditions(self) -> Array<Il2CppString>
fn get_sync_conditions(self) -> Array<Il2CppString>
get_SyncConditions() overloadSource§fn set_sync_conditions(self, value: impl Into<Array<Il2CppString>>)
fn set_sync_conditions(self, value: impl Into<Array<Il2CppString>>)
set_SyncConditions(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_sync_sids(self) -> Array<Il2CppString>
fn get_sync_sids(self) -> Array<Il2CppString>
get_SyncSids() overloadSource§fn set_sync_sids(self, value: impl Into<Array<Il2CppString>>)
fn set_sync_sids(self, value: impl Into<Array<Il2CppString>>)
set_SyncSids(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_rebirth_sid(self) -> Il2CppString
fn get_rebirth_sid(self) -> Il2CppString
get_RebirthSid() overloadSource§fn set_rebirth_sid(self, value: impl Into<Il2CppString>)
fn set_rebirth_sid(self, value: impl Into<Il2CppString>)
set_RebirthSid(::unity::Il2CppString) overloadSource§fn get_engage_sid(self) -> Il2CppString
fn get_engage_sid(self) -> Il2CppString
get_EngageSid() overloadSource§fn set_engage_sid(self, value: impl Into<Il2CppString>)
fn set_engage_sid(self, value: impl Into<Il2CppString>)
set_EngageSid(::unity::Il2CppString) overloadSource§fn get_change_sids(self) -> Array<Il2CppString>
fn get_change_sids(self) -> Array<Il2CppString>
get_ChangeSids() overloadSource§fn set_change_sids(self, value: impl Into<Array<Il2CppString>>)
fn set_change_sids(self, value: impl Into<Array<Il2CppString>>)
set_ChangeSids(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_attack_range(self) -> Il2CppString
fn get_attack_range(self) -> Il2CppString
get_AttackRange() overloadSource§fn set_attack_range(self, value: impl Into<Il2CppString>)
fn set_attack_range(self, value: impl Into<Il2CppString>)
set_AttackRange(::unity::Il2CppString) overloadSource§fn get_overlap_range(self) -> Il2CppString
fn get_overlap_range(self) -> Il2CppString
get_OverlapRange() overloadSource§fn set_overlap_range(self, value: impl Into<Il2CppString>)
fn set_overlap_range(self, value: impl Into<Il2CppString>)
set_OverlapRange(::unity::Il2CppString) overloadSource§fn get_overlap_terrain(self) -> Il2CppString
fn get_overlap_terrain(self) -> Il2CppString
get_OverlapTerrain() overloadSource§fn set_overlap_terrain(self, value: impl Into<Il2CppString>)
fn set_overlap_terrain(self, value: impl Into<Il2CppString>)
set_OverlapTerrain(::unity::Il2CppString) overloadSource§fn get_zoc_range(self) -> Il2CppString
fn get_zoc_range(self) -> Il2CppString
get_ZocRange() overloadSource§fn set_zoc_range(self, value: impl Into<Il2CppString>)
fn set_zoc_range(self, value: impl Into<Il2CppString>)
set_ZocRange(::unity::Il2CppString) overloadSource§fn get_zoc_type(self) -> SkillData_Zocs
fn get_zoc_type(self) -> SkillData_Zocs
get_ZocType() overloadSource§fn set_zoc_type(self, value: impl Into<SkillData_Zocs>)
fn set_zoc_type(self, value: impl Into<SkillData_Zocs>)
set_ZocType(crate::app::skilldata::SkillData_Zocs) overloadSource§fn get_cooperation_skill(self) -> Il2CppString
fn get_cooperation_skill(self) -> Il2CppString
get_CooperationSkill() overloadSource§fn set_cooperation_skill(self, value: impl Into<Il2CppString>)
fn set_cooperation_skill(self, value: impl Into<Il2CppString>)
set_CooperationSkill(::unity::Il2CppString) overloadSource§fn get_horse_skill(self) -> Il2CppString
fn get_horse_skill(self) -> Il2CppString
get_HorseSkill() overloadSource§fn set_horse_skill(self, value: impl Into<Il2CppString>)
fn set_horse_skill(self, value: impl Into<Il2CppString>)
set_HorseSkill(::unity::Il2CppString) overloadSource§fn get_covert_skill(self) -> Il2CppString
fn get_covert_skill(self) -> Il2CppString
get_CovertSkill() overloadSource§fn set_covert_skill(self, value: impl Into<Il2CppString>)
fn set_covert_skill(self, value: impl Into<Il2CppString>)
set_CovertSkill(::unity::Il2CppString) overloadSource§fn get_heavy_skill(self) -> Il2CppString
fn get_heavy_skill(self) -> Il2CppString
get_HeavySkill() overloadSource§fn set_heavy_skill(self, value: impl Into<Il2CppString>)
fn set_heavy_skill(self, value: impl Into<Il2CppString>)
set_HeavySkill(::unity::Il2CppString) overloadSource§fn get_fly_skill(self) -> Il2CppString
fn get_fly_skill(self) -> Il2CppString
get_FlySkill() overloadSource§fn set_fly_skill(self, value: impl Into<Il2CppString>)
fn set_fly_skill(self, value: impl Into<Il2CppString>)
set_FlySkill(::unity::Il2CppString) overloadSource§fn get_magic_skill(self) -> Il2CppString
fn get_magic_skill(self) -> Il2CppString
get_MagicSkill() overloadSource§fn set_magic_skill(self, value: impl Into<Il2CppString>)
fn set_magic_skill(self, value: impl Into<Il2CppString>)
set_MagicSkill(::unity::Il2CppString) overloadSource§fn get_prana_skill(self) -> Il2CppString
fn get_prana_skill(self) -> Il2CppString
get_PranaSkill() overloadSource§fn set_prana_skill(self, value: impl Into<Il2CppString>)
fn set_prana_skill(self, value: impl Into<Il2CppString>)
set_PranaSkill(::unity::Il2CppString) overloadSource§fn get_dragon_skill(self) -> Il2CppString
fn get_dragon_skill(self) -> Il2CppString
get_DragonSkill() overloadSource§fn set_dragon_skill(self, value: impl Into<Il2CppString>)
fn set_dragon_skill(self, value: impl Into<Il2CppString>)
set_DragonSkill(::unity::Il2CppString) overloadSource§fn get_act_names(self) -> Array<Il2CppString>
fn get_act_names(self) -> Array<Il2CppString>
get_ActNames() overloadSource§fn set_act_names(self, value: impl Into<Array<Il2CppString>>)
fn set_act_names(self, value: impl Into<Array<Il2CppString>>)
set_ActNames(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_act_operations(self) -> Array<Il2CppString>
fn get_act_operations(self) -> Array<Il2CppString>
get_ActOperations() overloadSource§fn set_act_operations(self, value: impl Into<Array<Il2CppString>>)
fn set_act_operations(self, value: impl Into<Array<Il2CppString>>)
set_ActOperations(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_act_values(self) -> Array<Il2CppString>
fn get_act_values(self) -> Array<Il2CppString>
get_ActValues() overloadSource§fn set_act_values(self, value: impl Into<Array<Il2CppString>>)
fn set_act_values(self, value: impl Into<Array<Il2CppString>>)
set_ActValues(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_around_center(self) -> SkillData_AroundCenters
fn get_around_center(self) -> SkillData_AroundCenters
get_AroundCenter() overloadSource§fn set_around_center(self, value: impl Into<SkillData_AroundCenters>)
fn set_around_center(self, value: impl Into<SkillData_AroundCenters>)
set_AroundCenter(crate::app::skilldata::SkillData_AroundCenters) overloadSource§fn get_around_target(self) -> SkillData_AroundTargets
fn get_around_target(self) -> SkillData_AroundTargets
get_AroundTarget() overloadSource§fn set_around_target(self, value: impl Into<SkillData_AroundTargets>)
fn set_around_target(self, value: impl Into<SkillData_AroundTargets>)
set_AroundTarget(crate::app::skilldata::SkillData_AroundTargets) overloadSource§fn get_around_condition(self) -> Il2CppString
fn get_around_condition(self) -> Il2CppString
get_AroundCondition() overloadSource§fn set_around_condition(self, value: impl Into<Il2CppString>)
fn set_around_condition(self, value: impl Into<Il2CppString>)
set_AroundCondition(::unity::Il2CppString) overloadSource§fn get_around_name(self) -> Il2CppString
fn get_around_name(self) -> Il2CppString
get_AroundName() overloadSource§fn set_around_name(self, value: impl Into<Il2CppString>)
fn set_around_name(self, value: impl Into<Il2CppString>)
set_AroundName(::unity::Il2CppString) overloadSource§fn get_around_operation(self) -> Il2CppString
fn get_around_operation(self) -> Il2CppString
get_AroundOperation() overloadSource§fn set_around_operation(self, value: impl Into<Il2CppString>)
fn set_around_operation(self, value: impl Into<Il2CppString>)
set_AroundOperation(::unity::Il2CppString) overloadSource§fn get_around_value(self) -> Il2CppString
fn get_around_value(self) -> Il2CppString
get_AroundValue() overloadSource§fn set_around_value(self, value: impl Into<Il2CppString>)
fn set_around_value(self, value: impl Into<Il2CppString>)
set_AroundValue(::unity::Il2CppString) overloadSource§fn get_bad_state(self) -> SkillData_States
fn get_bad_state(self) -> SkillData_States
get_BadState() overloadSource§fn set_bad_state(self, value: impl Into<SkillData_States>)
fn set_bad_state(self, value: impl Into<SkillData_States>)
set_BadState(crate::app::skilldata::SkillData_States) overloadSource§fn get_bad_ignore(self) -> SkillData_States
fn get_bad_ignore(self) -> SkillData_States
get_BadIgnore() overloadSource§fn set_bad_ignore(self, value: impl Into<SkillData_States>)
fn set_bad_ignore(self, value: impl Into<SkillData_States>)
set_BadIgnore(crate::app::skilldata::SkillData_States) overloadSource§fn get_efficacy(self) -> SkillData_Attrs
fn get_efficacy(self) -> SkillData_Attrs
get_Efficacy() overloadSource§fn set_efficacy(self, value: impl Into<SkillData_Attrs>)
fn set_efficacy(self, value: impl Into<SkillData_Attrs>)
set_Efficacy(crate::app::skilldata::SkillData_Attrs) overloadSource§fn get_efficacy_ignore(self) -> SkillData_Attrs
fn get_efficacy_ignore(self) -> SkillData_Attrs
get_EfficacyIgnore() overloadSource§fn set_efficacy_ignore(self, value: impl Into<SkillData_Attrs>)
fn set_efficacy_ignore(self, value: impl Into<SkillData_Attrs>)
set_EfficacyIgnore(crate::app::skilldata::SkillData_Attrs) overloadSource§fn get_efficacy_value(self) -> i32
fn get_efficacy_value(self) -> i32
get_EfficacyValue() overloadSource§fn set_efficacy_value(self, value: impl Into<i32>)
fn set_efficacy_value(self, value: impl Into<i32>)
set_EfficacyValue(i32) overloadSource§fn get_flag(self) -> SkillData_Flags
fn get_flag(self) -> SkillData_Flags
get_Flag() overloadSource§fn set_flag(self, value: impl Into<SkillData_Flags>)
fn set_flag(self, value: impl Into<SkillData_Flags>)
set_Flag(crate::app::skilldata::SkillData_Flags) overloadSource§fn get_private_flag(self) -> SkillData_PrivateFlags
fn get_private_flag(self) -> SkillData_PrivateFlags
get_PrivateFlag() overloadSource§fn set_private_flag(self, value: impl Into<SkillData_PrivateFlags>)
fn set_private_flag(self, value: impl Into<SkillData_PrivateFlags>)
set_PrivateFlag(crate::app::skilldata::SkillData_PrivateFlags) overloadSource§fn get_work(self) -> SkillData_Works
fn get_work(self) -> SkillData_Works
get_Work() overloadSource§fn set_work(self, value: impl Into<SkillData_Works>)
fn set_work(self, value: impl Into<SkillData_Works>)
set_Work(crate::app::skilldata::SkillData_Works) overloadSource§fn get_work_operation(self) -> Il2CppString
fn get_work_operation(self) -> Il2CppString
get_WorkOperation() overloadSource§fn set_work_operation(self, value: impl Into<Il2CppString>)
fn set_work_operation(self, value: impl Into<Il2CppString>)
set_WorkOperation(::unity::Il2CppString) overloadSource§fn get_work_value(self) -> f32
fn get_work_value(self) -> f32
get_WorkValue() overloadSource§fn set_work_value(self, value: impl Into<f32>)
fn set_work_value(self, value: impl Into<f32>)
set_WorkValue(f32) overloadSource§fn get_rewarp(self) -> i32
fn get_rewarp(self) -> i32
get_Rewarp() overloadSource§fn set_rewarp(self, value: impl Into<i32>)
fn set_rewarp(self, value: impl Into<i32>)
set_Rewarp(i32) overloadSource§fn get_removable(self) -> i32
fn get_removable(self) -> i32
get_Removable() overloadSource§fn set_removable(self, value: impl Into<i32>)
fn set_removable(self, value: impl Into<i32>)
set_Removable(i32) overloadSource§fn get_vision_count(self) -> i32
fn get_vision_count(self) -> i32
get_VisionCount() overloadSource§fn set_vision_count(self, value: impl Into<i32>)
fn set_vision_count(self, value: impl Into<i32>)
set_VisionCount(i32) overloadSource§fn get_range_target(self) -> ItemData_Kinds
fn get_range_target(self) -> ItemData_Kinds
get_RangeTarget() overloadSource§fn set_range_target(self, value: impl Into<ItemData_Kinds>)
fn set_range_target(self, value: impl Into<ItemData_Kinds>)
set_RangeTarget(crate::app::itemdata::ItemData_Kinds) overloadSource§fn get_range_i(self) -> i32
fn get_range_i(self) -> i32
get_RangeI() overloadSource§fn set_range_i(self, value: impl Into<i32>)
fn set_range_i(self, value: impl Into<i32>)
set_RangeI(i32) overloadSource§fn get_range_o(self) -> i32
fn get_range_o(self) -> i32
get_RangeO() overloadSource§fn set_range_o(self, value: impl Into<i32>)
fn set_range_o(self, value: impl Into<i32>)
set_RangeO(i32) overloadSource§fn get_range_add(self) -> i32
fn get_range_add(self) -> i32
get_RangeAdd() overloadSource§fn set_range_add(self, value: impl Into<i32>)
fn set_range_add(self, value: impl Into<i32>)
set_RangeAdd(i32) overloadSource§fn get_range_extend(self) -> i32
fn get_range_extend(self) -> i32
get_RangeExtend() overloadSource§fn set_range_extend(self, value: impl Into<i32>)
fn set_range_extend(self, value: impl Into<i32>)
set_RangeExtend(i32) overloadSource§fn get_move_self(self) -> i32
fn get_move_self(self) -> i32
get_MoveSelf() overloadSource§fn set_move_self(self, value: impl Into<i32>)
fn set_move_self(self, value: impl Into<i32>)
set_MoveSelf(i32) overloadSource§fn get_move_target(self) -> i32
fn get_move_target(self) -> i32
get_MoveTarget() overloadSource§fn set_move_target(self, value: impl Into<i32>)
fn set_move_target(self, value: impl Into<i32>)
set_MoveTarget(i32) overloadSource§fn get_enhance_level(self) -> i8
fn get_enhance_level(self) -> i8
get_EnhanceLevel() overloadSource§fn set_enhance_level(self, value: impl Into<i8>)
fn set_enhance_level(self, value: impl Into<i8>)
set_EnhanceLevel(i8) overloadSource§fn get_enhance_value(self) -> CapabilitySbyte
fn get_enhance_value(self) -> CapabilitySbyte
get_EnhanceValue() overloadSource§fn set_enhance_value(self, value: impl Into<CapabilitySbyte>)
fn set_enhance_value(self, value: impl Into<CapabilitySbyte>)
set_EnhanceValue(crate::app::capabilitysbyte::CapabilitySbyte) overloadSource§fn get_weapon_prohibit(self) -> WeaponMask
fn get_weapon_prohibit(self) -> WeaponMask
get_WeaponProhibit() overloadSource§fn set_weapon_prohibit(self, value: impl Into<WeaponMask>)
fn set_weapon_prohibit(self, value: impl Into<WeaponMask>)
set_WeaponProhibit(crate::app::weaponmask::WeaponMask) overloadSource§fn get_weapon_level(self) -> WeaponLevels
fn get_weapon_level(self) -> WeaponLevels
get_WeaponLevel() overloadSource§fn set_weapon_level(self, value: impl Into<WeaponLevels>)
fn set_weapon_level(self, value: impl Into<WeaponLevels>)
set_WeaponLevel(crate::app::weaponlevels::WeaponLevels) overloadSource§fn get_effect(self) -> Il2CppString
fn get_effect(self) -> Il2CppString
get_Effect() overloadSource§fn set_effect(self, value: impl Into<Il2CppString>)
fn set_effect(self, value: impl Into<Il2CppString>)
set_Effect(::unity::Il2CppString) overloadSource§fn get_inheritance_cost(self) -> u16
fn get_inheritance_cost(self) -> u16
get_InheritanceCost() overloadSource§fn set_inheritance_cost(self, value: impl Into<u16>)
fn set_inheritance_cost(self, value: impl Into<u16>)
set_InheritanceCost(u16) overloadSource§fn get_inheritance_sort(self) -> u16
fn get_inheritance_sort(self) -> u16
get_InheritanceSort() overloadSource§fn set_inheritance_sort(self, value: impl Into<u16>)
fn set_inheritance_sort(self, value: impl Into<u16>)
set_InheritanceSort(u16) overloadSource§fn get_inheritance_sort_key(self) -> i32
fn get_inheritance_sort_key(self) -> i32
get_InheritanceSortKey() overloadSource§fn get_calculator(self) -> CalculatorManager
fn get_calculator(self) -> CalculatorManager
get_Calculator() overloadSource§fn create_func(
self,
header: impl Into<Il2CppString>,
index: impl Into<i32>,
name: impl Into<Il2CppString>,
operation: impl Into<Il2CppString>,
value: impl Into<Il2CppString>,
) -> SkillData_Func
fn create_func( self, header: impl Into<Il2CppString>, index: impl Into<i32>, name: impl Into<Il2CppString>, operation: impl Into<Il2CppString>, value: impl Into<Il2CppString>, ) -> SkillData_Func
CreateFunc(::unity::Il2CppString, i32, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn calc_change_skills(self) -> Array<SkillData>
fn calc_change_skills(self) -> Array<SkillData>
CalcChangeSkills() overloadSource§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_style_skill(self, type: impl Into<BattleStyle_Types>) -> SkillData
fn get_style_skill(self, type: impl Into<BattleStyle_Types>) -> SkillData
GetStyleSkill(crate::app::battlestyle::BattleStyle_Types) overloadSource§fn set_style_skill(
self,
type: impl Into<BattleStyle_Types>,
name: impl Into<Il2CppString>,
)
fn set_style_skill( self, type: impl Into<BattleStyle_Types>, name: impl Into<Il2CppString>, )
SetStyleSkill(crate::app::battlestyle::BattleStyle_Types, ::unity::Il2CppString) overloadSource§fn get_range_center(self) -> RangeData_Targets
fn get_range_center(self) -> RangeData_Targets
GetRangeCenter() overloadSource§fn get_attack_range_2(
self,
dir: impl Into<Dir_Type>,
) -> List_1<RangeData_Offset>
fn get_attack_range_2( self, dir: impl Into<Dir_Type>, ) -> List_1<RangeData_Offset>
GetAttackRange(crate::app::dir_2::Dir_Type) overloadSource§fn get_overlap_range_2(
self,
dir: impl Into<Dir_Type>,
) -> List_1<RangeData_Offset>
fn get_overlap_range_2( self, dir: impl Into<Dir_Type>, ) -> List_1<RangeData_Offset>
GetOverlapRange(crate::app::dir_2::Dir_Type) overloadSource§fn has_overlap_terrain(self) -> bool
fn has_overlap_terrain(self) -> bool
HasOverlapTerrain() overloadSource§fn get_weapon_level_mask(self) -> WeaponMask
fn get_weapon_level_mask(self) -> WeaponMask
GetWeaponLevelMask() overloadSource§fn get_prefixless_sid(self) -> Il2CppString
fn get_prefixless_sid(self) -> Il2CppString
GetPrefixlessSid() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overloadSource§fn is_command_skill(self) -> bool
fn is_command_skill(self) -> bool
IsCommandSkill() overloadSource§fn is_condition_impl(
self,
command: impl Into<CalculatorCommand>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) -> bool
fn is_condition_impl( self, command: impl Into<CalculatorCommand>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> bool
IsConditionImpl(crate::app::calculatorcommand::CalculatorCommand, crate::system::object::Object, crate::system::object::Object) overloadSource§fn has_condition(self) -> bool
fn has_condition(self) -> bool
HasCondition() overloadSource§fn is_condition(self) -> bool
fn is_condition(self) -> bool
IsCondition() overloadSource§fn is_condition_2(
self,
current: impl Into<Unit>,
reverse: impl Into<Unit>,
) -> bool
fn is_condition_2( self, current: impl Into<Unit>, reverse: impl Into<Unit>, ) -> bool
IsCondition(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn is_condition_3(
self,
current: impl Into<BattleInfoSide>,
reverse: impl Into<BattleInfoSide>,
) -> bool
fn is_condition_3( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool
IsCondition(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overloadSource§fn is_give_condition(
self,
current: impl Into<Unit>,
reverse: impl Into<Unit>,
) -> bool
fn is_give_condition( self, current: impl Into<Unit>, reverse: impl Into<Unit>, ) -> bool
IsGiveCondition(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn is_give_condition_2(
self,
current: impl Into<BattleInfoSide>,
reverse: impl Into<BattleInfoSide>,
) -> bool
fn is_give_condition_2( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool
IsGiveCondition(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overloadSource§fn execute_impl(
self,
func: impl Into<SkillData_Func>,
obj1: impl Into<Object>,
obj2: impl Into<Object>,
) -> bool
fn execute_impl( self, func: impl Into<SkillData_Func>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> bool
ExecuteImpl(crate::app::skilldata::SkillData_Func, crate::system::object::Object, crate::system::object::Object) overloadSource§fn has_execute_act(self) -> bool
fn has_execute_act(self) -> bool
HasExecuteAct() overloadSource§fn execute_act(self, current: impl Into<Unit>, reverse: impl Into<Unit>) -> bool
fn execute_act(self, current: impl Into<Unit>, reverse: impl Into<Unit>) -> bool
ExecuteAct(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn execute_act_2(
self,
current: impl Into<BattleInfoSide>,
reverse: impl Into<BattleInfoSide>,
) -> bool
fn execute_act_2( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool
ExecuteAct(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overloadSource§fn is_style_skill(self) -> bool
fn is_style_skill(self) -> bool
IsStyleSkill() overloadSource§fn is_sync_condition(self, unit: impl Into<Unit>, index: impl Into<i32>) -> bool
fn is_sync_condition(self, unit: impl Into<Unit>, index: impl Into<i32>) -> bool
IsSyncCondition(crate::app::unit::Unit, i32) overloadSource§fn is_aroun_condition_target(
self,
unit: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn is_aroun_condition_target( self, unit: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
IsArounConditionTarget(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn is_aroun_condition(
self,
unit: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn is_aroun_condition( self, unit: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
IsArounCondition(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn is_aroun_condition_2(
self,
unit: impl Into<Unit>,
center: impl Into<Unit>,
target: impl Into<Unit>,
) -> bool
fn is_aroun_condition_2( self, unit: impl Into<Unit>, center: impl Into<Unit>, target: impl Into<Unit>, ) -> bool
IsArounCondition(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn is_aroun_condition_3(
self,
unit: impl Into<Unit>,
center: impl Into<Unit>,
target: impl Into<Unit>,
range_i: impl Into<i32>,
range_o: impl Into<i32>,
) -> bool
fn is_aroun_condition_3( self, unit: impl Into<Unit>, center: impl Into<Unit>, target: impl Into<Unit>, range_i: impl Into<i32>, range_o: impl Into<i32>, ) -> bool
IsArounCondition(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unit::Unit, i32, i32) overloadSource§fn has_execute_around(self) -> bool
fn has_execute_around(self) -> bool
HasExecuteAround() overloadSource§fn execute_around(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn execute_around(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
ExecuteAround(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn execute_around_2(
self,
current: impl Into<BattleInfoSide>,
reverse: impl Into<BattleInfoSide>,
) -> bool
fn execute_around_2( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool
ExecuteAround(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overloadSource§fn can_frequency(self, frequency: impl Into<SkillData_Frequencies>) -> bool
fn can_frequency(self, frequency: impl Into<SkillData_Frequencies>) -> bool
CanFrequency(crate::app::skilldata::SkillData_Frequencies) overloadSource§fn has_effect(self) -> bool
fn has_effect(self) -> bool
HasEffect() overloadSource§fn is_all_range(self) -> bool
fn is_all_range(self) -> bool
IsAllRange() overloadSource§fn try_get_icon(self) -> Sprite
fn try_get_icon(self) -> Sprite
TryGetIcon() overloadSource§fn try_get_effcy_icon(self, is_outline: impl Into<bool>) -> Sprite
fn try_get_effcy_icon(self, is_outline: impl Into<bool>) -> Sprite
TryGetEffcyIcon(bool) overloadSource§fn get_equip_item(self, index: impl Into<i32>) -> ItemData
fn get_equip_item(self, index: impl Into<i32>) -> ItemData
GetEquipItem(i32) overloadSource§fn has_equip_item(self) -> bool
fn has_equip_item(self) -> bool
HasEquipItem() overloadSource§fn has_null_item(self) -> bool
fn has_null_item(self) -> bool
HasNullItem() overloadSource§fn can_target(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_target(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanTarget(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_range(
self,
x: impl Into<i32>,
z: impl Into<i32>,
target: impl Into<Unit>,
) -> bool
fn can_range( self, x: impl Into<i32>, z: impl Into<i32>, target: impl Into<Unit>, ) -> bool
CanRange(i32, i32, crate::app::unit::Unit) overloadSource§fn can_range_2(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_range_2(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanRange(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_range_3(self, range: impl Into<i32>) -> bool
fn can_range_3(self, range: impl Into<i32>) -> bool
CanRange(i32) overloadSource§fn can_support(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_support(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanSupport(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_self_target(self) -> bool
fn can_self_target(self) -> bool
CanSelfTarget() overloadSource§fn is_rerewarp(self) -> bool
fn is_rerewarp(self) -> bool
IsRerewarp() overloadSource§fn is_enchantment_skill(self) -> bool
fn is_enchantment_skill(self) -> bool
IsEnchantmentSkill() overloadSource§fn is_fang_curse_skill(self) -> bool
fn is_fang_curse_skill(self) -> bool
IsFangCurseSkill() overloadSource§fn get_fang_curse_level(self) -> i32
fn get_fang_curse_level(self) -> i32
GetFangCurseLevel() overloadSource§fn get_effect_seqeunce(self) -> EffectSequence
fn get_effect_seqeunce(self) -> EffectSequence
GetEffectSeqeunce() overloadSource§fn get_effect_data(self, kind: impl Into<EffectSequence_Kind>) -> EffectData
fn get_effect_data(self, kind: impl Into<EffectSequence_Kind>) -> EffectData
GetEffectData(crate::app::effectsequence::EffectSequence_Kind) overloadSource§fn get_effect_path(
self,
kind: impl Into<EffectSequence_Kind>,
mode: impl Into<EffectData_Modes>,
) -> Il2CppString
fn get_effect_path( self, kind: impl Into<EffectSequence_Kind>, mode: impl Into<EffectData_Modes>, ) -> Il2CppString
GetEffectPath(crate::app::effectsequence::EffectSequence_Kind, crate::app::effectdata::EffectData_Modes) overloadSource§fn is_show_caption(self, kind: impl Into<EffectSequence_Kind>) -> bool
fn is_show_caption(self, kind: impl Into<EffectSequence_Kind>) -> bool
IsShowCaption(crate::app::effectsequence::EffectSequence_Kind) overloadSource§fn is_time_stop(self) -> bool
fn is_time_stop(self) -> bool
IsTimeStop() overloadSource§fn is_show_active_caption(self) -> bool
fn is_show_active_caption(self) -> bool
IsShowActiveCaption() overloadSource§fn is_show_shoot_caption(self) -> bool
fn is_show_shoot_caption(self) -> bool
IsShowShootCaption() overloadSource§fn is_show_hit_caption(self) -> bool
fn is_show_hit_caption(self) -> bool
IsShowHitCaption() overloadSource§fn get_combat_active_effect(self) -> Il2CppString
fn get_combat_active_effect(self) -> Il2CppString
GetCombatActiveEffect() overloadSource§fn get_combat_hit_effect(self) -> Il2CppString
fn get_combat_hit_effect(self) -> Il2CppString
GetCombatHitEffect() overloadSource§fn get_b_map_active_effect(self) -> Il2CppString
fn get_b_map_active_effect(self) -> Il2CppString
GetBMapActiveEffect() overloadSource§fn get_b_map_shoot_effect(self) -> Il2CppString
fn get_b_map_shoot_effect(self) -> Il2CppString
GetBMapShootEffect() overloadSource§fn get_b_map_hit_effect(self) -> Il2CppString
fn get_b_map_hit_effect(self) -> Il2CppString
GetBMapHitEffect() overloadSource§fn can_override_skill(self) -> bool
fn can_override_skill(self) -> bool
CanOverrideSkill() overloadSource§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
Source§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload