pub struct RefineGodWeaponParamEmptyMenuItem(/* private fields */);Expand description
IL2CPP class: App.RefineGodWeaponParamEmptyMenuItem
Inherits: RefineGodWeaponParamMenuItem
Implementations§
Source§impl RefineGodWeaponParamEmptyMenuItem
impl RefineGodWeaponParamEmptyMenuItem
pub fn base(self) -> RefineGodWeaponParamMenuItem
Source§impl RefineGodWeaponParamEmptyMenuItem
impl RefineGodWeaponParamEmptyMenuItem
pub fn ctor_method_info() -> &'static MethodInfo
pub fn build_attribute_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn on_select_method_info() -> &'static MethodInfo
pub fn a_call_method_info() -> &'static MethodInfo
Source§impl RefineGodWeaponParamEmptyMenuItem
impl RefineGodWeaponParamEmptyMenuItem
Sourcepub unsafe fn build_attribute(
this: impl Into<IlInstance>,
) -> BasicMenuItem_Attribute
pub unsafe fn build_attribute( this: impl Into<IlInstance>, ) -> BasicMenuItem_Attribute
Direct (non-virtual) call to RefineGodWeaponParamEmptyMenuItem’s own BuildAttribute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to RefineGodWeaponParamEmptyMenuItem’s own GetName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_select(this: impl Into<IlInstance>)
pub unsafe fn on_select(this: impl Into<IlInstance>)
Direct (non-virtual) call to RefineGodWeaponParamEmptyMenuItem’s own OnSelect. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn a_call(this: impl Into<IlInstance>) -> BasicMenu_Result
pub unsafe fn a_call(this: impl Into<IlInstance>) -> BasicMenu_Result
Direct (non-virtual) call to RefineGodWeaponParamEmptyMenuItem’s own ACall. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl RefineGodWeaponParamEmptyMenuItem
impl RefineGodWeaponParamEmptyMenuItem
Sourcepub fn new(
god_unit: GodUnit,
god_weapon: ItemData,
select_event_handler: RefineGodWeaponParamMenu_SelectEventHandler,
request_close_event_handler: RefineGodWeaponParamMenu_RequestCloseEventHandler,
) -> Self
pub fn new( god_unit: GodUnit, god_weapon: ItemData, select_event_handler: RefineGodWeaponParamMenu_SelectEventHandler, request_close_event_handler: RefineGodWeaponParamMenu_RequestCloseEventHandler, ) -> Self
.ctor(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_SelectEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_RequestCloseEventHandler) — overload selector
Trait Implementations§
Source§impl Clone for RefineGodWeaponParamEmptyMenuItem
impl Clone for RefineGodWeaponParamEmptyMenuItem
Source§fn clone(&self) -> RefineGodWeaponParamEmptyMenuItem
fn clone(&self) -> RefineGodWeaponParamEmptyMenuItem
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for RefineGodWeaponParamEmptyMenuItem
impl FromIlInstance for RefineGodWeaponParamEmptyMenuItem
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IBasicMenuItem for RefineGodWeaponParamEmptyMenuItem
impl IBasicMenuItem for RefineGodWeaponParamEmptyMenuItem
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_full_index(self) -> i32
fn set_m_full_index(self, value: i32)
fn m_attribute(self) -> BasicMenuItem_Attribute
fn set_m_attribute(self, value: BasicMenuItem_Attribute)
fn m_cursor_color(self) -> Color
fn set_m_cursor_color(self, value: Color)
fn m_active_text_color(self) -> Color
fn set_m_active_text_color(self, value: Color)
fn m_inactive_text_color(self) -> Color
fn set_m_inactive_text_color(self, value: Color)
Source§impl IRefineGodWeaponParamMenuItem for RefineGodWeaponParamEmptyMenuItem
impl IRefineGodWeaponParamMenuItem for RefineGodWeaponParamEmptyMenuItem
fn m_refine_or_reset(self) -> bool
fn set_m_refine_or_reset(self, value: bool)
fn m_select_event_handler(self) -> RefineGodWeaponParamMenu_SelectEventHandler
fn set_m_select_event_handler( self, value: RefineGodWeaponParamMenu_SelectEventHandler, )
fn m_decide_event_handler(self) -> RefineGodWeaponParamMenu_DecideEventHandler
fn set_m_decide_event_handler( self, value: RefineGodWeaponParamMenu_DecideEventHandler, )
fn m_request_close_event_handler( self, ) -> RefineGodWeaponParamMenu_RequestCloseEventHandler
fn set_m_request_close_event_handler( self, value: RefineGodWeaponParamMenu_RequestCloseEventHandler, )
impl Copy for RefineGodWeaponParamEmptyMenuItem
impl IObject for RefineGodWeaponParamEmptyMenuItem
impl IRefineGodWeaponParamEmptyMenuItem for RefineGodWeaponParamEmptyMenuItem
Auto Trait Implementations§
impl Freeze for RefineGodWeaponParamEmptyMenuItem
impl RefUnwindSafe for RefineGodWeaponParamEmptyMenuItem
impl !Send for RefineGodWeaponParamEmptyMenuItem
impl !Sync for RefineGodWeaponParamEmptyMenuItem
impl Unpin for RefineGodWeaponParamEmptyMenuItem
impl UnwindSafe for RefineGodWeaponParamEmptyMenuItem
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fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IRefineGodWeaponParamEmptyMenuItemMethods for __Twhere
__T: IRefineGodWeaponParamEmptyMenuItem,
impl<__T> IRefineGodWeaponParamEmptyMenuItemMethods for __Twhere
__T: IRefineGodWeaponParamEmptyMenuItem,
Source§fn ctor(
self,
god_unit: impl Into<GodUnit>,
god_weapon: impl Into<ItemData>,
select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>,
request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>,
)
fn ctor( self, god_unit: impl Into<GodUnit>, god_weapon: impl Into<ItemData>, select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>, request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>, )
.ctor(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_SelectEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_RequestCloseEventHandler) overloadSource§fn build_attribute(self) -> BasicMenuItem_Attribute
fn build_attribute(self) -> BasicMenuItem_Attribute
BuildAttribute() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overloadSource§fn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overloadSource§impl<__T> IRefineGodWeaponParamMenuItemMethods for __Twhere
__T: IRefineGodWeaponParamMenuItem,
impl<__T> IRefineGodWeaponParamMenuItemMethods for __Twhere
__T: IRefineGodWeaponParamMenuItem,
Source§fn get_m_god_unit(self) -> GodUnit
fn get_m_god_unit(self) -> GodUnit
get_m_GodUnit() overloadSource§fn set_m_god_unit(self, value: impl Into<GodUnit>)
fn set_m_god_unit(self, value: impl Into<GodUnit>)
set_m_GodUnit(crate::app::godunit::GodUnit) overloadSource§fn get_m_god_weapon_refine_data(self) -> GodWeaponRefineData
fn get_m_god_weapon_refine_data(self) -> GodWeaponRefineData
get_m_GodWeaponRefineData() overloadSource§fn set_m_god_weapon_refine_data(self, value: impl Into<GodWeaponRefineData>)
fn set_m_god_weapon_refine_data(self, value: impl Into<GodWeaponRefineData>)
set_m_GodWeaponRefineData(crate::app::godweaponrefinedata::GodWeaponRefineData) overloadSource§fn get_m_refine_kind(self) -> GodWeaponRefineData_Kind
fn get_m_refine_kind(self) -> GodWeaponRefineData_Kind
get_m_RefineKind() overloadSource§fn set_m_refine_kind(self, value: impl Into<GodWeaponRefineData_Kind>)
fn set_m_refine_kind(self, value: impl Into<GodWeaponRefineData_Kind>)
set_m_RefineKind(crate::app::godweaponrefinedata::GodWeaponRefineData_Kind) overloadSource§fn get_m_refine_level(self) -> i32
fn get_m_refine_level(self) -> i32
get_m_RefineLevel() overloadSource§fn set_m_refine_level(self, value: impl Into<i32>)
fn set_m_refine_level(self, value: impl Into<i32>)
set_m_RefineLevel(i32) overloadSource§fn get_m_refine_level_next(self) -> i32
fn get_m_refine_level_next(self) -> i32
get_m_RefineLevelNext() overloadSource§fn set_m_refine_level_next(self, value: impl Into<i32>)
fn set_m_refine_level_next(self, value: impl Into<i32>)
set_m_RefineLevelNext(i32) overloadSource§fn get_m_has_next_level(self) -> bool
fn get_m_has_next_level(self) -> bool
get_m_HasNextLevel() overloadSource§fn set_m_has_next_level(self, value: impl Into<bool>)
fn set_m_has_next_level(self, value: impl Into<bool>)
set_m_HasNextLevel(bool) overloadSource§fn get_m_capacity(self) -> i32
fn get_m_capacity(self) -> i32
get_m_Capacity() overloadSource§fn set_m_capacity(self, value: impl Into<i32>)
fn set_m_capacity(self, value: impl Into<i32>)
set_m_Capacity(i32) overloadSource§fn get_m_material(self) -> i32
fn get_m_material(self) -> i32
get_m_Material() overloadSource§fn set_m_material(self, value: impl Into<i32>)
fn set_m_material(self, value: impl Into<i32>)
set_m_Material(i32) overloadSource§fn get_m_is_skill(self) -> bool
fn get_m_is_skill(self) -> bool
get_m_IsSkill() overloadSource§fn set_m_is_skill(self, value: impl Into<bool>)
fn set_m_is_skill(self, value: impl Into<bool>)
set_m_IsSkill(bool) overloadSource§fn get_m_enough_capacity(self) -> bool
fn get_m_enough_capacity(self) -> bool
get_m_EnoughCapacity() overloadSource§fn set_m_enough_capacity(self, value: impl Into<bool>)
fn set_m_enough_capacity(self, value: impl Into<bool>)
set_m_EnoughCapacity(bool) overloadSource§fn get_m_enough_material(self) -> bool
fn get_m_enough_material(self) -> bool
get_m_EnoughMaterial() overloadSource§fn set_m_enough_material(self, value: impl Into<bool>)
fn set_m_enough_material(self, value: impl Into<bool>)
set_m_EnoughMaterial(bool) overloadSource§fn get_m_empty(self) -> bool
fn get_m_empty(self) -> bool
get_m_Empty() overloadSource§fn set_m_empty(self, value: impl Into<bool>)
fn set_m_empty(self, value: impl Into<bool>)
set_m_Empty(bool) overloadSource§fn ctor(
self,
god_unit: impl Into<GodUnit>,
god_weapon: impl Into<ItemData>,
god_weapon_refine_data: impl Into<GodWeaponRefineData>,
refine_kind: impl Into<GodWeaponRefineData_Kind>,
refine_level: impl Into<i32>,
refine_or_reset: impl Into<bool>,
select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>,
decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>,
request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>,
)
fn ctor( self, god_unit: impl Into<GodUnit>, god_weapon: impl Into<ItemData>, god_weapon_refine_data: impl Into<GodWeaponRefineData>, refine_kind: impl Into<GodWeaponRefineData_Kind>, refine_level: impl Into<i32>, refine_or_reset: impl Into<bool>, select_event_handler: impl Into<RefineGodWeaponParamMenu_SelectEventHandler>, decide_event_handler: impl Into<RefineGodWeaponParamMenu_DecideEventHandler>, request_close_event_handler: impl Into<RefineGodWeaponParamMenu_RequestCloseEventHandler>, )
.ctor(crate::app::godunit::GodUnit, crate::app::itemdata::ItemData, crate::app::godweaponrefinedata::GodWeaponRefineData, crate::app::godweaponrefinedata::GodWeaponRefineData_Kind, i32, bool, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_SelectEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_DecideEventHandler, crate::app::refinegodweaponparammenu::RefineGodWeaponParamMenu_RequestCloseEventHandler) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overloadSource§fn build_attribute(self) -> BasicMenuItem_Attribute
fn build_attribute(self) -> BasicMenuItem_Attribute
BuildAttribute() overloadOnBuildMenuItemContent() overloadSource§fn set_initial_color(self)
fn set_initial_color(self)
SetInitialColor() overloadSource§fn a_call(self) -> BasicMenu_Result
fn a_call(self) -> BasicMenu_Result
ACall() overloadSource§fn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overload