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TelopManager

Struct TelopManager 

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pub struct TelopManager(/* private fields */);
Expand description

IL2CPP class: App.TelopManager Inherits: SingletonMonoBehaviour_1<crate::app::telopmanager::TelopManager>

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impl TelopManager

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impl TelopManager

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impl TelopManager

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pub fn create_bind( super_: impl Into<ProcInst>, name: impl Into<Il2CppString>, ) -> ResourceObject

CreateBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload

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pub fn try_set_text( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, text: impl Into<Il2CppString>, )

TrySetText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn try_set_text_2( root_object: impl Into<GameObject>, text: impl Into<Il2CppString>, )

TrySetText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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pub fn try_set_text_3( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, value: impl Into<i32>, )

TrySetText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, i32) overload

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pub fn try_set_text_color( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, color: impl Into<Color>, )

TrySetTextColor(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::unity_engine::color::Color) overload

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pub fn try_set_text_outline_color( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, color: impl Into<Color>, )

TrySetTextOutlineColor(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::unity_engine::color::Color) overload

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pub fn try_set_image_sprite( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, sprite: impl Into<Sprite>, )

TrySetImageSprite(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::unity_engine::sprite::Sprite) overload

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pub fn try_set_image_color( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, color: impl Into<Color>, )

TrySetImageColor(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::unity_engine::color::Color) overload

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pub fn create_purpose( parent: impl Into<ProcInst>, text_win: impl Into<Il2CppString>, text_lose: impl Into<Il2CppString>, )

CreatePurpose(crate::app::procinst::ProcInst, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn create_phase_change( super_: impl Into<ProcInst>, force_type: impl Into<Force_Type>, now_turn: impl Into<i32>, limit_turn: impl Into<i32>, )

CreatePhaseChange(crate::app::procinst::ProcInst, crate::app::force::Force_Type, i32, i32) overload

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pub fn coroutine(go: impl Into<GameObject>) -> IEnumerator

Coroutine(crate::unity_engine::gameobject::GameObject) overload

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pub fn create_complete(super_: impl Into<ProcInst>)

CreateComplete(crate::app::procinst::ProcInst) overload

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pub fn create_game_over(super_: impl Into<ProcInst>)

CreateGameOver(crate::app::procinst::ProcInst) overload

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pub fn create_level_up( super_: impl Into<ProcInst>, level: impl Into<i32>, next_level: impl Into<i32>, unit: impl Into<Unit>, is_show_chara_image: impl Into<bool>, )

CreateLevelUp(crate::app::procinst::ProcInst, i32, i32, crate::app::unit::Unit, bool) overload

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pub fn create_bond_level_up( super_: impl Into<ProcInst>, unit: impl Into<Unit>, god: impl Into<GodUnit>, level: impl Into<i32>, next_level: impl Into<i32>, god_data: impl Into<GodData>, )

CreateBondLevelUp(crate::app::procinst::ProcInst, crate::app::unit::Unit, crate::app::godunit::GodUnit, i32, i32, crate::app::goddata::GodData) overload

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pub fn get_bond_level_face_path(unit: impl Into<Unit>) -> Il2CppString

GetBondLevelFacePath(crate::app::unit::Unit) overload

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pub fn get_bond_level_face_path_2(god: impl Into<GodUnit>) -> Il2CppString

GetBondLevelFacePath(crate::app::godunit::GodUnit) overload

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pub fn get_bond_level_face_path_3(data: impl Into<GodData>) -> Il2CppString

GetBondLevelFacePath(crate::app::goddata::GodData) overload

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pub fn create_class_change( super_: impl Into<ProcInst>, before: impl Into<JobData>, after: impl Into<JobData>, )

CreateClassChange(crate::app::procinst::ProcInst, crate::app::jobdata::JobData, crate::app::jobdata::JobData) overload

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pub fn create_engage(super_: impl Into<ProcInst>)

CreateEngage(crate::app::procinst::ProcInst) overload

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pub fn create_chapter_title( super_: impl Into<ProcInst>, chapter: impl Into<ChapterData>, )

CreateChapterTitle(crate::app::procinst::ProcInst, crate::app::chapterdata::ChapterData) overload

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pub fn create_nation_level_up( super_: impl Into<ProcInst>, nation_data: impl Into<HubNationData>, level: impl Into<i32>, next_level: impl Into<i32>, end_callback: impl Into<ResourceObject_Callback>, )

CreateNationLevelUp(crate::app::procinst::ProcInst, crate::app::hubnationdata::HubNationData, i32, i32, crate::app::resourceobject::ResourceObject_Callback) overload

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pub fn create_relay_result( super_: impl Into<ProcInst>, raids: impl Into<Array<Il2CppString>>, is_awarded: impl Into<bool>, )

CreateRelayResult(crate::app::procinst::ProcInst, ::unity::Array<::unity::Il2CppString>, bool) overload

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pub fn create_summon( super_: impl Into<ProcInst>, owner: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, )

CreateSummon(crate::app::procinst::ProcInst, crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overload

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pub fn cctor()

.cctor() overload

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impl TelopManager

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pub fn create_bind_impl_method_info() -> &'static MethodInfo

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pub fn create_bind_method_info() -> &'static MethodInfo

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pub fn try_set_text_method_info() -> &'static MethodInfo

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pub fn try_set_text_2_method_info() -> &'static MethodInfo

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pub fn try_set_text_3_method_info() -> &'static MethodInfo

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pub fn try_set_text_color_method_info() -> &'static MethodInfo

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pub fn try_set_text_outline_color_method_info() -> &'static MethodInfo

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pub fn try_set_image_sprite_method_info() -> &'static MethodInfo

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pub fn try_set_image_color_method_info() -> &'static MethodInfo

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pub fn create_purpose_method_info() -> &'static MethodInfo

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pub fn create_phase_change_method_info() -> &'static MethodInfo

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pub fn coroutine_method_info() -> &'static MethodInfo

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pub fn create_complete_method_info() -> &'static MethodInfo

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pub fn create_game_over_method_info() -> &'static MethodInfo

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pub fn create_level_up_method_info() -> &'static MethodInfo

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pub fn create_bond_level_up_method_info() -> &'static MethodInfo

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pub fn get_bond_level_face_path_method_info() -> &'static MethodInfo

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pub fn get_bond_level_face_path_2_method_info() -> &'static MethodInfo

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pub fn get_bond_level_face_path_3_method_info() -> &'static MethodInfo

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pub fn create_class_change_method_info() -> &'static MethodInfo

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pub fn create_engage_method_info() -> &'static MethodInfo

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pub fn create_chapter_title_method_info() -> &'static MethodInfo

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pub fn create_nation_level_up_method_info() -> &'static MethodInfo

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pub fn create_relay_result_method_info() -> &'static MethodInfo

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pub fn create_summon_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl TelopManager

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for TelopManager

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "TelopManager"

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fn class() -> Class

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impl Clone for TelopManager

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fn clone(&self) -> TelopManager

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for TelopManager

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for TelopManager

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impl ISingletonMonoBehaviour_1<TelopManager> for TelopManager

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impl IlType for TelopManager

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fn il_type() -> &'static Il2CppType

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impl Copy for TelopManager

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impl IBehaviour for TelopManager

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impl IComponent for TelopManager

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impl IMonoBehaviour for TelopManager

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impl IObject for TelopManager

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impl ITelopManager for TelopManager

Auto Trait Implementations§

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impl Freeze for TelopManager

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impl RefUnwindSafe for TelopManager

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impl !Send for TelopManager

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impl !Sync for TelopManager

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impl Unpin for TelopManager

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impl UnwindSafe for TelopManager

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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Returns the argument unchanged.

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fn get_location_name(self) -> Il2CppString
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get_enabled() overload
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set_enabled(bool) overload
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get_isActiveAndEnabled() overload
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.ctor() overload
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get_transform() overload
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get_gameObject() overload
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GetComponent(::unity::SystemType) overload
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GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_tag(self) -> Il2CppString

get_tag() overload
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set_tag(::unity::Il2CppString) overload
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CompareTag(::unity::Il2CppString) overload
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.ctor() overload
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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> ITelopManagerMethods for __T
where __T: ITelopManager,

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fn create_bind_impl( self, super_: impl Into<ProcInst>, path: impl Into<Il2CppString>, ) -> ResourceObject

CreateBindImpl(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.