pub struct UnitInfoParamSetter(/* private fields */);Expand description
IL2CPP class: App.UnitInfoParamSetter
Inherits: MonoBehaviour
Implementations§
Source§impl UnitInfoParamSetter
impl UnitInfoParamSetter
pub fn base(self) -> MonoBehaviour
Source§impl UnitInfoParamSetter
impl UnitInfoParamSetter
pub fn efficacy_max() -> i32
pub fn set_efficacy_max(value: i32)
pub fn skill_max() -> i32
pub fn set_skill_max(value: i32)
Source§impl UnitInfoParamSetter
impl UnitInfoParamSetter
Sourcepub fn get_efficacy_skill(
unit: impl Into<Unit>,
icon_index: impl Into<i32>,
) -> SkillData
pub fn get_efficacy_skill( unit: impl Into<Unit>, icon_index: impl Into<i32>, ) -> SkillData
GetEfficacySkill(crate::app::unit::Unit, i32) overload
Sourcepub fn get_job_category(
unit: impl Into<Unit>,
icon_index: impl Into<i32>,
) -> SkillData
pub fn get_job_category( unit: impl Into<Unit>, icon_index: impl Into<i32>, ) -> SkillData
GetJobCategory(crate::app::unit::Unit, i32) overload
Source§impl UnitInfoParamSetter
impl UnitInfoParamSetter
pub fn set_text_color_method_info() -> &'static MethodInfo
pub fn set_god_buff_method_info() -> &'static MethodInfo
pub fn set_param_text_method_info() -> &'static MethodInfo
pub fn set_param_text_2_method_info() -> &'static MethodInfo
pub fn set_item_icons_method_info() -> &'static MethodInfo
pub fn set_efficacy_icons_method_info() -> &'static MethodInfo
pub fn set_skill_icon_method_info() -> &'static MethodInfo
pub fn set_skill_icons_method_info() -> &'static MethodInfo
pub fn set_unit_core_method_info() -> &'static MethodInfo
pub fn set_unit_method_info() -> &'static MethodInfo
pub fn set_unit_select_god_method_info() -> &'static MethodInfo
pub fn get_efficacy_skill_method_info() -> &'static MethodInfo
pub fn get_job_category_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for UnitInfoParamSetter
impl ClassIdentity for UnitInfoParamSetter
Source§impl Clone for UnitInfoParamSetter
impl Clone for UnitInfoParamSetter
Source§fn clone(&self) -> UnitInfoParamSetter
fn clone(&self) -> UnitInfoParamSetter
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnitInfoParamSetter
impl FromIlInstance for UnitInfoParamSetter
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for UnitInfoParamSetter
impl IObject_2 for UnitInfoParamSetter
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IUnitInfoParamSetter for UnitInfoParamSetter
impl IUnitInfoParamSetter for UnitInfoParamSetter
fn m_sub_info(self) -> GameObject
fn set_m_sub_info(self, value: GameObject)
fn m_is_simple_ui(self) -> bool
fn set_m_is_simple_ui(self, value: bool)
fn m_frame_image(self) -> Image
fn set_m_frame_image(self, value: Image)
fn m_wdw_image(self) -> Image
fn set_m_wdw_image(self, value: Image)
fn m_force_sprites(self) -> Array<Sprite>
fn set_m_force_sprites(self, value: Array<Sprite>)
fn m_wdw_sprites(self) -> Array<Sprite>
fn set_m_wdw_sprites(self, value: Array<Sprite>)
fn m_god_buff_sprites(self) -> Array<Sprite>
fn set_m_god_buff_sprites(self, value: Array<Sprite>)
fn m_hp_stock_sprites(self) -> Array<Sprite>
fn set_m_hp_stock_sprites(self, value: Array<Sprite>)
fn m_unit_icon(self) -> GameObject
fn set_m_unit_icon(self, value: GameObject)
fn m_god_icon(self) -> GameObject
fn set_m_god_icon(self, value: GameObject)
fn m_chara_name(self) -> TextMeshProUGUI
fn set_m_chara_name(self, value: TextMeshProUGUI)
fn m_job_name(self) -> TextMeshProUGUI
fn set_m_job_name(self, value: TextMeshProUGUI)
fn m_battle_style_name(self) -> TextMeshProUGUI
fn set_m_battle_style_name(self, value: TextMeshProUGUI)
fn m_god_name_root(self) -> GameObject
fn set_m_god_name_root(self, value: GameObject)
fn m_god_name(self) -> TextMeshProUGUI
fn set_m_god_name(self, value: TextMeshProUGUI)
fn m_bond_info_root(self) -> GameObject
fn set_m_bond_info_root(self, value: GameObject)
fn m_bond_level_value(self) -> TextMeshProUGUI
fn set_m_bond_level_value(self, value: TextMeshProUGUI)
fn m_bond_level_gauge(self) -> GameObject
fn set_m_bond_level_gauge(self, value: GameObject)
fn m_enchant(self) -> GameObject
fn set_m_enchant(self, value: GameObject)
fn m_level(self) -> TextMeshProUGUI
fn set_m_level(self, value: TextMeshProUGUI)
fn m_god_buff_level(self) -> Image
fn set_m_god_buff_level(self, value: Image)
fn m_gauge_exp(self) -> GameObject
fn set_m_gauge_exp(self, value: GameObject)
fn m_max_hp(self) -> TextMeshProUGUI
fn set_m_max_hp(self, value: TextMeshProUGUI)
fn m_hp(self) -> TextMeshProUGUI
fn set_m_hp(self, value: TextMeshProUGUI)
fn m_god_buff_hp(self) -> Image
fn set_m_god_buff_hp(self, value: Image)
fn m_hp_stock_root(self) -> GameObject
fn set_m_hp_stock_root(self, value: GameObject)
fn m_hp_stock(self) -> Array<Image>
fn set_m_hp_stock(self, value: Array<Image>)
fn m_move(self) -> TextMeshProUGUI
fn set_m_move(self, value: TextMeshProUGUI)
fn m_god_buff_move(self) -> Image
fn set_m_god_buff_move(self, value: Image)
fn m_title_btl_atk(self) -> TextMeshProUGUI
fn set_m_title_btl_atk(self, value: TextMeshProUGUI)
fn m_btl_atk(self) -> TextMeshProUGUI
fn set_m_btl_atk(self, value: TextMeshProUGUI)
fn m_god_buff_atk(self) -> Image
fn set_m_god_buff_atk(self, value: Image)
fn m_btl_hit(self) -> TextMeshProUGUI
fn set_m_btl_hit(self, value: TextMeshProUGUI)
fn m_god_buff_hit(self) -> Image
fn set_m_god_buff_hit(self, value: Image)
fn m_btl_spd(self) -> TextMeshProUGUI
fn set_m_btl_spd(self, value: TextMeshProUGUI)
fn m_god_buff_spd(self) -> Image
fn set_m_god_buff_spd(self, value: Image)
fn m_btl_avo(self) -> TextMeshProUGUI
fn set_m_btl_avo(self, value: TextMeshProUGUI)
fn m_god_buff_avo(self) -> Image
fn set_m_god_buff_avo(self, value: Image)
fn m_btl_def(self) -> TextMeshProUGUI
fn set_m_btl_def(self, value: TextMeshProUGUI)
fn m_god_buff_def(self) -> Image
fn set_m_god_buff_def(self, value: Image)
fn m_btl_res(self) -> TextMeshProUGUI
fn set_m_btl_res(self, value: TextMeshProUGUI)
fn m_god_buff_res(self) -> Image
fn set_m_god_buff_res(self, value: Image)
fn m_item_name(self) -> TextMeshProUGUI
fn set_m_item_name(self, value: TextMeshProUGUI)
fn m_items(self) -> Array<GameObject>
fn set_m_items(self, value: Array<GameObject>)
fn m_frames(self) -> Array<GameObject>
fn set_m_frames(self, value: Array<GameObject>)
fn m_efficacy_icons(self) -> Array<Image>
fn set_m_efficacy_icons(self, value: Array<Image>)
fn m_skill_icons(self) -> Array<Image>
fn set_m_skill_icons(self, value: Array<Image>)
fn m_relay_name_root(self) -> GameObject
fn set_m_relay_name_root(self, value: GameObject)
fn m_relay_name(self) -> TextMeshProUGUI
fn set_m_relay_name(self, value: TextMeshProUGUI)
impl Copy for UnitInfoParamSetter
impl IBehaviour for UnitInfoParamSetter
impl IComponent for UnitInfoParamSetter
impl IMonoBehaviour for UnitInfoParamSetter
impl IObject for UnitInfoParamSetter
Auto Trait Implementations§
impl Freeze for UnitInfoParamSetter
impl RefUnwindSafe for UnitInfoParamSetter
impl !Send for UnitInfoParamSetter
impl !Sync for UnitInfoParamSetter
impl Unpin for UnitInfoParamSetter
impl UnwindSafe for UnitInfoParamSetter
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fn get_item(self) -> (*mut T0, i32)where
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fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitInfoParamSetterMethods for __Twhere
__T: IUnitInfoParamSetter,
impl<__T> IUnitInfoParamSetterMethods for __Twhere
__T: IUnitInfoParamSetter,
Source§fn set_text_color(
self,
text: impl Into<TextMeshProUGUI>,
dir: impl Into<i32>,
is_limit: impl Into<bool>,
)
fn set_text_color( self, text: impl Into<TextMeshProUGUI>, dir: impl Into<i32>, is_limit: impl Into<bool>, )
SetTextColor(crate::tm_pro::textmeshprougui::TextMeshProUGUI, i32, bool) overloadSource§fn set_god_buff(
self,
unit: impl Into<Unit>,
image: impl Into<Image>,
dir: impl Into<i32>,
)
fn set_god_buff( self, unit: impl Into<Unit>, image: impl Into<Image>, dir: impl Into<i32>, )
SetGodBuff(crate::app::unit::Unit, crate::unity_engine::ui::image::Image, i32) overloadSource§fn set_param_text(
self,
text: impl Into<TextMeshProUGUI>,
god_buff_image: impl Into<Image>,
type: impl Into<UnitInfoParamManager_ValueType>,
ex_string: impl Into<Il2CppString>,
)
fn set_param_text( self, text: impl Into<TextMeshProUGUI>, god_buff_image: impl Into<Image>, type: impl Into<UnitInfoParamManager_ValueType>, ex_string: impl Into<Il2CppString>, )
SetParamText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::unity_engine::ui::image::Image, crate::app::unitinfoparammanager::UnitInfoParamManager_ValueType, ::unity::Il2CppString) overloadSource§fn set_param_text_2(
self,
text: impl Into<TextMeshProUGUI>,
god_buff_image: impl Into<Image>,
type: impl Into<CapabilityDefinition_Type>,
)
fn set_param_text_2( self, text: impl Into<TextMeshProUGUI>, god_buff_image: impl Into<Image>, type: impl Into<CapabilityDefinition_Type>, )
SetParamText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::unity_engine::ui::image::Image, crate::app::capabilitydefinition::CapabilityDefinition_Type) overloadSource§fn set_item_icons(self, unit: impl Into<Unit>)
fn set_item_icons(self, unit: impl Into<Unit>)
SetItemIcons(crate::app::unit::Unit) overloadSource§fn set_efficacy_icons(self, unit: impl Into<Unit>)
fn set_efficacy_icons(self, unit: impl Into<Unit>)
SetEfficacyIcons(crate::app::unit::Unit) overloadSource§fn set_skill_icon(
self,
icon_no: impl Into<i32>,
skill: impl Into<SkillData>,
is_active: impl Into<bool>,
)
fn set_skill_icon( self, icon_no: impl Into<i32>, skill: impl Into<SkillData>, is_active: impl Into<bool>, )
SetSkillIcon(i32, crate::app::skilldata::SkillData, bool) overloadSource§fn set_skill_icons(self, unit: impl Into<Unit>)
fn set_skill_icons(self, unit: impl Into<Unit>)
SetSkillIcons(crate::app::unit::Unit) overloadSource§fn set_unit_core(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
b_select_god: impl Into<bool>,
god: impl Into<GodUnit>,
)
fn set_unit_core( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, b_select_god: impl Into<bool>, god: impl Into<GodUnit>, )
SetUnit_Core(crate::app::unit::Unit, i32, i32, bool, crate::app::godunit::GodUnit) overloadSource§fn set_unit(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)
fn set_unit(self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>)
SetUnit(crate::app::unit::Unit, i32, i32) overloadSource§fn set_unit_select_god(
self,
unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
god: impl Into<GodUnit>,
)
fn set_unit_select_god( self, unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, god: impl Into<GodUnit>, )
SetUnitSelectGod(crate::app::unit::Unit, i32, i32, crate::app::godunit::GodUnit) overload