pub struct TelopManager(/* private fields */);Expand description
IL2CPP class: App.TelopManager
Inherits: SingletonMonoBehaviour_1<crate::app::telopmanager::TelopManager>
Implementations§
Source§impl TelopManager
impl TelopManager
pub fn base(self) -> SingletonMonoBehaviour_1<TelopManager>
Source§impl TelopManager
impl TelopManager
pub fn canvas_size() -> Vector2
pub fn set_canvas_size(value: Vector2)
Source§impl TelopManager
impl TelopManager
Sourcepub fn create_bind(
super_: impl Into<ProcInst>,
name: impl Into<Il2CppString>,
) -> ResourceObject
pub fn create_bind( super_: impl Into<ProcInst>, name: impl Into<Il2CppString>, ) -> ResourceObject
CreateBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Sourcepub fn try_set_text(
root_object: impl Into<GameObject>,
object_name: impl Into<Il2CppString>,
text: impl Into<Il2CppString>,
)
pub fn try_set_text( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, text: impl Into<Il2CppString>, )
TrySetText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn try_set_text_2(
root_object: impl Into<GameObject>,
text: impl Into<Il2CppString>,
)
pub fn try_set_text_2( root_object: impl Into<GameObject>, text: impl Into<Il2CppString>, )
TrySetText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Sourcepub fn try_set_text_3(
root_object: impl Into<GameObject>,
object_name: impl Into<Il2CppString>,
value: impl Into<i32>,
)
pub fn try_set_text_3( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, value: impl Into<i32>, )
TrySetText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, i32) overload
Sourcepub fn try_set_text_color(
root_object: impl Into<GameObject>,
object_name: impl Into<Il2CppString>,
color: impl Into<Color>,
)
pub fn try_set_text_color( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, color: impl Into<Color>, )
TrySetTextColor(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::unity_engine::color::Color) overload
Sourcepub fn try_set_text_outline_color(
root_object: impl Into<GameObject>,
object_name: impl Into<Il2CppString>,
color: impl Into<Color>,
)
pub fn try_set_text_outline_color( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, color: impl Into<Color>, )
TrySetTextOutlineColor(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::unity_engine::color::Color) overload
Sourcepub fn try_set_image_sprite(
root_object: impl Into<GameObject>,
object_name: impl Into<Il2CppString>,
sprite: impl Into<Sprite>,
)
pub fn try_set_image_sprite( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, sprite: impl Into<Sprite>, )
TrySetImageSprite(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::unity_engine::sprite::Sprite) overload
Sourcepub fn try_set_image_color(
root_object: impl Into<GameObject>,
object_name: impl Into<Il2CppString>,
color: impl Into<Color>,
)
pub fn try_set_image_color( root_object: impl Into<GameObject>, object_name: impl Into<Il2CppString>, color: impl Into<Color>, )
TrySetImageColor(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::unity_engine::color::Color) overload
Sourcepub fn create_purpose(
parent: impl Into<ProcInst>,
text_win: impl Into<Il2CppString>,
text_lose: impl Into<Il2CppString>,
)
pub fn create_purpose( parent: impl Into<ProcInst>, text_win: impl Into<Il2CppString>, text_lose: impl Into<Il2CppString>, )
CreatePurpose(crate::app::procinst::ProcInst, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn create_phase_change(
super_: impl Into<ProcInst>,
force_type: impl Into<Force_Type>,
now_turn: impl Into<i32>,
limit_turn: impl Into<i32>,
)
pub fn create_phase_change( super_: impl Into<ProcInst>, force_type: impl Into<Force_Type>, now_turn: impl Into<i32>, limit_turn: impl Into<i32>, )
CreatePhaseChange(crate::app::procinst::ProcInst, crate::app::force::Force_Type, i32, i32) overload
Sourcepub fn coroutine(go: impl Into<GameObject>) -> IEnumerator
pub fn coroutine(go: impl Into<GameObject>) -> IEnumerator
Coroutine(crate::unity_engine::gameobject::GameObject) overload
Sourcepub fn create_complete(super_: impl Into<ProcInst>)
pub fn create_complete(super_: impl Into<ProcInst>)
CreateComplete(crate::app::procinst::ProcInst) overload
Sourcepub fn create_game_over(super_: impl Into<ProcInst>)
pub fn create_game_over(super_: impl Into<ProcInst>)
CreateGameOver(crate::app::procinst::ProcInst) overload
Sourcepub fn create_level_up(
super_: impl Into<ProcInst>,
level: impl Into<i32>,
next_level: impl Into<i32>,
unit: impl Into<Unit>,
is_show_chara_image: impl Into<bool>,
)
pub fn create_level_up( super_: impl Into<ProcInst>, level: impl Into<i32>, next_level: impl Into<i32>, unit: impl Into<Unit>, is_show_chara_image: impl Into<bool>, )
CreateLevelUp(crate::app::procinst::ProcInst, i32, i32, crate::app::unit::Unit, bool) overload
Sourcepub fn create_bond_level_up(
super_: impl Into<ProcInst>,
unit: impl Into<Unit>,
god: impl Into<GodUnit>,
level: impl Into<i32>,
next_level: impl Into<i32>,
god_data: impl Into<GodData>,
)
pub fn create_bond_level_up( super_: impl Into<ProcInst>, unit: impl Into<Unit>, god: impl Into<GodUnit>, level: impl Into<i32>, next_level: impl Into<i32>, god_data: impl Into<GodData>, )
CreateBondLevelUp(crate::app::procinst::ProcInst, crate::app::unit::Unit, crate::app::godunit::GodUnit, i32, i32, crate::app::goddata::GodData) overload
Sourcepub fn get_bond_level_face_path(unit: impl Into<Unit>) -> Il2CppString
pub fn get_bond_level_face_path(unit: impl Into<Unit>) -> Il2CppString
GetBondLevelFacePath(crate::app::unit::Unit) overload
Sourcepub fn get_bond_level_face_path_2(god: impl Into<GodUnit>) -> Il2CppString
pub fn get_bond_level_face_path_2(god: impl Into<GodUnit>) -> Il2CppString
GetBondLevelFacePath(crate::app::godunit::GodUnit) overload
Sourcepub fn get_bond_level_face_path_3(data: impl Into<GodData>) -> Il2CppString
pub fn get_bond_level_face_path_3(data: impl Into<GodData>) -> Il2CppString
GetBondLevelFacePath(crate::app::goddata::GodData) overload
Sourcepub fn create_class_change(
super_: impl Into<ProcInst>,
before: impl Into<JobData>,
after: impl Into<JobData>,
)
pub fn create_class_change( super_: impl Into<ProcInst>, before: impl Into<JobData>, after: impl Into<JobData>, )
CreateClassChange(crate::app::procinst::ProcInst, crate::app::jobdata::JobData, crate::app::jobdata::JobData) overload
Sourcepub fn create_engage(super_: impl Into<ProcInst>)
pub fn create_engage(super_: impl Into<ProcInst>)
CreateEngage(crate::app::procinst::ProcInst) overload
Sourcepub fn create_chapter_title(
super_: impl Into<ProcInst>,
chapter: impl Into<ChapterData>,
)
pub fn create_chapter_title( super_: impl Into<ProcInst>, chapter: impl Into<ChapterData>, )
CreateChapterTitle(crate::app::procinst::ProcInst, crate::app::chapterdata::ChapterData) overload
Sourcepub fn create_nation_level_up(
super_: impl Into<ProcInst>,
nation_data: impl Into<HubNationData>,
level: impl Into<i32>,
next_level: impl Into<i32>,
end_callback: impl Into<ResourceObject_Callback>,
)
pub fn create_nation_level_up( super_: impl Into<ProcInst>, nation_data: impl Into<HubNationData>, level: impl Into<i32>, next_level: impl Into<i32>, end_callback: impl Into<ResourceObject_Callback>, )
CreateNationLevelUp(crate::app::procinst::ProcInst, crate::app::hubnationdata::HubNationData, i32, i32, crate::app::resourceobject::ResourceObject_Callback) overload
Sourcepub fn create_relay_result(
super_: impl Into<ProcInst>,
raids: impl Into<Array<Il2CppString>>,
is_awarded: impl Into<bool>,
)
pub fn create_relay_result( super_: impl Into<ProcInst>, raids: impl Into<Array<Il2CppString>>, is_awarded: impl Into<bool>, )
CreateRelayResult(crate::app::procinst::ProcInst, ::unity::Array<::unity::Il2CppString>, bool) overload
Sourcepub fn create_summon(
super_: impl Into<ProcInst>,
owner: impl Into<Unit>,
rank: impl Into<PersonData_Ranks>,
person: impl Into<PersonData>,
)
pub fn create_summon( super_: impl Into<ProcInst>, owner: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, )
CreateSummon(crate::app::procinst::ProcInst, crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overload
Source§impl TelopManager
impl TelopManager
pub fn create_bind_impl_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn try_set_text_method_info() -> &'static MethodInfo
pub fn try_set_text_2_method_info() -> &'static MethodInfo
pub fn try_set_text_3_method_info() -> &'static MethodInfo
pub fn try_set_text_color_method_info() -> &'static MethodInfo
pub fn try_set_text_outline_color_method_info() -> &'static MethodInfo
pub fn try_set_image_sprite_method_info() -> &'static MethodInfo
pub fn try_set_image_color_method_info() -> &'static MethodInfo
pub fn create_purpose_method_info() -> &'static MethodInfo
pub fn create_phase_change_method_info() -> &'static MethodInfo
pub fn coroutine_method_info() -> &'static MethodInfo
pub fn create_complete_method_info() -> &'static MethodInfo
pub fn create_game_over_method_info() -> &'static MethodInfo
pub fn create_level_up_method_info() -> &'static MethodInfo
pub fn create_bond_level_up_method_info() -> &'static MethodInfo
pub fn get_bond_level_face_path_method_info() -> &'static MethodInfo
pub fn get_bond_level_face_path_2_method_info() -> &'static MethodInfo
pub fn get_bond_level_face_path_3_method_info() -> &'static MethodInfo
pub fn create_class_change_method_info() -> &'static MethodInfo
pub fn create_engage_method_info() -> &'static MethodInfo
pub fn create_chapter_title_method_info() -> &'static MethodInfo
pub fn create_nation_level_up_method_info() -> &'static MethodInfo
pub fn create_relay_result_method_info() -> &'static MethodInfo
pub fn create_summon_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl TelopManager
impl TelopManager
Trait Implementations§
Source§impl ClassIdentity for TelopManager
impl ClassIdentity for TelopManager
Source§impl Clone for TelopManager
impl Clone for TelopManager
Source§fn clone(&self) -> TelopManager
fn clone(&self) -> TelopManager
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for TelopManager
impl FromIlInstance for TelopManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for TelopManager
impl IObject_2 for TelopManager
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<TelopManager> for TelopManager
impl ISingletonMonoBehaviour_1<TelopManager> for TelopManager
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for TelopManager
impl IBehaviour for TelopManager
impl IComponent for TelopManager
impl IMonoBehaviour for TelopManager
impl IObject for TelopManager
impl ITelopManager for TelopManager
Auto Trait Implementations§
impl Freeze for TelopManager
impl RefUnwindSafe for TelopManager
impl !Send for TelopManager
impl !Sync for TelopManager
impl Unpin for TelopManager
impl UnwindSafe for TelopManager
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Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
fn get_instance() -> T0
fn awake(self)where
Self: Sized,
fn find(name: Il2CppString) -> GameObject
fn bind()
fn unbind()
fn is_bind() -> bool
fn try_create_instance() -> GameObject
fn try_delete_instance()
fn get_game_obejct() -> GameObject
fn op_implicit(exists: SingletonMonoBehaviour_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITelopManagerMethods for __Twhere
__T: ITelopManager,
impl<__T> ITelopManagerMethods for __Twhere
__T: ITelopManager,
Source§fn create_bind_impl(
self,
super_: impl Into<ProcInst>,
path: impl Into<Il2CppString>,
) -> ResourceObject
fn create_bind_impl( self, super_: impl Into<ProcInst>, path: impl Into<Il2CppString>, ) -> ResourceObject
CreateBindImpl(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload