pub struct UnitActor(/* private fields */);Expand description
IL2CPP class: App.UnitActor
Inherits: MonoBehaviour
Implementations§
Source§impl UnitActor
impl UnitActor
pub fn shake_count() -> i32
pub fn set_shake_count(value: i32)
Source§impl UnitActor
impl UnitActor
Sourcepub fn get_asset_mode() -> AssetTable_Modes
pub fn get_asset_mode() -> AssetTable_Modes
GetAssetMode() overload
Sourcepub fn get_god_unit(unit: impl Into<Unit>) -> GodUnit
pub fn get_god_unit(unit: impl Into<Unit>) -> GodUnit
GetGodUnit(crate::app::unit::Unit) overload
Sourcepub fn get_haunt_unit(unit: impl Into<Unit>) -> Unit
pub fn get_haunt_unit(unit: impl Into<Unit>) -> Unit
GetHauntUnit(crate::app::unit::Unit) overload
Sourcepub fn cross(v1: impl Into<Vector2>, v2: impl Into<Vector2>) -> f32
pub fn cross(v1: impl Into<Vector2>, v2: impl Into<Vector2>) -> f32
Cross(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overload
Sourcepub fn get_angle_length(current: impl Into<f32>, target: impl Into<f32>) -> f32
pub fn get_angle_length(current: impl Into<f32>, target: impl Into<f32>) -> f32
GetAngleLength(f32, f32) overload
Sourcepub fn get_direction(angle: impl Into<f32>) -> Vector3
pub fn get_direction(angle: impl Into<f32>) -> Vector3
GetDirection(f32) overload
Sourcepub fn is_out_sight(
x: impl Into<i32>,
z: impl Into<i32>,
routes: impl Into<Array<Dir_Type>>,
) -> bool
pub fn is_out_sight( x: impl Into<i32>, z: impl Into<i32>, routes: impl Into<Array<Dir_Type>>, ) -> bool
IsOutSight(i32, i32, ::unity::Array<crate::app::dir_2::Dir_Type>) overload
Sourcepub fn is_move_skip(
x: impl Into<i32>,
z: impl Into<i32>,
routes: impl Into<Array<Dir_Type>>,
flag: impl Into<MapMoveFlag>,
) -> bool
pub fn is_move_skip( x: impl Into<i32>, z: impl Into<i32>, routes: impl Into<Array<Dir_Type>>, flag: impl Into<MapMoveFlag>, ) -> bool
IsMoveSkip(i32, i32, ::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag) overload
Source§impl UnitActor
impl UnitActor
pub fn get_unit_method_info() -> &'static MethodInfo
pub fn set_unit_method_info() -> &'static MethodInfo
pub fn get_unit_model_method_info() -> &'static MethodInfo
pub fn get_god_model_method_info() -> &'static MethodInfo
pub fn get_is_visible_method_info() -> &'static MethodInfo
pub fn get_sound_method_info() -> &'static MethodInfo
pub fn get_position_method_info() -> &'static MethodInfo
pub fn set_position_method_info() -> &'static MethodInfo
pub fn get_cell_center_position_method_info() -> &'static MethodInfo
pub fn get_target_position_method_info() -> &'static MethodInfo
pub fn get_target_x_method_info() -> &'static MethodInfo
pub fn get_target_z_method_info() -> &'static MethodInfo
pub fn get_is_moving_method_info() -> &'static MethodInfo
pub fn move_method_info() -> &'static MethodInfo
pub fn get_start_pos_method_info() -> &'static MethodInfo
pub fn get_goal_pos_method_info() -> &'static MethodInfo
pub fn get_rate_method_info() -> &'static MethodInfo
pub fn get_asset_mode_method_info() -> &'static MethodInfo
pub fn get_god_unit_method_info() -> &'static MethodInfo
pub fn get_haunt_unit_method_info() -> &'static MethodInfo
pub fn try_create_unit_model_method_info() -> &'static MethodInfo
pub fn try_create_god_unit_model_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn pre_tick_method_info() -> &'static MethodInfo
pub fn post_tick_method_info() -> &'static MethodInfo
pub fn update_effect_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn update_loading_method_info() -> &'static MethodInfo
pub fn reload_method_info() -> &'static MethodInfo
pub fn update_status_method_info() -> &'static MethodInfo
pub fn update_moving_method_info() -> &'static MethodInfo
pub fn update_rotate_method_info() -> &'static MethodInfo
pub fn update_shake_method_info() -> &'static MethodInfo
pub fn get_anim_method_info() -> &'static MethodInfo
pub fn get_idle_anim_method_info() -> &'static MethodInfo
pub fn get_animator_method_info() -> &'static MethodInfo
pub fn set_idle_anim_method_info() -> &'static MethodInfo
pub fn set_idle_anim_2_method_info() -> &'static MethodInfo
pub fn play_action_method_info() -> &'static MethodInfo
pub fn play_cancel_method_info() -> &'static MethodInfo
pub fn try_play_action_method_info() -> &'static MethodInfo
pub fn reset_idle_anim_method_info() -> &'static MethodInfo
pub fn play_idle_method_info() -> &'static MethodInfo
pub fn play_idle_2_method_info() -> &'static MethodInfo
pub fn play_anim_method_info() -> &'static MethodInfo
pub fn play_skill_method_info() -> &'static MethodInfo
pub fn play_skill_2_method_info() -> &'static MethodInfo
pub fn play_active_skill_method_info() -> &'static MethodInfo
pub fn play_shoot_skill_method_info() -> &'static MethodInfo
pub fn play_shoot_skill_2_method_info() -> &'static MethodInfo
pub fn play_effect_method_info() -> &'static MethodInfo
pub fn play_effect_2_method_info() -> &'static MethodInfo
pub fn play_effect_3_method_info() -> &'static MethodInfo
pub fn play_engage_count_method_info() -> &'static MethodInfo
pub fn get_effect_position_method_info() -> &'static MethodInfo
pub fn get_effect_rotation_method_info() -> &'static MethodInfo
pub fn play_hit_skill_method_info() -> &'static MethodInfo
pub fn set_speed_method_info() -> &'static MethodInfo
pub fn get_speed_method_info() -> &'static MethodInfo
pub fn action_bind_method_info() -> &'static MethodInfo
pub fn action_unbind_method_info() -> &'static MethodInfo
pub fn is_action_bind_method_info() -> &'static MethodInfo
pub fn set_status_method_info() -> &'static MethodInfo
pub fn clear_status_method_info() -> &'static MethodInfo
pub fn check_status_method_info() -> &'static MethodInfo
pub fn commit_position_method_info() -> &'static MethodInfo
pub fn commit_rotation_method_info() -> &'static MethodInfo
pub fn update_position_method_info() -> &'static MethodInfo
pub fn get_cell_x_method_info() -> &'static MethodInfo
pub fn get_cell_z_method_info() -> &'static MethodInfo
pub fn get_size_offset_method_info() -> &'static MethodInfo
pub fn get_bmap_size_method_info() -> &'static MethodInfo
pub fn rotation_method_info() -> &'static MethodInfo
pub fn rotation_2_method_info() -> &'static MethodInfo
pub fn cross_method_info() -> &'static MethodInfo
pub fn rotation_3_method_info() -> &'static MethodInfo
pub fn rotation_4_method_info() -> &'static MethodInfo
pub fn rotation_5_method_info() -> &'static MethodInfo
pub fn set_slope_method_info() -> &'static MethodInfo
pub fn get_angle_length_method_info() -> &'static MethodInfo
pub fn is_rider_method_info() -> &'static MethodInfo
pub fn get_front_angle_method_info() -> &'static MethodInfo
pub fn get_front_range_method_info() -> &'static MethodInfo
pub fn get_front_delta_method_info() -> &'static MethodInfo
pub fn get_direction_method_info() -> &'static MethodInfo
pub fn rotation_fixed_method_info() -> &'static MethodInfo
pub fn get_direction_2_method_info() -> &'static MethodInfo
pub fn instant_rotation_method_info() -> &'static MethodInfo
pub fn shake_method_info() -> &'static MethodInfo
pub fn get_alpha_method_info() -> &'static MethodInfo
pub fn impact_shine_method_info() -> &'static MethodInfo
pub fn heal_shine_method_info() -> &'static MethodInfo
pub fn skill_shine_method_info() -> &'static MethodInfo
pub fn shine_method_info() -> &'static MethodInfo
pub fn bright_on_method_info() -> &'static MethodInfo
pub fn bright_off_method_info() -> &'static MethodInfo
pub fn fade_in_method_info() -> &'static MethodInfo
pub fn fade_out_method_info() -> &'static MethodInfo
pub fn god_in_method_info() -> &'static MethodInfo
pub fn god_out_method_info() -> &'static MethodInfo
pub fn is_out_sight_method_info() -> &'static MethodInfo
pub fn is_move_skip_method_info() -> &'static MethodInfo
pub fn move_route_method_info() -> &'static MethodInfo
pub fn move_route_2_method_info() -> &'static MethodInfo
pub fn move_route_instant_method_info() -> &'static MethodInfo
pub fn move_route_instant_2_method_info() -> &'static MethodInfo
pub fn update_moved_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for UnitActor
impl ClassIdentity for UnitActor
Source§impl FromIlInstance for UnitActor
impl FromIlInstance for UnitActor
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for UnitActor
impl IObject_2 for UnitActor
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IUnitActor for UnitActor
impl IUnitActor for UnitActor
fn m_models(self) -> GameObject
fn set_m_models(self, value: GameObject)
fn m_unit_model(self) -> UnitModel
fn set_m_unit_model(self, value: UnitModel)
fn m_god_model(self) -> UnitModel
fn set_m_god_model(self, value: UnitModel)
fn m_effect(self) -> GameObject
fn set_m_effect(self, value: GameObject)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_status(self) -> UnitActor_StatusField
fn set_m_status(self, value: UnitActor_StatusField)
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
fn m_position(self) -> Vector3
fn set_m_position(self, value: Vector3)
fn m_rotation(self) -> InterpolatorRotation
fn set_m_rotation(self, value: InterpolatorRotation)
fn m_slope_rotation(self) -> Quaternion
fn set_m_slope_rotation(self, value: Quaternion)
fn m_slope_offset(self) -> Vector3
fn set_m_slope_offset(self, value: Vector3)
fn m_moving(self) -> InterpolatorVector3
fn set_m_moving(self, value: InterpolatorVector3)
fn m_shake_count(self) -> i32
fn set_m_shake_count(self, value: i32)
fn m_shake_scale(self) -> f32
fn set_m_shake_scale(self, value: f32)
fn m_shake_offset(self) -> Vector3
fn set_m_shake_offset(self, value: Vector3)
impl Copy for UnitActor
impl IBehaviour for UnitActor
impl IComponent for UnitActor
impl IMonoBehaviour for UnitActor
impl IObject for UnitActor
Auto Trait Implementations§
impl Freeze for UnitActor
impl RefUnwindSafe for UnitActor
impl !Send for UnitActor
impl !Sync for UnitActor
impl Unpin for UnitActor
impl UnwindSafe for UnitActor
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Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitActorMethods for __Twhere
__T: IUnitActor,
impl<__T> IUnitActorMethods for __Twhere
__T: IUnitActor,
Source§fn get_unit_model(self) -> UnitModel
fn get_unit_model(self) -> UnitModel
get_UnitModel() overloadSource§fn get_god_model(self) -> UnitModel
fn get_god_model(self) -> UnitModel
get_GodModel() overloadSource§fn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_IsVisible() overloadSource§fn get_sound(self) -> AssetTable_Sound
fn get_sound(self) -> AssetTable_Sound
get_Sound() overloadSource§fn get_position(self) -> Vector3
fn get_position(self) -> Vector3
get_Position() overloadSource§fn set_position(self, value: impl Into<Vector3>)
fn set_position(self, value: impl Into<Vector3>)
set_Position(crate::unity_engine::vector3::Vector3) overloadSource§fn get_cell_center_position(self) -> Vector3
fn get_cell_center_position(self) -> Vector3
GetCellCenterPosition() overloadSource§fn get_target_position(self) -> Vector3
fn get_target_position(self) -> Vector3
GetTargetPosition() overloadSource§fn get_target_x(self) -> i32
fn get_target_x(self) -> i32
GetTargetX() overloadSource§fn get_target_z(self) -> i32
fn get_target_z(self) -> i32
GetTargetZ() overloadSource§fn get_is_moving(self) -> bool
fn get_is_moving(self) -> bool
get_IsMoving() overloadSource§fn move(self, pos: impl Into<Vector3>, time: impl Into<f32>)
fn move(self, pos: impl Into<Vector3>, time: impl Into<f32>)
Move(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn get_start_pos(self) -> Vector3
fn get_start_pos(self) -> Vector3
GetStartPos() overloadSource§fn get_goal_pos(self) -> Vector3
fn get_goal_pos(self) -> Vector3
GetGoalPos() overloadSource§fn try_create_unit_model(self)
fn try_create_unit_model(self)
TryCreateUnitModel() overloadSource§fn try_create_god_unit_model(self, reverse: impl Into<bool>)
fn try_create_god_unit_model(self, reverse: impl Into<bool>)
TryCreateGodUnitModel(bool) overloadSource§fn load_async(self, conditions: impl Into<Array<Il2CppString>>) -> bool
fn load_async(self, conditions: impl Into<Array<Il2CppString>>) -> bool
LoadAsync(::unity::Array<::unity::Il2CppString>) overloadSource§fn update_effect(self)
fn update_effect(self)
UpdateEffect() overloadSource§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn update_loading(self)
fn update_loading(self)
UpdateLoading() overloadSource§fn update_status(self)
fn update_status(self)
UpdateStatus() overloadSource§fn update_moving(self)
fn update_moving(self)
UpdateMoving() overloadSource§fn update_rotate(self)
fn update_rotate(self)
UpdateRotate() overloadSource§fn update_shake(self)
fn update_shake(self)
UpdateShake() overloadSource§fn get_anim(self) -> UnitAnim_Types
fn get_anim(self) -> UnitAnim_Types
GetAnim() overloadSource§fn get_idle_anim(self) -> UnitAnim_Types
fn get_idle_anim(self) -> UnitAnim_Types
GetIdleAnim() overloadSource§fn get_animator(self) -> Animator
fn get_animator(self) -> Animator
GetAnimator() overloadSource§fn set_idle_anim(
self,
type: impl Into<UnitAnim_Types>,
time: impl Into<UnitAnim_Times>,
)
fn set_idle_anim( self, type: impl Into<UnitAnim_Types>, time: impl Into<UnitAnim_Times>, )
SetIdleAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times) overloadSource§fn set_idle_anim_2(
self,
action: impl Into<UnitSequence_Action>,
time: impl Into<UnitAnim_Times>,
)
fn set_idle_anim_2( self, action: impl Into<UnitSequence_Action>, time: impl Into<UnitAnim_Times>, )
SetIdleAnim(crate::app::unitsequence::UnitSequence_Action, crate::app::unitanim::UnitAnim_Times) overloadSource§fn play_action(self, action: impl Into<UnitSequence_Action>)
fn play_action(self, action: impl Into<UnitSequence_Action>)
PlayAction(crate::app::unitsequence::UnitSequence_Action) overloadSource§fn play_cancel(self, action: impl Into<UnitSequence_Action>)
fn play_cancel(self, action: impl Into<UnitSequence_Action>)
PlayCancel(crate::app::unitsequence::UnitSequence_Action) overloadSource§fn try_play_action(self, action: impl Into<UnitSequence_Action>) -> bool
fn try_play_action(self, action: impl Into<UnitSequence_Action>) -> bool
TryPlayAction(crate::app::unitsequence::UnitSequence_Action) overloadSource§fn reset_idle_anim(self)
fn reset_idle_anim(self)
ResetIdleAnim() overloadSource§fn play_idle(self, time: impl Into<UnitAnim_Times>)
fn play_idle(self, time: impl Into<UnitAnim_Times>)
PlayIdle(crate::app::unitanim::UnitAnim_Times) overloadSource§fn play_idle_2(
self,
action: impl Into<UnitSequence_Action>,
time: impl Into<UnitAnim_Times>,
)
fn play_idle_2( self, action: impl Into<UnitSequence_Action>, time: impl Into<UnitAnim_Times>, )
PlayIdle(crate::app::unitsequence::UnitSequence_Action, crate::app::unitanim::UnitAnim_Times) overloadSource§fn play_anim(
self,
type: impl Into<UnitAnim_Types>,
time: impl Into<UnitAnim_Times>,
)
fn play_anim( self, type: impl Into<UnitAnim_Types>, time: impl Into<UnitAnim_Times>, )
PlayAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times) overloadSource§fn play_skill(
self,
skill: impl Into<SkillData>,
kind: impl Into<EffectSequence_Kind>,
) -> bool
fn play_skill( self, skill: impl Into<SkillData>, kind: impl Into<EffectSequence_Kind>, ) -> bool
PlaySkill(crate::app::skilldata::SkillData, crate::app::effectsequence::EffectSequence_Kind) overloadSource§fn play_skill_2(
self,
skill: impl Into<SkillData>,
kind: impl Into<EffectSequence_Kind>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
is_caption: impl Into<bool>,
) -> bool
fn play_skill_2( self, skill: impl Into<SkillData>, kind: impl Into<EffectSequence_Kind>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, is_caption: impl Into<bool>, ) -> bool
PlaySkill(crate::app::skilldata::SkillData, crate::app::effectsequence::EffectSequence_Kind, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, bool) overloadSource§fn play_active_skill(self, skill: impl Into<SkillData>) -> bool
fn play_active_skill(self, skill: impl Into<SkillData>) -> bool
PlayActiveSkill(crate::app::skilldata::SkillData) overloadSource§fn play_shoot_skill(self, skill: impl Into<SkillData>) -> bool
fn play_shoot_skill(self, skill: impl Into<SkillData>) -> bool
PlayShootSkill(crate::app::skilldata::SkillData) overloadSource§fn play_shoot_skill_2(
self,
skill: impl Into<SkillData>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
) -> bool
fn play_shoot_skill_2( self, skill: impl Into<SkillData>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) -> bool
PlayShootSkill(crate::app::skilldata::SkillData, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overloadSource§fn play_effect(self, eid: impl Into<Il2CppString>) -> bool
fn play_effect(self, eid: impl Into<Il2CppString>) -> bool
PlayEffect(::unity::Il2CppString) overloadSource§fn play_effect_2(self, data: impl Into<EffectData>) -> bool
fn play_effect_2(self, data: impl Into<EffectData>) -> bool
PlayEffect(crate::app::effectdata::EffectData) overloadSource§fn play_effect_3(
self,
data: impl Into<EffectData>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
) -> bool
fn play_effect_3( self, data: impl Into<EffectData>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) -> bool
PlayEffect(crate::app::effectdata::EffectData, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overloadSource§fn play_engage_count(
self,
start: impl Into<Vector3>,
goal: impl Into<Vector3>,
count: impl Into<i32>,
delay_time: impl Into<f32>,
)
fn play_engage_count( self, start: impl Into<Vector3>, goal: impl Into<Vector3>, count: impl Into<i32>, delay_time: impl Into<f32>, )
PlayEngageCount(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32, f32) overloadSource§fn get_effect_position(self) -> Vector3
fn get_effect_position(self) -> Vector3
GetEffectPosition() overloadSource§fn get_effect_rotation(self) -> Quaternion
fn get_effect_rotation(self) -> Quaternion
GetEffectRotation() overloadSource§fn play_hit_skill(self, skill: impl Into<SkillData>)
fn play_hit_skill(self, skill: impl Into<SkillData>)
PlayHitSkill(crate::app::skilldata::SkillData) overloadSource§fn action_bind(self)
fn action_bind(self)
ActionBind() overloadSource§fn action_unbind(self)
fn action_unbind(self)
ActionUnbind() overloadSource§fn is_action_bind(self) -> bool
fn is_action_bind(self) -> bool
IsActionBind() overloadSource§fn set_status(self, status: impl Into<UnitActor_Status>)
fn set_status(self, status: impl Into<UnitActor_Status>)
SetStatus(crate::app::unitactor::UnitActor_Status) overloadSource§fn clear_status(self, status: impl Into<UnitActor_Status>)
fn clear_status(self, status: impl Into<UnitActor_Status>)
ClearStatus(crate::app::unitactor::UnitActor_Status) overloadSource§fn check_status(self, status: impl Into<UnitActor_Status>) -> bool
fn check_status(self, status: impl Into<UnitActor_Status>) -> bool
CheckStatus(crate::app::unitactor::UnitActor_Status) overloadSource§fn commit_position(self)
fn commit_position(self)
CommitPosition() overloadSource§fn commit_rotation(self)
fn commit_rotation(self)
CommitRotation() overloadSource§fn update_position(self)
fn update_position(self)
UpdatePosition() overloadSource§fn get_cell_x(self) -> i32
fn get_cell_x(self) -> i32
get_CellX() overloadSource§fn get_cell_z(self) -> i32
fn get_cell_z(self) -> i32
get_CellZ() overloadSource§fn get_size_offset(self) -> Vector3
fn get_size_offset(self) -> Vector3
get_SizeOffset() overloadSource§fn get_bmap_size(self) -> i32
fn get_bmap_size(self) -> i32
get_BmapSize() overloadSource§fn rotation_2(self, dir: impl Into<Dir_Type>)
fn rotation_2(self, dir: impl Into<Dir_Type>)
Rotation(crate::app::dir_2::Dir_Type) overloadSource§fn rotation_3(self, dir: impl Into<Vector3>)
fn rotation_3(self, dir: impl Into<Vector3>)
Rotation(crate::unity_engine::vector3::Vector3) overloadSource§fn rotation_4(self, x: impl Into<i32>, z: impl Into<i32>)
fn rotation_4(self, x: impl Into<i32>, z: impl Into<i32>)
Rotation(i32, i32) overloadSource§fn rotation_5(self, target: impl Into<Unit>)
fn rotation_5(self, target: impl Into<Unit>)
Rotation(crate::app::unit::Unit) overloadSource§fn set_slope(self, rotation: impl Into<Quaternion>, offset: impl Into<Vector3>)
fn set_slope(self, rotation: impl Into<Quaternion>, offset: impl Into<Vector3>)
SetSlope(crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3) overloadSource§fn get_front_angle(self) -> f32
fn get_front_angle(self) -> f32
GetFrontAngle() overloadSource§fn get_front_range(self) -> f32
fn get_front_range(self) -> f32
GetFrontRange() overloadSource§fn get_front_delta(self, angle: impl Into<f32>, range: impl Into<f32>) -> f32
fn get_front_delta(self, angle: impl Into<f32>, range: impl Into<f32>) -> f32
GetFrontDelta(f32, f32) overloadSource§fn rotation_fixed(self)
fn rotation_fixed(self)
RotationFixed() overloadSource§fn get_direction_2(self) -> Vector3
fn get_direction_2(self) -> Vector3
get_Direction() overloadSource§fn instant_rotation(self)
fn instant_rotation(self)
InstantRotation() overloadSource§fn impact_shine(self)
fn impact_shine(self)
ImpactShine() overloadSource§fn heal_shine(self)
fn heal_shine(self)
HealShine() overloadSource§fn skill_shine(self)
fn skill_shine(self)
SkillShine() overloadSource§fn bright_off(self)
fn bright_off(self)
BrightOff() overloadSource§fn move_route(
self,
super_: impl Into<ProcInst>,
routes: impl Into<Array<Dir_Type>>,
flag: impl Into<MapMoveFlag>,
)
fn move_route( self, super_: impl Into<ProcInst>, routes: impl Into<Array<Dir_Type>>, flag: impl Into<MapMoveFlag>, )
MoveRoute(crate::app::procinst::ProcInst, ::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag) overloadSource§fn move_route_2(
self,
super_: impl Into<ProcInst>,
routes: impl Into<Array<Dir_Type>>,
from_x: impl Into<i32>,
from_z: impl Into<i32>,
flag: impl Into<MapMoveFlag>,
)
fn move_route_2( self, super_: impl Into<ProcInst>, routes: impl Into<Array<Dir_Type>>, from_x: impl Into<i32>, from_z: impl Into<i32>, flag: impl Into<MapMoveFlag>, )
MoveRoute(crate::app::procinst::ProcInst, ::unity::Array<crate::app::dir_2::Dir_Type>, i32, i32, crate::app::mapmoveflag::MapMoveFlag) overloadSource§fn move_route_instant(
self,
routes: impl Into<Array<Dir_Type>>,
flag: impl Into<MapMoveFlag>,
)
fn move_route_instant( self, routes: impl Into<Array<Dir_Type>>, flag: impl Into<MapMoveFlag>, )
MoveRouteInstant(::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag) overloadSource§fn move_route_instant_2(
self,
routes: impl Into<Array<Dir_Type>>,
from_x: impl Into<i32>,
from_z: impl Into<i32>,
flag: impl Into<MapMoveFlag>,
)
fn move_route_instant_2( self, routes: impl Into<Array<Dir_Type>>, from_x: impl Into<i32>, from_z: impl Into<i32>, flag: impl Into<MapMoveFlag>, )
MoveRouteInstant(::unity::Array<crate::app::dir_2::Dir_Type>, i32, i32, crate::app::mapmoveflag::MapMoveFlag) overloadSource§fn update_moved(self, flag: impl Into<MapMoveFlag>)
fn update_moved(self, flag: impl Into<MapMoveFlag>)
UpdateMoved(crate::app::mapmoveflag::MapMoveFlag) overload