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UnitActor

Struct UnitActor 

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pub struct UnitActor(/* private fields */);
Expand description

IL2CPP class: App.UnitActor Inherits: MonoBehaviour

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impl UnitActor

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pub fn base(self) -> MonoBehaviour

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impl UnitActor

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pub fn shake_count() -> i32

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pub fn set_shake_count(value: i32)

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impl UnitActor

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pub fn get_asset_mode() -> AssetTable_Modes

GetAssetMode() overload

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pub fn get_god_unit(unit: impl Into<Unit>) -> GodUnit

GetGodUnit(crate::app::unit::Unit) overload

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pub fn get_haunt_unit(unit: impl Into<Unit>) -> Unit

GetHauntUnit(crate::app::unit::Unit) overload

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pub fn cross(v1: impl Into<Vector2>, v2: impl Into<Vector2>) -> f32

Cross(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2) overload

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pub fn get_angle_length(current: impl Into<f32>, target: impl Into<f32>) -> f32

GetAngleLength(f32, f32) overload

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pub fn get_direction(angle: impl Into<f32>) -> Vector3

GetDirection(f32) overload

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pub fn is_out_sight( x: impl Into<i32>, z: impl Into<i32>, routes: impl Into<Array<Dir_Type>>, ) -> bool

IsOutSight(i32, i32, ::unity::Array<crate::app::dir_2::Dir_Type>) overload

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pub fn is_move_skip( x: impl Into<i32>, z: impl Into<i32>, routes: impl Into<Array<Dir_Type>>, flag: impl Into<MapMoveFlag>, ) -> bool

IsMoveSkip(i32, i32, ::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag) overload

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impl UnitActor

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pub fn get_unit_method_info() -> &'static MethodInfo

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pub fn set_unit_method_info() -> &'static MethodInfo

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pub fn get_unit_model_method_info() -> &'static MethodInfo

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pub fn get_god_model_method_info() -> &'static MethodInfo

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pub fn get_is_visible_method_info() -> &'static MethodInfo

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pub fn get_sound_method_info() -> &'static MethodInfo

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pub fn get_position_method_info() -> &'static MethodInfo

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pub fn set_position_method_info() -> &'static MethodInfo

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pub fn get_cell_center_position_method_info() -> &'static MethodInfo

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pub fn get_target_position_method_info() -> &'static MethodInfo

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pub fn get_target_x_method_info() -> &'static MethodInfo

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pub fn get_target_z_method_info() -> &'static MethodInfo

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pub fn get_is_moving_method_info() -> &'static MethodInfo

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pub fn move_method_info() -> &'static MethodInfo

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pub fn get_start_pos_method_info() -> &'static MethodInfo

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pub fn get_goal_pos_method_info() -> &'static MethodInfo

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pub fn get_rate_method_info() -> &'static MethodInfo

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pub fn get_asset_mode_method_info() -> &'static MethodInfo

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pub fn get_god_unit_method_info() -> &'static MethodInfo

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pub fn get_haunt_unit_method_info() -> &'static MethodInfo

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pub fn try_create_unit_model_method_info() -> &'static MethodInfo

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pub fn try_create_god_unit_model_method_info() -> &'static MethodInfo

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pub fn load_async_method_info() -> &'static MethodInfo

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pub fn unload_method_info() -> &'static MethodInfo

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pub fn awake_method_info() -> &'static MethodInfo

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pub fn pre_tick_method_info() -> &'static MethodInfo

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pub fn post_tick_method_info() -> &'static MethodInfo

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pub fn update_effect_method_info() -> &'static MethodInfo

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pub fn is_loading_method_info() -> &'static MethodInfo

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pub fn update_loading_method_info() -> &'static MethodInfo

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pub fn reload_method_info() -> &'static MethodInfo

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pub fn update_status_method_info() -> &'static MethodInfo

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pub fn update_moving_method_info() -> &'static MethodInfo

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pub fn update_rotate_method_info() -> &'static MethodInfo

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pub fn update_shake_method_info() -> &'static MethodInfo

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pub fn get_anim_method_info() -> &'static MethodInfo

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pub fn get_idle_anim_method_info() -> &'static MethodInfo

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pub fn get_animator_method_info() -> &'static MethodInfo

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pub fn set_idle_anim_method_info() -> &'static MethodInfo

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pub fn set_idle_anim_2_method_info() -> &'static MethodInfo

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pub fn play_action_method_info() -> &'static MethodInfo

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pub fn play_cancel_method_info() -> &'static MethodInfo

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pub fn try_play_action_method_info() -> &'static MethodInfo

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pub fn reset_idle_anim_method_info() -> &'static MethodInfo

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pub fn play_idle_method_info() -> &'static MethodInfo

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pub fn play_idle_2_method_info() -> &'static MethodInfo

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pub fn play_anim_method_info() -> &'static MethodInfo

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pub fn play_skill_method_info() -> &'static MethodInfo

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pub fn play_skill_2_method_info() -> &'static MethodInfo

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pub fn play_active_skill_method_info() -> &'static MethodInfo

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pub fn play_shoot_skill_method_info() -> &'static MethodInfo

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pub fn play_shoot_skill_2_method_info() -> &'static MethodInfo

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pub fn play_effect_method_info() -> &'static MethodInfo

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pub fn play_effect_2_method_info() -> &'static MethodInfo

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pub fn play_effect_3_method_info() -> &'static MethodInfo

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pub fn play_engage_count_method_info() -> &'static MethodInfo

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pub fn get_effect_position_method_info() -> &'static MethodInfo

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pub fn get_effect_rotation_method_info() -> &'static MethodInfo

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pub fn play_hit_skill_method_info() -> &'static MethodInfo

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pub fn set_speed_method_info() -> &'static MethodInfo

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pub fn get_speed_method_info() -> &'static MethodInfo

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pub fn action_bind_method_info() -> &'static MethodInfo

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pub fn action_unbind_method_info() -> &'static MethodInfo

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pub fn is_action_bind_method_info() -> &'static MethodInfo

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pub fn set_status_method_info() -> &'static MethodInfo

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pub fn clear_status_method_info() -> &'static MethodInfo

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pub fn check_status_method_info() -> &'static MethodInfo

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pub fn commit_position_method_info() -> &'static MethodInfo

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pub fn commit_rotation_method_info() -> &'static MethodInfo

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pub fn update_position_method_info() -> &'static MethodInfo

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pub fn get_cell_x_method_info() -> &'static MethodInfo

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pub fn get_cell_z_method_info() -> &'static MethodInfo

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pub fn get_size_offset_method_info() -> &'static MethodInfo

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pub fn get_bmap_size_method_info() -> &'static MethodInfo

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pub fn rotation_method_info() -> &'static MethodInfo

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pub fn rotation_2_method_info() -> &'static MethodInfo

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pub fn cross_method_info() -> &'static MethodInfo

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pub fn rotation_3_method_info() -> &'static MethodInfo

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pub fn rotation_4_method_info() -> &'static MethodInfo

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pub fn rotation_5_method_info() -> &'static MethodInfo

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pub fn set_slope_method_info() -> &'static MethodInfo

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pub fn get_angle_length_method_info() -> &'static MethodInfo

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pub fn is_rider_method_info() -> &'static MethodInfo

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pub fn get_front_angle_method_info() -> &'static MethodInfo

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pub fn get_front_range_method_info() -> &'static MethodInfo

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pub fn get_front_delta_method_info() -> &'static MethodInfo

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pub fn get_direction_method_info() -> &'static MethodInfo

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pub fn rotation_fixed_method_info() -> &'static MethodInfo

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pub fn get_direction_2_method_info() -> &'static MethodInfo

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pub fn instant_rotation_method_info() -> &'static MethodInfo

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pub fn shake_method_info() -> &'static MethodInfo

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pub fn get_alpha_method_info() -> &'static MethodInfo

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pub fn impact_shine_method_info() -> &'static MethodInfo

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pub fn heal_shine_method_info() -> &'static MethodInfo

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pub fn skill_shine_method_info() -> &'static MethodInfo

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pub fn shine_method_info() -> &'static MethodInfo

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pub fn bright_on_method_info() -> &'static MethodInfo

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pub fn bright_off_method_info() -> &'static MethodInfo

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pub fn fade_in_method_info() -> &'static MethodInfo

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pub fn fade_out_method_info() -> &'static MethodInfo

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pub fn god_in_method_info() -> &'static MethodInfo

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pub fn god_out_method_info() -> &'static MethodInfo

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pub fn is_out_sight_method_info() -> &'static MethodInfo

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pub fn is_move_skip_method_info() -> &'static MethodInfo

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pub fn move_route_method_info() -> &'static MethodInfo

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pub fn move_route_2_method_info() -> &'static MethodInfo

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pub fn move_route_instant_method_info() -> &'static MethodInfo

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pub fn move_route_instant_2_method_info() -> &'static MethodInfo

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pub fn update_moved_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl UnitActor

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for UnitActor

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "UnitActor"

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fn class() -> Class

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impl Clone for UnitActor

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fn clone(&self) -> UnitActor

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for UnitActor

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for UnitActor

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impl IUnitActor for UnitActor

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impl IlType for UnitActor

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fn il_type() -> &'static Il2CppType

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impl Copy for UnitActor

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impl IBehaviour for UnitActor

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impl IComponent for UnitActor

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impl IMonoBehaviour for UnitActor

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impl IObject for UnitActor

Auto Trait Implementations§

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impl Freeze for UnitActor

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impl RefUnwindSafe for UnitActor

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impl !Send for UnitActor

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impl !Sync for UnitActor

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impl Unpin for UnitActor

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impl UnwindSafe for UnitActor

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IBehaviourMethods for __T
where __T: IBehaviour,

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fn get_enabled(self) -> bool

get_enabled() overload
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fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
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fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
where __T: IComponent,

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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool

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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

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fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )

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fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUnitActorMethods for __T
where __T: IUnitActor,

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fn get_unit(self) -> Unit

get_Unit() overload
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fn set_unit(self, value: impl Into<Unit>)

set_Unit(crate::app::unit::Unit) overload
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fn get_unit_model(self) -> UnitModel

get_UnitModel() overload
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fn get_god_model(self) -> UnitModel

get_GodModel() overload
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fn get_is_visible(self) -> bool

get_IsVisible() overload
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fn get_sound(self) -> AssetTable_Sound

get_Sound() overload
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fn get_position(self) -> Vector3

get_Position() overload
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fn set_position(self, value: impl Into<Vector3>)

set_Position(crate::unity_engine::vector3::Vector3) overload
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fn get_cell_center_position(self) -> Vector3

GetCellCenterPosition() overload
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fn get_target_position(self) -> Vector3

GetTargetPosition() overload
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fn get_target_x(self) -> i32

GetTargetX() overload
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fn get_target_z(self) -> i32

GetTargetZ() overload
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fn get_is_moving(self) -> bool

get_IsMoving() overload
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fn move(self, pos: impl Into<Vector3>, time: impl Into<f32>)

Move(crate::unity_engine::vector3::Vector3, f32) overload
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fn get_start_pos(self) -> Vector3

GetStartPos() overload
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fn get_goal_pos(self) -> Vector3

GetGoalPos() overload
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fn get_rate(self) -> f32

GetRate() overload
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fn try_create_unit_model(self)

TryCreateUnitModel() overload
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fn try_create_god_unit_model(self, reverse: impl Into<bool>)

TryCreateGodUnitModel(bool) overload
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fn load_async(self, conditions: impl Into<Array<Il2CppString>>) -> bool

LoadAsync(::unity::Array<::unity::Il2CppString>) overload
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fn unload(self)

Unload() overload
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fn awake(self)

Awake() overload
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fn pre_tick(self)

PreTick() overload
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fn post_tick(self)

PostTick() overload
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fn update_effect(self)

UpdateEffect() overload
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fn is_loading(self) -> bool

IsLoading() overload
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fn update_loading(self)

UpdateLoading() overload
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fn reload(self)

Reload() overload
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fn update_status(self)

UpdateStatus() overload
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fn update_moving(self)

UpdateMoving() overload
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fn update_rotate(self)

UpdateRotate() overload
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fn update_shake(self)

UpdateShake() overload
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fn get_anim(self) -> UnitAnim_Types

GetAnim() overload
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fn get_idle_anim(self) -> UnitAnim_Types

GetIdleAnim() overload
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fn get_animator(self) -> Animator

GetAnimator() overload
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fn set_idle_anim( self, type: impl Into<UnitAnim_Types>, time: impl Into<UnitAnim_Times>, )

SetIdleAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times) overload
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fn set_idle_anim_2( self, action: impl Into<UnitSequence_Action>, time: impl Into<UnitAnim_Times>, )

SetIdleAnim(crate::app::unitsequence::UnitSequence_Action, crate::app::unitanim::UnitAnim_Times) overload
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fn play_action(self, action: impl Into<UnitSequence_Action>)

PlayAction(crate::app::unitsequence::UnitSequence_Action) overload
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fn play_cancel(self, action: impl Into<UnitSequence_Action>)

PlayCancel(crate::app::unitsequence::UnitSequence_Action) overload
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fn try_play_action(self, action: impl Into<UnitSequence_Action>) -> bool

TryPlayAction(crate::app::unitsequence::UnitSequence_Action) overload
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fn reset_idle_anim(self)

ResetIdleAnim() overload
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fn play_idle(self, time: impl Into<UnitAnim_Times>)

PlayIdle(crate::app::unitanim::UnitAnim_Times) overload
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fn play_idle_2( self, action: impl Into<UnitSequence_Action>, time: impl Into<UnitAnim_Times>, )

PlayIdle(crate::app::unitsequence::UnitSequence_Action, crate::app::unitanim::UnitAnim_Times) overload
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fn play_anim( self, type: impl Into<UnitAnim_Types>, time: impl Into<UnitAnim_Times>, )

PlayAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times) overload
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fn play_skill( self, skill: impl Into<SkillData>, kind: impl Into<EffectSequence_Kind>, ) -> bool

PlaySkill(crate::app::skilldata::SkillData, crate::app::effectsequence::EffectSequence_Kind) overload
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fn play_skill_2( self, skill: impl Into<SkillData>, kind: impl Into<EffectSequence_Kind>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, is_caption: impl Into<bool>, ) -> bool

PlaySkill(crate::app::skilldata::SkillData, crate::app::effectsequence::EffectSequence_Kind, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, bool) overload
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fn play_active_skill(self, skill: impl Into<SkillData>) -> bool

PlayActiveSkill(crate::app::skilldata::SkillData) overload
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fn play_shoot_skill(self, skill: impl Into<SkillData>) -> bool

PlayShootSkill(crate::app::skilldata::SkillData) overload
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fn play_shoot_skill_2( self, skill: impl Into<SkillData>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) -> bool

PlayShootSkill(crate::app::skilldata::SkillData, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
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fn play_effect(self, eid: impl Into<Il2CppString>) -> bool

PlayEffect(::unity::Il2CppString) overload
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fn play_effect_2(self, data: impl Into<EffectData>) -> bool

PlayEffect(crate::app::effectdata::EffectData) overload
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fn play_effect_3( self, data: impl Into<EffectData>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, ) -> bool

PlayEffect(crate::app::effectdata::EffectData, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
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fn play_engage_count( self, start: impl Into<Vector3>, goal: impl Into<Vector3>, count: impl Into<i32>, delay_time: impl Into<f32>, )

PlayEngageCount(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32, f32) overload
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fn get_effect_position(self) -> Vector3

GetEffectPosition() overload
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fn get_effect_rotation(self) -> Quaternion

GetEffectRotation() overload
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fn play_hit_skill(self, skill: impl Into<SkillData>)

PlayHitSkill(crate::app::skilldata::SkillData) overload
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fn set_speed(self, speed: impl Into<f32>)

SetSpeed(f32) overload
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fn get_speed(self) -> f32

GetSpeed() overload
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fn action_bind(self)

ActionBind() overload
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fn action_unbind(self)

ActionUnbind() overload
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fn is_action_bind(self) -> bool

IsActionBind() overload
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fn set_status(self, status: impl Into<UnitActor_Status>)

SetStatus(crate::app::unitactor::UnitActor_Status) overload
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fn clear_status(self, status: impl Into<UnitActor_Status>)

ClearStatus(crate::app::unitactor::UnitActor_Status) overload
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fn check_status(self, status: impl Into<UnitActor_Status>) -> bool

CheckStatus(crate::app::unitactor::UnitActor_Status) overload
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fn commit_position(self)

CommitPosition() overload
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fn commit_rotation(self)

CommitRotation() overload
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fn update_position(self)

UpdatePosition() overload
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fn get_cell_x(self) -> i32

get_CellX() overload
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fn get_cell_z(self) -> i32

get_CellZ() overload
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fn get_size_offset(self) -> Vector3

get_SizeOffset() overload
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fn get_bmap_size(self) -> i32

get_BmapSize() overload
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fn rotation(self, angle: impl Into<f32>)

Rotation(f32) overload
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fn rotation_2(self, dir: impl Into<Dir_Type>)

Rotation(crate::app::dir_2::Dir_Type) overload
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fn rotation_3(self, dir: impl Into<Vector3>)

Rotation(crate::unity_engine::vector3::Vector3) overload
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fn rotation_4(self, x: impl Into<i32>, z: impl Into<i32>)

Rotation(i32, i32) overload
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fn rotation_5(self, target: impl Into<Unit>)

Rotation(crate::app::unit::Unit) overload
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fn set_slope(self, rotation: impl Into<Quaternion>, offset: impl Into<Vector3>)

SetSlope(crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3) overload
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fn is_rider(self) -> bool

IsRider() overload
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fn get_front_angle(self) -> f32

GetFrontAngle() overload
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fn get_front_range(self) -> f32

GetFrontRange() overload
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fn get_front_delta(self, angle: impl Into<f32>, range: impl Into<f32>) -> f32

GetFrontDelta(f32, f32) overload
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fn rotation_fixed(self)

RotationFixed() overload
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fn get_direction_2(self) -> Vector3

get_Direction() overload
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fn instant_rotation(self)

InstantRotation() overload
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fn shake(self, scale: impl Into<f32>)

Shake(f32) overload
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fn get_alpha(self) -> f32

GetAlpha() overload
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fn impact_shine(self)

ImpactShine() overload
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fn heal_shine(self)

HealShine() overload
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fn skill_shine(self)

SkillShine() overload
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fn shine(self, time: impl Into<f32>)

Shine(f32) overload
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fn bright_on(self)

BrightOn() overload
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fn bright_off(self)

BrightOff() overload
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fn fade_in(self, time: impl Into<f32>)

FadeIn(f32) overload
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fn fade_out(self, time: impl Into<f32>)

FadeOut(f32) overload
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fn god_in(self)

GodIn() overload
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fn god_out(self)

GodOut() overload
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fn move_route( self, super_: impl Into<ProcInst>, routes: impl Into<Array<Dir_Type>>, flag: impl Into<MapMoveFlag>, )

MoveRoute(crate::app::procinst::ProcInst, ::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag) overload
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fn move_route_2( self, super_: impl Into<ProcInst>, routes: impl Into<Array<Dir_Type>>, from_x: impl Into<i32>, from_z: impl Into<i32>, flag: impl Into<MapMoveFlag>, )

MoveRoute(crate::app::procinst::ProcInst, ::unity::Array<crate::app::dir_2::Dir_Type>, i32, i32, crate::app::mapmoveflag::MapMoveFlag) overload
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fn move_route_instant( self, routes: impl Into<Array<Dir_Type>>, flag: impl Into<MapMoveFlag>, )

MoveRouteInstant(::unity::Array<crate::app::dir_2::Dir_Type>, crate::app::mapmoveflag::MapMoveFlag) overload
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fn move_route_instant_2( self, routes: impl Into<Array<Dir_Type>>, from_x: impl Into<i32>, from_z: impl Into<i32>, flag: impl Into<MapMoveFlag>, )

MoveRouteInstant(::unity::Array<crate::app::dir_2::Dir_Type>, i32, i32, crate::app::mapmoveflag::MapMoveFlag) overload
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fn update_moved(self, flag: impl Into<MapMoveFlag>)

UpdateMoved(crate::app::mapmoveflag::MapMoveFlag) overload
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fn ctor(self)

.ctor() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.