pub struct UnitInfoWindowCharaUpdater(/* private fields */);Expand description
IL2CPP class: App.UnitInfoWindowCharaUpdater
Inherits: MonoBehaviour
Implementations§
Source§impl UnitInfoWindowCharaUpdater
impl UnitInfoWindowCharaUpdater
pub fn base(self) -> MonoBehaviour
Source§impl UnitInfoWindowCharaUpdater
impl UnitInfoWindowCharaUpdater
pub fn update_method_info() -> &'static MethodInfo
pub fn try_update_offset_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn is_body_anim_end_method_info() -> &'static MethodInfo
pub fn try_same_body_anim_hash_method_info() -> &'static MethodInfo
pub fn request_to_play_body_method_info() -> &'static MethodInfo
pub fn play_body_forced_method_info() -> &'static MethodInfo
pub fn request_to_play_face_method_info() -> &'static MethodInfo
pub fn request_to_show_weapon_method_info() -> &'static MethodInfo
pub fn request_to_set_param_method_info() -> &'static MethodInfo
pub fn set_camera_object_method_info() -> &'static MethodInfo
pub fn set_chara_image_method_info() -> &'static MethodInfo
pub fn try_set_camera_adjust_y_method_info() -> &'static MethodInfo
pub fn reset_anime_request_method_info() -> &'static MethodInfo
pub fn show_images_method_info() -> &'static MethodInfo
pub fn hide_images_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for UnitInfoWindowCharaUpdater
impl Clone for UnitInfoWindowCharaUpdater
Source§fn clone(&self) -> UnitInfoWindowCharaUpdater
fn clone(&self) -> UnitInfoWindowCharaUpdater
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnitInfoWindowCharaUpdater
impl FromIlInstance for UnitInfoWindowCharaUpdater
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for UnitInfoWindowCharaUpdater
impl IObject_2 for UnitInfoWindowCharaUpdater
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IUnitInfoWindowCharaUpdater for UnitInfoWindowCharaUpdater
impl IUnitInfoWindowCharaUpdater for UnitInfoWindowCharaUpdater
fn m_is_request_to_play_body(self) -> bool
fn set_m_is_request_to_play_body(self, value: bool)
fn m_is_request_to_play_face(self) -> bool
fn set_m_is_request_to_play_face(self, value: bool)
fn m_body_anim_hash(self) -> i32
fn set_m_body_anim_hash(self, value: i32)
fn m_body_anim_transition_duration(self) -> f32
fn set_m_body_anim_transition_duration(self, value: f32)
fn m_face_anim_hash(self) -> i32
fn set_m_face_anim_hash(self, value: i32)
fn m_is_request_to_set_param(self) -> bool
fn set_m_is_request_to_set_param(self, value: bool)
fn m_body_param_hash(self) -> i32
fn set_m_body_param_hash(self, value: i32)
fn m_body_param_value(self) -> bool
fn set_m_body_param_value(self, value: bool)
fn m_is_request_to_weapon(self) -> bool
fn set_m_is_request_to_weapon(self, value: bool)
fn m_request_weapon(self) -> ItemData
fn set_m_request_weapon(self, value: ItemData)
fn m_anime_change_wait_count(self) -> i32
fn set_m_anime_change_wait_count(self, value: i32)
fn m_camera_object(self) -> GameObject
fn set_m_camera_object(self, value: GameObject)
fn m_chara_image_simple(self) -> Image
fn set_m_chara_image_simple(self, value: Image)
fn m_default_zoom_camera_local_height(self) -> f32
fn set_m_default_zoom_camera_local_height(self, value: f32)
fn m_head_look_at_obj(self) -> GameObject
fn set_m_head_look_at_obj(self, value: GameObject)
fn m_is_request_to_offset(self) -> bool
fn set_m_is_request_to_offset(self, value: bool)
impl Copy for UnitInfoWindowCharaUpdater
impl IBehaviour for UnitInfoWindowCharaUpdater
impl IComponent for UnitInfoWindowCharaUpdater
impl IMonoBehaviour for UnitInfoWindowCharaUpdater
impl IObject for UnitInfoWindowCharaUpdater
Auto Trait Implementations§
impl Freeze for UnitInfoWindowCharaUpdater
impl RefUnwindSafe for UnitInfoWindowCharaUpdater
impl !Send for UnitInfoWindowCharaUpdater
impl !Sync for UnitInfoWindowCharaUpdater
impl Unpin for UnitInfoWindowCharaUpdater
impl UnwindSafe for UnitInfoWindowCharaUpdater
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StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitInfoWindowCharaUpdaterMethods for __Twhere
__T: IUnitInfoWindowCharaUpdater,
impl<__T> IUnitInfoWindowCharaUpdaterMethods for __Twhere
__T: IUnitInfoWindowCharaUpdater,
Source§fn try_update_offset(self, chara: impl Into<Character>) -> bool
fn try_update_offset(self, chara: impl Into<Character>) -> bool
TryUpdateOffset(crate::combat::character::Character) overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn is_body_anim_end(self) -> bool
fn is_body_anim_end(self) -> bool
IsBodyAnimEnd() overloadSource§fn try_same_body_anim_hash(self, anim_hash: impl Into<i32>) -> bool
fn try_same_body_anim_hash(self, anim_hash: impl Into<i32>) -> bool
TrySameBodyAnimHash(i32) overloadSource§fn request_to_play_body(
self,
body_anim_hash: impl Into<i32>,
transition_duration: impl Into<f32>,
) -> bool
fn request_to_play_body( self, body_anim_hash: impl Into<i32>, transition_duration: impl Into<f32>, ) -> bool
RequestToPlayBody(i32, f32) overloadSource§fn play_body_forced(self)
fn play_body_forced(self)
PlayBodyForced() overloadSource§fn request_to_play_face(
self,
face_anim_hash: impl Into<i32>,
is_forced: impl Into<bool>,
)
fn request_to_play_face( self, face_anim_hash: impl Into<i32>, is_forced: impl Into<bool>, )
RequestToPlayFace(i32, bool) overloadSource§fn request_to_show_weapon(self, item: impl Into<ItemData>)
fn request_to_show_weapon(self, item: impl Into<ItemData>)
RequestToShowWeapon(crate::app::itemdata::ItemData) overloadSource§fn request_to_set_param(
self,
body_param_hash: impl Into<i32>,
value: impl Into<bool>,
)
fn request_to_set_param( self, body_param_hash: impl Into<i32>, value: impl Into<bool>, )
RequestToSetParam(i32, bool) overloadSource§fn set_camera_object(self, camera_object: impl Into<GameObject>)
fn set_camera_object(self, camera_object: impl Into<GameObject>)
SetCameraObject(crate::unity_engine::gameobject::GameObject) overloadSource§fn set_chara_image(self, image_simple: impl Into<Image>)
fn set_chara_image(self, image_simple: impl Into<Image>)
SetCharaImage(crate::unity_engine::ui::image::Image) overloadSource§fn try_set_camera_adjust_y(self)
fn try_set_camera_adjust_y(self)
TrySetCameraAdjustY() overloadSource§fn reset_anime_request(self)
fn reset_anime_request(self)
ResetAnimeRequest() overloadSource§fn show_images(self)
fn show_images(self)
ShowImages() overloadSource§fn hide_images(self)
fn hide_images(self)
HideImages() overload